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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
21
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Posted - 2012.10.30 23:16:00 -
[61] - Quote
GeeShizzle MacCloud wrote:Heyy CCP WhiteNoiseTrash! Glad to finally see CCP inject some awesome into eve's sound!
just wondering as a sound guy myself if the audio in eve is mostly samples or mostly synthesis?
and would love to know if you can dispel the popular myth in eve that having sound on adds lag to the game? (personally i believe those people who think so just have terrible computers and cant tell client lag from network lag!)
ohh and the one thing thats always annoyed me to do with sound in eve is when jumping through a titan with 200 other guys... the multiple voice channels for each sound effect per ship build up to insane levels in headphones, to the point i have to pretty much rip my headphones off so i dont go deaf.
thanks for listening to all of us in this thread and keep up the good work bro!
We are carefully going over all the amounts of voices put into the game, previously there wasn't time to go over all these things, for several reasons. That should limit and get rid of the stacking problem you would experience during such a titan jump.
The sound processing in EVE is pretty hefty, but the sounds themselves causing the lag is slightly overkill. Sounds are attached to events and other processes within the game, so a triggered sound, which seems to cause a lag may be attached to hundreds of other systems doings something at that moment, like warping.
We are trying to implement more, not synthesis, into the game, but rather more granular synthesis, with rather big grains. To have complete control but expand on the variation processes. But a main problem here is that each of such require either pre-calculations or a seperate voice, limiting the amount of sounds available and we are working quite hard on separating your sounds from "other players" to get around this.
Roll Sizzle Beef wrote:What about different rat noises? They are all the same radio chatter. Until you get to drones. Perhaps different radio effect depending on Sensor type. Grav being scratchy. Radar is echoy that kind of idea.
It's being worked on.
Lord Okinaba wrote:No new drone sounds? :(
There should be, depends on which sounds on the drones you are referring to. There have been some changes, but I can tell you as much as basically what all of you mention here, about "more" and "umphf" - more unique sounds and so on, is in the pipeline, but to get it right and make it work without taking the CPU beyond the Eden nebula requires a bit of work. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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GeeShizzle MacCloud
228
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Posted - 2012.10.30 23:51:00 -
[62] - Quote
CCP WhiteNoiseTrash wrote: We are carefully going over all the amounts of voices put into the game, previously there wasn't time to go over all these things, for several reasons. That should limit and get rid of the stacking problem you would experience during such a titan jump.
well from what ive seen in game sound progression, games have vastly increased in simultaneous voices available. but i guess that simultaneous voice amount is directly tied into cpu cycles it ties up! surely summing all the voices to 1 bus and applying a brick-wall limiter to it should do it (tho i guess in certain situations the audio would degrade terribly!)
CCP WhiteNoiseTrash wrote: We are trying to implement more, not synthesis, into the game, but rather more granular synthesis, with rather big grains. To have complete control but expand on the variation processes. But a main problem here is that each of such require either pre-calculations or a seperate voice, limiting the amount of sounds available and we are working quite hard on separating your sounds from "other players" to get around this.
=) i like that ur using granular synthesis, makes a lot of sense! if im not mistaken its basically the audio equivalent of the art department doing the v3'ing of the ship models and textures. |
Logan LaMort
Black Rebel Rifter Club
1273
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Posted - 2012.10.30 23:51:00 -
[63] - Quote
Something that occurred to me earlier, we don't have any kind of notification that our ships have decloaked from a gate cloak, we just see a slow fade from transparency which is pretty hard to notice initially. Any chance a sound to notify you're coming out of cloak is possible? |
xxxak
THORN Syndicate THORN Alliance
163
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Posted - 2012.10.31 00:27:00 -
[64] - Quote
Nagarythe Tinurandir wrote:i only had time for a short test over the weekend, so im sorry if missed something.
there were no new options in the sound menu. the dev blog hinted at a new soundsystem and i hoped for a few more sliders, sepparating ambiet sounds like the station chatter and the windy rouge drone ambiet from sound effects like warp, weapons and modules. would be really cool if you could ban the ambiet, well in the backround and enjoy the roaring of your weapons. atm i hve the situation where either the sound effects are right and the ambient to loud or the ambiet right and the weapons to low. and no, i have not checked the "quieter weapons" box ;)
is there anyway to get something like this into retribution? *flutters eyelashes in CCP Audio's direction*
Having semi-granular control over different types of "ambient" sounds would be GREAT. Sometimes I don't want station sounds, but would like engine sounds, etc. Or maybe I don't want t' hear the drone of sensor booster, etc. The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
21
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Posted - 2012.10.31 00:56:00 -
[65] - Quote
Logan LaMort wrote:Something that occurred to me earlier, we don't have any kind of notification that our ships have decloaked from a gate cloak, we just see a slow fade from transparency which is pretty hard to notice initially. Any chance a sound to notify you're coming out of cloak is possible?
