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Pottsey
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Posted - 2005.01.29 21:57:00 -
[1]
Edited by: Pottsey on 30/01/2005 09:25:11 Invulnerability Field Tech II are they for sale yet? If they are roughly how much?
EDIT: Changed title and topic of tread.
My idea is along the lines of boost resistance as high as you can without shield boosters. Use active hardeners and Invulnerability FieldÆs. Then the damage that leaks though is countered by 1 booster as j0sephine pointed out or no boosters and the passive shield recharge.
The 2nd method was to just fully stick in shield and amour hardeners hoping you shields and amour last ages. Anyone tried this? Any down side apart from the lack of EW, anti EW and afterburners? _________________________________________________ Gallente defensive innovation comes from unexpected source. |
1man army
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Posted - 2005.01.29 22:05:00 -
[2]
i haven't seen any on the market or seen any for sale on the forums, so i dont think so :/ -----------------
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Darkwolf
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Posted - 2005.01.29 22:06:00 -
[3]
I really hope you're not considering using one. Even then tech 2 versions are crap.
http://www.eve-online.com/itemdatabase/shipequipment/shield/shieldhardeners/2281.asp
Burns 16 cap a second (as much as EIGHT shield hardeners!) to give you a 30% bonus to all resists.
You MIGHT be able to justify it with something like 3 cap recharger II's and an invuln in place of four hardeners, but I really seriously doubt it.
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Pottsey
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Posted - 2005.01.29 22:18:00 -
[4]
Edited by: Pottsey on 29/01/2005 22:32:25 ôI really hope you're not considering using one. Even then tech 2 versions are crap.ö DonÆt worry I have no plans to use just 1. WTB 5 Invulnerability Field II modules.
ôBurns 16 cap a second (as much as EIGHT shield hardeners!)ö True but what else am I going to waste my cap on? ItÆs not like I ever use boosters. What if someone fits 5 Invulnerability Field II modules and has the cap to run them. WouldnÆt that be better then 5 normal active hardeners?
Mostly testing right now, I am using active hardeners and Invulnerability fields if my idea is right then I am better off using some T2 Invulnerability fields mixed in with normal active hardeners. If I am wrong at lest I get a bit of fun playing around with modules.
EDIT: Wow one nice side effect of this layout is the light show with T1 moudles. Not exactly stealthy. As my corp mate said while undocking ômy eyes, who placed that egg shaped sun thereö. The light was that bright I could not see my Battleship.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Istvaan Shogaatsu
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Posted - 2005.01.29 22:32:00 -
[5]
Potts, a battleship doesn't have the capacitor to run ONE of these completely broken modules without committing tactical suicide. Five will drain you dry in the blink of an eye.
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Pottsey
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Posted - 2005.01.29 22:40:00 -
[6]
Edited by: Pottsey on 29/01/2005 22:43:49 ôPotts, a battleship doesn't have the capacitor to run ONE of these completely broken modules without committing tactical suicide.ö Sounds perfect for me. Everyone thinks my tactics are tactical suicide.
I have 4 going without a problem and I get more cap back then I use up with the T2 version useing up less cap 5 should be ok. The idea is to get a very high resistance then use the passive shield charge from my 2 implants and 3 high shield skills to counter act the damage that leaks though. I donÆt think it will work but I want something to play around with while waiting for certain T2 modules.
Well the theory and maths say it will work but it wont be as effective as boosters. A Raven with 300 damage per second would have its damage lowered to around about 50 to 80 per second now take of the passive shield recharge which isnÆt a lot about 15 to 20 ish. So about 30ish damage leaks though to the shields per second.
So my shields would hold against a 300 damage per second Raven for say 1.5 to 3 minuets. Its just a bit of fun really. That was with Domi perhaps it will work better on other ships then again I bet not.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Buraken v2
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Posted - 2005.01.29 22:55:00 -
[7]
Edited by: Buraken v2 on 29/01/2005 22:55:21 Dont underestimate Pottsey!
She'll cross your road with her domi (is it domi that you use?) and show up with one of her "what the hell kinda setup is that"-setup and wopp you
I'm kissing ass here if no one noticed Pottsey can I have a free BS?, kkthanxbye
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
j0sephine
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Posted - 2005.01.29 23:17:00 -
[8]
"I have 4 going without a problem and I get more cap back then I use up (..)"
