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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
5118
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Posted - 2013.05.18 00:23:00 -
[241] - Quote
I unfortunately slept through the mass test, but I was watching a video of it when I noticed something very wrong. Traffic control does not mix with the new system transitions. http://www.youtube.com/watch?v=8awhx-iVO4E&t=2m24s The UI here is hidden for about 30 seconds, during which the player can't see or use their UI at all. This is really problematic and it needs to be fixed. -áMy (mostly boring) Youtube channel. |
X4me1eoH
Reverse Side.
57
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Posted - 2013.05.18 08:32:00 -
[242] - Quote
Sorry bad engish, google translate.
the effect of the passage in the New Gate. Yes interesting thingies, many like it, but there are several moments. For me is still a mystery why the CCP did not take into account your past mistakes? Make this thingies optional, so you can disable it. Many call it a nightmare epileptic, and in the end, many players simply do not want to change the familiar old. And tighten up so that if you leave it on, it did not disappear when propryge interface. It's annoying, and somehow disappears perception of the integrity of the game. |
Smoking Blunts
ZC Industries Dark Stripes
423
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Posted - 2013.05.18 09:05:00 -
[243] - Quote
James Amril-Kesh wrote:I unfortunately slept through the mass test, but I was watching a video of it when I noticed something very wrong. Traffic control does not mix with the new system transitions. http://www.youtube.com/watch?v=8awhx-iVO4E&t=2m24sThe UI here is hidden for about 30 seconds, during which the player can't see or use their UI at all. This is really problematic and it needs to be fixed.
that wasn't even under heavy TiDi.
fix the hidden UI issue or let us turn this off. please OMG when can i get a pic here
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Qual
Cornexant Research Sleeping Dragons
30
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Posted - 2013.05.18 20:14:00 -
[244] - Quote
Are you listening CCP?
- Dont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.)
- Dont change zoom level from jump start to jump end.
- Dont hide chat windows.
All these things work in the current EVE client, and their absence are to be considered bugs in the test build. Fail to fix these and you WILL have an issue on launch day. |
Aglais
Liberation Army Li3 Federation
279
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Posted - 2013.05.18 21:28:00 -
[245] - Quote
X4me1eoH wrote:Sorry bad engish, google translate.
the effect of the passage in the New Gate. Yes interesting thingies, many like it, but there are several moments. For me is still a mystery why the CCP did not take into account your past mistakes? Make this thingies optional, so you can disable it. Many call it a nightmare epileptic, and in the end, many players simply do not want to change the familiar old. And tighten up so that if you leave it on, it did not disappear when propryge interface. It's annoying, and somehow disappears perception of the integrity of the game.
Yes- I very much think that the rest of the UI disappearing when you jump is a poor decision; that along with the camera angle changing and looking towards the stargate in the system you land in are... Well, really annoying. |
Caljiav Ocanon
12
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Posted - 2013.05.19 00:34:00 -
[246] - Quote
Aglais wrote:that along with the camera angle changing and looking towards the stargate in the system you land in are... Well, really annoying.
I was just on the test server and this wasn't happening to me...However the camera was just zoomed out really far after every jump, mind you I have camera tracking turned off. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |
Ruze
Next Stage Initiative Trans-Stellar Industries
272
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Posted - 2013.05.19 02:30:00 -
[247] - Quote
Two major issues with gate transitions.
- There is no animation for the destination gate. This means that there is no warning for those in the destination system that someone is arriving at that gate.
- There is no gate sound to signify warp. No more audio warning that a gate has been used.
Both are significant penalties to gate camps. Arrival system camps were already easy to break. Now they will be almost completely useless. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Faulx
Brother Fox Corp
179
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Posted - 2013.05.19 04:12:00 -
[248] - Quote
Reiterating: loss of UI during jump effect is extremely annoying.
*Imagine if you will: you're at your desk trying to get some work done... and every 30 seconds your screen goes dark for 5 to 10 seconds at a time. That's us... traveling from one system to another. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |
Ruze
Next Stage Initiative Trans-Stellar Industries
273
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Posted - 2013.05.19 04:24:00 -
[249] - Quote
Faulx wrote:Reiterating: loss of UI during jump effect is extremely annoying.
*Imagine if you will: you're at your desk trying to get some work done... and every 30 seconds your screen goes dark for 5 to 10 seconds at a time. That's us... traveling along a route of systems.
