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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
IrJosy
Club 1621
3
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Posted - 2013.01.08 22:02:00 -
[1] - Quote
Vexor (turret/drone bonus) > Myrm (drone / repair bonus) > Domi (turret/drone bonus)
One of these is not like the others. |
IrJosy
Club 1621
3
|
Posted - 2013.01.08 22:06:00 -
[2] - Quote
Zagdul wrote:Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Edit: This would make the Brutix a very versatile ship and allow it to be used in many circumstances. It'd truly make it a 'brawling' ship that newbies can get into pretty easily.
The changes I've adjusted remove it's useless armor repair bonus and give it something that actually benefits the ship and it's design. I like bonus on the myrm however so why are we cookie cutting that on to the brutix? This also gives it the choice, it can be shield or armor.
too much like talos |
IrJosy
Club 1621
8
|
Posted - 2013.01.09 01:56:00 -
[3] - Quote
Zagdul wrote:IrJosy wrote:Zagdul wrote:Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets Fittings: 1200 PWG (+50), 435 CPU (+10) Defense (shields / armor / hull) : 4000 / 4000 / 5000(+117) Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 Sensor strength: 18 Magnetometric Signature radius: 305 (+5) Cargo capacity: 475 (+75)
Edit: This would make the Brutix a very versatile ship and allow it to be used in many circumstances. It'd truly make it a 'brawling' ship that newbies can get into pretty easily.
The changes I've adjusted remove it's useless armor repair bonus and give it something that actually benefits the ship and it's design. I like bonus on the myrm however so why are we cookie cutting that on to the brutix? This also gives it the choice, it can be shield or armor. too much like talos And? Why not have a medium hybrid transition ship for newer pilots who can't use the T2 large hybrids yet?
Eh k |
IrJosy
Club 1621 Goonswarm Federation
20
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Posted - 2013.02.14 12:21:00 -
[4] - Quote
Do both gallente ships still have that ****** rep bonus?
Drop the myrm rep bonus for a turret bonus like ALL the other drone ships. TIA |
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