Hmm a single tech.1 field uses 25 cap/sec... if you have enough cap recharge to run 4 of them, you might want to try swapping one for medium tech.2 shield booster (or use it as addition to 4 tech.2 fields) It's just something like 30 shield/sec back, but with this sort of resistances you'd be getting, might be enough to patch any damage still getting through. ;s
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Pottsey
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Posted - 2005.01.30 09:27:00 -
[9]
Edited by: Pottsey on 30/01/2005 09:28:37 j0sephine thatÆs a good idea the only problem is I use a lot of cap relays which take a lot away from the shield booster. What might work based on your idea is to scrap the Invulnerability Field modules stick on a few PDSÆs and a large shield booster or extra large shield booster while using all the mid slots with active normal hardeners. 1 Invulnerability Field might fit in.
EDIT: I can fit 4 active hardeners with 1 large shield booster with only 1 shield relay. So thatÆs 40hitpoints a second û the 10% from the shield relay = 36 per second. With an 18 passive recharge per second. So 54 hitpoints per second total.
The only problem is the Thermal and Explosive resistance my two lowest are only at 60%. Still thatÆs only 66 damage per second leaking though to my shields from a 300 damage per second Raven after takeing into account the booster.
I could fit an Extra large shield booster but them my cap would run out in 2.4 minuets though for that 2.4 minuets I should be invincible against a 300 damage per second Raven. More cap relays mean the booster lasts long but gives less boost.
This might work with T2 or Named modules. What do other people think?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Hamatitio
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Posted - 2005.01.30 09:38:00 -
[10]
Power diagnostics maybe to help increase passive boosting as well... --
Director of Ganking: Death Row Inc. |
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Hamatitio
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Posted - 2005.01.30 09:40:00 -
[11]
Since your using a domi, maybe.... 5x heavy nos 4-5x invul fields (a med shield booster?) 7x power diagnostics
Drones to kill...Its a hybrid vampirix... --
Director of Ganking: Death Row Inc. |
Nick Parker
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Posted - 2005.01.30 09:41:00 -
[12]
Pottsey, Would this work on your Domi (if that is what you are trying this in) Hi slots Heavy Vamps and Maybe a Few small/Medium AC's or whatever you like
Med SLots 4 active hardeners (EMP, Thermal, Kinetic, Explosive((Maybe switch the explosive for a large shield extender or shield recharge 2))) 1 Invulnerability Field
Lows Shield Rechargers and relays for the best passive Tank possible.
Hope this helps
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Pottsey
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Posted - 2005.01.30 10:07:00 -
[13]
Edited by: Pottsey on 30/01/2005 10:07:25 ôPower diagnostics maybe to help increase passive boosting as well...ö That works when you only have active hardeners. Every Invulnerability Field module means more PDS have to be swapped out for cap relays or the cap drains to fast.
öMed SLots 4 active hardeners (EMP, Thermal, Kinetic, Explosive((Maybe switch the explosive for a large shield extender or shield recharge 2))) 1 Invulnerability Fieldö T1 modules that gives Em lowest resistance at 56% with a passive charge of 31.5 with 1 shield relay and rest PDSÆs. ThatÆs with 1 shield extender over an Explosive hardner.
ôLows Shield Rechargers and relays for the best passive Tank possible.ö Shield relays drain the cap to much. Going to try Shield relays with cap relays to counter act the shield relay loss in cap recharge.
ôPottsey, Would this work on your Domi (if that is what you are trying this in)ö ThatÆs the ship. It might work better on other ships but the Domi is my favourite.
