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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
MeBiatch
Republic University Minmatar Republic
910
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Posted - 2013.04.12 16:49:00 -
[1] - Quote
if you want to balance the bonus then you must nerf RR
my idea is to make RR sig raius based...
see this thread as it explains how the nerf would work
https://forums.eveonline.com/default.aspx?g=posts&m=2869885#post2869885
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
919
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Posted - 2013.04.25 02:45:00 -
[2] - Quote
Grath Telkin wrote:Rage MorbidCloud wrote:Just saw the leak on eve24, and foz, you better not touch the links. Its enough that you have killed solo/small gang. If you want to do something for the solo/small gang community, concentrate on nerfing the damn falcon. Your argument would hold water if your small gang was the only one using links, instead, everybody uses links for damn near everything. Untouchable safed up links. They're well pas their due.
personally i think links should have an optimal range and falloff and only work on grid...
that and make links only work for the squad. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
923
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Posted - 2013.04.26 18:25:00 -
[3] - Quote
the fix for internal rep bonus is to make the bonus also decrease the cap usuage and also improve the heat bonus...
the fix for RR is to make it sig radius based.
presto its now fixed...
cand i have my cookie now? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
928
|
Posted - 2013.04.26 20:17:00 -
[4] - Quote
Tyberius Franklin wrote:MeBiatch wrote:the fix for internal rep bonus is to make the bonus also decrease the cap usuage and also improve the heat bonus... Unarguably that would make armor rep boats more useable, but I could see it killing any hope of active tank improvements outside of those hulls due to fear of making those specific ships over powered. MeBiatch wrote:the fix for RR is to make it sig radius based. Could you elaborate here? Does higher sig = more rep? Less? Won't this have a disproportional effect of shield vs armor either way? How does this address the comparative strengthening of resist bonuses on RR?
i am looking to fix the internal rep bonus... not the mod its self...
but if i were.... then.... to fix the mod i would just half the activation time reduce the rep amount to compensate and then a base reduction in cap activation to compensate.
I am thinking hard caps on sig resolution vrs sig radius. with small medium large and capital having simular resolutions to the average ship of its class... with armor being slightly smaller and shield being slightly larger
and also a skill that reduces the sig resolution of RR by 5% per level.
example: lets say a large armor RR has 300 sig reso and tries to RR a frig that that 30m sig radius then you devid 30/300 = 0.10 wich means the RR is now only 10% effective or a reduction of 90% in RR amount.
this one fix would deal with the scale mess that is RR and would bring it into balance.... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
929
|
Posted - 2013.04.26 21:29:00 -
[5] - Quote
WELL imo rr IS TOO STRONG OF A MECHANIC ANYWAYS AND THE ONLY REASON WHY THE RESIST BONUS IS SOO OP IS DO THE scale problems of RR and not the resist bonus in its self...
sorry about caps...
yes it would be very simular to how it works on turrets. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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