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March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 10:51:00 -
[1] - Quote
yes, i know. It's old story. But...
There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?
My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected). PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).
Do i miss something? Would like to hear. Thanks |

Arckaon
Les chevaliers de l'ordre Goonswarm Federation
1
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Posted - 2013.05.14 11:02:00 -
[2] - Quote
they dont create they just take existant plex to put on market |

Ruvin
119
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Posted - 2013.05.14 11:23:00 -
[3] - Quote
March rabbit wrote:yes, i know. It's old story. But...
There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?
My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected). PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).
Do i miss something? Would like to hear. Thanks
he meant , that each plex ingame was actually "created" with real money before entering the game . So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them . Opportunities multiply as they are seized. |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 12:46:00 -
[4] - Quote
Ruvin wrote:he meant , that each plex ingame was actually "created" with real money before entering the game . So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them . ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes.
What would be different in this case? |

Ruvin
120
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Posted - 2013.05.14 13:06:00 -
[5] - Quote
March rabbit wrote:Ruvin wrote:he meant , that each plex ingame was actually "created" with real money before entering the game . So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them . ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes. What would be different in this case?
if they create 2000 plex , they gift 2000 month's of gameplay time to someone to theyre sub's , they get isk (but for them isk is pointless ) So after they need to remove , so they buy 2000 plexes ? then they give away EVEN more isk (which is bad and not player made )
None actually payed real money for those plexes , n1 bought those plexes from website or store , those plexes aint having any monetary value ...
Opportunities multiply as they are seized. |

March rabbit
epTa Team Inc.
676
|
Posted - 2013.05.14 13:17:00 -
[6] - Quote
Ruvin wrote:March rabbit wrote:Ruvin wrote:he meant , that each plex ingame was actually "created" with real money before entering the game . So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them . ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes. What would be different in this case? if they create 2000 plex , they gift 2000 month's of gameplay time to someone to theyre sub's , they get isk (but for them isk is pointless ) So after they need to remove , so they buy 2000 plexes ? then they give away EVEN more isk (which is bad and not player made ) well, i guess this operation can be made the way no ISK came to/want from the game by the END. However it's easier to use already existing PLEXes, yea....
thanks
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Vaerah Vahrokha
Vahrokh Consulting
4067
|
Posted - 2013.05.14 13:31:00 -
[7] - Quote
The approach CCP used is not only good but also typically used by real national central banks.
They don't create money out of thin air at the first event. First they use stock (in this case, money) they already have gathered by many means, including from their own trading operations, something that Dr. Ejyo explicitly mentioned.
P.S. I am so proud about that Fanfest Panel.
Not only they - for the first time - directly adopted the industry OHLC candlestick charts I introduced to EvE, they even appear to have used my algorythm to calculate them.     Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Ottersmacker
Genos Occidere HYDRA RELOADED
368
|
Posted - 2013.05.15 14:15:00 -
[8] - Quote
Even if they did, saying "we created 2000 PLEX ~*out of thin air*~" perhaps would not resonate well with the panicky-protesty-monument-shooting playerbase, which is why it would be better to speak about confiscated assets from banned accounts.
In reality, simply creating the PLEX would mean, as correctly pointed out above, writing off the revenue from 2000 months of subscription - which is like 0.5% of the revenue of a single month, assuming ~400k TQ subscribers. They'd also remove a trillion ISK or so from player hands. i just locked an open door.. strange, yet symbolically compelling. |

Adunh Slavy
788
|
Posted - 2013.05.15 14:47:00 -
[9] - Quote
Ottersmacker wrote: They'd also remove a trillion ISK or so from player hands.
That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK? |

Ruvin
122
|
Posted - 2013.05.15 15:05:00 -
[10] - Quote
Adunh Slavy wrote:Ottersmacker wrote: They'd also remove a trillion ISK or so from player hands. That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?
i would say "keep em" for future needs ... I mean if they need to intervene in future its more correct to use "actual money" and not "created one" i understand bot ISK may be bad to be introduced in ingame economy , but this PLEXes were bought with actually made ISK by players .
They also mentioned they do some trading also , so afaik , the wealth they get is used by them in certain situations following theyre doctrine not to mess around with it to much , or use only ingame mechanics and available resources like real players .
So even if they "fix" this fix is done by actualy gameplay means . Opportunities multiply as they are seized. |
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Vincent Athena
V.I.C.E.
1862
|
Posted - 2013.05.15 15:19:00 -
[11] - Quote
March rabbit wrote:yes, i know. It's old story. But...
There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?
My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected). PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).
Do i miss something? Would like to hear. Thanks It is always possible for a banned account, through some sort of appeal, to get un-banned. So it is different than just creating them. I'm not sure, but I think the ISK from the sale goes into the banned account's wallet.
Also I think the number they sold was 200, not 2000. http://vincentoneve.wordpress.com/ |