Make it an option, at the very least. Though, I understand that you can't make changes in that UI ... chat, market, etc ... while jumping, so it may need a pause cycle in the center of the screen. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |
Smoking Blunts
ZC Industries Dark Stripes
427
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Posted - 2013.05.19 21:14:00 -
[250] - Quote
just been in a fleet on tq. local was at 900.
on the way home under massive TiDi, with jumps taking 3-4 mins easy. was nice typing in corp chat while waiting for the next system to load.
im going to miss that OMG when can i get a pic here
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Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
65
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Posted - 2013.05.20 03:22:00 -
[251] - Quote
the transition should be made an option. its ok sometimes , but honestly the transition from the jump into a tube of clouds and then some wild left to right angle or what ever camera view it turns makes me spindle after some system jumps. feel like getting sea sick. and then again warping, but this warp tube is ok. the jump transition more annoiyng , the first time you see it. it is an a nice effect after some time it just annoys and i would like to have just as it is like now. |
Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
65
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Posted - 2013.05.20 03:34:00 -
[252] - Quote
i have the feeling that the time it takes to be in the new system after initiating jump takes longer...
if my client has loaded all data , the animations should be stopped at once and i should be at once be ready to take actions. I got the feeling this is not actually happen.
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Dasani Waters
Obstergo Polarized.
5
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Posted - 2013.05.20 09:56:00 -
[253] - Quote
The new system transitions are a beauty to behold, and it's obvious that a lot of effort has gone into making them seamless and smooth. However, the disappearance of the user interface while the animation is in effect is quite jarring and actually disrupts the immersion much more than necessary.
On the live server, one can chat and browse windows with minimal pauses while transiting systems. On the test server, however, pursuing similar activities results in a major interruption every time the user interface disappears while the system changes. Please allow us to interact with the user interface while a system transition is in progress. A slight pause while our windows are updated (much like how the transitions work now on tranquility) is much less intrusive than a complete blackout of the interface. |
Yigal Tzadok
Relentless Terrorism
12
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Posted - 2013.05.20 10:34:00 -
[254] - Quote
pro tip to CCP: never go full ****** |
Speak Silence
THORN Syndicate Black Legion.
4
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Posted - 2013.05.20 17:00:00 -
[255] - Quote
AngelFood wrote:Say no to cutscenes.
This cutscenes are annoying. |
Speak Silence
THORN Syndicate Black Legion.
4
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Posted - 2013.05.20 17:06:00 -
[256] - Quote
CCP Prism X wrote:iskflakes wrote:Question number 1: Can I turn this off?
You want to turn off the optimizations? But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be. It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor.
So you're justifying a bad design decision by calling it "the experience" just like all the other companies who ignore user feedback do. I look forward to the new "experience".
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CCP karkur
C C P C C P Alliance
2113
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Posted - 2013.05.21 14:46:00 -
[257] - Quote
Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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seth Hendar
I love you miners
55
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Posted - 2013.05.21 15:51:00 -
[258] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. can't wait to test this, keeping the UI and just refreshing what is required (space / system relative info / overview /local) is just what we ask for, the jump might feel, after all, just like a warp powered by a great force to provide the ++ber speed required to cross the immensity between 2 systems.
if this is the feeling we have with this new update, all my props to your team |
Ashlar Vellum
Esquire Armaments
57
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Posted - 2013.05.21 19:01:00 -
[259] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. This ... is ... awesome!
New UI and jump animation are only changes I can't wait for on TQ.
seth Hendar wrote:also, i think that jump mechanic should be removed (i know, this is out of topic, but still related)
all travel in EvE should be based on warp (except cyno related moves), we would have 3 warps:
the regular warp we all know, the "accelerated " warp (accel gates), and the "cross system" warp, imao this would be more consistent
whether a scrambled ship can achieve the last warp type is indeed open to discussion, i think it shall not achieve warp according to the scrambling points rules wormhole warp then? or wormholes are cyno related |
Qual
Cornexant Research Sleeping Dragons
32
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Posted - 2013.05.21 20:48:00 -
[260] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.
One Down, Two To Go.
GÇóDont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.) GÇóDont change zoom level from jump start to jump end.
