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Denrace
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Posted - 2005.08.16 22:20:00 -
[1]
The Sacrilege HAC is great, but sadly its bonuses are not!
Cruiser Skill: 10% less cap use for lasers, 5% to Armour Ressies
HAC Skill: 10% Laser Range, 5% Launcher ROF
I mean... COME ON!
The sacrilege can do very little damage with 4 lasers mounted, and then it has 2 slots free (any sane pilot fits 2x nos on it anyway) so this means that a whole bonus (launcher ROF) is wasted.
If you go the other way and fit 3 Launchers (btw, missiles are awful now, even with maxed skills) then you have 3 slots left, for either nos/lasers.
So why does a ship bred for tanking have 3 pointless bonuses (10% laser cap/10% range/5% launcher ROF)?!?
Its INSANE
The 5% to all armour resistance bonus is what makes this ship so good, but it has 3 other bonuses that suck a**.
Change it to something useful, like:
Cruiser Skill: 5% all armour ressies, 5% Cap Recharge rate
HAC Skill: 5% reduction in repair time, 5% bonus to armour HP
This ship is very versatile with its larger shield HP than armour (whichever person thought of that doesnt know much about amarr ships) and the 4 gun/3 launcher thing is pretty useful for a variety of different setups.
BUT ALL THE VERSATILITY OF THIS SHIP MEANS IT DOES LOTS OF THINGS REALLY BADLY
Most sacrilege pilots tank and fit tackling gear on, this is great, but you cant fit lasers/launchers due to grid limitations and the crapness of fitting weapons on this ship. Most sac pilots who DO put 4 lasers on and expect to be dangerous end up losing their ship.
CHANGE THE BONUSES OF THIS SHIP!
Feedback is welcome regarding other ships with crappy bonuses that arent remotely useful
*End of Rant*
Custom Sigs Made. Gallery Link: http://photobucket.com/albums/b4/Denrace/ |
Captin Biltmore
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Posted - 2005.08.16 22:23:00 -
[2]
I hate when they give bonuses to 2 weapon classes....it sux. Might as well give it 6 turret points and give it a 5% damage bonus to med projectiles ....makes just as much sense. Although, 3 launchers and 3 NOS makes for 100% tank that uses 0 cap for it's offense.
Assasin For Hire - Contact in game |
Denrace
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Posted - 2005.08.16 22:25:00 -
[3]
Youre forgetting 3 launchers (any kind) has about the same damage output of a small child
Custom Sigs Made. Gallery Link: http://photobucket.com/albums/b4/Denrace/ |
Panzer Faust
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Posted - 2005.08.16 22:34:00 -
[4]
i think 5% for laser ROF and 5% for launcher ROF bonus would be nice.
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Dimitri Forgroth
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Posted - 2005.08.16 22:43:00 -
[5]
Quote: Cruiser Skill: 5% all armour ressies, 5% Cap Recharge rate
HAC Skill: 5% reduction in repair time, 5% bonus to armour HP
Rofl.. It can already tank like a battleship. On those bonuses, with standard 80% resists allround that's tanking 500+ to everything. Hahahahaha.
On a side note I do think it should get a focus to its damage bonuses.
Don't be a bad loser | DPS Spreadsheet |
Meridius
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Posted - 2005.08.16 22:58:00 -
[6]
Those bonus's are useless, yep.
I'd rather see some tackling based bonus's then dmg based ones tbh. 10% scrambling range + 10% webbing range per lvl or some bonus for NOS ________________________________________________________
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j0sephine
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Posted - 2005.08.16 23:22:00 -
[7]
"If you go the other way and fit 3 Launchers (btw, missiles are awful now, even with maxed skills) then you have 3 slots left, for either nos/lasers.
So why does a ship bred for tanking have 3 pointless bonuses (10% laser cap/10% range/5% launcher ROF)?!?"
The ship seems very much like Eagle's armour-tanking twin, except with shorter optimal that actually allows you to utilize the missile launcher slots... it's kind of funny Amarr complain how they're limited to two damage types, but a ship which can use half of her weaponry to fix exactly this drawback, and which even gets damage bonus to this supposedly so flexible weapon... is deemed useless... ^^;;
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Bedrock
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Posted - 2005.08.16 23:38:00 -
[8]
I agree with the OP. ----------------------------------------------
[apparent-dreams.com] |
Stuart Price
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Posted - 2005.08.17 01:28:00 -
[9]
Edited by: Stuart Price on 17/08/2005 01:29:07 "Hmmm, my Sacrilege tanks like a total mofo, but somehow it isn't enough for me that it gets weapons bonus's when i want to tank the universe instead."
So let's get this straight. You have a ship that tanks better than my Eagle. A ship that can use missiles better than my Eagle. A ship that can kill more other shiptypes than my Eagle. And you're whining because it's not good enough? My bonuses aren't bad per se, and I can tank pretty well, but I have a harder time of it than you do by miles.
When I can do enough damage with rails to trouble another CRUISER, let alone HAC, or am able to do anything at all to any frig that gets closer than about 20km, I'll take those complaints seriously. Until then, enjoy the fact that all you really need to worry about are nos's and neuts.
(and I know I can fit blasters/smaller guns and web etc, but that doesn't stop my damage output being laughable at range. Might as well fly a bs for ranged shooting) "I got soul but I'm not a soldier" |
Archain
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Posted - 2005.08.17 02:39:00 -
[10]
Got my first Sac a few days ago, figured Id test out my uber tank (80% all round) against a corp mates zealot.
Not only did my tank get raped in the face, but I barely scratched him :\
Sac 4tl
[SPVD]
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X'Alor
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Posted - 2005.08.17 16:17:00 -
[11]
Looks at his alts 4 heavy BEAM dual med diminishing nos Sac and wonders why people are having damage output problems in it.
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Elve Sorrow
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Posted - 2005.08.17 16:27:00 -
[12]
Stay the **** away from my launcher RoF would ya?
btw, its not the boni thats useless. It's tanking. Tanking in EVE is just ******.
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Hanns
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Posted - 2005.08.17 16:29:00 -
[13]
This is why i fly a Zealot,
Sac is pants
The end Sig by Mr Floppyknickers |
Amalgatha
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Posted - 2005.08.17 16:49:00 -
[14]
@Stuart, don't mind: They want a Cruiser with extreme tankability AND a raw dmg-output....let's call it "i win"-button... OHNOES, i can't kill a BS or another HAC in some circumstances with the sac.. And what's the point of it? i don't get it...
I'm getting extremly tired of all this "nerf this", "nerf that", "change this" or "it's not fair..." - posts. Mostly pure whinage instead of adaption.
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Alberta
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Posted - 2005.08.17 17:00:00 -
[15]
Originally by: Denrace Youre forgetting 3 launchers (any kind) has about the same damage output of a small child
Never underestimate the damage potential off a small child.
My Thoughts on Game Balance |
Tudor Vladimirescu
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Posted - 2005.08.17 17:28:00 -
[16]
OMG OMG OMG..OMFFG HASs are not for noobs...pls stop all this nonsense talk...until u have enough skills and exp to pilot one...stay on BSs or even better shutles...
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Earthan
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Posted - 2005.08.17 18:26:00 -
[17]
Because it wouldbe to uber otherwise?
Denrace with the bonuses you propose nothing could beat it aside from energy sucking modules.
Stars, stars like dust, all around me.... |
Shadowsword
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Posted - 2005.08.17 19:46:00 -
[18]
Just replace one of the launchers for another turret, and voilÓ, you got a good HAC with one great bonus and 2 decent ones.
humm, the launcher rof bonus is even more useless then, but you're still better of the trade than a cerberus...
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Gariuys
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Posted - 2005.08.17 19:53:00 -
[19]
2 pulse, 2x heavy launchers, 2x nos. Uses all bonuses and exploits the benefits, completely ignoring a bonus in your setup doesn't make it useless, but it means your setup might be less then max effectiveness of your ship.
And you can go for the 3/3 as well. Don't really understand why people stack a crapload of nossies on it and then complain about the sacris damage output really. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Meridius
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Posted - 2005.08.17 20:27:00 -
[20]
Originally by: Gariuys Don't really understand why people stack a crapload of nossies on it and then complain about the sacris damage output really.
Well, it's tank sucks without cap and unless you want to line your mids with CR II's, NOS is the way to go.
I think it's part of the problem around tanking these days, in order to tank you have to sacrifice all yours mids and lows while gank ships have mids free to tackle with in addition to pumping out crazy damage. ________________________________________________________
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Gariuys
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Posted - 2005.08.17 20:48:00 -
[21]
Originally by: Meridius
Originally by: Gariuys Don't really understand why people stack a crapload of nossies on it and then complain about the sacris damage output really.
Well, it's tank sucks without cap and unless you want to line your mids with CR II's, NOS is the way to go.
I think it's part of the problem around tanking these days, in order to tank you have to sacrifice all yours mids and lows while gank ships have mids free to tackle with in addition to pumping out crazy damage.
Going on 1on1 balance here, a tank has to be sustainable for as long as it takes to kill the enemy, reducing your damage output quite heavily to make your tanking completely sustainable isn't exactly the most effective way of doing things in my opinion, unless your objective is to dry out the enemy, which is kinda hard against other hacs using only med nossies. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
Ashelth
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Posted - 2005.08.17 21:55:00 -
[22]
Originally by: Archain Got my first Sac a few days ago, figured Id test out my uber tank (80% all round) against a corp mates zealot.
Not only did my tank get raped in the face, but I barely scratched him :\
Sac 4tl
Hehe that's because zealots have better tanks than sacs :D
>80% resistances to everything and a higher damage modifier and can fire multi crystals and run the tank for at least 23 hrs
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Meridius
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Posted - 2005.08.17 22:57:00 -
[23]
Originally by: Gariuys unless your objective is to dry out the enemy, which is kinda hard against other hacs using only med nossies.
It works great actually. 3x Diminishing nos suck more cap then 2x Heavy nos. The only real HAC that can combat this is the Ishtar setup with nos.
Other HAC's get drained in short order followed by a fierce tickling...then they pop ________________________________________________________
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Wild Rho
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Posted - 2005.08.17 23:04:00 -
[24]
Edited by: Wild Rho on 17/08/2005 23:04:52 tbh the sacrilage with small missile launchers plus nos and a tank make it a pretty sweet platform for holding down large targets while giving enemy frigs, drones and sometimes even cruisers a hard time.
The sacrilage is a super tanker which compensates for its poor damage output, it shouldn't have both, the damage dealing is done by its sister ship, the zealot.
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JUDE LORD
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Posted - 2005.08.18 08:30:00 -
[25]
Sacrilege HAC , i use them to kill basicly all cruiser class and frg class ship 3 nos 3 missile 1 web and 1 scrambler kills cap first then the ship :)
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