the de-cloaking and going in and out of various states is being looked into. Also as someone mentioned before, that failing to warp, when being scrambled and so on could use some attention.
like any F16 focuses a lot on warning sounds, which is also the direction we are taking eve, without over doing it of course. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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Bienator II
madmen of the skies
1077
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Posted - 2012.10.31 01:11:00 -
[66] - Quote
CCP WhiteNoiseTrash wrote: like any F16 focuses a lot on warning sounds, which is also the direction we are taking eve, without over doing it of course.
http://www.youtube.com/watch?v=OeLnS8O08ng ;)
a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Xer Jin
Clann Fian Transmission Lost
0
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Posted - 2012.10.31 04:44:00 -
[67] - Quote
CCP WhiteNoiseTrash wrote:Warde Guildencrantz wrote:What about giving the damage control module an effect and a sound? (A subtle one, though) I'll have a look at it.
OMG WTF NOOOO DO NOT I REPEAT DO NOT GIVE THE DC A SOUND!!!!
why well its a tactical resone i dont want ppl to listen to my ship to be abel to tell if im running a dc this is why it has no animaiton
plese ccp audio do not do this its a minor thing to do from your side but if you are not an sctive pvper you probably cant understand my resons but plese no do not do i understand you wana make eve sound cool plz just dont |
Destination SkillQueue
Are We There Yet
2860
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Posted - 2012.10.31 06:56:00 -
[68] - Quote
Xer Jin wrote:CCP WhiteNoiseTrash wrote:Warde Guildencrantz wrote:What about giving the damage control module an effect and a sound? (A subtle one, though) I'll have a look at it. OMG WTF NOOOO DO NOT I REPEAT DO NOT GIVE THE DC A SOUND!!!! why well its a tactical resone i dont want ppl to listen to my ship to be abel to tell if im running a dc this is why it has no animaiton plese ccp audio do not do this its a minor thing to do from your side but if you are not an sctive pvper you probably cant understand my resons but plese no do not do i understand you wana make eve sound cool plz just dont
I'd have to support this sentiment. One of the two standard fuckups with effects is creating them individually, so they clash with each other or get amplified to the point, that they become a detriment to the gameplay. The second is giving effects to things that don't need them. A DC is basically a mix of internal forcefields and redundant systems, so it propably wouldn't even produce any noticeable effect, it doesn't need an effect and even a subtle one will just add to the unnecessary clutter. If you just add sounds and bleeping to everything without a clear plan you'll change the meme of "EVE has sound?" to "I wish EVE didn't have sound". |
Pierced Brosmen
Obstergo Exhale.
105
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Posted - 2012.10.31 08:19:00 -
[69] - Quote
CCP WhiteNoiseTrash wrote:Iris Bravemount wrote:Strata Maslav wrote:Is there a way I can hear these FX out of game? Is there a simple way of listening to these sound samples? Nope, you have to log in to Duality, or check youtube for player made videos. There will also be a dev blog soon, about the new sounds and the thoughts behind them. Could that dev blog perhaps include a video with comparisons of old and new sounds for various modules etc? Pretty please |
Sentamon
209
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Posted - 2012.10.31 09:38:00 -
[70] - Quote
CCP WhiteNoiseTrash wrote:Logan LaMort wrote:Something that occurred to me earlier, we don't have any kind of notification that our ships have decloaked from a gate cloak, we just see a slow fade from transparency which is pretty hard to notice initially. Any chance a sound to notify you're coming out of cloak is possible? the de-cloaking and going in and out of various states is being looked into. Also as someone mentioned before, that failing to warp, when being scrambled and so on could use some attention. like any F16 focuses a lot on warning sounds, which is also the direction we are taking eve, without over doing it of course.
This is really great news. ~ Professional Forum Alt -á~ |
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Jarnis McPieksu
413
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Posted - 2012.10.31 09:50:00 -
[71] - Quote
EVE has audio developers? EVE has sound?
SWEET!
