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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jada Maroo
Mysterium Astrometrics BRABODEN
353
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Posted - 2011.10.26 23:01:00 -
[301] - Quote
Don't have time to read the whole thread but will post this idea in case no one else has.
I know the winter release was originally going to redo the narcotics/contraband system and I'd hate to see that abandoned just because Incarna's being selved. So...
* Expand the contraband lists to reflect the laws of the various empires (even if this means making new items for contraband). Give faction warriors the ability to legally destroy ships with contraband in their empire. Have new high sec smuggling agents that give missions to haul contraband behind the lines of opposing empires. Maybe even have gates alert faction warriors when contraband passes through. Would make for an awesome game of cat and mouse! |
BoneEater
Sebiestor Tribe Minmatar Republic
9
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Posted - 2011.10.27 02:18:00 -
[302] - Quote
Blog please? |
Bomberlocks
CTRL-Q
15
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Posted - 2011.10.27 02:54:00 -
[303] - Quote
Reilly Duvolle wrote:Bomberlocks wrote:Denying docking rights or services to enemy NPC stations would effectively kill small gang combat, as people would no longer be able to repair heat damage or effect repairs. Ahem. Why exactly? Because it sure as hell does not have this effect in nullsec, where dockingrights are far from certain. I agree, but FW is not nullsec. The area is smaller and has quite different mechanics (gate guns, no bubbles or bombs etc). I don't think that aspect of nullsec sov, i.e. docking rights, would be good for the game. FW combat is easier on those who play casually, and should remain so, or at least I think so.
TL;DR, TBH I've only ever docked up in WT space on very few occaions and the chance of this happening isn't that bad for me personally, but I'm worried that people will start getting even more risk shy than they currently are and that FW numbers will drop. |
Pr1ncess Alia
Perkone Caldari State
34
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Posted - 2011.10.27 03:11:00 -
[304] - Quote
Bomberlocks wrote:Reilly Duvolle wrote:Bomberlocks wrote:Denying docking rights or services to enemy NPC stations would effectively kill small gang combat, as people would no longer be able to repair heat damage or effect repairs. Ahem. Why exactly? Because it sure as hell does not have this effect in nullsec, where dockingrights are far from certain. I agree, but FW is not nullsec. The area is smaller and has quite different mechanics (gate guns, no bubbles or bombs etc). I don't think that aspect of nullsec sov, i.e. docking rights, would be good for the game. FW combat is easier on those who play casually, and should remain so, or at least I think so. TL;DR, TBH I've only ever docked up in WT space on very few occaions and the chance of this happening isn't that bad for me personally, but I'm worried that people will start getting even more risk shy than they currently are and that FW numbers will drop.
Making enemies unable to dock in STRICTLY ENEMY MILITIA stations might not be a bad idea. If enemy engages you on your station you're guarenteed no docking games. Might be interesting, there are plenty of other stations out there
Regardless, the focus needs to be on:
-resolving the FW mission problem (namely frigs soloing lvl4s) -resolving the remote rep problem -implementing a real pvp/reward incentive for killing the enemy -adjusting complex spawns to balance through out the day -adjusting system capture mechanics and effects
At least do small changes to these things, counterbalances until something more epic and sweeping can be done in a later expansion.
This "remove high sec NPCs" crap is just the type of feigned offering no one wants that ppl get pissed about. -"Hey guys! How about we do this!!!" -'wtf is this guy talking about, is he on the same plane of reality as we are??'
not to be overly personal. the issues are known, small adjustments could be made. either tackle the problems at hand or don't do anything at all. |
Cearain
The IMPERIUM of LaZy NATION
68
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Posted - 2011.10.27 11:09:00 -
[305] - Quote
ArmyOfMe wrote:Cearain wrote:ArmyOfMe wrote:Docking rights to hostile stations should be removed right away tbfh, there is no logical reason why you would accept that ppl you are war with to dock in your stations Yeah I agree. However this is not going accomplish much. it will accomplish that if you do venture into hostile space, then you better be ready to fight if hostiles show up, rather then just docking up. At least with the changes to log off mechanismes.
What do you mean by "hostile space"?
again:
This thread is getting ambiguous.
1) you have the 4 actual fw corps 24th imperial crusade etc. 2) You have the corps that are members of a faction like boundless creation is a member of the minmatar faction. 3) You have stations in an area that is in a system occupied by one faction or another.
Ill add
4) You have space owned by your ally and the enemy of your ally apply these questions to Minmatar v Caldari and Amarr v Gallente.
What are we talking about because the effect it will have will be different.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zoe Alarhun
The Proactive Reappropriation Corporation
42
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Posted - 2011.10.27 12:40:00 -
[306] - Quote
Make Faction ships count as T2 in plexes.
That means minor plex defended by Merlins won't get ambushed by drams constantly. (If i'm not completely mistaken about what ship can enter a minor plex). |
Creat Posudol
True Knights Templar Pegasus Coalition
16
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Posted - 2011.10.27 13:39:00 -
[307] - Quote
Pr1ncess Alia wrote:This "remove high sec NPCs" crap is just the type of feigned offering no one wants that ppl get pissed about. -"Hey guys! How about we do this!!!" -'wtf is this guy talking about, is he on the same plane of reality as we are??'
not to be overly personal. the issues are known, small adjustments could be made. either tackle the problems at hand or don't do anything at all.
1st of all, it's not about all highsec NPCs, just the navies. Secondly I'd love to see this change happen, as I think it has wonderful potential as I've stated many times as well. There are others who also have clearly come out in favor of this and I think the numbers for and against aren't far apart but roughly balanced. It would require a much more detailed proposal to actually form a definitive opinion on this.
About the whole docking-at-enemy-stations mechanic currently being discussed: It seems only logical to limit docking rights in stations belonging to the opposing militia (directly) or their allied militia. Not the entire opposing faction, if anything that might be somehow controlled by standings IF (and only if) they ever get an overhaul. Also denying docking right can of course be reduced to denying specific services. It could also mean denying docking rights only if there is an aggression timer on you against the specific corp you're trying to dock with (the 15 min timer obviously, not the 1 minute one)... |
Hirana Yoshida
Behavioral Affront
88
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Posted - 2011.10.27 13:40:00 -
[308] - Quote
Zoe Alarhun wrote:Make Faction ships count as T2 in plexes.
That means minor plex defended by Merlins won't get ambushed by drams constantly. (If i'm not completely mistaken about what ship can enter a minor plex). Is of no consequence since they are making destroyers as powerful as cruisers .. minor's and FW in general will not see a single frigate ever again if the destroyer changes go through 'as is' .. going to be pure dessie spam.
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Pr1ncess Alia
Perkone Caldari State
34
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Posted - 2011.10.27 13:47:00 -
[309] - Quote
Creat Posudol wrote: 1st of all, it's not about all highsec NPCs, just the navies. Secondly I'd love to see this change happen, as I think it has wonderful potential as I've stated many times as well. There are others who also have clearly come out in favor of this and I think the numbers for and against aren't far apart but roughly balanced. It would require a much more detailed proposal to actually form a definitive opinion on this.
About the whole docking-at-enemy-stations mechanic currently being discussed: It seems only logical to limit docking rights in stations belonging to the opposing militia (directly) or their allied militia. Not the entire opposing faction, if anything that might be somehow controlled by standings IF (and only if) they ever get an overhaul. Also denying docking right can of course be reduced to denying specific services. It could also mean denying docking rights only if there is an aggression timer on you against the specific corp you're trying to dock with (the 15 min timer obviously, not the 1 minute one)...
Yes, I realized it wasn't all NPCs, I just didn't make that clear enough
I can see why the navies being gone could be attractive... however (my humble opinion) from both a RP standpoint and a 'home turf advantage' for your last place to seek refuge I think they should stay. Without them why keep the fight to low sec? (outside of system occupation which i'm sure ccp will give us ~soon~ *hopefully skeptical*) We'd just have ppl camping Amarr/Rens. Also, if the navies go.... do we regain the ability to cloak in enemy empire high sec???
Really, I could swing either way, but I think we could probably both agree that it's at the bottom of the list for issues in FW that need addressing.
As for the docking penalties.... I see potential for a 'feature' in system occupation. I still think you should have access to non-FW-enemy-militia stations... but what if in captured systems/enemy controlled systems it held the 15minute timer? I dunno, this is also at the ass bottom of my list for stuff to do.
Good stuff to toss around though. |
Galatica789
Autocannons Anonymous
0
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Posted - 2011.10.27 14:04:00 -
[310] - Quote
Alirght,
-There should be no edge for anyone if your fighting in a captured system, or I will never take step into Amarr occupied space again
-Take Faction Standing Hit for repping GCC players away - most important issue
- Give LP for capturing plexes and or an occasional faction drop of the oppsite miltia, for example. I am Minmatar and I run a Amarr Minor Outpost, make it have a chance of dropping a Small Imperial Neutrilizer, and vice versa for the other miltia's
-Take ECM away for Caladari Rats and take away missles from Caldari and Minmatar Rats
-When we leave miltia we are burden with -10 standing towards the oppsoing faction, for example, I am Gallente and I decide I have enough of FW, I will still get attacked by Caldari Police even though im not in militia.
-Do not give LP for killing Wt's, Or i will get two alt's to shoot each other all day long and rake in ISK.
-Allow Faction ships to enter plexes, A good pilot with good mates can counter them easily
-Increase agression timer from 1minute to 2 and a half minutes if you are camping an oppsing factions station, For example, I am camper in Huola and I shoot an Amarr, instead of docking up in 1minute and trolling people, I will die for being a camper or unless I have the skill to get away or tank for 2 and a half minutes
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Igniskhin
Veyr The Veyr Collective
6
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Posted - 2011.10.27 19:16:00 -
[311] - Quote
A coworker and I kicked around a couple ideas on what game changes could be made to keep moms and titans out of low sec and this was the "simplest" way we could think of with out going thru and manual changing all FW systems.
Super caps out of low |
Bad Messenger
draketrain
7
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Posted - 2011.10.27 20:12:00 -
[312] - Quote
1. who need alliances really in fw? 2. Super caps has never disturbed occupancy war, most of plexes do not let those in anyway. 3. there is no reason to make pvp on stations any harder than now, penalties hardly work. 4. plexes itself are not a problem.
There is couple things that have made FW plex warfare unplayable.
Plex spawning balance, if you want to conquer system it takes several weeks, but it can be captured back in 2 hours. This is current balance. So what this mean is that defending your original systems is waste of time because you can take those back easier than defend.
Current plex spawning mechanic is not good, if you start plexing attack from another end of region and go through whole region to another end, if some defends on starting systems it help attack on last systems, so best thing on massive attack like this is to do nothing, if you can stop plexers and kill them is only thing that helps.
These two thing practically causes that there is no point to defence plex at all.
Another thing is that dominion expansion boosted pirate factions ships and because plexes have some ship restrictions those are now too overpower ship in plexes. Fact that you have to pvp against pirate factions ships means that plexing is not for new players.
It could be good to make some meaning for occupancy so it would make players to fight for systems but how to do it is question.
Maybe giving some power as plexing commander if you are weeks top10 plexer and commander could example spawn couple plexes / day on any system he wants. So commanders could do defense or attack fleets who really can do something on important systems. Possibility to be some special member of militia could make some internal competition for plexing to get that status. Maybe commander status could go for CEOs of top 10 plexing corporations. |
arcca jeth
Dark Alliance Dark Empire Alliance
19
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Posted - 2011.10.27 20:35:00 -
[313] - Quote
CCP Soundwave wrote:Hey guys
Great feedback in this thread. I'm taking a few notes and getting a few ideas.
One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
check out my recent post
https://forums.eveonline.com/default.aspx?g=posts&t=26770&find=unread |
Shalee Lianne
Imperial Outlaws
29
|
Posted - 2011.10.27 20:36:00 -
[314] - Quote
Bad Messenger wrote: 2. Super caps has never disturbed occupancy war, most of plexes do not let those in anyway.
lol. It's less about SC's in plexes and more about them hotdropping whenever we have a sizable fleet out and about. So yes, they kinda do disturb 'occupancy war' quite a bit. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Daiyu Tzu
Federal Navy Academy Gallente Federation
0
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Posted - 2011.10.27 20:42:00 -
[315] - Quote
Saw this accidentally... Long time since left FW... It was nice. I liked it :) So I would like to give my 5 cents :)
I was too lazy to read all this stuff so sorry if I will double somebody else:
1. Make occupancy matter 1a. Logistical way - only occupying militia members should be able dock in station in system. 1b. Financial way - ermmm... have no idea :) think something :)
2. FW mission must die (removed) - they does not contribute to war any way, form or shape. They are just PVE isk printer.
3. Multiply LP for killing enemy militia members. Currently for titan there is 14000 LP. So if You will manage somehow to kill Titan SOLO then You get less that 10% of Faction BS ?!?! Seriously?!? Very minimal minimum for killing titan is to give that militia member multiple BS, so it should be no less than 2, that means 300'000 LP for kiling titan is absolute minimum (it fact it should be more). That goes for other ships as well (and then there will be no need for those stupid FW missions).
4. There was proposition to stop faction navies from attacking opposing militia members in high sec. Well... nice idea! Yes it might be scary to somebody since there will be no safe place anymore, BUT if opposing militia member will be denied docking in enemy territory then militia members will have advantage in their own territory, but enemies will have to be careful and will not be able constantly live in enemy space, they will have to do raids into it and then go home and they will do gods blessed work of removal high sec mission runners from militia.
5. Some voting system to remove known spies would be good as well (it is very annoying when they follow fleets).
P.S. Also one thing I would like to ask devs - couple years ago when that "distinguished blade" medal was issued, there was many people who where wronged. It would be nice if would You fix that now. Matter of problem was such - after caldari took occupation of all gallente systems, some people left to other FW front/null sec/ whatever. And when after significant pause CCP issued that medal it was given only to those who was in militia about week before and after fall of last system so all those who was fighting for many months and left after couple days when job was done did not got that medal (but as it is well know many gallente spy alts got it, that was ridiculous). Could You please fix that and gave it to those who deserved it but did not got it, after all it is only NPC medal at moment so it is nice thing to have especially if You honestly earned it. |
Baron vonDoom
Scorn.
7
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Posted - 2011.10.27 20:49:00 -
[316] - Quote
It's been a while since I've tried FW, but the thing ticking me off the most was docking rights and service access at hostile stations in systems with enemy occupancy.
All militia stations should be a generic type (probably with some new models looking like hybrids between Amarr/Minmatar and Gallente/Caldari stations to reflect changing occupancy and rebuilds during times of hostile occupation) that flip ownership and hence docking rights as well as agents with occupancy.
Things wouldn't become too lopsided as there are plenty of non-militia stations around that would still be accessible.
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Morar Santee
4
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Posted - 2011.10.27 21:28:00 -
[317] - Quote
CCP Soundwave wrote: One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.
Frankly, this is a horrible idea. We already have FW players camping trade hubs of opposing factions, ganking mission runners and the like. I don't even think that's necessarily bad - there's an added challenge to it, and an element of surprise to those FW players who think they can just go around in high-sec unpunished.
But why remove focus from the warzones, over which the Factions should be fighting? Is camping Rens / Amarr Prime with BS blobs really more entertaining or a gamestyle that needs to be encouraged? We've got plenty of station hugging with faction BSes and neutral RR already. Faction Warfare doesn't need to be yet another iteration of that. It's ********. |
X Gallentius
Quantum Cats Syndicate
26
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Posted - 2011.10.27 21:35:00 -
[318] - Quote
Hirana Yoshida wrote:Is of no consequence since they are making destroyers as powerful as cruisers .. minor's and FW in general will not see a single frigate ever again if the destroyer changes go through 'as is' .. going to be pure dessie spam.
Tracking disruptors ftw.
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Shalee Lianne
Imperial Outlaws
29
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Posted - 2011.10.27 21:36:00 -
[319] - Quote
Precisely what he said.
Anyhow, we have tons of systems in FW low sec that is barely used because there is little point into going to them. If plexing was made worthwhile, then that'd force more pvp all over the war zone.
I think the key to fixing FW is to fix the plexing aspect of it. Make plexing matter, give a good reward for doing it, balance the NPCs in the plexes, and make it so that there are plexes that only tech 1 ships can go in, and for god's sakes have the plexes spawn throughout the day instead of mostly just downtime, then FW will be heaps better.
Fixing the plexing mechanics will benefit everyone, the rpers, the plexers, the pvpers, and the carebears. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
X Gallentius
Quantum Cats Syndicate
26
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Posted - 2011.10.27 21:38:00 -
[320] - Quote
Morar Santee wrote:Frankly, this is a horrible idea. We already have FW players camping trade hubs of opposing factions, ganking mission runners and the like. I don't even think that's necessarily bad - there's an added challenge to it, and an element of surprise to those FW players who think they can just go around in high-sec unpunished.
But why remove focus from the warzones, over which the Factions should be fighting? Is camping Rens / Amarr Prime with BS blobs really more entertaining or a gamestyle that needs to be encouraged? We've got plenty of station hugging with faction BSes and neutral RR already. Faction Warfare doesn't need to be yet another iteration of that. It's ********. I agree, but if they do it, implement the enemy station ban. Remove docking rights at enemy NPC faction stations and have the station guns fire on wts. That'll at least create somewhat of a safe zone for young pilots.
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Shalee Lianne
Imperial Outlaws
29
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Posted - 2011.10.27 21:50:00 -
[321] - Quote
Yeah if they were to do that, the only way to make it work is to remove docking rights at the enemy's stations and have station guns firing on the war targets. I absolutely agree with that, Gallentius. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Bischopt
Ice Fire Warriors
2
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Posted - 2011.10.27 21:55:00 -
[322] - Quote
Shalee Lianne wrote:Precisely what he said.
Anyhow, we have tons of systems in FW low sec that is barely used because there is little point into going to them. If plexing was made worthwhile, then that'd force more pvp all over the war zone.
I think the key to fixing FW is to fix the plexing aspect of it. Make plexing matter, give a good reward for doing it, balance the NPCs in the plexes, and make it so that there are plexes that only tech 1 ships can go in, and for god's sakes have the plexes spawn throughout the day instead of mostly just downtime, then FW will be heaps better.
Fixing the plexing mechanics will benefit everyone, the rpers, the plexers, the pvpers, and the carebears.
I'm gonna have to agree with Shalee here.
I'd just like to add that it would be great to see a reward for pvp outside of plexing as well. Currently there are some lp rewards which, frankly, are a joke. You can solo a wartarget battleship in a t1 frigate and get less lp than you would get from a single mission. Which reminds me, the missions should maybe get a little nerf. FW is absolutely full of people who just run missions and do nothing pvp/plex related. Maybe introduce a system where you HAVE to do pvp or plex before you can run fw missions. Something like 1 mission per kill/plex. By rewarding people for pvp there may also be a chance to encourage solo/small gangs. Simply share all pvp rewards between the people who participated in a kill. This way a blob killing a single target barely gets any reward while a small gang gets a little something. Just an idea.
And if this has already been suggested I apologize, I havent read the entire thread and honestly I'm quite spent right now as I'm typing this. |
Hans Jagerblitzen
Autocannons Anonymous
402
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Posted - 2011.10.27 22:09:00 -
[323] - Quote
I've got a quick question for all those that advocate blocking enemy militias from docking at a station based on sovereignty...
Lets say I go to bed one night, having a bunch of ships and modules docked up in a station. I wake up the next day, and find that overnight the Amarr have won back sovereignty for that system.
What happens to all my stuff?
I don't really see this being discussed....but it seems to me to be a crucial problem created by such a "fix".
I personally think that enemy sov stations should simply gate gun you, as if you were GCC. They could also deny all ship services, such as repair. This would provide a disincentive to loiter and station camp the opposing militia's home turf, while not resulting in catastrophic ship loss every time a system switch sovereignty.
I just hate to see a scenario where everyone spends half their day moving their personal fleets around because they anticipate a lockdown of a system, and thus, a lockdown of their assets. Or, players losing ships they own because they had RL issues that kept them from the game, and lost everything they owned while they were away.
Thoughts? |
Hans Jagerblitzen
Autocannons Anonymous
402
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Posted - 2011.10.27 22:12:00 -
[324] - Quote
Again, to play devil's advocate for a common "fix" I seeing discussed here, regarding the interest in LP payouts for player kills:
Assuming an LP reward for kills is implemented, what is to stop me and Shalee Lianne from agreeing to blow each other up back and forth, to farm LP?
Or a player and their alt in the opposing militia?
Not saying this idea won't work, only that there needs to be a disincentive to farm, and only an incentive towards hard-fought, legitimate, kills. |
Shalee Lianne
Imperial Outlaws
29
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Posted - 2011.10.27 22:14:00 -
[325] - Quote
You'd have to contract your stuff over to an alt to move out? I don't know. I'm not too bothered either way that issue goes tbh.
