Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1286
|
Posted - 2012.10.04 23:36:00 -
[1] - Quote
from http://poeticstanziel.blogspot.ca/2012/10/crimewatch-2-is-highsec-made-safer.html
Will highsec become a safer place once Crimewatch 2 is implemented? Certainly. Not hugely safer, but moderately so. Anyone who says otherwise is being disingenuous, or simply towing the CCP script.
tl;dr: I personally think the Crimewatch 2 changes are necessary and good, but I argue that their net effect is to make highsec safer.
How does highsec become safer? Crimewatch 2 (CW2) aims to curtail certain highsec PvP tactics, tactics which are popular under the current implementation of Crimewatch (now known as CW1). Some of these changes are necessary, but that doesn't change the fact that by adding penalties to those tactics they will see a decrease in their use, which will result in an overall decrease in PvP activity in highsec.
I'm not arguing that CW2 is not a necessary change. For the most part, it is highly necessary, and has a number of excellent features. It certainly simplifies what was an overly complex system in CW1. All of that doesn't change the fact that the net effect in highsec will be a decrease in ship kills. There's nothing in CW2 that encourages an increase in highsec PvP.
What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. Ganking. CW2 does not eliminate ganking, but it does curtail certain aspects of the highsec gank. Neutral repping is curtailed, since they are open to attack by anyone. Station games are curtailed. That anyone with a suspect flag can be attacked by anyone (not only the person you aggressed) will curtail certain types of player-on-player aggression. Not too mention that victims get killrights just for being attacked, not for being killed.
Some might argue that it is good that these tactics are being eliminated or mitigated, that those tactics were unfair and dishonourable. I don't argue that PvP needs to be made fair and/or honourable, though. I do argue that PvPers of all varieties look for advantage. Without a sense of advantage, PvP tends to not be initiated. CW2 acts to curtail certain advantages, which curtails certain types of PvP, which makes highsec a safer locale in which to play the game.
So if someone tells you CW2 is going to have no effect on highsec PvP, they're kidding themselves or simply not being honest. Caldari Militia |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
964
|
Posted - 2012.10.04 23:43:00 -
[2] - Quote
You've listed off everything that Crimewatch is, and you've listed all of its negative impacts, but you've given zero explanation or support for your claim that "Crimewatch 2 changes are necessary and good."
Your post is basically a massive contradiction. (USER WAS BANNED FOR THIS POST) |
Beekeeper Bob
24th Imperial Crusade Amarr Empire
266
|
Posted - 2012.10.04 23:48:00 -
[3] - Quote
"There's nothing in CW2 that encourages an increase in highsec PvP."
All those new flashy targets won't encourage pvp?
Or did you mean, CW2 Does not encourage gankers who lack the skills to fight someone who might be able to fight back?
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |
Bloodpetal
Mimidae Risk Solutions
908
|
Posted - 2012.10.04 23:50:00 -
[4] - Quote
Poetic Stanziel wrote: What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. Ganking. CW2 does not eliminate ganking, but it does curtail certain aspects of the highsec gank. Neutral repping is curtailed, since they are open to attack by anyone. Station games are curtailed. That anyone with a suspect flag can be attacked by anyone (not only the person you aggressed) will curtail certain types of player-on-player aggression. Not too mention that victims get killrights just for being attacked, not for being killed. t.
I disagree with Can-flipping going away "completely".
#1 - Not all places in EVE are well populated. If you find a miner in an empty high sec or with very few PVPers, you can can-flip him, and he can take the bait, or even take his ore back and then you end up with the same can-flip experience you did in the past.
Can flip with a frigate, warp away, wait nearby with a backup friend for the miner to innocently take his can of ore back, he is now flagged suspect, and you can shoot him. Will this happen in populated systems as often? No. Is it more than a one man job? Yes. Does that destroy it? No.
#2 - Killrights for being attacked in a criminal way isn't really that bizarre. Frankly, the few times you "Failed" to get the kill, you were expecting a kill right to happen anyways. And it only happens with high sec ships, not in low sec for shooting other ships.