Thanks for the ideas.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Hakera
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Posted - 2005.01.30 10:16:00 -
[14]
Edited by: Hakera on 30/01/2005 10:18:14
take 1 zealot, add 6*energised adaptive nano II's and 1*med t2 repairer and you got yourself probably the best tank you can, or just wait till the elite bs come out :)
you could probably do some evil tanks with the eagle as well shield tanking with say just 2*em active or passive hardners as well
Dumbledore - Eve-I.com |
Meridius
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Posted - 2005.01.30 10:23:00 -
[15]
Originally by: Hakera Edited by: Hakera on 30/01/2005 10:18:14
take 1 zealot, add 6*energised adaptive nano II's and 1*med t2 repairer and you got yourself probably the best tank you can, or just wait till the elite bs come out :)
you could probably do some evil tanks with the eagle as well shield tanking with say just 2*em active or passive hardners as well
Pretty sure you'll get better resists with 4 nano II's + med rep t2 on a sacrilege because of it's built in 25% bonus ________________________________________________________
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Hakera
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Posted - 2005.01.30 10:28:00 -
[16]
Originally by: Meridius
Originally by: Hakera Edited by: Hakera on 30/01/2005 10:18:14
take 1 zealot, add 6*energised adaptive nano II's and 1*med t2 repairer and you got yourself probably the best tank you can, or just wait till the elite bs come out :)
you could probably do some evil tanks with the eagle as well shield tanking with say just 2*em active or passive hardners as well
Pretty sure you'll get better resists with 4 nano II's + med rep t2 on a sacrilege because of it's built in 25% bonus
bleh missed that 5% bonus - your right :)
Dumbledore - Eve-I.com |
theRaptor
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Posted - 2005.01.30 10:54:00 -
[17]
Never let it be said that Pottsey is sane. I salute your mad endeavour to find the perfect passive tank. Oh and if you pay me 5 mil your shield recharge will improve 5%. --------------------------------------------------
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Constantina
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Posted - 2005.01.30 11:38:00 -
[18]
Pottsay if u want to use invuln field then there is only one setup I could recomend on the dom as a good shield tank with one. Atleast that I have tested.
If it¦s gona be a decent tank u will nead dread invuln wich gives u 37.5% res, don¦t worry though since this module is not so hot then it¦s not so expencive most of the time.
anyway u could try this if interested. medslots 1 xl shieldbooster, preferable named, dread or commander large would allso be good since they give relativly good boost compared to cap. 1x dread invul, 1x em hardener. 2x caprecharger II
lowslots, 7 powerdiag II
High guns u want, atleast abel to fit 6 350m or 5 425
without using guns u might be able to run this indeffinatly, depending on skills. Hope u like it con
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Marnix
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Posted - 2005.01.30 11:48:00 -
[19]
Wasnt this the reason this thing module was nerfed in the first place? Scorps running around with 8 of these, having 95% or more resistance to everything and just relying on the natural shield recharge?
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Sangxianc
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Posted - 2005.01.30 12:58:00 -
[20]
Edited by: Sangxianc on 30/01/2005 13:03:03 What resistances do you get with all 5 running? I'm unsure that it would be as good as 1 of each normal hardener, with 1 Invulnerability field, but even then your resistances might not be high enough to rely only on shield recharge, especially towards EM. Maybe if you filled the lows with armour hardeners as well, you could survive long enough with shield recharge + reduced armour damage to fight.
Although if you managed to get hold of 5 officer ones (the ones that give 40-50%), and packed your lows with PDUs (or Cap Power Relays) and your highs with Nosferatus, I guess it could work. But I'm not even sure if any of those officer ones exist yet, let alone 5. And it's a lot to spend on something that might not work.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |
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xeno calligan
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Posted - 2005.01.30 13:19:00 -
[21]
Edited by: xeno calligan on 30/01/2005 13:40:47 There's only one sensible thing to do: crunch some numbers...
5 Invulnerability fields Cap needed for 5 invulnerability fields: 5 * 40en / 2.5s = 80en/s, which can be obtained on the dom using 6 CPR I and 1 PDS II with max skills (80.77en/s).
Shield peak recharge: 4539hp @ 1372s, ie. 2.4*4539/1372 = 7.94hp/s
Resistances: 69.66/75.73/81.79/87.86
Best peak absorbtion rate (explosive): 7.94hp/s / (1-0.8786) = 65.40hp/s
(i.e. you can tank 65.40hp of explosive damage per second at shield peak recharge)
Invulnerability field + shield booster Dom w/ 7 PDS II has cap: 7035en @ 350s, i.e. peak cap rate of 2.4*7035/350 = 48.24en/s.