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CCP WhiteNoiseTrash
C C P C C P Alliance
24
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Posted - 2012.10.31 10:40:00 -
[72] - Quote
Xer Jin wrote:CCP WhiteNoiseTrash wrote:Warde Guildencrantz wrote:What about giving the damage control module an effect and a sound? (A subtle one, though) I'll have a look at it. OMG WTF NOOOO DO NOT I REPEAT DO NOT GIVE THE DC A SOUND!!!! why well its a tactical resone i dont want ppl to listen to my ship to be abel to tell if im running a dc this is why it has no animaiton plese ccp audio do not do this its a minor thing to do from your side but if you are not an sctive pvper you probably cant understand my resons but plese no do not do i understand you wana make eve sound cool plz just dont
Nobody said others would be able to hear it.
Pierced Brosmen wrote:Could that dev blog perhaps include a video with comparisons of old and new sounds for various modules etc? Pretty please
It might as well ;) I'll see if I can get that done in time.
Jarnis McPieksu wrote:EVE has audio developers? EVE has sound?
SWEET!
It's all a hoax. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
103
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Posted - 2012.10.31 11:40:00 -
[73] - Quote
With all that talk about music, I wonder... Is it planned to have any combat action trigger the combat music (like in Skyrim)? I always found it frustrating to have combat music on acceleration gate activation only.
It could be linked to the new "weapons" timer. That would be great. I accidentally... the bookmark. How much is it worth? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
25
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Posted - 2012.10.31 12:44:00 -
[74] - Quote
Iris Bravemount wrote:With all that talk about music, I wonder... Is it planned to have any combat action trigger the combat music (like in Skyrim)? I always found it frustrating to have combat music on acceleration gate activation only.
It could be linked to the new "weapons" timer. That would be great.
it's in the pipeline and something we discuss often, but it won't be for now. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
103
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Posted - 2012.10.31 12:49:00 -
[75] - Quote
CCP WhiteNoiseTrash wrote:Iris Bravemount wrote:With all that talk about music, I wonder... Is it planned to have any combat action trigger the combat music (like in Skyrim)? I always found it frustrating to have combat music on acceleration gate activation only.
It could be linked to the new "weapons" timer. That would be great. it's in the pipeline and something we discuss often, but it won't be for now.
I accidentally... the bookmark. How much is it worth? |
Warde Guildencrantz
TunDraGon
166
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Posted - 2012.10.31 12:50:00 -
[76] - Quote
CCP WhiteNoiseTrash wrote:Iris Bravemount wrote:With all that talk about music, I wonder... Is it planned to have any combat action trigger the combat music (like in Skyrim)? I always found it frustrating to have combat music on acceleration gate activation only.
It could be linked to the new "weapons" timer. That would be great. it's in the pipeline and something we discuss often, but it won't be for now.
Just link it with the new flags. You will be flagged in some way for any form of combat (PvP flag, PvE flag, Weapons flag, etc.)
You can trigger the music based on the appearance of a flag, and have it fade out as the flag expires back to the ambient stuff.
Probably not super hard to implement. |
Logan LaMort
Black Rebel Rifter Club
1273
|
Posted - 2012.10.31 12:55:00 -
[77] - Quote
CCP WhiteNoiseTrash wrote:Iris Bravemount wrote:With all that talk about music, I wonder... Is it planned to have any combat action trigger the combat music (like in Skyrim)? I always found it frustrating to have combat music on acceleration gate activation only.
It could be linked to the new "weapons" timer. That would be great. it's in the pipeline and something we discuss often, but it won't be for now.
This is also really cool, I'm liking you audio guys, you seem to really have a good (and awesome) vision for what the audio in EVE should be like... eventually |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
103
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Posted - 2012.10.31 12:56:00 -
[78] - Quote
Warde Guildencrantz wrote:CCP WhiteNoiseTrash wrote:Iris Bravemount wrote:With all that talk about music, I wonder... Is it planned to have any combat action trigger the combat music (like in Skyrim)? I always found it frustrating to have combat music on acceleration gate activation only.
It could be linked to the new "weapons" timer. That would be great. it's in the pipeline and something we discuss often, but it won't be for now. Just link it with the new flags. You will be flagged in some way for any form of combat (PvP flag, PvE flag, Weapons flag, etc.) You can trigger the music based on the appearance of a flag, and have it fade out as the flag expires back to the ambient stuff. Probably not super hard to implement.
I think he knows how to do it, but it's just further down the schedule. I accidentally... the bookmark. How much is it worth? |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
321
|
Posted - 2012.10.31 17:35:00 -
[79] - Quote
CCP WhiteNoiseTrash wrote:
the de-cloaking and going in and out of various states is being looked into. Also as someone mentioned before, that failing to warp, when being scrambled and so on could use some attention.
