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Darkdood
Estrale Frontiers
0
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Posted - 2011.10.15 21:50:00 -
[1] - Quote
I don't know about everyone else but I run around with a shuttle packed up in my cargo hold. If you have to go anywhere quickly doing it in your Obelisk is painful. What freighter worth two scents wouldn't have a captains yacht?
So I say add a 10k to 50k ship maintenance bay.
Shuttles are 5k. Most Frigates both T1 and T2 are between 16.5k and 29.5k. The exception is the Navitas with is 10k.
Even a 15k ship maintenance bay would only allow shuttles or a Navitas. Owe and the Ibis rookie ship is 15k. Of course you can get rookie ships anywhere.
I guess what I'm really asking is add a 30k ship maintenance bay so I can carry a rigged fully fitted interceptor around in case I need to leave my Obelisk and go somewhere fast.
I don't care about refitting in space or anyhting else. I will be docked up when I switch ships. |
Pidgeon Saissore
Hard Rock University Stealth Syndicate
2
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Posted - 2011.10.16 08:39:00 -
[2] - Quote
For this I would say make freighter only rigs/modules that convert a significant part of the cargo hold to maintenance bay. They would be something like 25% increments of the total cargo hold. This would allow someone to carry their personal fleet in a single trip instead of having to go back and forth for, in my case, battleship, scanner, and salvager, along with any loot I've collected. |
Darkdood
Estrale Frontiers
0
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Posted - 2011.10.16 15:37:00 -
[3] - Quote
Pidgeon. I'm not saying your idea doesn't have merit. I've kicked around ideas like that myself. What your talking about is what people use the Orca for now. However you're not anywhere near the problem I'm trying to solve.
This isn't about having an all in one solution for people to move there mission or mining setups from point A to B. It's also not about solving the problem of moving rigged ships.
This is about giving the hard core freighter pilot the option to leave his ship somewhere, board the frigate he's been carrying around in a SMALL bay and then come back later to retrieve his slow ass freighter when he has time.
I thought about this yesterday after I posted this. I think 35k is a good number. It allows for one frigate and one shuttle as a backup. Gives the pilot plenty of flexibility but isn't over powered. At most he could carry two of the lowest volume frigates. In the end anything under 80k would have almost no effect on game balance. That is where cruisers start. However you would make allot of freighter pilots happy and lets face it this game runs off the back of a bunch of idiots in freighters moving crap from system to system.
Give the space truckers some love. The PvP PvE and 0.0 whores have enough toys.... |
Adunh Slavy
Ammatar Trade Syndicate
25
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Posted - 2011.10.16 21:36:00 -
[4] - Quote
Yep, a small bay would be nice, fit a frig or two. |
mxzf
Shovel Bros
19
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Posted - 2011.10.16 21:46:00 -
[5] - Quote
I, for one, am all for this. It doesn't really hurt game balance at all, it's just one or two frigs, but it would be a God-send for freighter pilots who want to toss their speed-rigged frig into their cargo in case they need to run out for an errand mid-freighter run. |
Darkdood
Estrale Frontiers
6
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Posted - 2011.10.18 00:52:00 -
[6] - Quote
Common people. There has to be more than 6 people who like this idea.
I'm sure some of you are thinking it's a waste of time. The devs have better things to do. That is the beauty of it. I doubt it would take any real effort to implement. Unless a dev wants to tell me how foolish I am to believe that...:P
I spent some more time studying the volume of ships in Evemon.
The Loki, Stabber, and Vagabond are all 80k exactly. So 80k+ is definitely out. Being able to hold a Loki would have real significance.
The smallest Destroyer is the Thrasher/Sabre at 43k. The largest is Catalyst/Eris at 55k.
If you absolutely want it limited to shuttles and frigates then 40k is the best number. Plenty of room for 1 frigate and 2 shuttles as backup.
If you don't mind the possibility of a Destroyer then 75k is a great number. It allows for 2 frigates and 2 shuttles, but you can fit a destroyer. Why you would want to is beyond me. |
Trespasser
Isotope Incorporated Exiled Collective
0
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Posted - 2011.10.18 03:04:00 -
[7] - Quote
i like your idea and im all for it but, i would like to see a ship dedicated to being ship mover, i have loads of ships rigged and its a huge pain moving them all even with an orca, i would like huge ship that i can pack most of my crap into and go. |
Zi'Boo
Zi'Corp
1
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Posted - 2011.10.18 04:34:00 -
[8] - Quote
Much better idea would be to allow assembled ships into the cargohold of a freighter without the need for a courier contract.
