Hyperforce99
Gallente The Scope
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Posted - 2011.06.14 23:35:00 -
[1]
Edited by: Hyperforce99 on 14/06/2011 23:45:40
For how many times this has been asked by both myself and other people, I still have not seen a straight anwser to the question.
- Why are you removing the hangar view?, What purpose does it serve? Why not keep both and allow the player to switch between the Hangar View and the Captains Quarters?
To me it does not make sense, both immersion, performance and gameplay wise. If this is all about the new player experience simply force new players to use the CQ until initially and only allow them to access their tutorials from the CQ.
Immersion wise it does not make sense because:
- Its not easy to enter and exit your pod, why would I as a pod pilot decide to exit my pod when all I want to do is change from one ship to another and undock again.
Wouldn't it be much easier to allow the player to dock either to the hangar as is right now, OR dock and disembark to the captains quarters, but only when I wish to.
- By keeping the hangar and the CQ seperate you can also at a later date decide to add additional flair to the CQ, like optional cutscenes when you enter/exit your pod or when you have been podded and receive a new clone.
Performance wise it does not make sense because:
- Low end systems, as well as people who have multiple accounts running, according to this blog, are advised to use the DISABLE CQ OPTION. Not to mention CQ loading times are longer than hangar loading times, since they only need to a load a fraction of the models. By keeping the current hangar view as an alternative to the CQ, this problem is solved in a much more graceful way, without screwing older PCs.
Gameplay wise it does not make sense because:
- CCP has always had the goal to create the most expansive universe. Why remove the ability to stay inside your ship and just view the hangar when docked. It also doesn't make sense to spin ships from the hangar balcony, instead of the much lighter camera drone moving around the hangar as it is now.
- Not all ships when seen from the hangar balcony in the CQ are properly representive of their true size (due to the re-positioning mechanic that brings smaller ships closer to the balcony.) By keeping the hangar view you would allow players another way to judge scale, and still allow them to look around their ships and the hangar.
- The player always seems to spawn on the end of the hangar balcony, walking into the other section of the CQ is tedious... which will cause a lot of people to stick to the NeoCom, why even force players to load the CQ environment then.
Some players will use the CQ, others won't, most I recon (me included) will use it when they want to use it, and otherwise just use the hangar view as it is right now. Forcing it on people isn't going to make them any happier... --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |