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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.16 02:20:00 -
[571] - Quote
Lord Meriak wrote:Ccp no mention if fw in notes ?
is this another round table momnet again. Looking that way
There was a comment in the SISI thread (about the current release) that stated there was content in the new SISI build that hadn't been mentioned in the dev blogs yet...
That being said, I am inclined to agree that it appears that there is no FW content in this patch (besides the customs office being seeded in the LP store at 1/2 the price it is in the concord store...
Fix Faction Warfare CCP!!! |
Cearain
The IMPERIUM of LaZy NATION
77
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Posted - 2011.11.16 19:58:00 -
[572] - Quote
This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous
503
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Posted - 2011.11.16 20:20:00 -
[573] - Quote
Cearain wrote:This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors?
No, you're not the only one. On the other hand, the destroyer boosts would mitigate the Dramiel effect, making their use not so overpowered. I think it remains to be seen, personally I'd rather them fix the plex spawn timers and standings stuff (regarding repping) first, since those are a known issue. Once the known issues are fixed, than I'd say move on to the theoretical incoming imbalances.
This is of course, assuming we only get one fix worked on at a time. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
42
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Posted - 2011.11.16 20:24:00 -
[574] - Quote
Cearain wrote:This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors?
From earlier estimates made a week ago or so the estimated dps was around 700 for a full gang cat and around 600 for a coercer. It goes down from there, but suffice it to say, they are going to ****.
Although they will be a great deal stronger, look forward to the new fad in fw frig fits, TD's on EVERYTHING. |
Cearain
The IMPERIUM of LaZy NATION
77
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Posted - 2011.11.16 20:57:00 -
[575] - Quote
Karl Planck wrote:Cearain wrote:This is not a bump.
Am I the only one who thinks catalysts and thrashers will be too powerful for minor plexes after they remove the rate of fire penalty and make the other changes to them (lower sig, increase armor and shields hp more capacitor etc.)?
I'm thinking they will be able to put out somewhere around 350-400 dps with faction ammo (the catalyst may even be able to get away with void ammo given the change to blasters and its tracking bonus) and have a tank of around 8k ehp. Why would anyone use any other ships for minors? From earlier estimates made a week ago or so the estimated dps was around 700 for a full gang cat and around 600 for a coercer. It goes down from there, but suffice it to say, they are going to ****. Although they will be a great deal stronger, look forward to the new fad in fw frig fits, TD's on EVERYTHING.
Did the coercer get another mid slot?
I must not have done the math right. If what you say is true the new fad in fw frigs will be to leave them in the station - at least if you want to plex.
Hans: This won't mitigate the dramiel effect it will replace it with something worse. Drams could be beat with hookbills, daredevils and even sometimes slicers, thrashers, and comets or even 2 t1 frigs if they both had webs. There was a decent variety of ships and options. Outside fo plexes assault ships could easilly fight off drams and sometimes steal the occasional kill.
Destroyers are some of the most boring ships in eve. Everyone in a minor plex will be flying not only the same ships but the same 3 or 4 fits. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hirana Yoshida
Behavioral Affront
145
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Posted - 2011.11.16 21:08:00 -
[576] - Quote
Coercer doesn't need no stinking second mid, it kills so fast that it is not needed .. kind of like the arty/sebo trash.
Destroyers will be light cruisers: Range and damage of cruisers with speed, tank and agility of heavy frigates with the ludicrous tracking thrown in for good measure.
Just goes to show that FW is probably one of the most vulnerable parts of Eve as the 'balance' is upset by changes to just about any other part.
On a side note: Unless something is changed in regards to missions, the alt swams are going to get a big bump with the idiot plans of adding cheap PI Tax Office BPCs to the FW stores. |
Cearain
The IMPERIUM of LaZy NATION
77
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Posted - 2011.11.16 22:24:00 -
[577] - Quote
I don't have a problem with the boost as a whole. (at least not much of one) Destroyers are to frigaates what bcs are to cruisers. They just don't belong in minors anymore than bcs belong in medium plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.17 02:17:00 -
[578] - Quote
In this matter, I do tend to concur with Cearain - desties are likely to be OP for minor plexes...
Fix Faction Warfare CCP!!! |
Deerin
Murientor Tribe
6
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Posted - 2011.11.17 21:52:00 -
[579] - Quote
I wanted to drop by and tank Hans for summing up important points that need fixing. All these points are critical for future of FW. Especially the DT problem. CCP should base their changes on the original post.
I want to provide some ideas here.
Here is my idea about Conquering systems.
Right now conquering the system does give no rewards at all, and is being ignored by many. CCP has actually introduced a new contesting system to EVE: Incursions!!!
Make FW contesting like incursions. Make systems gather contest points normally. At half contest value the incursion script kicks in and rope pulling game begins. Defending side will try to decontest system while offending side willl push for a victory. Players who participate in this tug of war get LP counters on their journals. When offending side wins and conquers the system the offense side players gain that LP. When defending side wins and decontests system defensive side players gain that LP.
Also make sure that the systems initially have minors only...as the contest amount rises minor plex amounts decline and we get more meds....as the contest amount approaches max major plexes will begin to spawn and we'll get less and less medium plexes and no minor plexes at all. (Make sure you somehow nerf my rifter being able to speedtank amarr majors without any problems)
The systems that have incursion script active should be shown in the journal (like incursions) and playes should be able to see the progress. So that when a fw player logs in he should be able to know where to go....current FW button in stations doesn't provide necessary intel conveniently.
One more thing that bothers me is that I can go deep in enemy territory and do plexes there. Borders should have a meaning. Limit defensive plex spawn to 3 jumps from nearest enemy occupied system. So that fighting will occur at border systems and you need to push borders to advance in enemy territory.
Finally there is the problem of Amarr (Pator, New Caldari, Luminaire). I want to invade that place. Give us some key systems. When they are taken down let us be able to march to enemy Capital and conquer it.
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Cearain
The IMPERIUM of LaZy NATION
77
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Posted - 2011.11.17 22:20:00 -
[580] - Quote
Deerin wrote: One more thing that bothers me is that I can go deep in enemy territory and do plexes there. Borders should have a meaning. Limit defensive plex spawn to 3 jumps from nearest enemy occupied system. So that fighting will occur at border systems and you need to push borders to advance in enemy territory.
Good post and nice ideas. Of course, I will only quote the one thing I disagree with and that is the above.
The best way to reduce blobs is to spread out the territory that needs to be fought over. To the extent you limit the fighting to "border zones" you will have more blobbing to victory.
You will also have situations where the side with fewer active pilots can't do anything. This is too much like null sec to really add a new form of gameplay to new eden. I hope they keep all the systems at least somewhat in play so that smaller groups can coodinate and complete attacks in distant systems unless the other side splits up its blob.
I won't get into the back and forth as to whether this would be "realistic" or not, other than to say we have never fought wars with warp gates in space so we really don't know how it would work. But there are other reasons that could justify these systems which seem deep in one sides space to become contested.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Super Chair
Hell's Revenge Flatline.
31
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Posted - 2011.11.17 23:01:00 -
[581] - Quote
Whats wrong with making dessies stronger? They're cheap, and more accessable to newer players, everyone can fly them. What FW needs is new blood and not 100 bitter vets that ignore all the new players who end up leaving the militia because everything thinks said person is a spy, or isnt worth taking into their fleet. |
Pulgy
Spiritus Draconis
4
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Posted - 2011.11.17 23:39:00 -
[582] - Quote
Super Chair wrote:Whats wrong with making dessies stronger? They're cheap, and more accessable to newer players, everyone can fly them. What FW needs is new blood and not 100 bitter vets that ignore all the new players who end up leaving the militia because everything thinks said person is a spy, or isnt worth taking into their fleet.
but they are spies Anyway. I agree FW needs new blood. Whenever one corp leaves FW we all feel it. Monkeys writing-á Shakespeare? That's like putting CCP in charge of game balance and content updates. |
Har Harrison
Amarrian Retribution
72
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Posted - 2011.11.18 02:28:00 -
[583] - Quote
Nothing is wrong with making them stronger - but if frigs are not usable in minors, that IS an issue...
Fix Faction Warfare CCP!!! |
Bad Messenger
draketrain
19
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Posted - 2011.11.18 12:06:00 -
[584] - Quote
Har Harrison wrote:Nothing is wrong with making them stronger - but if frigs are not usable in minors, that IS an issue...
Frigs are not usable in minors now either so nothing changes. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
54
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Posted - 2011.11.18 12:09:00 -
[585] - Quote
this thread is going downhill fast lol |
Shalee Lianne
Imperial Outlaws
33
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Posted - 2011.11.18 17:03:00 -
[586] - Quote
Also:
https://forums.eveonline.com/default.aspx?g=posts&t=12772&find=unread
Very important for FW. Just saying.
I will be more inspired to undock if I get a pretty shiny new station to undock from. http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
54
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Posted - 2011.11.18 17:07:00 -
[587] - Quote
I want my 5 minutes back. 3 pages of trolling
/me shakes his head |
Bloodpetal
Mimidae Risk Solutions
164
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Posted - 2011.11.18 17:11:00 -
[588] - Quote
http://www.eveonline.com/en/crucible/features/
Faction Warfare isn't on the features list anymore.
Feature Ninja Removed.
Nothing to debate anymore.
NOSTRO AURUM NON EST AURUM VULGI |
Yogsoloth
2
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Posted - 2011.11.18 18:00:00 -
[589] - Quote
Bloodpetal wrote:http://www.eveonline.com/en/crucible/features/
Faction Warfare isn't on the features list anymore.
Feature Ninja Removed.
Nothing to debate anymore.
This made me laugh. FW is like the Rodney Dangerfield of the cosmos, no respect.
The total and utter lack of response from CCP on this one is almost insulting. Maybe not as bad as not showing up to their own roundtable meeting, but pretty close. What is obvious and continues as we move forward is the complete lack of respect and consideration for the FW community.