Invulnerability field takes 40en/2.5s = 16en/s, so there isn't cap enough for more than 2 invulnerability fields if you want any cap left for the shield booster. Suppose we use 2 invulnerability fields, em+th meta hardeners and a med shield booster II:
peak recharge: 48.24en/s inv. fields: -2*16en/s hardeners: -2*1.5en/s
cap left for SB: 13.24en/s
T2 med shield booster: 90hp for 60en @ 3s, i.e. 30hp/s for 20en/s, so the booster can max run 66.2% of the time, which gives: 19.86hp/s sustained boost rate.
Shield peak recharge: 4375hp @ 1500s = 7hp/s.
Resistances: 65.65/72.52/67.07/78.4
Best sustained absorbtion rate (explosive): (19.86hp/s + 7hp/s) / (1-0.784) = 124.35hp/s
(if you can keep both the shield and cap at max recharge)
Better than before, but still very far from impressive
Edit: Footnote: A Sacrilege Heavy Tank can absorb over 360hp/s for the weakest resist using modules that are available on the market.
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Lallante
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Posted - 2005.01.30 14:05:00 -
[22]
This is unrealistic on a BS.
On an Elite Cruiser on the other hand, it works INSANELY well
I will use a Sacrilege, 3 True Sanshas and 1 t2 adaptive nanos, 1 med repairor II. very little cap modules are needed if any. You can still fit a full rack of decnt guns on it and ALL resistances are over 85%, with explosive at like 95%
Lall - THE Vocal Minority - ShinRa
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Pottsey
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Posted - 2005.01.30 17:04:00 -
[23]
ôShield peak recharge: 4539hp @ 1372s, ie. 2.4*4539/1372 = 7.94hp/sö 4823hp at 1303 x 2.5 = 9.2.
I tried your layout and got it a tiny bit better. I did some testing a few days ago and itÆs at lest x2.5 perhaps higher. I think the slight change in my numbers and yours was due to the implants.
ôBest peak absorbtion rate (explosive): 7.94hp/s / (1-0.8786) = 65.40hp/sö True thatÆs pretty bad but the idea was it would take forever to get the total hitpoints down to 0. So even though youÆre effectively at 65.40hp/s the shields should last a few minuets. Up to 10 minuets with T2 or Dread modules.
Your right with T1 basic modules it not really worth it apart from a bit of fun on easy missions.
ôWhat resistances do you get with all 5 running?ö Em 61% Explosive 84% Ki 77% Thermal 69%
T1 module.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
Aliksr
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Posted - 2005.01.30 17:07:00 -
[24]
hey Pottsey if you're working with the domi a friend of mine had a neat idea that sounds like a horrible setup but you might be able to work into something
something like this high: some mix of guns, heavy nosfers or neutralizers, maybe cap transfer arrays or remote armor reps mids: 5x heavy cap booster (4x 800 charges each) lows: 3x large acomm, 4x various hardeners
the thing that makes this interesting is that cap boosters take 80m3 of cargohold. no ship can hold very many. so with 5 heavy cap boosters in the mids, that's like adding 1600m3 of cargo space to the domi and filling it with cap boosters. the idea isn't that you run all of them at once, it's just for the cargo. and now you can run a killer cap-sucking tank for quite some time
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Sangxianc
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Posted - 2005.01.30 20:44:00 -
[25]
Dread Guristas Invulnerability Field
There's one up for auction if you want it.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |
Darkwolf
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Posted - 2005.01.30 21:06:00 -
[26]
Edited by: Darkwolf on 30/01/2005 21:09:22 I'd also like to point out at this time that 5 invulnerability fields contributes an additional 70% to all your resists, all whilst burning the cap of FORTY normal shield hardeners.
Two normal shield hardeners contributes 69% to one type. So, your five invulnerability fields are going to suck down 80 cap/sec (this is the same amount as an xlarge shield booster, btw), while only contributing the same amount of protection on any single type as two normal shield hardeners.
Seriously, you're better off with this for a five-slot tank;
2 EMP hardener 1 THE hardener 1 KIN hardener 1 Large Shield Booster II
It'll provide the same level of protection on EMP, close protection on thermal and kinetic, tank better than 5 invulns, use less power, and you can just leave the SB on autorepeat if you don't want to bother with shield boosting.