Please make it like the sound from Star Trek when things cloak. That sound effect is awesome. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
Dirch Passer
State War Academy Caldari State
15
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Posted - 2012.10.31 21:51:00 -
[80] - Quote
No! Just logged in on duality, and was immediately very bothered by music I don't care for. I thought it was the jukebox, but that had no influence at all. What the hell? Logged out. |
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Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
105
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Posted - 2012.10.31 22:06:00 -
[81] - Quote
Dirch Passer wrote:No! Just logged in on duality, and was immediately very bothered by music I don't care for. I thought it was the jukebox, but that had no influence at all. What the hell? Logged out.
Tried to set music volume to 0? I accidentally... the bookmark. How much is it worth? |
Galphii
Sileo In Pacis THE SPACE P0LICE
80
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Posted - 2012.11.01 03:50:00 -
[82] - Quote
A few notes on Eve's sound.
Feedback: Hybrids: awesome.
Lasers: Pulse laser sounds don't really match the animation at this point (the sound doesn't hint at the pulsing much) but aside from that, lasers in general are fine.
Artillery: Mm, sexy bass! I think they're fantastic now.
Autocannons: Okay, you've got the smaller, rapid fire guns that don't really sound like autocannons (still sound a bit like single-shot guns), so you could improve those. The bigger, BS sized autocannons need to be clarified - are they autocannons, or 'repeating artillery'? If the former, some nice big chunky autocannon sounds would be an improvement. If the latter, then short, sharp artillery sounds that repeat briefly (bang..bang..bang) to indicate it's like a 3 or 4 barrel artillery piece would be appropriate
If you've got time, would adding an engine winding-up sound effect briefly when an afterburner or mwd is actived be possible? And even possibly doing a subtle engine power-up sound when acceleration takes place would add a lot.
Great work so far guys
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.11.01 04:28:00 -
[83] - Quote
CCP WhiteNoiseTrash wrote:Panhead4411 wrote:the sad, and strangly funny part is, when i was talking to FoxFour, and she went to talk with the sound guys about one of the bugs i noticed, they told her they only added ONE sound...for cap level...
which bugs did you mention? because I don't think we where told here, of what you mention.
Wow, you've already blocked out the conversation someone in your department had with FoxFour when she came in asking about a sound occurring during new rat spawns in missions. One of the 'sound guys' said the only sound yall added was ONE for cap level. So, She returned and asked me what my cap level was, i assured her it was not b/c my cap was low. She then went into the same mission...and starts hearing the same sound, coinciding with each time a wave of rats would spawn. She then went back to the 'sound guys' and reported this. To which they told her, oh..that noise is supposed to play upon mission completion. She returned saying yall had been made aware of the bug and put it on your list or somesuch.
We then both facepalm'd as it seems like two different sounds (plus the new ones for countless other things) would be more than just "one sound for cap level." And this is what my subscription money goes to. Why can't i ever find a job like this?
I then thanked her for her efforts just before i got Socket DC'd. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Dirch Passer
State War Academy Caldari State
15
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Posted - 2012.11.01 06:11:00 -
[84] - Quote
Iris Bravemount wrote:Dirch Passer wrote:No! Just logged in on duality, and was immediately very bothered by music I don't care for. I thought it was the jukebox, but that had no influence at all. What the hell? Logged out. Tried to set music volume to 0?
Yes, now I have... Thanks.
I do think the music is a bit too loud, compared to other sounds, though.
I ran a quick mission, to check out the visual changes, and found combat to be strangely quiet. Until I zoomed in. Then I could hear all turret sounds. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
105
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Posted - 2012.11.01 10:45:00 -
[85] - Quote
Dirch Passer wrote:Iris Bravemount wrote:Dirch Passer wrote:No! Just logged in on duality, and was immediately very bothered by music I don't care for. I thought it was the jukebox, but that had no influence at all. What the hell? Logged out. Tried to set music volume to 0? Yes, now I have... Thanks. I do think the music is a bit too loud, compared to other sounds, though. I ran a quick mission, to check out the visual changes, and found combat to be strangely quiet. Until I zoomed in. Then I could hear all turret sounds.