P.S. %#@& can we get a dedicated FW forum already ??? |
Hans Jagerblitzen
Autocannons Anonymous
510
|
Posted - 2011.11.18 18:07:00 -
[590] - Quote
Bloodpetal wrote:http://www.eveonline.com/en/crucible/features/
Faction Warfare isn't on the features list anymore.
Feature Ninja Removed.
Nothing to debate anymore.
Nebulas, Stargate navigation, and reskinning half the ships in the game, aren't on the feature list either, so I take it all those must have been scrapped as well??
There's nothing ninja about anything here, CCP has already state they are actively working on a feature improvement, that its taking a little bit to program and isn't on the first rollout of the expansion. It will likely be released along with Assault ships on the later update. This is not THE expansion list - its the first release fix list. All the other expansions have been phased rollouts, this one is no different.
CCP has been open about where they are at in the process, that FW is still the table not just as a discussion point, but that there is actually programmers programming a FW improvement. One obviously wont' be enough though, so I'm hoping the CSM takes note and keeps the pressure on CCP to keep moving forward with Faction Warfare.
I assure you, there is still plenty to discuss. When we give up, FW really will be abandoned. I appreciate everyone's ongoing input, 30 pages is awesome, even if it meanders into troll territory or fitting debates from time to time. |
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praznimrak
Level Up
1
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Posted - 2011.11.18 20:51:00 -
[591] - Quote
Keep roling great discussion. My youtube chanell: http://www.youtube.com/user/EveOnlineGameplay |
Denidil
The Graduates Morsus Mihi
172
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Posted - 2011.11.18 20:58:00 -
[592] - Quote
FW whiners, best whiners. MM Bombers, Best Bombers |
Jodis Talvanen
State War Academy Caldari State
125
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Posted - 2011.11.18 21:13:00 -
[593] - Quote
Because FW is not on SISI yet ->
So it isn't likely going to be included in the winter expansion
CCP 1 players 0 |
Hans Jagerblitzen
Autocannons Anonymous
510
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Posted - 2011.11.18 21:30:00 -
[594] - Quote
Denidil wrote:FW whiners, best whiners.
Troll bumps, best bumps :) |
Shalee Lianne
Imperial Outlaws
33
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Posted - 2011.11.18 21:34:00 -
[595] - Quote
Denidil wrote:FW whiners, best whiners.
Looked you up on battleclinic. Lols. At least you got forum warrioring going for you :)
http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
Hwong Jian
SniggWaffe
10
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Posted - 2011.11.18 21:39:00 -
[596] - Quote
Denidil wrote:FW whiners, best whiners.
Saw Morsus Mihi.
10 minutes later, still chuckling. |
Simyaldee
Four Horsemen of the Apocalypse
10
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Posted - 2011.11.20 04:04:00 -
[597] - Quote
Feature page seems to have been updated. Still no mention of FW... |
Elrich Kouvo
Science and Trade Institute Caldari State
11
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Posted - 2011.11.20 04:42:00 -
[598] - Quote
Dehlandrae wrote:On the topic of Alliances, why not also allow Militia and non-Militia corps to enter into Alliances with one another? Creating a Military-Industrial Complex of a sort.
Another thought that comes to mind is allowing individual capsuleers to join the Militia without the participation of their corporation. They would in effect be similar to National Guardsmen for their Militia. I would be willing to bet that FW would get an influx of players if this were to be allowed. I would. |
Har Harrison
Amarrian Retribution
74
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Posted - 2011.11.21 02:52:00 -
[599] - Quote
Elrich Kouvo wrote:Dehlandrae wrote:On the topic of Alliances, why not also allow Militia and non-Militia corps to enter into Alliances with one another? Creating a Military-Industrial Complex of a sort.
Another thought that comes to mind is allowing individual capsuleers to join the Militia without the participation of their corporation. They would in effect be similar to National Guardsmen for their Militia. I would be willing to bet that FW would get an influx of players if this were to be allowed. I would. This would be abused to no end. Corp mates repping corp members who are in FW when they are not in FW... That's a REAL good idea...
Fix Faction Warfare CCP!!! |
Elrich Kouvo
Science and Trade Institute Caldari State
15
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Posted - 2011.11.21 09:04:00 -
[600] - Quote
Har Harrison wrote:Elrich Kouvo wrote:Dehlandrae wrote:On the topic of Alliances, why not also allow Militia and non-Militia corps to enter into Alliances with one another? Creating a Military-Industrial Complex of a sort.
Another thought that comes to mind is allowing individual capsuleers to join the Militia without the participation of their corporation. They would in effect be similar to National Guardsmen for their Militia. I would be willing to bet that FW would get an influx of players if this were to be allowed. I would. This would be abused to no end. Corp mates repping corp members who are in FW when they are not in FW... That's a REAL good idea... Can't you already neut rep? Anyways I don't think corp members would travel way out to the battlefield anyways.... If they did wouldn't they just join FW too? |
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