I myself carry a repackaged frigate and a courier contracted rigged and fitted blockade runner in the freighter. It decreases the cargo of the freighter, but my freighter barely ever run around full. |
gegabitelord
Caldari Industrial Capitalist Consortium
0
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Posted - 2011.10.18 05:09:00 -
[9] - Quote
Wow I think this is a great idea, I personally know several people who would love to carry around one small frig or even just a shuttle in case they need to make an out of the way stop on the way to their destination. |
Tyme Xandr
State Protectorate Caldari State
5
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Posted - 2011.10.18 05:17:00 -
[10] - Quote
Does the ship need to be rigged? You could put a packaged t1 frigate into your freighter and keep some overdrives or nanofiber modules as well as a MWD or AB in there. Youd know the short fit so you would know to keep it all there. Itd essentially be 4-6 items, less when ODs or Nanos are stacked.
Im not shitting on your idea, its an honest question. |
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Echo Mande
0
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Posted - 2011.10.18 09:36:00 -
[11] - Quote
Adding a small SMA to all freighters across the board isn't something I would really support. However, adding one or more special 'special module' slots to all freighters I would support. These special modules would be things to customize your freighter's hold such as revamping part or all of it as a ship storage hold, a SMA (smaller than the ship storage hold) or maybe even a corporate hangar. |
Darkdood
Estrale Frontiers
8
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Posted - 2011.10.18 18:30:00 -
[12] - Quote
Tyme Xandr wrote:Does the ship need to be rigged? You could put a packaged t1 frigate into your freighter and keep some overdrives or nanofiber modules as well as a MWD or AB in there. Youd know the short fit so you would know to keep it all there. Itd essentially be 4-6 items, less when ODs or Nanos are stacked.
Im not shitting on your idea, its an honest question.
There are a half dozen ways to work around this issue. Any person who spends allot of time in a freighter knows most of them, and hates most of them.
You can issue a courier contract with the frigate inside to yourself with an alt. This means 16-29k of your cargo area is taken up with that item gimping your freighters carrying ability. Depending on the type freighter and frigate you could be wasting 10-20% of your cargo space long term. This method has some tricky issues with having to redo the contract. Plus you have to pay fees to create contract.
You can do as you suggested and forget rigs. A packed frigate is only 2.5k a few modules maybe another 0.5k. That is still 2-4% of your cargo area gone.
The simple solution is what I do. I carry around a packed shuttle which is only 500 m3.
I'm not saying this is some overwhelming urgent problem that breaks the game. However it's very annoying. Why should I have to faff around with assembling and dismantling a frigate every time I need to leave my freighter in Timbuktu and run back home to start a lab job. A 40k ship maintenance bay has zero effect on game balance, but it would make the life of a freighter pilot much easier. Considering how little effort it would take to implement its a win win for everyone, devs and players.
Some of the other posters seem to have missed what I said above so I'll say it again. I AM NOT trying to solve the problem of moving rigged ships in highsec. That is a whole other can of worms. The entire point of this suggestion is it's easy to implement using existing tech, and has almost zero effects on the balance of the game. IE - it doesn't require twenty meetings to decide if it will utterly destroy highsec PvP or PvE balance blah blah blah.
Echo the moment you said "special module" you jumped the shark. Sorry.
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Darkdood
Estrale Frontiers
8
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Posted - 2011.10.20 19:28:00 -
[13] - Quote
Anyone else like this idea? |
Joe Risalo
State War Academy Caldari State
61
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Posted - 2011.10.20 20:38:00 -
[14] - Quote
Trespasser wrote:i like your idea and im all for it but, i would like to see a ship dedicated to being ship mover, i have loads of ships rigged and its a huge pain moving them all even with an orca, i would like huge ship that i can pack most of my crap into and go.
I'm with this guy... Maybe a smaller freighter with nothing but a ship maintance bay, and a corp hangar.
It could be used by the pilot to either carry around rigged ships, or it could be used as a support vessel to store fitted ships and allow corp/alliance members to refit on the fly.
The ship would have no defensive or offensive capability.
No clone bay, no drone bay... Nothing
Just a maint. bay and corp hanger |
mxzf
Shovel Bros
32
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Posted - 2011.10.20 21:08:00 -
[15] - Quote
I actually had an idea that was somewhat interesting on the topic of maint bays in freighters. Why not decrease the build cost by 2-3 Capital Cargo Bays and instead give it 2-3 module slots and decrease the cargo capacity. In each of those slots you could fit either a Capital Cargo Bay (when full of them it will make the base cargo equal to the current base cargo) or a Capital Ship Maintenance Bay which would give them some limited amount of ship carrying space. No regular modules could be fit, just one of those two.
It seems like this would let you choose what you want to have a cargo freighter or be able to carry ships around at the expense of some cargo room. It would also create a bit of a secondary market for Cap Cargo Bays and Cap Ship Maint Bays (since each freighter pilot will want 3 of each for each system he's based out of).
Thoughts? Opinions? Flames? |
Prime FLux
Max Hamburgers The Volition Cult
6
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Posted - 2011.10.21 10:30:00 -
[16] - Quote
mxzf wrote:I actually had an idea that was somewhat interesting on the topic of maint bays in freighters. Why not decrease the build cost by 2-3 Capital Cargo Bays and instead give it 2-3 module slots and decrease the cargo capacity. In each of those slots you could fit either a Capital Cargo Bay (when full of them it will make the base cargo equal to the current base cargo) or a Capital Ship Maintenance Bay which would give them some limited amount of ship carrying space. No regular modules could be fit, just one of those two.
It seems like this would let you choose what you want to have a cargo freighter or be able to carry ships around at the expense of some cargo room. It would also create a bit of a secondary market for Cap Cargo Bays and Cap Ship Maint Bays (since each freighter pilot will want 3 of each for each system he's based out of).
Thoughts? Opinions? Flames?
This! I like! It allows the pilot to customize his ship more.
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Robert Caldera
Caldera Trading and Investment
41
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Posted - 2011.10.21 12:34:00 -
[17] - Quote
I always keep a covert + cloak + MWD + nano in my jumpfreighters cargo bay, just for this case. Works fine. You just cant rig your covert (or carry a lot of small rigs with you), but thats not a big issueT. |
Rhinanna
Brutor Tribe Minmatar Republic
22
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Posted - 2011.10.21 13:27:00 -
[18] - Quote
Supported! Small captain's ship bay would be really useful without breaking anything! -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
el alasar
The Scope Gallente Federation
46
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Posted - 2011.10.27 20:43:00 -
[19] - Quote
+1. but...
- as posted, why dont you just take a repacked shuttle or frig and some mods with you? rigs needed?
- why cant we have dynamic sized cargo compartments? just a logical division for you where you want to put stuff. the sum of all compartments would equal the total cargo capacity, but have several renameable tabs to put stuff in. ... so your frig and stuff could go in such a compartment. it would basically just allow you to tag items
more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |
Eoin Donovan
Almost Invisible Industries Pax Romana Alliance
0
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Posted - 2011.10.27 21:05:00 -
[20] - Quote
Im a totally signed to this!! Just a small little frigate sized ship maintenance bay to frighters would make everyones life a lot easier |
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Joe Risalo
State War Academy Caldari State
79
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Posted - 2011.10.27 21:26:00 -
[21] - Quote
Quote: why cant we have dynamic sized cargo compartments? just a logical division for you where you want to put stuff. the sum of all compartments would equal the total cargo capacity, but have several renameable tabs to put stuff in. ... so your frig and stuff could go in such a compartment. it would basically just allow you to tag items [/list]
I'm for this.
Reduce the requirements to make freighters, thus making them cheaper.
Then make compartments that can bought independantly.
This way, you can have several different compartments.
Fitted ship compartments. Corperate hanger compartments. Cargo compartments. Ore compartments. ( possibly that comes with a compression module similar to that of the rorqual) and any other compartments you would think you might need.
This means you can customize each ship you want based on what you want to carry.
When you add compartments that are the same type, they link together forming one solid compartment.
Reduce the requirements to make freighters to the point where the cost of the freighter and the amount of compartments that it can fit are, when combined, equal to the current costs of a freighter. The more different compartments you want so you can have several options, then the more money it will cost you over all, but without having to buy several different ships and fit each one individually for different uses.
This would make freighter life much better for everyone involved. |
Dread Barista
Coal Fusion Industries
0
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Posted - 2011.10.28 15:39:00 -
[22] - Quote
As someone who runs with my cargo hold completely full 90% of the time, I'd only support ideas that modify my freighter if there would be no impact on the volume of my hold. For what it's worth, I carry a repackaged shuttle in the hold the other 10% of the time. |
Darkdood
Estrale Frontiers
12
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Posted - 2011.10.31 15:53:00 -
[23] - Quote
It amazes me how some people seem to miss the point completely. I'll say it again for those not listening. The point is to give the devs an easy and simple solution to a small problem that will help allot of pilots quickly. If you want to reinvent the wheel please feel free to write it up in detail and link it here.
I agree that this bay should not reduce the current cargo area any. |
Marsan
Production N Destruction INC. Blue Moon Alliance
2
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Posted - 2011.10.31 17:05:00 -
[24] - Quote
SCrew this all I want is to be able to haul my ships around in a freighter. An Orca is all well and good but if you are hauling multiple BCs or a BS it just doesn't cut it. |
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