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Reiko Hita
Zebra Corp Gentlemen's Agreement
1
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Posted - 2013.05.22 08:30:00 -
[261] - Quote
Thank god, removing the chat windows would have destroyed the only thing that keeps me from kiilling myself when jumping systems in massive amounts of TIDI. Now if you can stop the camera from gonig full ****** you might just be onto a winner.
Im still interested to see how the transitions will look under full tidi though, will the camera spin in slow motion to the gate. Also can any body confirm the fact that the gate fire has been removed because that blows. |
seth Hendar
I love you miners
57
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Posted - 2013.05.22 08:38:00 -
[262] - Quote
Ashlar Vellum wrote:CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet. This ... is ... awesome! New UI and jump animation are only changes I can't wait for on TQ. seth Hendar wrote:also, i think that jump mechanic should be removed (i know, this is out of topic, but still related)
all travel in EvE should be based on warp (except cyno related moves), we would have 3 warps:
the regular warp we all know, the "accelerated " warp (accel gates), and the "cross system" warp, imao this would be more consistent
whether a scrambled ship can achieve the last warp type is indeed open to discussion, i think it shall not achieve warp according to the scrambling points rules wormhole warp then? or wormholes are cyno related
yeah, indeed the whormholes would also need to be looked at, but they would also behave "somehow" like a warp, with a different effect (cf. the eve origin video).
it would be like a cross system warp, but the animation would be different, based on WH instead of gates
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ISquishWorms
210
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Posted - 2013.05.22 11:21:00 -
[263] - Quote
CCP karkur wrote:Just FYI, we have just changed it so the UI does not fade out anymore when you jump. We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.
Thank you CCP Karkur, it's nice to have a CCP developer who listens to what their players would like. . |
Komodo Askold
Legion of Darkwind Order of the Void
41
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Posted - 2013.05.22 11:28:00 -
[264] - Quote
CCP Prism X wrote:So if you could pay attention to any weird leftover artefacts, that were otherwise cleaned up, when you jump between systems or warp out of a "grid"; I'd find reason to pour some happy down my pants.
I've got something for you:
When jumping through a warpgate, sometimes the new scanner wave that spinds around your ship gets in the middle of the screen when the new warp animation starts. That animation begins with a 'warp tunnel' opening in the center of the screen as a distorted area.
The problem is that when that warp tunnel appears over the scanner wave, they simply overlap in an ugly, rude way, as it seems the distortion effect was not made for also distorting the scanner wave effect.
Sorry for no screenies, but it happens often enough to be easily located. Hope this heps you :) |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
126
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Posted - 2013.05.22 11:42:00 -
[265] - Quote
As above. The scanner sweep needs to be aborted the instant you start to jump. |
Smoking Blunts
ZC Industries Dark Stripes
485
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Posted - 2013.05.22 15:14:00 -
[266] - Quote
chat channels staying is win.
can you just fix the issue with the camera in the desty system zooming in. I have it zoomed out for a reason, I want it to stay where I left it please.
but other than that, much faster loading and smoother. fix that zoom issue and its win OMG when can i get a pic here
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Rhea Rankin Nolen
Science and Trade Institute Caldari State
1
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Posted - 2013.05.22 18:43:00 -
[267] - Quote
Main issue I have is forcing the camera.
In current system there is a few seconds time, after initiating the jump and before the transition, during which I sometimes look around to see if someone is landing on the gate or someone decloaked on the gate etc.
The new system that forces the camera after hitting the jump button, won't allow this.
If camera rotation during jump would be available, it would be perfect. |
Qual
Cornexant Research Sleeping Dragons
34
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Posted - 2013.05.23 21:54:00 -
[268] - Quote
Ok, just came off the test server.
Two Down, One To Go:
GÇóDont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.) |
Chris Winter
Zephyr Corp V.A.S.T.
109
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Posted - 2013.05.23 22:39:00 -
[269] - Quote
Latest version looks great. |
Alvatore DiMarco
Capricious Endeavours Ltd
136
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Posted - 2013.05.24 05:21:00 -
[270] - Quote
I dunno if it was SiSi or something on my end, but the sound for jumping which used to perfectly synchronized with the animation seems to have jumped ahead of the animation by about a full second.
Also, it seems as if the sounds for system-jumping have been changed. If so, the original sounds for the jumping were better. These new "lite" system-jump sounds are.. they don't feel substantial at all.
FYI: For anyone who's somehow still complaining about the camera panning this way or that after a jump, turn off your tracking camera and the panning won't happen. |
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