Sounds like WAI to me. I accidentally... the bookmark. How much is it worth? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
27
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Posted - 2012.11.01 10:57:00 -
[86] - Quote
Galphii wrote:A few notes on Eve's sound. Feedback: Hybrids: awesome. Lasers: Pulse laser sounds don't really match the animation at this point (the sound doesn't hint at the pulsing much) but aside from that, lasers in general are fine. Artillery: Mm, sexy bass! I think they're fantastic now. Autocannons: Okay, you've got the smaller, rapid fire guns that don't really sound like autocannons (still sound a bit like single-shot guns), so you could improve those. The bigger, BS sized autocannons need to be clarified - are they autocannons, or 'repeating artillery'? If the former, some nice big chunky autocannon sounds would be an improvement. If the latter, then short, sharp artillery sounds that repeat briefly (bang..bang..bang) to indicate it's like a 3 or 4 barrel artillery piece would be appropriate If you've got time, would adding an engine winding-up sound effect briefly when an afterburner or mwd is actived be possible? And even possibly doing a subtle engine power-up sound when acceleration takes place would add a lot. Great work so far guys
you do know, that Duality is a test server, where the sole purpose is to test and find "problems" ? Not matching the animations is the least of our problems, but it has, none the less, been taken care of.
The afterburner I'll see if I can get something done to - but I'm not sure it can be done in time for this update.
All the lasers are being re-implemented as we speak.
Panhead4411 wrote:CCP WhiteNoiseTrash wrote:Panhead4411 wrote:the sad, and strangly funny part is, when i was talking to FoxFour, and she went to talk with the sound guys about one of the bugs i noticed, they told her they only added ONE sound...for cap level...
which bugs did you mention? because I don't think we where told here, of what you mention. Wow, you've already blocked out the conversation someone in your department had with FoxFour when she came in asking about a sound occurring during new rat spawns in missions. One of the 'sound guys' said the only sound yall added was ONE for cap level. So, She returned and asked me what my cap level was, i assured her it was not b/c my cap was low. She then went into the same mission...and starts hearing the same sound, coinciding with each time a wave of rats would spawn. She then went back to the 'sound guys' and reported this. To which they told her, oh..that noise is supposed to play upon mission completion. She returned saying yall had been made aware of the bug and put it on your list or some such. We then both facepalm'd as it seems like two different sounds (plus the new ones for countless other things) would be more than just "one sound for cap level." And this is what my subscription money goes to. Why can't i ever find a job like this? I then thanked her for her efforts just before i got Socket DC'd.
both you and FoxFour misunderstood something here, and FoxFour should know better that things around here have dependencies and that this is a test server, where things are tested. It's not within the sound departments reach or in our hands to fix this, this is actually on FoxFour (he, she, it, whatever)'s teams desk - This is just silly, everybody is working as hard as they can - and asking for 1 thing and then complaining about 10 others that weren't reported is a bit silly, right?
Dirch Passer wrote:Iris Bravemount wrote:Dirch Passer wrote:No! Just logged in on duality, and was immediately very bothered by music I don't care for. I thought it was the jukebox, but that had no influence at all. What the hell? Logged out. Tried to set music volume to 0? Yes, now I have... Thanks. I do think the music is a bit too loud, compared to other sounds, though. I ran a quick mission, to check out the visual changes, and found combat to be strangely quiet. Until I zoomed in. Then I could hear all turret sounds.
This is a known problem, of the connection between the graphics and the audio events, we are working as fast as we can to solve this. Also default volumes are being mixed, because of course your experience of the music being too loud is not the point. the point should be a smooth experience in the music and low enough to hear all the others sounds and details, which was a problem before. The problem with this is also that we made a lot of changes to the zooming in and out experience, the ability to hear battles from afar and how that actually sounds, it required a lot of tweaking - and this of course should kick in instantly and not have you forced to zoom in first.
But this depends on if you changed your settings before - I'll look into if we are overwriting them when updating the client or if they stick to your personal settings automatically.
I totally agree and understand, that if you want to play without music, you should be able to. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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Eli Green
The Arrow Project
39
|
Posted - 2012.11.01 11:56:00 -
[87] - Quote
Addressing the multiple comments about a cloak and decloak sound being added. It already exists!!! |
Logan LaMort
Black Rebel Rifter Club
1274
|
Posted - 2012.11.01 12:26:00 -
[88] - Quote
Eli Green wrote:Addressing the multiple comments about a cloak and decloak sound being added. It already exists!!!
Not when you're gate cloaked
(At least, I've never heard it) |
Reiisha
Evolution The Retirement Club
146
|
Posted - 2012.11.01 12:37:00 -
[89] - Quote
I want the original 250mm railgun sounds back.
DO IT CCP. |
Warde Guildencrantz
TunDraGon
167
|
Posted - 2012.11.01 12:42:00 -
[90] - Quote
Reiisha wrote:I want the original 250mm railgun sounds back.
DO IT CCP.
Were those the ones with the awesome TWISSSSS sound when they fired? I only have ever used them a few times but I also love their sound. Leave it or make a similar one ;) |
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