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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Liang Nuren
Heretic Army Heretic Initiative
3439
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Posted - 2013.05.13 18:52:00 -
[121] - Quote
mynnna wrote: You DO know that precision skills and bonuses and such affect torps now, right? Going by this post and your last, it sure doesn't look like it.
e: Think I misunderstood what you were saying.
In any case, I'm at work and don't have the spreadsheet I was using, but I'm pretty sure that the new CNR will see a damage boost with torps against nearly anything but BS and caps. I'll check when I get home.
Why yes, I do know that. I have literally no idea why you think that has anything to do with what I was saying. Fortunately, you don't appear to either so I'll just let it pass. Anyway, I'd be extremely surprised if losing 1.33333 launchers will be a net damage increase over the current CNR. I look forward to your spreadsheet.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Vincent Gaines
Cold Moon Destruction. Transmission Lost
456
|
Posted - 2013.05.13 18:55:00 -
[122] - Quote
Vindi is the only "Gallente" ship with 8 turrets.
lol. Not a diplo.-á
The above post was edited for spelling. |
Marlona Sky
D00M. Northern Coalition.
3626
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Posted - 2013.05.13 18:56:00 -
[123] - Quote
IrJosy wrote:I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus? /pimp slaps IrJosy and tosses them outside
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Sofia Wolf
Ubuntu Inc. The Fourth District
203
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Posted - 2013.05.13 18:59:00 -
[124] - Quote
CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I.
In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)
Also I feel obliged to whine about you reducing phoon F.I. speed. QQ Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
S4nn4
24th Imperial Crusade Amarr Empire
7
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Posted - 2013.05.13 18:59:00 -
[125] - Quote
I am also unhappy with that Navy Megathron. It feels too similar to the Hyperion, just with a weaker capacitor (lower base cap, more guns, higher ROF)
Hyperion: 6 x 1.5 = 9 turrets worth of DPS +1 launcher 125 / 175 drones 7 / 5 / 7 layout +37.5% local rep (edit, wrong value)
Navy Mega: 7 / 0.75 = 9.33 turrets worth of DPS +1 launcher 125 / 175 drones 8 / 4 / 8 layout +37.5% tracking |
Gnoshia
Section 8. Fatal Ascension
43
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Posted - 2013.05.13 19:04:00 -
[126] - Quote
Diggin' this new CNR bro. |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1048
|
Posted - 2013.05.13 19:09:00 -
[127] - Quote
Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. ~ |
commander aze
Sub--Zero
4
|
Posted - 2013.05.13 19:18:00 -
[128] - Quote
Gilbaron wrote:why dont the minmatar get something to murder small stuff ? cause they haven't finished building it yet :P |
Styledatol
Future Corps Sleeper Social Club
36
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Posted - 2013.05.13 19:31:00 -
[129] - Quote
I'm going to buy a mountain for navy apocs and geddons and sic em onto anything and everything.
Thank you CCP for preserving the spirit of the original geddon \o/ |
Malcanis
Vanishing Point. The Initiative.
9307
|
Posted - 2013.05.13 19:32:00 -
[130] - Quote
Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)
Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.
1 Kings 12:11
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John Ratcliffe
Sausy Sausages
155
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Posted - 2013.05.13 19:36:00 -
[131] - Quote
Colt Blackhawk wrote:5 lows on scorp navy???? I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW???? 4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^
Wrong. Extra DPS is never useless.
Plus +ºa change, plus c'est la m+¬me chose |
mynnna
GoonWaffe Goonswarm Federation
1114
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Posted - 2013.05.13 19:40:00 -
[132] - Quote
Malcanis wrote:Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively) Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.
6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong. Member of the Goonswarm Economic Warfare Cabal |
Jason Sirober
The Riot Formation Unclaimed.
8
|
Posted - 2013.05.13 19:41:00 -
[133] - Quote
If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?
I mean, 5 Sentries/Heavies with LOADS of spares AND 7 Turrets? WTF are you doing? Do you hate Gallente THAT much that you nerf them by buffing Amarr? |
mynnna
GoonWaffe Goonswarm Federation
1114
|
Posted - 2013.05.13 19:44:00 -
[134] - Quote
Jason Sirober wrote:If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?
Because the current version is 125/125, so an improved version of that ship gets 125/375?
Just a guess. Member of the Goonswarm Economic Warfare Cabal |
ExAstra
Echoes of Silence
74
|
Posted - 2013.05.13 19:45:00 -
[135] - Quote
The Navy Dominix has become even more glorious and splendorous than before.
And you didn't ruin the Navythron, so that's good. My approval to these changes! Save the drones! |
Malcanis
Vanishing Point. The Initiative.
9309
|
Posted - 2013.05.13 19:48:00 -
[136] - Quote
mynnna wrote:Malcanis wrote:Sofia Wolf wrote:CCP Rise wrote:
TYPHOON FLEET ISSUE With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the GÇÿattackGÇÖ battleship, and like its former version, it is extremely fast for a battleship.
Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage +7.5% to Large Projectile Turret rate of fire
Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1) Fittings: 13000 PWG(-125), 660 CPU Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316) Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s) Drones (bandwidth / bay): 125 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 23 Ladar Sensor Strength(+.5) Signature radius: 320
Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I. In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively) Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap. 6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong.
6 launchers with a 37.5% RoF bonus is 6/0.625=9.6 eff launchers
This has been a message brought to you by maths.
EDIT: Oh sorry I see what you mean now, the context was a bit muddled.
1 Kings 12:11
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Jason Sirober
The Riot Formation Unclaimed.
10
|
Posted - 2013.05.13 19:49:00 -
[137] - Quote
He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, PG, Capacitor, Range AND dronebay.
Navy Domi gets Increased tank, PG, little bit of Cap AND ????? |
MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 19:50:00 -
[138] - Quote
Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics.
what if missiles had 99% resistance? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 19:53:00 -
[139] - Quote
Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ?????
yes more drones is good. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Marlona Sky
D00M. Northern Coalition.
3627
|
Posted - 2013.05.13 19:55:00 -
[140] - Quote
I feel like the Navy Mega would do far better with the utility high slot moved to another medium slot.
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Jason Sirober
The Riot Formation Unclaimed.
10
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Posted - 2013.05.13 19:55:00 -
[141] - Quote
MeBiatch wrote:Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ????? yes more drones is good.
Yeah if you're Amarr |
Marlona Sky
D00M. Northern Coalition.
3628
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Posted - 2013.05.13 19:59:00 -
[142] - Quote
Navy Hyperion, Abaddon, Rokh and Maelstom - when?
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Malcanis
Vanishing Point. The Initiative.
9311
|
Posted - 2013.05.13 20:00:00 -
[143] - Quote
MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance?
Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
1 Kings 12:11
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HazeInADaze
L'Avant Garde
48
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Posted - 2013.05.13 20:01:00 -
[144] - Quote
I was hoping to see a navy domi with a +1 drone bonus.
I think the navy domi should be the ultimate drone boat, the rattlesnake can have more tank, more damage, but the navy domi should be the hallmark drone ship. Make it big, slow, and give it a swarm of drones to reach out and touch someone.
Unless there is a plan for a rogue drone domi that has a +1 drone bonus... I'm fine with that too. |
MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:02:00 -
[145] - Quote
Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
about that... you are now in a position to make that happen well poke them enough so they make it happen... also would save capital missiles... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
mynnna
GoonWaffe Goonswarm Federation
1114
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Posted - 2013.05.13 20:03:00 -
[146] - Quote
Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them
On the other hand, smartbombs as "anti-missile ewar" are far more efficient than any available anti-turret ewar... Member of the Goonswarm Economic Warfare Cabal |
Jason Sirober
The Riot Formation Unclaimed.
10
|
Posted - 2013.05.13 20:04:00 -
[147] - Quote
Jonas Sukarala wrote:perhaps remove some turrets from the domi with DDA's and mags its dps will be insane.. Scorp maybe remove some turrets why 4 turrets anyway?
Its DPS stays the same as it is now... hurdur |
Malcanis
Vanishing Point. The Initiative.
9312
|
Posted - 2013.05.13 20:08:00 -
[148] - Quote
mynnna wrote:Malcanis wrote:MeBiatch wrote:Elise Randolph wrote:Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.
There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics. what if missiles had 99% resistance? Until there's an ewar that works on missiles like TDs do, I think it's good that smartbombs can counter them On the other hand, smartbombs as "anti-missile ewar" are far more efficient than any available anti-turret ewar...
And they have brutal fitting and cap requirements, and they damage all your mates, and they make it very difficult to use sentries...
1 Kings 12:11
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MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:08:00 -
[149] - Quote
Marlona Sky wrote:Navy Hyperion, Abaddon, Rokh and Maelstom - when?
navy hype? loose the tank bonus replace with a rof bonus? (like a big Exequror navy issue)
abaddon? more low slots?
rokh? optimal range and rof bonus but also add more mid slots to make up for lost ehp from no resist bonus
mael? damage bonus and falloff (make it a super alpha beast!)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
965
|
Posted - 2013.05.13 20:10:00 -
[150] - Quote
Jason Sirober wrote:MeBiatch wrote:Jason Sirober wrote:He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?
Navy geddon gets Increased tank, Capacitor AND dronebay.
Navy Domi gets Increased tank, little bit of Cap AND ????? yes more drones is good. Yeah if you're Amarr
yeah and gal are supposed to have more active drones... but that does not scale past bc's soo more drones on the navy domi would be welcome... that way i could fit an extra set of sentries or heavy's... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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