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Cindjin
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Posted - 2011.03.14 13:38:00 -
[1]
Is that Possible?
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.14 13:48:00 -
[2]
No and it won't happen.
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My Postman
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Posted - 2011.03.15 10:42:00 -
[3]
Originally by: Mashie Saldana No and it won't happen.
And thats a good thing!
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Archbeholder
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Posted - 2011.03.15 17:19:00 -
[4]
Originally by: My Postman
And thats a good thing!
u mad bro?
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My Postman
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Posted - 2011.03.16 08:29:00 -
[5]
Originally by: Archbeholder
Originally by: My Postman
And thats a good thing!
u mad bro?
If they ever allow it, I R MAD.
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Darius Brinn
Iberians
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Posted - 2011.03.16 10:55:00 -
[6]
Originally by: My Postman
Originally by: Archbeholder
Originally by: My Postman
And thats a good thing!
u mad bro?
If they ever allow it, I R MAD.
Well, I would like to see this implemented, with certain limitations, like one single allocating session per year (like remaps).
Honestly, I have a hefty amounts of points into Hulk piloting and mineral refining that I don't use and I'd rather see transfered to things like AWU V or Trajectory Analisys V.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.03.16 11:15:00 -
[7]
It would definitely help out the poor sods who thought mining was fun or profitable ..
But it would of course be "abused", for instance train int/mem skill at max speed and reimbursing them in cha/wil skills. But a one time reskilling option after a year, I'd be in favour.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2011.03.16 14:24:00 -
[8]
Edited by: Rodj Blake on 16/03/2011 14:25:28
If you train the "wrong" skill, you've not really lost anything as you can just go and train the "right" one. And who knows, maybe the "wrong" skill will become useful one day.
But allowing SPs to be moved around would just help old-timers follow the flavour of the month while newer players are still learning the basics.
I'm sure that at some point a pointy-haired MBA in Atari's marketing department will suggest that CCP could make money from it though, and from then on it will just be a matter of time.
Dulce et decorum est pro imperium mori.
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Dorian Wylde
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Posted - 2011.03.16 14:49:00 -
[9]
Originally by: Jennifer Starling It would definitely help out the poor sods who thought mining was fun or profitable ..
But it would of course be "abused", for instance train int/mem skill at max speed and reimbursing them in cha/wil skills. But a one time reskilling option after a year, I'd be in favour.
Once a year would be rough, they could get around the abuse issue by only allowing transfers to skills in the same category. Would also satisfy the lore issues too.
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RavenPaine
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Posted - 2011.03.16 17:06:00 -
[10]
Originally by: Cindjin Is that Possible?
It's not possible unless you had your learning skills removed and the SP is still available.
As for regular switching, It's a bad idea.
If it actually happened... I would use it. But tbh, all my *wish I didn't train that* skills probably add up to less than 2 million SP. I'd use it more for the aspect of just cleaning up my character sheet.
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Darius Brinn
Iberians
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Posted - 2011.03.16 18:18:00 -
[11]
Edited by: Darius Brinn on 16/03/2011 18:19:51
Originally by: RavenPaine But tbh, all my *wish I didn't train that* skills probably add up to less than 2 million SP. I'd use it more for the aspect of just cleaning up my character sheet.
2 millions can be more important for some. I probably got more than that into Industry and Hulk piloting, which I'd like to change.
If we allow attribute relocation to a very limited and not game-breaking extent, why not skill points? Again, with said limitations.
"Same category" idea sounds sweet, as the "one session per year" thing. Perhaps a limited number of SP, per year, within one category?
That way, you wouln't be able to "unlearn" your Large Hybrid specializations and go full Projectile pwnage, but perhaps a few newbies could unlearn 1 million from Mining Barges V and use it to finish Assault Ships V. Vets could also use it to clean their chart, which is good, judging from the number of OCD pilots out there.
As a suggestion, I don't see anything gamebreaking. Not more than remapping. If what you do with your character DOESN'T have to be cast into stone...if I can boost Attributes to try Planetary Interaction and next year remap to full Per and Will and do Gunnery...why not allowing me to drop my Hulk and giving me a tiny push into Recons, for instance? |
Sirene Wiggins
Caldari
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Posted - 2011.03.17 07:00:00 -
[12]
If you want the skills, you have to train for it, which takes time, which you have to pay for either by subscription or PLEX. Transferring skills would neuter this. Reallocating attributes helps to speed up training times, which might keep a player in the game who was thinking of quitting since their character wasn't any fun, having had all their points in charisma because when they were a newb they wanted to own a corp. ~`~`~`~`~
Fight for Peace! Make Love not War! Unless you love to kill... |
Darius Brinn
Iberians
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Posted - 2011.03.17 09:37:00 -
[13]
Edited by: Darius Brinn on 17/03/2011 09:37:30
Originally by: Sirene Wiggins If you want the skills, you have to train for it, which takes time, which you have to pay for either by subscription or PLEX. Transferring skills would neuter this.