#3 - Station games are awful and should die a horrible death. If anything, Crimewatch doesn't do enough to create consequences for station games.
Again, it relegates certain tactics to the backend high sec systems, which should be inherently less safe anyways, and thus you get a perk for moving into quiet high sec systems, and now you get a consequence.
I think the changes are good. Mimidae Risk Solutions Recruiting |
Touval Lysander
Sebiestor Tribe Minmatar Republic
227
|
Posted - 2012.10.04 23:50:00 -
[5] - Quote
Poetic Stanziel wrote:stuff or of course, pvp'ers can go FIND fights and stop dicking around playing testosterone tiddly-winks shitting up local.
you know, i woke up today thinking i'm gonna go do some solo pvp for a while just for kicks and my first task is to find a nice lowsec system and go for a stickybeak. win lose or draw. not fussed.
and in my pre-dawn musings, I didn't even consider putting out a little can out front of Rens or Hek or Jita and faff in local all day to get a "fair, gentlemanly engagment" with neut reps and all other associated bad mechanics.
if cw2 does anything, it's gonna make highsec pvp'ers man up. if they can't handle it then tough - they were never meant to be pvp'ers.
for mine, cw2 is gonna punish the lame & lazy, the cheats and morons and those highsec pvp km's are going to have some cred attached.
finally.
If "manning up" = "softening" then I've read this all wrong.
|
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
964
|
Posted - 2012.10.04 23:51:00 -
[6] - Quote
Beekeeper Bob wrote:"There's nothing in CW2 that encourages an increase in highsec PvP." All those new flashy targets won't encourage pvp? Or did you mean, CW2 Does not encourage gankers who lack the skills to fight someone who might be able to fight back? If people suffer such extreme disadvantages when they commit "crimes," then they won't commit those crimes anymore, or at least on a reasonably-expected scale. You will have many less "new flashy targets" because of these changes, so yes, logic dictates that there will be less pvp. (USER WAS BANNED FOR THIS POST) |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
964
|
Posted - 2012.10.04 23:53:00 -
[7] - Quote
Touval Lysander wrote:if cw2 does anything, it's gonna make highsec pvp'ers man up. if they can't handle it then tough - they were never meant to be pvp'ers. No, it's just going to make them use bigger fleets, and even more RR than they do today. (USER WAS BANNED FOR THIS POST) |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1286
|
Posted - 2012.10.04 23:53:00 -
[8] - Quote
Destiny Corrupted wrote:You've listed off everything that Crimewatch is, and you've listed all of its negative impacts, but you've given zero explanation or support for your claim that "Crimewatch 2 changes are necessary and good." The point of this post is to simply call out those people (esp. CCP and CSM) who are stating quite strongly that CW2 will not make highsec safer. I'm calling bullshit on those statements. They're deceptive statements. Caldari Militia |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
964
|
Posted - 2012.10.04 23:56:00 -
[9] - Quote
Poetic Stanziel wrote:Destiny Corrupted wrote:You've listed off everything that Crimewatch is, and you've listed all of its negative impacts, but you've given zero explanation or support for your claim that "Crimewatch 2 changes are necessary and good." The point of this post is to simply call out those people (esp. CCP and CSM) who are stating quite strongly that CW2 will not make highsec safer. I'm calling bullsh it on those statements. They're deceptive statements. In that case your post is a bit ambiguous. It makes it sound like you support the Crimewatch changes. I'm not attacking you, just saying that's how it comes off across as. (USER WAS BANNED FOR THIS POST) |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1286
|
Posted - 2012.10.04 23:57:00 -
[10] - Quote
Beekeeper Bob wrote:All those new flashy targets won't encourage pvp? You need people to go flashy before you have flashy targets. CW2 works to curtail those people from going flashy in the first place.
Caldari Militia |
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
789
|
Posted - 2012.10.05 00:00:00 -
[11] - Quote
Touval Lysander wrote:Poetic Stanziel wrote:stuff and in my pre-dawn musings, I didn't even consider putting out a little can out front of Rens or Hek or Jita and faff in local all day to get a "fair, gentlemanly engagment" with neut reps and all other associated bad mechanics. And after reading about CW2 changes do you find yourself more or less likely to consider doing that and do you think other players are going to be more or less likely to do that?
Because if the answer isn't "Yes, under CW2 I would be more likely to go and fight in highsec and I think other people will be more willing to start fights in highsec too." then it should be pretty apparent to you that CW2 discourages people from starting fights in highsec, which in turn makes highsec safer for carebears to churn out money in at zero risk. That is what highsec PVPers don't like.
It's not an issue of my game being negatively effected, it's an issue of The game being negatively effected. |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1286
|
Posted - 2012.10.05 00:00:00 -
[12] - Quote
Destiny Corrupted wrote:Poetic Stanziel wrote:Destiny Corrupted wrote:You've listed off everything that Crimewatch is, and you've listed all of its negative impacts, but you've given zero explanation or support for your claim that "Crimewatch 2 changes are necessary and good." The point of this post is to simply call out those people (esp. CCP and CSM) who are stating quite strongly that CW2 will not make highsec safer. I'm calling bullsh it on those statements. They're deceptive statements. In that case your post is a bit ambiguous. It makes it sound like you support the Crimewatch changes. I'm not attacking you, just saying that's how it comes off across as. Thanks. I added a sentence to the tl;dr that maybe makes the post less ambiguous?
Caldari Militia |
Beekeeper Bob
24th Imperial Crusade Amarr Empire
266
|
Posted - 2012.10.05 00:05:00 -
[13] - Quote
Poetic Stanziel wrote:Beekeeper Bob wrote:All those new flashy targets won't encourage pvp? You need people to go flashy before you have flashy targets. CW2 works to curtail those people from going flashy in the first place.
So your complaint is, fail pvpers, who are too scared to lose a ship and only want easy targets that can't fight back won't go flashy...... That's Terrible!
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1288
|
Posted - 2012.10.05 00:09:00 -
[14] - Quote
Beekeeper Bob wrote:So your complaint is, fail pvpers, who are too scared to lose a ship and only want easy targets that can't fight back won't go flashy...... That's Terrible! This game is supposed to be a sandbox. Your definition of PvP should not be the only type of PvP that is encouraged and/or allowed.
Caldari Militia |
RAGE QU1T
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.10.05 00:18:00 -
[15] - Quote
Bloodpetal wrote:Poetic Stanziel wrote: What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. Ganking. CW2 does not eliminate ganking, but it does curtail certain aspects of the highsec gank. Neutral repping is curtailed, since they are open to attack by anyone. Station games are curtailed. That anyone with a suspect flag can be attacked by anyone (not only the person you aggressed) will curtail certain types of player-on-player aggression. Not too mention that victims get killrights just for being attacked, not for being killed. t.
I disagree with Can-flipping going away "completely". #1 - Not all places in EVE are well populated. If you find a miner in an empty high sec or with very few PVPers, you can can-flip him, and he can take the bait, or even take his ore back and then you end up with the same can-flip experience you did in the past. Can flip with a frigate, warp away, wait nearby with a backup friend for the miner to innocently take his can of ore back, he is now flagged suspect, and you can shoot him. Will this happen in populated systems as often? No. Is it more than a one man job? Yes. Does that destroy it? No. #2 - Killrights for being attacked in a criminal way isn't really that bizarre. Frankly, the few times you "Failed" to get the kill, you were expecting a kill right to happen anyways. And it only happens with high sec ships, not in low sec for shooting other ships. #3 - Station games are awful and should die a horrible death. If anything, Crimewatch doesn't do enough to create consequences for station games. Again, it relegates certain tactics to the backend high sec systems, which should be inherently less safe anyways, and thus you get a perk for moving into quiet high sec systems, and now you get a consequence. I think the changes are good.
"Can Flipping" Ain't PvP, Trying killing something that actually shoots backs. then come back here to discuss.
|
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
971
|
Posted - 2012.10.05 00:19:00 -
[16] - Quote
Poetic Stanziel wrote:Destiny Corrupted wrote:Poetic Stanziel wrote:Destiny Corrupted wrote:You've listed off everything that Crimewatch is, and you've listed all of its negative impacts, but you've given zero explanation or support for your claim that "Crimewatch 2 changes are necessary and good." The point of this post is to simply call out those people (esp. CCP and CSM) who are stating quite strongly that CW2 will not make highsec safer. I'm calling bullsh it on those statements. They're deceptive statements. In that case your post is a bit ambiguous. It makes it sound like you support the Crimewatch changes. I'm not attacking you, just saying that's how it comes off across as. Thanks. I added a sentence to the tl;dr that maybe makes the post less ambiguous? I'd go for something like:
"tl;dr: I personally think that most of the Crimewatch 2 changes (neutral RR, flag visibility, Orca) are necessary and good, but I argue that their net effect is to make highsec safer due in most part to the replacement of individual and corporate aggression flags by the all-encompassing suspect flag. I call out those people (esp. CCP and CSM) who would state that Crimewatch 2 will not make highsec safer."
I mean, when you think about it, Crimewatch is actually pretty good. It's just that CCP is intent on demolishing the building instead of renovating the apartment through the implementation of a single change that makes all others irrelevant. (USER WAS BANNED FOR THIS POST) |
Reticle
Sight Picture
33
|
Posted - 2012.10.05 00:23:00 -
[17] - Quote
Poetic Stanziel wrote:from http://poeticstanziel.blogspot.ca/2012/10/crimewatch-2-is-highsec-made-safer.htmlWill highsec become a safer place once Crimewatch 2 is implemented? Certainly. Not hugely safer, but moderately so. Anyone who says otherwise is being disingenuous, or simply towing the CCP script. tl;dr: I personally think the Crimewatch 2 changes are necessary and good, but I argue that their net effect is to make highsec safer. I call out those people (esp. CCP and CSM) who would state that Crimewatch 2 will not make highsec safer.How does highsec become safer? Crimewatch 2 (CW2) aims to curtail certain highsec PvP tactics, tactics which are popular under the current implementation of Crimewatch (now known as CW1). Some of these changes are necessary, but that doesn't change the fact that by adding penalties to those tactics they will see a decrease in their use, which will result in an overall decrease in PvP activity in highsec. I'm not arguing that CW2 is not a necessary change. For the most part, it is highly necessary, and has a number of excellent features. It certainly simplifies what was an overly complex system in CW1. All of that doesn't change the fact that the net effect in highsec will be a decrease in ship kills. There's nothing in CW2 that encourages an increase in highsec PvP. What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. Ganking. CW2 does not eliminate ganking, but it does curtail certain aspects of the highsec gank. Neutral repping is curtailed, since they are open to attack by anyone. Station games are curtailed. That anyone with a suspect flag can be attacked by anyone (not only the person you aggressed) will curtail certain types of player-on-player aggression. Not too mention that victims get killrights just for being attacked, not for being killed. Some might argue that it is good that these tactics are being eliminated or mitigated, that those tactics were unfair and dishonourable. I don't argue that PvP needs to be made fair and/or honourable, though. I do argue that PvPers of all varieties look for advantage. Without a sense of advantage, PvP tends to not be initiated. CW2 acts to curtail certain advantages, which curtails certain types of PvP, which makes highsec a safer locale in which to play the game. So if someone tells you CW2 is going to have no effect on highsec PvP, they're kidding themselves or simply not being honest. Zzzzz |
Dirael Papier
Nevermined Inc
15
|
Posted - 2012.10.05 00:44:00 -
[18] - Quote
Bloodpetal wrote:[quote=Poetic Stanziel] I disagree with Can-flipping going away "completely".
