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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Bloodpetal
Mimidae Risk Solutions
104
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Posted - 2011.10.20 14:11:00 -
[1] - Quote
CCP Soundwave wrote:
The idea would be that we move away from NPC enforcement and towards player enforcement. That's really how most things should work, but I definitely take the point from people who argue that this might pretty seriously hurt the causal players.
I do like the idea.
I think it's a step in motivation in the right direction for FW. There should be concerns about the safety of "newer" pilots. I think you should consider keeping the FW NPC's in 1.0 high sec space - although Rens is not 1.0 space, someone will setup a hub in the nearest 1.0 space to the war zone (and the warzone will open up as well) for FW pilots to work safely from regularly.
Doing something along those lines would keep some balance to the safety of the zones and be somewhat sensible.
I am also slightly concerned that this change might broaden the "warzone" too much - but it would stop people from sitting in the militia for the hell of it and never actually partaking IN the war.
So, I think this could be a good move, balanced with concerns over security for the FW noobies and the fact that RENs and Amarr will be camped in 24-7...
You really need to reinvent the sovereignty system - please take a look at my thread in Features board for my personal ideas that has many pages of commentary from people you see here as well!
Features & Ideas - FW Redesign Thread
NOSTRO AURUM NON EST AURUM VULGI |
Bloodpetal
Mimidae Risk Solutions
104
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Posted - 2011.10.20 14:18:00 -
[2] - Quote
CCP Soundwave wrote:
Yeah. I think the central part here should be security status when it comes to NPCs interfering. I think the faction standings are a bit arbitrary outside of mission running and related activities.
Well, I think security status is the wrong way to go. Many militia pilots fraternize with Pyrates! That should have no bearing on what they can enter and assist them or not in an FW plex.
Electus Matari will assist the Minmatar FW pilots, but their pilots run the gamut from high sec status to pure outlaw. So why should they get shot in an FW plex just because they're outlaw? The NPC Ships aren't Concord anyways.
Meanwhile, on the other hand, neutral pilots that have good sec status can go into an FW plex and engage the FW pilot.
Either way, please - listen to us - change the PLEX and Mission system for FW. Sadly, I don't think there's enough time left to expansion launch to implement this and I'm sure that FW's few minutes in the light for this expansion will get absolutely no actual healthy changes to help NEW PILOTS getting introduced to PVP or EVE - the actual content to make FW quasi-successful requires serious changes to the whole process. I am being cynical here, but FW will simply get a spit polish and shine and then neglected again.
Whatever you do, PLEASE focus on features for NEW PILOTS getting into FW. Many go in, get disenchanted and leave - you lose many potential subscriptions because of FW - I have absolutely no doubts about that. NOSTRO AURUM NON EST AURUM VULGI |
Bloodpetal
Mimidae Risk Solutions
164
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Posted - 2011.11.18 17:11:00 -
[3] - Quote
http://www.eveonline.com/en/crucible/features/
Faction Warfare isn't on the features list anymore.
Feature Ninja Removed.
Nothing to debate anymore.
NOSTRO AURUM NON EST AURUM VULGI |
Bloodpetal
Mimidae Risk Solutions
324
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Posted - 2012.01.20 04:21:00 -
[4] - Quote
And in other news...
Independent low sec organizations from the militia need representation in some way as well! Mimidae Risk Solutions Recruiting |
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