Airto TLA
Puppeteers of Doom
35
|
Posted - 2013.05.15 15:23:00 -
[12] - Quote
Ruvin wrote:Adunh Slavy wrote:Ottersmacker wrote: They'd also remove a trillion ISK or so from player hands. That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK? i would say "keep em" for future needs ... I mean if they need to intervene in future its more correct to use "actual money" and not "created one" i understand bot ISK may be bad to be introduced in ingame economy , but this PLEXes were bought with actually made ISK by players . They also mentioned they do some trading also , so afaik , the wealth they get is used by them in certain situations following theyre doctrine not to mess around with it to much , or use only ingame mechanics and available resources like real players . So even if they "fix" this fix is done by actualy gameplay means .
If they are going to be correct the isk went onto the banned accounts. I think part of the reason they did this is they realized they caused part of the plex price rise by allowing the macros, to run for to long and allow them to continously eat up plex supply. To reverse this issue they are turning the plex back free. THe only problem is that they are now in effect destroying isk, the macros in general did not cause the isk faucet unless they were ratting bots. |

Vincent Athena
V.I.C.E.
1862
|
Posted - 2013.05.15 15:28:00 -
[13] - Quote
Airto TLA wrote:Ruvin wrote:Adunh Slavy wrote:Ottersmacker wrote: They'd also remove a trillion ISK or so from player hands. That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK? i would say "keep em" for future needs ... I mean if they need to intervene in future its more correct to use "actual money" and not "created one" i understand bot ISK may be bad to be introduced in ingame economy , but this PLEXes were bought with actually made ISK by players . They also mentioned they do some trading also , so afaik , the wealth they get is used by them in certain situations following theyre doctrine not to mess around with it to much , or use only ingame mechanics and available resources like real players . So even if they "fix" this fix is done by actualy gameplay means . If they are going to be correct the isk went onto the banned accounts. I think part of the reason they did this is they realized they caused part of the plex price rise by allowing the macros, to run for to long and allow them to continously eat up plex supply. To reverse this issue they are turning the plex back free. THe only problem is that they are now in effect destroying isk, the macros in general did not cause the isk faucet unless they were ratting bots. In the case where they sold the PLEX to stabilize the price spike: It was not macros, it was players manipulating game mechanics to get huge quantities of loyalty points from faction warfare. They manipulated the game's assumed cost of a item to very high values, got some from the LP store, then had the other faction destroy them. That gave a big LP reward, more than the LP cost of the item. http://vincentoneve.wordpress.com/ |

Ruvin
122
|
Posted - 2013.05.15 15:29:00 -
[14] - Quote
if they keep it (in some theyre storage) or return to banned acc .
But once they "need" the isk they can use either of those two sources so it doesnt make any difference , its not about where ISK stays/goes , its about what will happen with it . If they dont need it it will be removed from game in both casses (just stay there forever) , incase they will be needing it , it will be used from both sources , which again imo is same thing .
And i think all agree even ccp , that not using that ISK ever is the best choice . Opportunities multiply as they are seized. |

Rain6637
Team Evil
1375
|
Posted - 2013.06.03 14:30:00 -
[15] - Quote
they told us about seized assets being used for interventions back at EVE Vegas 2012
seized, as in unholy rage/botting/RMT banned accounts
no one believed me and they said I was mad hatting or something (or was it tin foiling)? http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

Ireland VonVicious
Vendetta Syndicate
146
|
Posted - 2013.06.03 22:16:00 -
[16] - Quote
The funny thing is it doesn't really matter if they pull the PLEX off banned accounts our not on our end.
They are doing it but not for the reason you think they are. Not for the reasons they say they are.
CCP is the central bank of Eve. Central banks are evil by nature. Can't be avoided. If they are public they go corrupt and if they are private they do things to lace their own pockets. (( Also Corrupt ))
Here is a simple video of how central banking works: (( Highly recommended )) http://www.youtube.com/watch?v=mII9NZ8MMVM&NR=1&feature=endscreen
CCP says they are releasing PLEX to keep prices down. Not true and not good for the Eve economy. If you are the guy who buys PLEX to use in game you should be pissed. They are artificially keeping prices low. If they put all assets of banned accounts on the market it would be another story.
They may say it's good for the players but do you really believe that? (( Should you? ))
What it really does: First it makes you need to buy more PLEX with real cash to accomplish the same in game goal. (( More cash in CCP's pocket )) Now PLEX may have been made from nothing but has a real life IOU value. (( 30 days of game time )) 30 days of game time is priced by CCP so if IOU's are outstanding it has to be shown on real life accountant sheets. Just like a gift card at best buy or any other store. The money on the books is good but the debt left of the books is not. That is why gift cards now have expiration dates. (( Gift cards are a scam for stores to get free money FYI )) So every time CCP puts a PLEX (( Gift card )) back on the in game market and it's used that debt can come off the real life books. I would not be surprised if many governments treat them identical. (( Minimum length of expiration required )). This means every time CCP sells a player a banned account PLEX they not only look but become healthier to their share holders. (( More money in the CEO and boards pockets ))
Next time they say: It's to help the players feel free to come back to this post. |

DarthNefarius
Minmatar Heavy Industries
1093
|
Posted - 2013.06.03 23:24:00 -
[17] - Quote
Adunh Slavy wrote:Ottersmacker wrote: They'd also remove a trillion ISK or so from player hands. That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?
EZ answer: IT IS AN ISK SINK An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Adunh Slavy
921
|
Posted - 2013.06.04 00:42:00 -
[18] - Quote
Ireland VonVicious wrote: CCP is the central bank of Eve. Central banks are evil by nature. Can't be avoided. If they are public they go corrupt and if they are private they do things to lace their own pockets. (( Also Corrupt ))
This means every time CCP sells a player a banned account PLEX they not only look but become healthier to their share holders. (( More money in the CEO and boards pockets ))
Although I agree that real world central banks are corrupt, we can not make the same assumptions about CCP's role. CCP, as central bank with regards to PLEX, does not have the same corrupting incentives as a real world central bank.
Also this idea about PLEX coming off the books, as a debt of 30 days game time owed. Since those accounts were banned, all of their in-game assets were seized legally. CCP could have just zapped the PLEX right then and there to clear the books of a 30 day game time debts, but they did not.
Furthermore, once CCP releases PLEX on the market and players purchase them, there is no guarantee what a player might do with that PLEX. They might hold it, they might use it for game time. We can only make a guess of what players might do. As pointed out, CCP could have zapped the PLEX at the time of seizure instead of the uncertainty of future behaviors.
As a central bank, I'd be more inclined to trust CCP's actions in-game, than any real world central bank out of game. |

Malcanis
Vanishing Point. The Initiative.
9827
|
Posted - 2013.06.04 08:11:00 -
[19] - Quote
Adunh Slavy wrote:Ottersmacker wrote: They'd also remove a trillion ISK or so from player hands. That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?
They use it to buy PLEX when the price falls "too low".
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9827
|
Posted - 2013.06.04 08:15:00 -
[20] - Quote
Ireland VonVicious wrote: This means every time CCP sells a player a banned account PLEX they not only look but become healthier to their share holders. (( More money in the CEO and boards pockets ))
Next time they say: It's to help the players feel free to come back to this post.
Yeah I'm sure the CEO and board cackle with evil glee every time CCP get another 500 million spacemoniescredits (that they could just spawn arbitrarily large amounts of whenever they feel like it) this way.
1 Kings 12:11
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D Nightklirik
Caldari Provisions Caldari State
4
|
Posted - 2013.06.05 07:13:00 -
[21] - Quote
There is literally zero difference between CCP running a PLEX sale which encourages people who would previously have bought X PLEX for Y money to buy 1.25 X for Y money and CCP just giving their market alt 0.25 X PLEX to right click sell. None. All PLEX are always created out of thin air, they are a virtual good, that is how they come into being. The only meaningful metric to measure PLEX by is their exchange rate with real money which is a rate CCP plays with when they want to seed more of them into the game.
The "we get them from banned accounts" thing was evasive, deliberately confusing and meaningless. They don't get the PLEX from banned accounts, it wouldn't make any sense, botters don't hoard PLEX, they get isk and then they sell it, what CCP do is get isk from banned accounts. If all they're doing to control the PLEX market is buy PLEX low and sell them higher then there are thousands of people in Jita already trying to help.
All PLEX have always been created out of thin air and CCP have been directly interfering in the PLEX market ever since they started running sales and that's the way it has always been. |

RAW23
144
|
Posted - 2013.06.05 07:38:00 -
[22] - Quote
D Nightklirik wrote:
The "we get them from banned accounts" thing was evasive, deliberately confusing and meaningless. They don't get the PLEX from banned accounts, it wouldn't make any sense, botters don't hoard PLEX, they get isk and then they sell it, what CCP do is get isk from banned accounts. If all they're doing to control the PLEX market is buy PLEX low and sell them higher then there are thousands of people in Jita already trying to help.
All PLEX have always been created out of thin air and CCP have been directly interfering in the PLEX market ever since they started running sales and that's the way it has always been.
A few years ago, back before CCP had screwed up their business model by releasing Incarna and investing vast resources in questionable non-eve-related projects, they used to occasionally run activities that seemed designed to remove PLEXes from the game. The most noteworthy of these were the PLEX for good charity drives and they caused a lot of discussion about how PLEX fits into CCP's real world accounting. I remember a number of eve players, at least one of whom I knew to be a retired senior accountant in real life, suggested that whenever a PLEX is created it will appear on CCP's balance sheet as a liability. They pocket the money but the other side of that equation is that they have released into the wild an obligation to provide 1 month's gametime to whoever redeems the PLEX. I'm not entirely sure that this is right but it certainly seems plausible and would explain why CCP would not want to simply create PLEX out of thin air. It might also explain why they would want to get them off banned accounts and back into circulation rather than simply destroying the contents of banned accounts (accountant: 'So, I see your liabilities have dropped by a few thousand euros this month but I can't match that up to any increased income.'; CCP: 'Yeah. We had our Gamesmasters destroy our liabilities.'; accountant: 'Gamesmasters? Hmmmmmmm ....').
Edit - If I remember correctly, someone explained how PLEX would be dealt with by analogy to normal accounting practices used with tokens or coupons that can be redeemed for services. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

D Nightklirik
Caldari Provisions Caldari State
4
|
Posted - 2013.06.05 08:07:00 -
[23] - Quote
Scenario one 1) Hey, we need to reduce the price of plex, let's create some obligations that we don't need to by handing out PLEX.
Scenario two 2) Hey, we need to reduce the price of plex, when people we normally sell obligations to get them let's give them some more for the same amount of money.
Both create obligations that CCP wouldn't have otherwise. It really isn't any different. Also I'm assuming CCP have concluded that if the price of PLEX gets too high people will unsub various alts etc and therefore keeping it low by running PLEX sales is worth the loss of income per PLEX for greater overall sales of game time. |

RAW23
144
|
Posted - 2013.06.05 08:31:00 -
[24] - Quote
D Nightklirik wrote:Scenario one 1) Hey, we need to reduce the price of plex, let's create some obligations that we don't need to by handing out PLEX.
Scenario two 2) Hey, we need to reduce the price of plex, when people we normally sell obligations to get them let's give them some more for the same amount of money.
Both create obligations that CCP wouldn't have otherwise. It really isn't any different. Also I'm assuming CCP have concluded that if the price of PLEX gets too high people will unsub various alts etc and therefore keeping it low by running PLEX sales is worth the loss of income per PLEX for greater overall sales of game time.
I'm not sure where you get the creation of new obligations when moving PLEX from banned accounts. They already exist and moving them from banned accounts provides the potential for them to be redeemed and removed from the books. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

X ATM092
The Not Hatchery Corporation
59
|
Posted - 2013.06.05 10:02:00 -
[25] - Quote
I'm just not buying the "PLEX from banned accounts". I think it's much more likely some kind of unmentioned switch like "resources from banned accounts" is really meant here. Your typical bannable crimes are botting and isk selling. Your botter is either botting as a safer alternative to buying isk to fund his main in which case he probably has a monthly cash subscription or is plexing his account monthly out of his botting profits or is botting to RMT the isk in which case he plexes each month but would have no reason to hoard PLEX. Likewise the RMT seller isn't going to be hoarding PLEX which have a very obvious paper trial, he'd want to keep his isk in smaller cells due to the threat of being banned and would probably transfer it around through fake character bazaar topics or market mispricing scams. A big stack of PLEX being held for contracting to strangers just doesn't make sense.
While I'm sure some people were banned with a PLEX or two we're talking about thousands being amassed and dumped on the market with potentially thousands more being held back for future manipulation if needed. Either CCP banned someone with a huge stack of PLEX for some reason, or they're banning tens of thousands of people or what they really mean is that they used capital from banned accounts to acquire PLEX for their intervention.
I know what CCP said but I think they probably stretched the meaning of "we got them from banned accounts" to clarify that they didn't create isk or PLEX directly without specifying what they got. Doesn't add up any other way.
Also when I said creation of obligations I was comparing PLEX sales which stimulate the creation of extra obligations for the same amount of $ with creating extra PLEX during the time when sales aren't running to illustrate that there is no meaningful difference between the two. |
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