Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zunami
|
Posted - 2005.02.19 15:52:00 -
[1]
Edited by: Zunami on 20/02/2005 17:39:56 Edited by: Zunami on 20/02/2005 17:30:43 Edited by: Zunami on 19/02/2005 17:55:59 Edited by: Zunami on 19/02/2005 15:54:57 This little guide is for noobs who played about 3-5 days and have collected some ISK (by mining) and want to become a
(little) NPC BOUNTY HUNTER.
Advantages:
* you learn the basics of fighting * it's more thrilling than mining * you get to know ship equipment * you have to enter the market (selling your loot) * you have a moderate noob income (2-4 mio ISK a week) * you increase your security level (slightly)
Disadvantages:
* joining a corp and group mining is more profitable * you risk to get killed
Before warping to an asteroid belt where the pirates hang out, you have to prepare your ship and learn some skills. That should take about 1-2 days.
I don't want to recommend a certain ship. Choose one that is faster than 250 m/s (or install an overdrive), has a cargo capacity between 100 - 200 (to hold the loot) and can carry turrets and launchers. Target range should be about 20000 - 30000 m.
Learn the skills GUNNERY and one SMALL ... TURRET. Choose these skills depending on the available weapons and there costs. Try to get long ranged, about 10000 m.
Learn the skill MISSILE LAUNCHER OPERATION and STANDARD MISSILES. Buy a standard missile launcher (or more) and fit it with SABRETOOTH (best against shield) missiles. Buy PIRANHA (best against armor/hull) missiles, too. Both mounts of 150 pieces should be enough for your first run. With 3-4 launcher hardpoints on your ship, gun-turrets are not necessary.
Load missiles and your turret charges for reload into your ship. Now you are ready for your first fight. But where to go?
Open your map and search your region about 0.8 and 0.7 systems. By studying the info of each system, find one that has more than 8 asteroid belts. The more the better, because other pirate hunters will then spread over the system. Jump to the system of your choice.
Now you have to adjust your scanner (the built-in in the upper right corner of your HUD). Add the columns distance, size and speed. Sort by distance. Remove all non-combat items like ore (eg. scordite) from your selection and save your selection. The column size is for "fast" pirate identification.
The Run-Away-Method: Select one asteroid belt and warp to it, but not too close. You could end up in a bunch of pirates. You will find out the right distance by time. Note that not each asteroid belt is filled with pirates. If 'empty' it's possible that they will respawn, soon. Don't fight close to asteroids - they complicate your navigation. Select the nearest pirate and approach. At a distance of 25km make a u-turn and adjust your speed to the foe's one. Hold your distance. Priates with a bounty up to 4000 ISK are easy to kill. One SABRETOOTH and one PIRIANHA should be enough. If you blow them with turrets, you have to reduce the distance. After killing some, you will know what's best and you will know the fireing range of the foe. The max range of a light missile is 25km, but if the pirates follow you, the range will be increased by the distance they fly in 25 seconds.
When all pirates are vaporized it's loot time. Approach one cargo container and open your cargohold. At a distance of 1800m approach the next but open the first cargo container. While flying over drag-n-drop the loot. This maneuver prevents the ship form stopping. The 'loot-window' is between 1500m and -1500m - you will learn to be quick.
When 0.7 priates are boring to you, go to systems with lower sec levels. The bounty will grow, but there will be a new danger. The priates get faster. Some of them can fly up to 1500 m/s fast. Then they catch and roast you. Learn HIGH SPEED MANEUVERING and get a mirco warpdrive. Big pirates like the CHIEF's with bounties greater then 55k are hard to kill with small or light weapons, but it's possible. Or upgrade your ship. Buy a cruiser (you have to learn new skills) and bigger weapons; depends on the size of your wallet. The bad thing on the Run-Away-Method on high level pirates is: If the priates are too far away from the asteroid belt they ignore you and return. When you reduced their shields, it will be recharged when faceing them again.
Be careful of human players in 0.5 systems or below. They could be BOUNTY HUNTERS, but with no interest on NPC pirates ...