Oh, and this setup will burn only 46 cap/sec when running full-time, while boosting your shield by 60 hp/sec. Versus the invuln field's 0 :)
I know you really want to use invuln fields, but trust us, they suck bad, and the stacking penalty makes them suck so bad they blow, which should be physically impossible.
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Nikita Fontaine
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Posted - 2005.01.31 12:47:00 -
[27]
Originally by: Aliksr hey Pottsey if you're working with the domi a friend of mine had a neat idea that sounds like a horrible setup but you might be able to work into something
something like this high: some mix of guns, heavy nosfers or neutralizers, maybe cap transfer arrays or remote armor reps mids: 5x heavy cap booster (4x 800 charges each) lows: 3x large acomm, 4x various hardeners
the thing that makes this interesting is that cap boosters take 80m3 of cargohold. no ship can hold very many. so with 5 heavy cap boosters in the mids, that's like adding 1600m3 of cargo space to the domi and filling it with cap boosters. the idea isn't that you run all of them at once, it's just for the cargo. and now you can run a killer cap-sucking tank for quite some time
Thats a setup I was thinking about also! except less repairers more armour hardeners.
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Muad 'dib
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Posted - 2005.01.31 13:42:00 -
[28]
Edited by: Muad 'dib on 31/01/2005 14:04:16 Was in my raven doing missions the other day, tanking the guristas with 4 hardeners, 5 pduII and an xlarge ShieldB. As per usual everytime the shield went down what looked like a few cycles worth of shield boost, i promptly hit the SB for a few boosts, back to max shield. Then it i remebered pottseys posts on passive tanking, and thought what the hell i'll just not use the SB for a while. I was killing 6 moas and a 500k pith scorp at the time, so i just shat out the torps at the BS and killed it then a moa, my shield had just got to 38% at this piont so i just stopped shooting.
To my surprise, everytime my shield went to 37% it would quickly pop back upto 38%, this was me through no main intention, passivly tanking 5 guristas moas (silencers i think), and a just after i tryed the same thing with another 1mil rat (aiming high) but he very slowly got me past 38% and i actully had to use the xlarge SB
My piont being that i had full cap, shields at 38% and an xlarge shield booster on stand by. i could have run the SB for long enough to fully repensish the shield, and have 35% cap left to recharge back up. This you definatly cant do with tanking armor.
So now i just wait till my shield starts to give at 28% before even turning on the x-large, also by doing this way you get whatever the passive recharge is (7 * 2.4 (recharge) = 16.8 * 4 (resists) = 67 raw shields per sec) plus my SB is alot better. Haveing enough hardeners is definatly the key to a good passive tank.
I feel that going all out on pasive tanking is slightly silly, as you have little cap (for warping about) and no sensor/speed/tracking/dmg (etc) modules to playwith. Only partly using pasive tanking is they way to go for general shield tanking, all out and it sux.
EDIT: i wonder what would happen with a similar setup on a scorp but with no xlarge SB, instead extenders and lots of invulnerabily fields as well, hhmmm 3x invuls, extender, 4 rat spec hardeners. . .
appologies for incorrect spelling/grammer/typos in general. -=-=-=-=-=-=-=-=-=-=-
/|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |
Imhotep Khem
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Posted - 2005.01.31 14:42:00 -
[29]
Darkwolf is correct. Whenever you can fit 3 x invuln fields, you should swap them for 1xkinetic, 1xthermal, 1xEM shield hardners. Those 3 will still use less cap than 1 invuln field AND provide greater resistance.
I use Invuln fields when I don't have the slots for a 3/4 rack of hardners, but still have a fair bit of cap to play with. Such as on Battle Cruisers and Industrials.
I have never tried to resistance tank. The math never worked out that well. Usually when you do, there is enough MW left over for you to swap in a shield extender/recharger for one of those hardners. And that extender I would rather have as it makes the rest of the hardners more effective.
I am running a cyclone now trying to work out a good fitting. I am thinking which is better, the shield boost amplifier, or the invulnerability field? By my calcs the SBA increases boosting by 30%, while the invuln reduces damage by average 70%, including 35% kin+termal. But it costs a fair amount of cap for the reduction.
It looks like invulnerable fields stacking penalty is too great. They are only good when used solo. The second you stack them with anything, their cost becomes too great for what they save you. ____ If your not dyin' your not tryin'. |
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