I do think it could be interesting having to move your stuff around like that, and also plexing would become hard core then because people would want to force occupancy changes. Imagine forcing pilots of Huola or Auga to relocate. That'd be kinda awesome actually. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Hans Jagerblitzen
Autocannons Anonymous
402
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Posted - 2011.10.27 22:32:00 -
[326] - Quote
Shalee Lianne wrote:You'd have to contract your stuff over to an alt to move out? I don't know. I'm not too bothered either way that issue goes tbh.
I do think it could be interesting having to move your stuff around like that, and also plexing would become hard core then because people would want to force occupancy changes. Imagine forcing pilots of Huola or Auga to relocate. That'd be kinda awesome actually.
The problem I see with this is that it penalizes the new players who want to join FW to learn how to PvP. Newer players typically only have a single account, and forcing them to train up hauling alts (the only way to safely solo transport your ships in lowsec is with a cloaky transport). The frustration of someone working hard to buy a bunch of ships, and losing them overnight when they werent even playing, will kill the morale and enthusiasm from someone relatively new to EvE.
I personally know FW pilots who wanted to go to nullsec for a change of pace, and lost all their ships this way, and were so demoralized they fled back to FW to start over. Great for us, sad that a single move killed their interest in a region and its gameplay.
Most of us established players could handle this change just fine, its more that I think most of us want to get FW back to a place where it encourages enlistment, and provides fun PvP for people of all skill levels, including noobs. The perfect FW scenario in my opinion is one where your actions are relevant whether you're in rifter gangs seizing small plexes, or battleship fleets with logi capping large plexes. There should be something meaningful for people of all skill levels to engage in.
We could certainly ask for FW to be transformed into a nullsec scenario with station lockouts, etc, but I think it might be catering to the crowd that FW has now, rather than the crowd we want FW to attract once its fixed and working again.
I'm totally open to reflection and feedback though, just because I see problems with this particular fix doesn't mean someone else doesn't have a better way of implementing it. |
Daiyu Tzu
Federal Navy Academy Gallente Federation
0
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Posted - 2011.10.27 22:35:00 -
[327] - Quote
Hans Jagerblitzen wrote: Lets say I go to bed one night, having a bunch of ships and modules docked up in a station. I wake up the next day, and find that overnight the Amarr have won back sovereignty for that system.
What happens to all my stuff?
I don't really see this being discussed....but it seems to me to be a crucial problem created by such a "fix".
No problem at all just lack of careful planing by You that results in lost stuff.... usual thing at war. That will teach You to be more careful next time. Besides Your stuff is not lost, eventually You will get to it when station will be recaptured.
"Working as intended" (c) Blizzard |
Shalee Lianne
Imperial Outlaws
29
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Posted - 2011.10.27 23:50:00 -
[328] - Quote
Ohhhhhh. No, I wouldn't want stations to lock people out completely. I thought it was more like a penalty thing where you get shot at by the station and you aren't allowed to use the services or something.
I kind of don't like that at all, I have ships scattered all over the warzone. But if it happened that way, you're right, those of us who have been there forever will adapt as per usual.
The new guys would be forced to join corporations and make contacts etc, so it still wouldn't be a horrible thing really. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Hershman
G-Weezy
28
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Posted - 2011.10.28 00:17:00 -
[329] - Quote
I don't agree with #1. I really don't want alliances in fw. I can't imagine why anyone would want #1. You contradict this by then saying fw is for small gang pvp (I agree.) Player owned alliance pvp = large scale. Fw =\= large scale pvp.
Faction warfare means faction alliance. Other than that your suggestions seem cool. Will post more later. |
Hans Jagerblitzen
Autocannons Anonymous
402
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Posted - 2011.10.28 00:58:00 -
[330] - Quote
Daiyu Tzu wrote:No problem at all just lack of careful planing by You that results in lost stuff.... usual thing at war. That will teach You to be more careful next time. Besides Your stuff is not lost, eventually You will get to it when station will be recaptured. "Working as intended" (c) Blizzard
I dont think you quite read my statement - If you have assets in a station, and I have a busy few days with school/work and can't make it online, and get locked out of a station, that has absolutely nothing to do with lack of planning or not being careful. It would just penalize you for not being online 24/7. Thats my personal objection.
Shalee, sounds like we're on the same page than.
I know some in here are advocating COMPLETE station lockout, meaning no docking, and thus no access to your stuffs. Nothing wrong with suggesting that, I'm just making sure we all think about and discuss the consequences is all.
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