No, it wouldn't. In order to transfer SP, first I have to EARN those SP. Transfering skills would allow me to correct mistakes and misconceptions from my early capsuleer life.
Quote: Reallocating attributes helps to speed up training times, which might keep a player in the game who was thinking of quitting since their character wasn't any fun, having had all their points in charisma because when they were a newb they wanted to own a corp.
Reallocating skillpoints helps to speed up training times which might keep a player in the game who was thinking of quitting since their character wasn't any fun, having had all their SP in Mining because when they were a newb they thought that targeting rocks and going AFK was fun.
See what I did there?
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.17 10:30:00 -
[14]
Originally by: Darius Brinn
Originally by: Sirene Wiggins If you want the skills, you have to train for it, which takes time, which you have to pay for either by subscription or PLEX. Transferring skills would neuter this.
No, it wouldn't. In order to transfer SP, first I have to EARN those SP. Transfering skills would allow me to correct mistakes and misconceptions from my early capsuleer life.
Yes it would. Once you had a large enough pile of SP, you could just transfer them around and never train anything.
Those "mistakes and misconceptions" are a part of your character history and a part of what makes him unique ù with SP transfers, we might as well not have skills at all because everyone would just fall into carbon copy archetypes and/or FOTM builds. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
GyokZoli
Caldari Sanctum of Citizens
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Posted - 2011.03.17 14:15:00 -
[15]
An what would happen if someone wants to trade a prerequisite skill to something else? This question is not that simple as it sounds.
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TheBlueMonkey
Gallente Fags R Us
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Posted - 2011.03.17 17:04:00 -
[16]
Originally by: Darius Brinn
Originally by: My Postman
Originally by: Archbeholder
Originally by: My Postman
And thats a good thing!
u mad bro?
If they ever allow it, I R MAD.
Well, I would like to see this implemented, with certain limitations, like one single allocating session per year (like remaps).
Honestly, I have a hefty amounts of points into Hulk piloting and mineral refining that I don't use and I'd rather see transfered to things like AWU V or Trajectory Analisys V.
So have I, it's the consequence of poor descisions I've made.
It's also why I love eve. You make a choice and have to live with it, if they removed that, it'll remove alot of what makes eve.
Not in content, in spirit. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Comodore John
Gallente Shattered Star Exiles SpaceMonkey's Alliance
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Posted - 2011.03.17 22:56:00 -
[17]
How about once every 2-3 years instead. Still interested?
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Darius Brinn
Iberians
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Posted - 2011.03.18 09:36:00 -
[18]
Edited by: Darius Brinn on 18/03/2011 09:37:04
Originally by: Tippia Yes it would. Once you had a large enough pile of SP, you could just transfer them around and never train anything.
No, it wouldn't. As it has been said several times, it's not a matter of transfering what you want, when you want it. We are talking about VERY LIMITED scenarios and SMALL amounts of SP transfered.
I would say that one or two million SP points transfered per year would be far less important than remappings, in terms of training speed.
What's a million a year? Nobody can turn from Industrial to PvP god with that, but I can clean my chart a bit and make it nicer.
Quote: Those "mistakes and misconceptions" are a part of your character history and a part of what makes him unique ù with SP transfers, we might as well not have skills at all because everyone would just fall into carbon copy archetypes and/or FOTM builds.
Would you let us know how did you map your attributes when you created your first character?
Do you keep them as they were, following that very same philosophy? Or did you remap him for your optimal skillplan?
Remapping is far more gamebreaking than 1 or 2 millions redistributed every year (possibly, in the same Category).
Just an opinion, though. The game is fine as it is, but this would make it more appealing. I think people would revive certain accounts with forgotten characters that people could now revamp and use again.
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Chakarr
Minmatar Anarchistic Carebears Bloodbound.
