|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.01 21:36:00 -
[1]
àexcept, of course, that SP gaps don't particularly matter all that much. They are not "levels" and having more does not make you untouchable by those who have less.
These two facts alone make any comparison with the "catch up" mechanics in WoW completely nonsensical.
That, and the fact that "catching up" is a nonsensical notion in EVE to begin with. |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.02 00:07:00 -
[2]
Originally by: northwesten good example Jump bridges! made people soft and easy to live in 0.0 because of these. Most of all the north
yes I am mad
So you're happy that it looks like JBs are getting curb-stomped in the not-to-distant future, I take it? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.02 12:06:00 -
[3]
Edited by: Tippia on 02/02/2011 12:12:57
Originally by: M4cr0 Min3r If skillpoints are so unimportant how come all the bitter vets are so against closing the gap?
Because we want new players to stick around and not leave after two weeks. After one year, there is no gap. Incidentally, this is about the time it takes to learn most of the gameà
Originally by: dryady 2 players, equal personal skills, identical ships, the battle is decided by the number of sp.
No. At best, the battle is decided by the number of domain-relevant SP, but if they're in identical ships, that number will be equal as well. So in your scenario, it will be a tie or a matter of who makes the first mistake on a personal skill level.
Quote: ... and for a corp, what you will chose ? someone who is able to fly a ceptor for the next 2 months, or someone who can fly a ceptor, a carrier, a hac and so ?
Both. If someone answers anything else, they are 100% idiots. As much as the TESTies are a bunch of annoying gits, they have actually grasped this fact.
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.02 14:17:00 -
[4]
Originally by: Swiftsoul Tian
Originally by: Jint Hikaru ...and these leveling boosters are $50, so you approve of some people paying to advince in game over someone else?
Why not? Some have time, some have money - both can advanced in the game the way that fit to their RL.
Those with money can buy a character from the bazaar. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.06 04:44:00 -
[5]
Originally by: Zephris Op has a point.
Not reallyà
Quote: The only way you are going to defeat someone in market/industry games is having more skill than they do.
More skill. yes. More skills, nah. More skill translates into spotting and analysing trends, seeing through multiple levels of interdependence, proper hedging. The (character) skills required can be done in a matter of months, and then it's you who have to put them to work.
àso that pretty much leaves the capital, but that's what that skill is there for: to make it grow by leaps and bounds. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.09 21:44:00 -
[6]
Edited by: Tippia on 09/02/2011 21:46:46
Originally by: Zephris As I said, everyone have access to same tools, websites and so on and so forth, which will do the spotting for you.
àand using those means you'll be at a severe advantage over doing your own homework, because they will not reveal the really useful stuff. EVE players are generally clever enough not to tip everyone else off on a good source of income, since that would only hurt their wallets.
Quote: limiting character capacity by age is exactly what the OP was talking about. Right now the only way for newer player to overcome this is buy characters.
No. There are plenty of ways to overcome it, and buying a character is quite likely the least effective of them since the player will have no idea how to use all that stuffà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.10 17:53:00 -
[7]
Edited by: Tippia on 10/02/2011 17:56:46
Originally by: Elzon1 But yeah, 10+ years in order to do everything in game at level 5 is just insane
It's closer to 20, actually. And no, it's not particularly insane for one very simple reason: there is no reason to ever train all skills that high other than "I have nothing useful to train". The insane part would be training all those skills to V, not the time it takes to do so.
The problem is this flawed belief that you need to have skills at lvl V for them to be worth anything. This is patently false except in a few cases where the skills are either universally beneficial (and also cheap) or where the bonuses they provide are so staggeringly high that they're well worth the wait.
For every skill you take to V, you are missing out on 4û5 other skills that you could take to IV and which would give you much higher combined benefits. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
|
Posted - 2011.02.10 19:37:00 -
[8]
Originally by: Elzon1 I was just commenting on the length of time it took to train absolutely everything.
And I'm questioning how relevant that is toà wellà anything.
Quote: All I was pointing out is that by shortening the max training time it could speed up everyone's training to a more reasonable pace while still being fair to those who have been training for so long.
What problem would that solve? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
|
|
|