One hint on selling your loot. Collect same types of items and sell them by placing a sell order, if it's more efficient than quicksell. Find out yourself by studying the market. Sell only in systems with 'high traffic', 1.0/0.9 sec level and 1-3 space stations. Your clients are noobs and they don't buy at 0.5 systems.
Sometimes you will find a ship's log within your loot. At the described places you will meet a lot of pirates. It's the same fighting as within the asteroids. But be careful |
Rithal
|
Posted - 2005.02.19 17:36:00 -
[2]
Quote: Learn the skill MISSILE LAUNCHER OPERATION and STANDARD MISSILES. Buy a standard missile launcher (or more) and fit it with SABRETOOTH missiles. Buy PIRANHA missiles, too. Both mounts of 150 pieces should be enough for your first run. With 3-4 launcher hardpoints on your ship, gun-turrets are not necessary.
Flameburst Light Missiles work just as well, and they can be easier to use, just to get used to missiles. Using 2 types might confuse them, and they might not know what missile to use for shields and armor, etc etc.
Quote: Be careful of human players in 0.5 systems or below. They could be BOUNTY HUNTERS, but with no interest on NPC pirates ...
And Theyd more likly be pirates then Bounty Hunters, so I'd suggest anyone in low sec whos a n00b be careful around someone in < 0.5
|
Zunami
|
Posted - 2005.02.19 17:58:00 -
[3]
Good hint. Updated the guide.
Thanx
Zunami |
Rithal
|
Posted - 2005.02.19 18:32:00 -
[4]
forgot to say in my other post, but it is a very good guide, should hep most noobs get into NPCing :)
|
Stuart85
|
Posted - 2005.02.19 23:59:00 -
[5]
Some good info there Zunami.
Thing is, within a week or two you'll have a cruiser and those rats in 0.5 aren't going to be worth much anymore.
How about adding some info for those just moving into 0.4? I know it's dangerous but a new player will want to go down there at some point, and there really is a lot of money to be made.
|
Piso
|
Posted - 2005.02.20 02:24:00 -
[6]
Nice info for the "just starting out" NPC rat hunter. Once in a cruiser, I'd strongly suggest leaving the roid belts and seeking out a 3/10 or higher complex. Many of these complexes are in higher sec space, so the hunter doesn't have as much to fear from other players looking to "take them out". Plenty of NPC ships to blow up and the loot drops get pretty sweet.
|
Ombey
|
Posted - 2005.02.20 14:32:00 -
[7]
Nice post, thanks. I am at that stage now, and it's invaluable help.
For any other starting players reading this, seriously consider getting trained up on Light Missiles- you can lock on at 25K, and seriously hurt them before they get near you. --------------------------- |
Sastria Kasadoraska
|
Posted - 2005.02.20 15:40:00 -
[8]
Micro Warpdrive:
I read that they don't work in Agent missions where you have to use an afterburner instead.
But you can use them in asteroid belts fighting against pirates?
|
Rithal
|
Posted - 2005.02.20 16:22:00 -
[9]
MWDs work in Agent Missions that arent Deadspace. You cant use them in Complexes or Dronehives, but they can be used in Asteroid Belts.
|
Zunami
|
Posted - 2005.02.20 17:39:00 -
[10]
Thanx for the positive feed-back. I did some minor update to the guide.
I didn't discribe fighting in complexes and deadspace, 'cause my own experience is low on that topic. On the other hand this guide should be for noobs and not for the advanced players of eve.
But feel free to add an appropriate reply.
thanx Zunami |
|
Zunami
|
Posted - 2005.03.10 11:05:00 -
[11]
Edited by: Zunami on 11/03/2005 17:46:51 Found an interesting link in an older topic. It seems to be a complete list of NPC Pirate Ship Attributes. But I don't know how up-to-date it is.
NPC Pirate Ship Attributes
Should complete this guide.
Zunami |
Seraphin DeAngeluotti
|
Posted - 2005.04.25 08:17:00 -
[12]
Originally by: Zunami It seems to be a complete list of NPC Pirate Ship Attributes. But I don't know how up-to-date it is.
Better use the Object Explorer on
www.eve-i.com
Look under 'Entities', 'Pirate Drone' an you'll find the different types and their attributes.
Under 'items' you can also check out the loot you got, especially if it is a named item and you don't know how good it is...
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |