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Roll Sizzle Beef
Space Mutiny
1397
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Posted - 2012.10.25 16:02:00 -
[61] - Quote
I would only like a 23 hour clone jump, if you can only play at a specific time each day, and you happen to move once a day during the midweek, your timer will slowly craw more and more out of sync. A 23 hour will allow the timer to remain in the optimal gaming time of your choice. |
Karash Amerius
Sutoka
67
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Posted - 2012.10.25 16:02:00 -
[62] - Quote
If you think power projection is out of hand right now, just wait till you remove the clone timers. Karash Amerius Operative, Sutoka |
Swarm Of Bees
Dreddit Test Alliance Please Ignore
8
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Posted - 2012.10.25 16:04:00 -
[63] - Quote
The 24h cooldown is fine, and totally reasonable. However, I think it'd work if it was 24h per clone.
For example, I have clones A, B and C.
I am in clone A, my nullsec PvE clone. After doing some ratting, I decide I'd likt to join a PvP op. The front line is away from my ratting grounds, so I jump into clone B. Clone A is now on cooldown, as I have just jumped out of it.
After some pew pew, my pod is still somehow intact. But there's no more fight to be had, so I jump into clone C in highsec to buy some things for importing. Clone B is now on cooldown.
I'm now "stuck" in clone C, with both my other clones on cooldown. 2 jumps to 3 clones in under 24h, but each clone still has its own 24h cooldown.
Seems like a reasonable compromise to me. |
svenska flicka
Science and Trade Institute Caldari State
54
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Posted - 2012.10.25 16:09:00 -
[64] - Quote
Gillia Winddancer wrote:So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.
So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?
I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.
When you fly with the implants you can lose them regardless if you have ability to change them at a station or not so no. If you do not use them then you do not receive the benefit from them right?
It is about implants for different uses and only being able to switch once every 24 hours. That limits players more than it should is what some of us are saying, even to the point of not being able to play for a day.
It is not so much about hardcore or not, should a person stay docked instead of destroying possibly billions in implants every time they wanna do or need to do something different more than once in 24 hours, answer is change it, which is what some of us ask for us or to stay docked. For now, more than majority of people I am sure would chose to stay docked.
We already got enough time sinks in EVE Online like training for stuff taking real time, do we have to have this as well? We got rid of learning skills, why not change this time sink as well.
It would let more people be active more often and you can still have penalties but not the form of waiting 24 hours with no chance to speed it up or destroying billions every single time. |
svenska flicka
Science and Trade Institute Caldari State
54
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Posted - 2012.10.25 16:10:00 -
[65] - Quote
Swarm Of Bees wrote:The 24h cooldown is fine, and totally reasonable. However, I think it'd work if it was 24h per clone.
For example, I have clones A, B and C.
I am in clone A, my nullsec PvE clone. After doing some ratting, I decide I'd likt to join a PvP op. The front line is away from my ratting grounds, so I jump into clone B. Clone A is now on cooldown, as I have just jumped out of it.
After some pew pew, my pod is still somehow intact. But there's no more fight to be had, so I jump into clone C in highsec to buy some things for importing. Clone B is now on cooldown.
I'm now "stuck" in clone C, with both my other clones on cooldown. 2 jumps to 3 clones in under 24h, but each clone still has its own 24h cooldown.
Seems like a reasonable compromise to me.
Now this I like and then we already got a skill allowing us to have 5 of them and enough penalty and freedom at the same time. |
highonpop
Eve Liberation Force Fatal Ascension
388
|
Posted - 2012.10.25 16:11:00 -
[66] - Quote
If you have enough ISK and corp offices in the right places and standings with the right corps you can clone jump as much as you like. Its called the pod express.
Change location of medical clone Undock Right Click -> self destruct
I do this all the time since I don't use implants on this toon
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya
R.I.P Vile Rat http://evemaps.dotlan.net/live/Outpost/Rename/2012-09-12 |
Bernard 2007
The Scarlet Storm
4
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Posted - 2012.10.25 16:11:00 -
[67] - Quote
It really is annoying me too, I don't mind only beeing able to jump once a day but 16h would be a lot better. At least then you can jump to where you want to play that day without fearing for the consequences the next day around. |
Rek Seven
Probe Patrol Project Wildfire
453
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Posted - 2012.10.25 16:13:00 -
[68] - Quote
Gillia Winddancer wrote:So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.
So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?
I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it.
So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid. They see me trolling, they hating... |
svenska flicka
Science and Trade Institute Caldari State
54
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Posted - 2012.10.25 16:13:00 -
[69] - Quote
highonpop wrote:
I do this all the time since I don't use implants on this toon
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Lykouleon
GoonWaffe Goonswarm Federation
542
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Posted - 2012.10.25 16:16:00 -
[70] - Quote
I remember when we didn't have jumpclones. You whipper-snappers... Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |
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Rek Seven
Probe Patrol Project Wildfire
454
|
Posted - 2012.10.25 16:17:00 -
[71] - Quote
What about if it was twice every 48 hours? They see me trolling, they hating... |
svenska flicka
Science and Trade Institute Caldari State
56
|
Posted - 2012.10.25 16:19:00 -
[72] - Quote
Rek Seven wrote:What about if it was twice every 48 hours?
Would make weekends more fun.
I like the idea what's her face proposed about 24hours on each jumpclone you have, or 12 hours, or no restrictions to changing implants in station you are in if implants are there etc.
I hate adding a new skill every one including guy buying EVE tomorrow has to train on top of every thing else and what mr FA guy said about never ever using implants so if you are in an alliance like FA with a million offices you can pod express every where |
Kilastria Mog'oran
Imperial Academy Amarr Empire
2
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Posted - 2012.10.25 16:54:00 -
[73] - Quote
Lykouleon wrote:I remember when we didn't have jumpclones. You whipper-snappers...
Yeah seriously. We planned where we wanted to be and committed to the move. Travelling actually had logistical implications. I liked it when the other side of the galaxy was a LONG way away. It made exploring places you had never been more exciting because of what you had to put into planning your trip there. A move was a MOVE. My Mom says I'm beautiful.......who are you to argue with my Mom?? |
Rordan D'Kherr
Imperial Academy Amarr Empire
123
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Posted - 2012.10.25 17:09:00 -
[74] - Quote
Rek Seven wrote:Gillia Winddancer wrote:So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.
So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?
I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it. So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid.
But still not impossible. Consequences vOv
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James Amril-Kesh
RAZOR Alliance
1082
|
Posted - 2012.10.25 17:14:00 -
[75] - Quote
Gillia Winddancer wrote:So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada? The problem is when you have the timer and you're in expensive implants the only option then becomes "don't fly." Not much of an option. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Rek Seven
Probe Patrol Project Wildfire
455
|
Posted - 2012.10.25 17:15:00 -
[76] - Quote
Rordan D'Kherr wrote:Rek Seven wrote:Gillia Winddancer wrote:So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.
So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?
I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it. So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid. But still not impossible. Consequences vOv
Yeah, consequence of a bad game mechanic...
They see me trolling, they hating... |
Bernard 2007
The Scarlet Storm
5
|
Posted - 2012.10.25 17:15:00 -
[77] - Quote
Have to say, I'm not quite against the idea of "Free Clone Swapping" or even a "Swap to Empty clone" button as long as it only allows you to swap between clones in the same station. More clone swaps means more PVP, |
Gerald Taric
93
|
Posted - 2012.10.25 17:17:00 -
[78] - Quote
This seems to be an recurring topic like "to high plex prices", "nerf carebears", "goons did something", ...
I personally like it as it is.
It adds some challenge due to distances to the game. You have to plan, where you are and want to go.
By decreasing the timer for several hours, it would be just easier to wildly jump around. Now we are talking about lowering it for example from 24h to 16h. Lets assume, it would be granted. The inevitable would happen .. maybe some months later: "Why is there this useless timer of 16h?? Could we decrease it ...?" to 12h, 6h, 3h, 1h, ...... etc etc?
The idea of a cooldown-per-clone from "Swarm Of Bees" looks interesting, but this offers another strategy: Clone C could be in the very near of Clone A.
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Gillia Winddancer
Shiny Noble Crown Services
109
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Posted - 2012.10.25 17:29:00 -
[79] - Quote
Rek Seven wrote:Gillia Winddancer wrote:So the issue at hand is not the instant travelling (which is a bad feature to have regardless) but rather the unwillingness to lose bling bling implants.
So what happened to EVE being all "hardcore" and "don't fly (or rather use) what you cannot afford to lose and yada yada yada?
I really get the feeling that people only want the "anti-carebear" measurements only as long as they themselves aren't affected by it. So flying a shield tanked ships with armor implants in my head is "hardcore"? No wait, that just stupid.
Ah, but now you are presenting a completely different problem and not the one that was discussed earlier on.
Right, so we remove clones and are presented with a new problem: inability to swap implants to match current needs.
This problem had a pretty decent suggestion that was mentioned earlier on which was simply paying a certain fee in order to be able to replace them. This is actually acceptable because once you are out there flying, if you are popped you are popped regardless of whether you risked implants or not.
A 10% cost of the value of the implant would be a decent start if I were to pick some arbitrary value. Expensive to swap often but the upside is that it can be done anywhere (or at least anywhere where there is a medical facility) assuming you happen to carry the extra implants.
A similar alternative could be to have some kind of "rental" system where you can rent additional loadout slots from the medical facility. Again, the price should then IMO be a percentage of the value of slots that you decide to keep on your hired loadouts. Players can thus swap implant loadouts at any given time if they're in that station. This is a lot closer to the current clone mechanics but then without the clones of course. And you'll obviously have to go to the station where you stored your spare implant loadouts.
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No More Heroes
GoonWaffe Goonswarm Federation
1538
|
Posted - 2012.10.25 19:23:00 -
[80] - Quote
As soon as you divorce yourself from the emotional and psycological connection to your implants- you can jump every 2 minutes via changing where your med clone is and self destruct. primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |
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James Amril-Kesh
RAZOR Alliance
1084
|
Posted - 2012.10.26 00:51:00 -
[81] - Quote
No More Heroes wrote:As soon as you divorce yourself from the emotional and psycological connection to your implants- you can jump every 2 minutes via changing where your med clone is and self destruct. Yes, I'm sure you do this often with +5s and hardwirings. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Sentamon
193
|
Posted - 2012.10.26 00:57:00 -
[82] - Quote
After having recently played an MMO that has instant teleports all over the place, I hope to never see it again elsewhere. Even 24 hours is too long. ~ Professional Forum Alt -á~ |
No More Heroes
GoonWaffe Goonswarm Federation
1539
|
Posted - 2012.10.26 01:08:00 -
[83] - Quote
James Amril-Kesh wrote:No More Heroes wrote:As soon as you divorce yourself from the emotional and psycological connection to your implants- you can jump every 2 minutes via changing where your med clone is and self destruct. Yes, I'm sure you do this often with +5s and hardwirings.
I would imagine most high sec pubbies have all that crap in their head but I usually don't have any implants. primary target is broadcasted, put all drones on the warp disruption battery. If you are in a frigate you should be at the gate, who blew up? |
James Amril-Kesh
RAZOR Alliance
1086
|
Posted - 2012.10.26 05:08:00 -
[84] - Quote
No More Heroes wrote:James Amril-Kesh wrote:No More Heroes wrote:As soon as you divorce yourself from the emotional and psycological connection to your implants- you can jump every 2 minutes via changing where your med clone is and self destruct. Yes, I'm sure you do this often with +5s and hardwirings. I would imagine most high sec pubbies have all that crap in their head but I usually don't have any implants. Hmmm, you might want to check who you're talking to. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Spurty
V0LTA Verge of Collapse
528
|
Posted - 2012.10.26 05:23:00 -
[85] - Quote
Hmm
The more I read why you want the timer decreased, the more I'm convinced it should be increased ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Qaidan Alenko
State War Academy Caldari State
285
|
Posted - 2012.10.26 05:40:00 -
[86] - Quote
Because they felt that 48 hours was to long.... |
Tul Breetai
Impromptu Asset Requisition
17
|
Posted - 2012.10.26 06:05:00 -
[87] - Quote
I only read the first page cuz im in class, so it may have been mentioned, but I agree the 24 hours is way too long. If you're a pvper with separate learning and pvp clones, you would want to be able to switch to pvp at the beginning of your session and back to learning at the end. Most of us are on at the same time everyday because thats our rl schedule. With a 24 hour timer you can't do that because you wouldn't be able to switch until the end of you next session, or change your rl schedule to fit the game. I think this is the biggest issue because it kills the fun. But how could ccp address that? Or is that a good thing?
What would be the harm in having a separate 24 hour timer for each clone? signaturrrrrrrr |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1975
|
Posted - 2012.10.26 06:30:00 -
[88] - Quote
Swarm Of Bees wrote:The 24h cooldown is fine, and totally reasonable. However, I think it'd work if it was 24h per clone.
Make it a fortnight per clone, and I'll buy it. I see jump clones as being a way to switch to a different type of game play for an extended time. The power of implants means that you want to have some kind of consequence for clone jumping.
Perhaps there could be a 20 hr "side effect" period during which skills are diminished by 30%, with Infomorph Psychology reducing the penalty duration by 2hrs, there would be some balance. Jump into your PvP clone before you head to work, PvP for the evening, then jump back to your +5 clone at the end of the session/weekend/whatever.
Allowing consequence-free clone jumping twice in the same day is just asking for trouble, especially wrt trade alts. At least there would be an end to station camping.
Day 0 advice for new players: Day 0 Advice for New Players |
Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
169
|
Posted - 2012.10.26 06:33:00 -
[89] - Quote
jump Clones are bad - instant teleport is bad. No more jump clones improvements.
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Jin alPatar
Entertainment 7wenty
7
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Posted - 2012.10.26 06:43:00 -
[90] - Quote
Aralyn Cormallen wrote:I could get behind shortening it to 23 or 23 1/2 just to stop the annoying timer-creep that occurs with a full 24 hours, but otherwise being forced to commit to a jump is a good thing.
Although, to be honest, most of my clone-jumps are done in-station between by learning implanted clone and a naked pvp clone, and a reduction when your in the same station as the clone your hopping into would be kinda helpful, but something I wouldn't care enough about to argue for.
I'd be OK with free in-station transfers. If we can leave the expensive ship in station, we should be able to leave teh expensive clone in station too (especially as the mechanic allows an unlimited number of medical 'jumps' in 24 hours. |
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