#1 - Not all places in EVE are well populated. If you find a miner in an empty high sec or with very few PVPers, you can can-flip him, and he can take the bait, or even take his ore back and then you end up with the same can-flip experience you did in the past.
Can flip with a frigate, warp away, wait nearby with a backup friend for the miner to innocently take his can of ore back, he is now flagged suspect, and you can shoot him. Actually that won't work anymore. If you drop the ore into a new can while you're a suspect, anyone can loot that can without any repercussion. So the miner can take their ore back and you won't get any kill rights on them.
Plus with the larger ore holds there's not much reason to can mine in the first place. |
Roll Sizzle Beef
Space Mutiny
1129
|
Posted - 2012.10.05 00:53:00 -
[19] - Quote
Poetic Stanziel wrote:Beekeeper Bob wrote:So your complaint is, fail pvpers, who are too scared to lose a ship and only want easy targets that can't fight back won't go flashy...... That's Terrible! This game is supposed to be a sandbox. Your definition of PvP should not be the only type of PvP that is encouraged and/or allowed. Sissy slap PvP will still be around, they just have to pick safer systems for themselves. OH WELL. |
Tippia
Sunshine and Lollipops
9749
|
Posted - 2012.10.05 00:54:00 -
[20] - Quote
Poetic Stanziel wrote:What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. GǪyou mean aside from tricking them into stealing, making themselves free-for-all targets?
Quote:Neutral repping is curtailed, since they are open to attack by anyone. Station games are curtailed. That anyone with a suspect flag can be attacked by anyone (not only the person you aggressed) will curtail certain types of player-on-player aggression. Not too mention that victims get killrights just for being attacked, not for being killed. Yes? So how is any of that bad or making the place safer? The advantage gained from those is still maintained GÇö just not the ease of escape, should it prove not to be enough. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.05 01:08:00 -
[21] - Quote
Tippia wrote:Poetic Stanziel wrote:What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. GǪyou mean aside from tricking them into stealing, making themselves free-for-all targets As I understand they can legally take from any container owed by a person they could legally engage. The old strategy of making a new jetcan with ore stolen from another person's jetcan will not work. Another party is necessary so solo, non-dual boxing pilots will be locked out whereas they weren't before if I understand correctly.
|
stoicfaux
1697
|
Posted - 2012.10.05 01:10:00 -
[22] - Quote
A bit safer for the citizens and a bit more dangerous for criminals. It equals out, so high-sec is just as safe as it ever was.
You may find yourself living in a shotgun shack You may find yourself in another part of the world You may find yourself behind the wheel of a large automobile You may find yourself in a beautiful house with a beautiful wife You may ask yourself, well, how did I get here?
Errr, sorry.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
971
|
Posted - 2012.10.05 01:11:00 -
[23] - Quote
Tippia wrote:Poetic Stanziel wrote:What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. GǪyou mean aside from tricking them into stealing, making themselves free-for-all targets? CCP is also adding safety switches in the expansion. You won't even be able to steal from a can while the safety switch is active (it will be by default). So, will we first have to convince the "stupid" player to turn the safety off in local, despite the multiple warnings it will give him that he will become vulnerable doing so?