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Posted - 2011.03.18 12:50:00 -
[19]
Edited by: Chakarr on 18/03/2011 12:50:15 Personally I would be in favour of being able to do something to clean up my skill sheet and getting rid of useless skills like Ice mining...why I ever thought that could be fun I will never know
I like the idea but it would have to be implemented in a way that meant it wasn't just a tool to switch to FOM for vets...
...Hell I'd be happy to have some kind of 'cerebral extraction' process and just unlearn the skill and be docked the skill points, would satisfy my OCD nature lol - maybe do some other kind of reimbursment, like getting the book back to sell on the market or a % boost to the skill you are currently training or something? The idea of redistribute to the same category is a nice idea but it wouldn't help if say someone wanted to get of all thier PI skills for example
I dunno, I can see it happening someday despite opposition...afterall we have come a long way since bloodlines & learning skills, and there was fierce opposition to those changes too.
EDIT: spelling
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.18 13:27:00 -
[20]
Originally by: Darius Brinn No, it wouldn't. As it has been said several times, it's not a matter of transfering what you want, when you want it.
No mention of this was made in the quote hierarchy. So yes, yes it would under the circumstances quoted.
Quote: We are talking about VERY LIMITED scenarios and SMALL amounts of SP transfered.
The only way for it not to be abused would be to make the limits so harsh and the amounts so small that no-one would ever really use it, at which point you have to ask: why implement it at all? If all you want to do is fix mistakes, how about this: you are free to delete 226,275 SP per year ù that's 5+ Rank 1 lvl IV skills. Should be enough to remove those blemishes.
Quote: What's a million a year?
About 100 days of free training without having to remap to match the skill you're after.
Quote: Would you let us know how did you map your attributes when you created your first character?
Do you keep them as they were, following that very same philosophy? Or did you remap him for your optimal skillplan?
I made a flat map with cha as a dump stat, not because it matched any plans (because I didn't know enough about the game at the time to make any plans) but because cha is always a dump stat. This obvious and intuitive guess gave me the standard Achura attributes.
Quote: Remapping is far more gamebreaking than 1 or 2 millions redistributed every year
Remapping forces you to make a choice and live with that choice. Redistribution relieves you from both. So no, remapping doesn't particularly break anything. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.03.18 15:38:00 -
[21]
Edited by: Jennifer Starling on 18/03/2011 15:39:33
Originally by: TheBlueMonkey So have I, it's the consequence of poor descisions I've made.
It's also why I love eve. You make a choice and have to live with it, if they removed that, it'll remove alot of what makes eve.
Not in content, in spirit.
Well I didn't make any skilling/remapping mistakes (after I remade my main after 3 weeks), did I miss something?
Imo the skilltraining is far too slow to make mistakes unforgivable. If I miss a month or so, well that's ok, but if you have to start again after 7 months I can imagine people don't even bother anymore and just leave.
And who cares in the end, imo the basic concept of EVE doesn't change a bit if they'd allow it or not. In the end it's about the fun you have, not the consequences others have to suffer. I really don't care that I'd lose the advantage of having more relevant SP and better skills than the people that started playing at the same time as me.
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Koloch
Amarr
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Posted - 2011.03.21 23:26:00 -
[22]
Edited by: Koloch on 21/03/2011 23:27:59
Originally by: Tippia Yes it would. Once you had a large enough pile of SP, you could just transfer them around and never train anything.
Those "mistakes and misconceptions" are a part of your character history and a part of what makes him unique ù with SP transfers, we might as well not have skills at all because everyone would just fall into carbon copy archetypes and/or FOTM builds.
Not if you put a cost on it. Like you stated having the ability to do a 1 for 1 sp trade doesn't make sense, and people would abuse it, but if you put a cost on it, say 1 to 0.5 or even less then it would remove abuse completely.
There are several advantages to the feature. It allows players to clean up their skill sheet. It opens up the door for older players to remove huge chunks of sp and place them into new focus/super specing at a large sp loss. It would be the only SP drain ingame apart from getting podded without a proper clone.
Example: A high sp character desides that he doesn't want to fly Gallente anymore so he removes all of his SP, say 8 mil sp (random number) for that 8 mil he gets 4 mil sp back (at a cost of 2 months of training loss) and places that in a gun spec lvl5. Two months later Gallente are FOTM and he desides to start training them again. He can either redistribute SP loosing another 2 months of training or he can just train away.
I don't see anything bad with this. Another thing you have to realize is a lot of characters are bought. Having character history doesn't mean jack if you weren't the person to train the skill.
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