Also, when a person wants to get a kill by flip-baiting, he wants to get that kill. He doesn't want his target to be flagged to the whole world. Making bait-flip targets open game FFA-style isn't in the interest of the baiter. (USER WAS BANNED FOR THIS POST) |
Roll Sizzle Beef
Space Mutiny
1130
|
Posted - 2012.10.05 01:14:00 -
[24] - Quote
Tyberius Franklin wrote:Tippia wrote:Poetic Stanziel wrote:What tactics does CW2 curtail? Can-flipping goes away completely. No longer can the stupid be tricked into PvP. GǪyou mean aside from tricking them into stealing, making themselves free-for-all targets As I understand they can legally take from any container owed by a person they could legally engage. The old strategy of making a new jetcan with ore stolen from another person's jetcan will not work. Another party is necessary so solo, non-dual boxing pilots will be locked out whereas they weren't before if I understand correctly. You're hunting stupid people remember. Take can. burn off timer as you mock them for doing a miserable profession. if they don't engage within the allotted time and your timer ends, drop the loot, say you were just busting his balls and wait for them to naively take it back. Then pop. Think of new interesting ways to disparage new players. It's easy. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.05 01:18:00 -
[25] - Quote
Roll Sizzle Beef wrote: You're hunting stupid people remember. Take can. burn off timer as you mock them for doing a miserable profession. if they don't engage within the allotted time and your timer ends, drop the loot, say you were just busting his balls and wait for them to naively take it back. Then pop. Think of new interesting ways to disparage new players. It's easy.
That works, though I wonder is the wait worth the payout? That may not even be a factor for those that do it. Just speculating really. |
Touval Lysander
Sebiestor Tribe Minmatar Republic
227
|
Posted - 2012.10.05 01:46:00 -
[26] - Quote
Destiny Corrupted wrote:Touval Lysander wrote:if cw2 does anything, it's gonna make highsec pvp'ers man up. if they can't handle it then tough - they were never meant to be pvp'ers. No, it's just going to make them use bigger fleets, and even more RR than they do today.
bigger fleet - so to get a good fight, one will need to man/team up and fight instead of dicking with cans. that's a plus. logi - neut RR is now in cross-hairs. that's a BIG plus. morons tripping out new guys - fail. that's a plus.
bring it.
|
Dirael Papier
Nevermined Inc
15
|
Posted - 2012.10.05 01:46:00 -
[27] - Quote
Roll Sizzle Beef wrote:You're hunting stupid people remember. Take can. burn off timer as you mock them for doing a miserable profession. if they don't engage within the allotted time and your timer ends, drop the loot, say you were just busting his balls and wait for them to naively take it back. Then pop. Think of new interesting ways to disparage new players. It's easy. They'll have a safety switch on that will prevent them from stealing the ore back from a yellow can. So you'd have to find a way to convince them to turn the safety switch off first. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
972
|
Posted - 2012.10.05 01:52:00 -
[28] - Quote
Touval Lysander wrote:Destiny Corrupted wrote:Touval Lysander wrote:if cw2 does anything, it's gonna make highsec pvp'ers man up. if they can't handle it then tough - they were never meant to be pvp'ers. No, it's just going to make them use bigger fleets, and even more RR than they do today. bigger fleet - so to get a good fight, one will need to man/team up and fight instead of dicking with cans. that's a plus. logi - neut RR is now in cross-hairs. that's a BIG plus. morons tripping out new guys - fail. that's a plus. bring it. Have you ever encountered RR on a large scale? It's hardly what can objectively be called a "good fight." In fact, 99% of the time it's not a fight at all. Sounds to me like you're speaking from an uninformed carebear's perspective. (USER WAS BANNED FOR THIS POST) |
Roll Sizzle Beef
Space Mutiny
1131
|
Posted - 2012.10.05 01:56:00 -
[29] - Quote
Dirael Papier wrote: They'll have a safety switch on that will prevent them from stealing the ore back from a yellow can. So you'd have to find a way to convince them to turn the safety switch off first.
They are looking for gullible kills. if they wont take the prize the original can flip mechanic likely wouldn't have worked anyway. "whats this about suspect flagging on the can?" "Oh that's just a bug from the new winter mechanic, its your stuff remember" *click, pop* |
Tippia
Sunshine and Lollipops
9754
|
Posted - 2012.10.05 02:22:00 -
[30] - Quote
Tyberius Franklin wrote:As I understand they can legally take from any container owed by a person they could legally engage. Yes, which means it's actually a bit more of a trick to it. It won't be a case of stealing and counter-stealing, but one of making the other side initiate grab the S-flag.
I have full faith in the bastards of EVE to come up with something workable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |