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Omnathious Deninard
The Scope Gallente Federation
1042
|
Posted - 2013.05.20 15:18:00 -
[1] - Quote
I understand the 3/10 and 4/10 complexes are being changed to not allow T3 ships, but is there any other Complexes that are being changed? Will unrated complexes stay the same? Will pirate and navy ships be allowed in 3/10 and 4/10 complexes still? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
|
Posted - 2013.05.20 17:35:00 -
[2] - Quote
Testing a Guristas Watch now.Tengu allowed in.Site seems to work exactly the same. |
Omnathious Deninard
The Scope Gallente Federation
1042
|
Posted - 2013.05.20 20:12:00 -
[3] - Quote
Thanks for looking into that, if eve wiki is correct a T3 should be able to enter a lookout, once I am able to get on again I will try to find one.
I am also curious about a point that was brought up in another thread, why is it that T3 ships were barred from 3/10 & 4/10 complexes but level 4 missions have not been touched? And incursions have not need touched either? What makes farming those any different than complexes? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Traiori
New Eden Renegades
19
|
Posted - 2013.05.20 20:43:00 -
[4] - Quote
I think in the spirit of these changes, marauderers should be locked out of all level 3 and level 4 missions. Obviously pilots who have taken the time to train the skillpoints and invested the ISK to optimise their ships for running missions are creating unfair competition in hisec for Loyalty Points and they should only be allowed to compete against other similarly advanced players in losec. Maruderers are over powered for L4 missions and I see no reason why these should be allowed to farm unhindered. |
Molinator Agnon
X-Type Prospectors
26
|
Posted - 2013.05.21 02:29:00 -
[5] - Quote
Traiori wrote:unfair competition in hisec for Loyalty Points competition is not 'fair' and eve would be a dreary place without it.
loyalty point conversions to isk will ebb and flow with or without marauders in high sec mission pockets.
beyond that, machariels are right up there with efficiency at clearing level 4s if LP is your concern. let's go ahead and restrict pirate faction battleships from mission pockets too, since it's also not fair.
there are more elegant ways to get people into other securities of space. |
Wenthrial Solamar
Future Corps Sleeper Social Club
12
|
Posted - 2013.05.21 03:46:00 -
[6] - Quote
I'm not sure which of the two previous posts I love more :)
+1 to Banning Marauders from DED 3/4's and lvl4 Missions, it is really game breaking the way it is now.
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marVLs
159
|
Posted - 2013.05.21 06:05:00 -
[7] - Quote
Traiori wrote:I think in the spirit of these changes, marauderers should be locked out of all level 3 and level 4 missions. Obviously pilots who have taken the time to train the skillpoints and invested the ISK to optimise their ships for running missions are creating unfair competition in hisec for Loyalty Points and they should only be allowed to compete against other similarly advanced players in losec. Maruderers are over powered for L4 missions and I see no reason why these should be allowed to farm unhindered.
Please just no more derp ideas from You... |
Noztra Ernaga
m o t i o n
14
|
Posted - 2013.05.21 07:53:00 -
[8] - Quote
Omnathious Deninard wrote:Thanks for looking into that, if eve wiki is correct a T3 should be able to enter a lookout, once I am able to get on again I will try to find one.
I am also curious about a point that was brought up in another thread, why is it that T3 ships were barred from 3/10 & 4/10 complexes but level 4 missions have not been touched? And incursions have not need touched either? What makes farming those any different than complexes?
I think the reason is that a mission is just for you, you don't compete with anyone, so just fly whatever you want.
After my initial rage I simply accept the banned Tengu as a fact and am gonna adapt. Probably Navy Cruiser, T2 Cruiser or BC... We will have less scan strength, but considering all those scanning changes making our life easier, I believethe situation will not change that much.
The problem is more than 2 months of training wasted, but it is a different story, maybe one day the tengu will be useful to me once again. |
Omnathious Deninard
The Scope Gallente Federation
1046
|
Posted - 2013.05.21 11:40:00 -
[9] - Quote
Adaptability is not the issue here, what is the problem with this change is it does not address the actual issue at all. HAC, with the exception of one, will all be able to fit a probe launcher and a full rack of guns it will move the issue from one ship to the next. Soon people will be complaining about HAC farming complexes in high sec. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Rob Crowley
State War Academy
53
|
Posted - 2013.05.21 12:10:00 -
[10] - Quote
This change is a joke in my opinion. Let me get this straight: the ship designed for exploration was too good at exploration so now we arbitrarily forbid it to enter sites which were designed for even bigger ships (and still allow those bigger ships). Did I get that right?
IMO you're doing it wrong though, cause as has already been pointed out the T3s will just shift to HACs or similar stuff that will still beat the crap out of noobs.
So I propose this instead: characters older than 150 days are not allowed in hisec exploration sites anymore. This could be a trial balloon for the next expansion in which you could broaden this approach to all hisec activities. The name of that expansion could be Eve: Exodus, doesn't that have a nice ring to it? This not only solves the problem of noobs having too much annoying competition in hisec, it would also reinvigorate lowsec like nothing else. |
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Omnathious Deninard
The Scope Gallente Federation
1046
|
Posted - 2013.05.21 12:51:00 -
[11] - Quote
I also don't like the fact that tis bars the T3 form over half the complexes in low sec also Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Alvatore DiMarco
Capricious Endeavours Ltd
134
|
Posted - 2013.05.21 13:31:00 -
[12] - Quote
"Eliminating T3s will just shift the complaints to HACs"
Probably just best to ban anything except T1 frigates from all sites 4/10 and below. Maybe those are too powerful and we should just restrict them to shuttles. Shuttles can't even find DED plexes, so that should be perfectly balanced. |
Ling Gong Chen
ALL THE LONELY PEOPLE
1
|
Posted - 2013.05.21 13:36:00 -
[13] - Quote
Rob Crowley wrote:This change is a joke in my opinion. Let me get this straight: the ship designed for exploration was too good at exploration so now we arbitrarily forbid it to enter sites which were designed for even bigger ships (and still allow those bigger ships). Did I get that right?
IMO you're doing it wrong though, cause as has already been pointed out the T3s will just shift to HACs or similar stuff that will still beat the crap out of noobs.
So I propose this instead: characters older than 150 days are not allowed in hisec exploration sites anymore. This could be a trial balloon for the next expansion in which you could broaden this approach to all hisec activities. The name of that expansion could be Eve: Exodus, doesn't that have a nice ring to it? This not only solves the problem of noobs having too much annoying competition in hisec, it would also reinvigorate lowsec like nothing else.
Then I guess you did not probe enough in high sec in last few days. CCP did not just banned T3 out of 3/4/10 but also reduced a high scale of cosmic signatures. Certainly we can use HAC instead of T3 even if that will cut our efficiency a lot, but everything we do would be pointless when there is nothing to scan at all. And I am not just talking about highsec signature reduce, but the whole damn universe is technically a "clear sky". So far odessey is such hell of a joke. How could we fulfill the idea of exploration when there is nothing to explore? |
Ling Gong Chen
ALL THE LONELY PEOPLE
1
|
Posted - 2013.05.21 14:17:00 -
[14] - Quote
What I thinking is CCP is apparently trying to marginalize all the free players. Exploration was a very good way to earn easy isks. Many people, like me, actually pay our plex by doing this. Remember all those fixed position 1/2/10 in highsec? That was such an increadible way to make money. You just need to do this for 3-4 days a month and you could easily earn a plex for next month, or even the month after. It was gunned down in retribution after all. However we still got 3/4/10 in highsec, honestly lots of them. Everynight you check out the universe you will see tons of T3 flying in space looking for signatures. And this is not just happening in highsec. In nullsec people did the same thing every moment as well. Although these people are not solo players but they could earn 2 or 3 months plex just in one day. Imagine these people are all having fun just as the actual paying players and they can do this all the time until they get bored by this game. For CCP these people are not giving any contribution to their income and this is totally intolerable. Step one they have taken out of 1/2/10 in the last version and now step two is gonna be the whole universe all together. And this is far from over--there will be a step 3. |
Destination SkillQueue
Are We There Yet
5011
|
Posted - 2013.05.21 14:27:00 -
[15] - Quote
Ling Gong Chen wrote:What I thinking is CCP is apparently trying to marginalize all the free players. Exploration was a very good way to earn easy isks. Many people, like me, actually pay our plex by doing this. Remember all those fixed position 1/2/10 in highsec? That was such an increadible way to make money. You just need to do this for 3-4 days a month and you could easily earn a plex for next month, or even the month after. It was gunned down in retribution after all. However we still got 3/4/10 in highsec, honestly lots of them. Everynight you check out the universe you will see tons of T3 flying in space looking for signatures. And this is not just happening in highsec. In nullsec people did the same thing every moment as well. Although these people are not solo players but they could earn 2 or 3 months plex just in one day. Imagine these people are all having fun just as the actual paying players and they can do this all the time until they get bored by this game. For CCP these people are not giving any contribution to their income and this is totally intolerable. Step one they have taken out of 1/2/10 in the last version and now step two is gonna be the whole universe all together. And this is far from over--there will be a step 3. That makes absolutely no sense. People who sub through PLEX end up making more money for CCP then people who pay their subs directly.
Noztra Ernaga wrote: I think the reason is that a mission is just for you, you don't compete with anyone, so just fly whatever you want.
After my initial rage I simply accept the banned Tengu as a fact and am gonna adapt. Probably Navy Cruiser, T2 Cruiser or BC... We will have less scan strength, but considering all those scanning changes making our life easier, I believethe situation will not change that much.
The problem is more than 2 months of training wasted, but it is a different story, maybe one day the tengu will be useful to me once again.
T3s will serve you very well when you finally decide to go exploring outside highsec. It's one of the main reason I love them, since with one ship and fit I could do anything from 3/10 to 6/10 without problems. Now it's no longer practical to try to do it all on one ship. |
Omnathious Deninard
The Scope Gallente Federation
1046
|
Posted - 2013.05.21 14:42:00 -
[16] - Quote
Destination SkillQueue wrote: T3s will serve you very well when you finally decide to go exploring outside highsec. It's one of the main reason I love them, since with one ship and fit I could do anything from 3/10 to 6/10 without problems. Now it's no longer practical to try to do it all on one ship.
I believe this is the truth behind what they want to do. Which is a bunch of crap, the ships come from exploration space, are made using parts found by exploring, and are above all else designed to be used as exploration ships. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Ling Gong Chen
ALL THE LONELY PEOPLE
2
|
Posted - 2013.05.22 01:45:00 -
[17] - Quote
Destination SkillQueue wrote: That makes absolutely no sense. People who sub through PLEX end up making more money for CCP then people who pay their subs directly.
T3s will serve you very well when you finally decide to go exploring outside highsec. It's one of the main reason I love them, since with one ship and fit I could do anything from 3/10 to 6/10 without problems. Now it's no longer practical to try to do it all on one ship.
Apparently you did not read my topic above the one you reply. When I am saying the space is technically a "clear sky", I actually mean it. By my observation since the latest patch the number of cosmic signatures reduce about 2/3. In the last few days I even make some tests, to run 10 random designed path which contain 20 systems in different hours. Guess how much DED I found totally in 200 systems? 8. 8 deds in 200 systems, I even count one 1/10 and two 2/10 in. For god's sake this is the SiSi which only have less than 200 people in the whole universe! Can you imagine what kind of view is that? Now think again, what can you do with your T3 when there is no ded for you to burst at all? I guess I should just saving my worlds. Go and fly a T1 scanning frigate and take a good look by your own eyes then you will know what I am really talking about. |
Amakish
EVE University Ivy League
0
|
Posted - 2013.05.22 02:27:00 -
[18] - Quote
banning t3's from hi sec ded sites is the single most stupid thing i have ever heard....
if the reason is "balance" then go f*ck yourself.... eve is eve, it was never balanced or fair to begin with!
dont mess with peoples choices! |
Roime
Ten Thousand Years Shinjiketo
2904
|
Posted - 2013.05.22 05:39:00 -
[19] - Quote
Omnathious Deninard wrote:Destination SkillQueue wrote: T3s will serve you very well when you finally decide to go exploring outside highsec. It's one of the main reason I love them, since with one ship and fit I could do anything from 3/10 to 6/10 without problems. Now it's no longer practical to try to do it all on one ship.
I believe this is the truth behind what they want to do. Which is a bunch of crap, the ships come from exploration space, are made using parts found by exploring, and are above all else designed to be used as exploration ships.
Except they are not designed above else for exploration. They are modular ships and exploration is no more their focus than is combat, RR or EWAR.
I agree this doesn't solve the issues, far better solution would be to move all 4/10s from hisec to lowsec, and copy 3/10s to lowsec, and ban T3s from hisec completely.
-á- All I really wanted was to build a castle among the stars - |
Anabella Rella
Gradient Electus Matari
760
|
Posted - 2013.05.22 07:15:00 -
[20] - Quote
Roime wrote:
Except they are not designed above else for exploration. They are modular ships and exploration is no more their focus than is combat, RR or EWAR.
I agree this doesn't solve the issues, far better solution would be to move all 4/10s from hisec to lowsec, and copy 3/10s to lowsec, and ban T3s from hisec completely.
Are you serious? Are you another of the zealot brigade that wants to nerf the living hell out of high sec in order to "encourage" people to move to low and null to be your target practice? Want to make high sec a newbie only starting place where no one can make decent money? Limit everyone to noobships and T1 frigs?
CCP's already nerfed high sec income multiple times. They removed L5 missions, lowered the amount of mission loot, drastically reduced the amount of salvage materials from wrecks, removed the static plexes, nerfed incursions, etc. Then there are the player driven risk factors like suicide gankers, can flippers, ninja looters, wardecs. The risks vs rewards in high sec are pretty well balanced. Attempting to force people to play the game the way you think it should be played, by making it harder to earn isk in high sec, won't make people move. It will just make them move on to another game. It would also make people like me, who earn money in high sec so we can afford our low sec combat habits, less willing to risk shiny ships since it would be harder to replace them. Sorry, I'm not in one of those big alliances that hands out replacement gear like candy.
Also, how would your idea stop people in low sec from similarly farming the sites?
I doubt CCP will take such a ham fisted approach as the ones you suggest. It would just alienate a bunch of customers that I'm sure they would like to keep happy and paying. CCP is in business to make money. The way they do that is by growing the customer base, not making the game a miserable experience for them and driving them away. What you want is irrelevant, what you've chosen is at hand. |
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Rob Crowley
State War Academy
54
|
Posted - 2013.05.22 08:34:00 -
[21] - Quote
Roime wrote:Except they are not designed above else for exploration. They are modular ships and exploration is no more their focus than is combat, RR or EWAR. Of course they were designed above else for exploration, namely w-space. That their modular structure allows them to be effective in many other roles is undisputed. |
Ling Gong Chen
ALL THE LONELY PEOPLE
2
|
Posted - 2013.05.22 10:30:00 -
[22] - Quote
Anabella Rella wrote:
Are you serious? Are you another of the zealot brigade that wants to nerf the living hell out of high sec in order to "encourage" people to move to low and null to be your target practice? Want to make high sec a newbie only starting place where no one can make decent money? Limit everyone to noobships and T1 frigs?
CCP's already nerfed high sec income multiple times. They removed L5 missions, lowered the amount of mission loot, drastically reduced the amount of salvage materials from wrecks, removed the static plexes, nerfed incursions, etc. Then there are the player driven risk factors like suicide gankers, can flippers, ninja looters, wardecs. The risks vs rewards in high sec are pretty well balanced. Attempting to force people to play the game the way you think it should be played, by making it harder to earn isk in high sec, won't make people move. It will just make them move on to another game. It would also make people like me, who earn money in high sec so we can afford our low sec combat habits, less willing to risk shiny ships since it would be harder to replace them. Sorry, I'm not in one of those big alliances that hands out replacement gear like candy.
Also, how would your idea stop people in low sec from similarly farming the sites?
I doubt CCP will take such a ham fisted approach as the ones you suggest. It would just alienate a bunch of customers that I'm sure they would like to keep happy and paying. CCP is in business to make money. The way they do that is by growing the customer base, not making the game a miserable experience for them and driving them away.
Finally someone realize what's going on right now. All those people who agree with the changes now are definitely not benefit from the old situation and that is why they want changes. Since the beginning they don't earn isk from high sec then how could we expect them to disagree the further nerf in high sec incomes? I'm taking a wild guess now. CCP is gonna kick all the high sec residences back to mining and lvl 4. Oh by the way, considered the amount of cosmic signature right now I don't think the high sec residences are the only victims. For what I am seeing CCP is also trying to push low sec residences to FW, for they don't have a better way to earn money. |
Noztra Ernaga
m o t i o n
14
|
Posted - 2013.05.22 16:08:00 -
[23] - Quote
Ling Gong Chen wrote:Oh by the way, considered the amount of cosmic signature right now I don't think the high sec residences are the only victims. For what I am seeing CCP is also trying to push low sec residences to FW, for they don't have a better way to earn money.
What exactly does that mean? Are you telling us that the signature count on SiSi is vastly reduced in high-sec compared to current state on Tranqulity? :( |
Ling Gong Chen
ALL THE LONELY PEOPLE
2
|
Posted - 2013.05.23 12:32:00 -
[24] - Quote
Noztra Ernaga wrote:Ling Gong Chen wrote:Oh by the way, considered the amount of cosmic signature right now I don't think the high sec residences are the only victims. For what I am seeing CCP is also trying to push low sec residences to FW, for they don't have a better way to earn money. What exactly does that mean? Are you telling us that the signature count on SiSi is vastly reduced in high-sec compared to current state on Tranqulity? :(
Not just in high sec, but the whole universe. If you ever live as a scanning player you must remember that every day will find tons of wormholes during our path, almost 8 wormholes in 10 systems, but now you could only find 2 or 3. Can you imagine the feeling that I actually missing those wormholes when I flying in SiSi universe? |
Molinator Agnon
X-Type Prospectors
27
|
Posted - 2013.05.23 13:30:00 -
[25] - Quote
Ling Gong Chen wrote:Not just in high sec, but the whole universe. If you ever live as a scanning player you must remember that every day will find tons of wormholes during our path, almost 8 wormholes in 10 systems, but now you could only find 2 or 3. Can you imagine the feeling that I actually missing those wormholes when I flying in SiSi universe? http://wiki.eveonline.com/en/wiki/Project_Snapshot
there's a lot to read there - but the basic gist is that a snapshot of wormholes across all of high sec space was done, and the predicted number of K162s was much lower than expected - 6.5 stdevs from the expected result using a binomial distribution. it supports the theory that the exit side of a high sec static (from a WH system) doesn't actually materialize until it's scanned down the from the inside*
the reduced number of signatures/WHs on the test server would most likely be explained by this fact, along with the realization that it's unlikely that a wormhole resident would log onto the test server only to stay inside their wormhole, mimicking their routines - they'll likely get to empire to try out the new stuff.
so basically it's just the lack of active wormhole residents scanning down exits to high sec on a daily basis like they do on TQ.
* - the deviation from the expected value on TQ is speculated to be due to the fact that a lot of class 1 wormholes with high sec statics are not occupied, so their exit WHs simply do not appear in high sec at all. |
Boltorano
Owner Operated Transport Service
29
|
Posted - 2013.05.23 14:34:00 -
[26] - Quote
Lack of signatures on Sisi, especially K162s in k-space is nothing new. Resume normal activity. |
Rob Crowley
State War Academy
57
|
Posted - 2013.05.23 21:17:00 -
[27] - Quote
Forget about amount of signatures on SiSi, I'd still like some dev word on the original topic of this thread. |
Zeradn
School of Applied Knowledge Caldari State
10
|
Posted - 2013.05.23 22:58:00 -
[28] - Quote
This change is really saddening. I really love T3s. If they get banned from DED 4s, then only the higher ones will remain. Going to lo-sec and doing DED 5 in a T3 fit with a cloak and probe launcher is near reckless. With two hi-slots gone, you won't have enough dps for most of the higher sites. With omni-tank, you will be too occupied micromanaging the tank to keep alert for hostiles. Also, almost everyone in lo-sec is on the lookout for a juicy PvE-fit T3 kill. Every one from a frig pilot to a BS pilot will try to jump you if they get a chance.
I hope they leave atleast the non-DED combat sites alone. It would be helpful if they bring back the 4/10. 3/10, even though they drop the occasional A-Type mods, were really not suitable for T3 dps levels (talk about op) |
Roime
Ten Thousand Years Shinjiketo
2939
|
Posted - 2013.05.23 23:57:00 -
[29] - Quote
Anabella Rella wrote: Are you serious? Are you another of the zealot brigade that wants to nerf the living hell out of high sec in order to "encourage" people to move to low and null to be your target practice? Want to make high sec a newbie only starting place where no one can make decent money? Limit everyone to noobships and T1 frigs?
Blinded by your prejudices, bound by your narrow mind?
I want to make hisec safer and more rewarding for new players so they stay in the game long enough to understand it, and emphasize hisecs role as the tutorial area. I'd like new players to see low, null and wormholes as opportunities to experience the sandbox, complete and amazing with all it's intangible rewards, and look forward to the day when they are ready to handle it.
Hisec mechanics are necessary for creating a safe zone for new players who don't yet have any social contacts in the game. However, they also limit the gameplay options available. Operating within these limitations and chasing the rewards familiar from other, different games results in a shallow experience, I'd just like to improve the chances that everybody gets to taste the depth of this unique virtual universe.
Hisec as it is attracts players who want nothing to do with the sandbox, and the rift between this group and the core EVE playerbase is unproductive for everyone. CCP is stuck between their customers, who love their galactic sandbox and desire for more sand and others to build and destroy sandcastles with, and those who want just another generic MMO but with spaceships.
If you want to see low & nullseccers as evil zealots, I can't help you. It's up to you to open your eyes.
-á- All I really wanted was to build a castle among the stars - |
Roime
Ten Thousand Years Shinjiketo
2939
|
Posted - 2013.05.24 00:03:00 -
[30] - Quote
Rob Crowley wrote:Roime wrote:Except they are not designed above else for exploration. They are modular ships and exploration is no more their focus than is combat, RR or EWAR. Of course they were designed above else for exploration, namely w-space. That their modular structure allows them to be effective in many other roles is undisputed.
No they weren't, Zephyr was the ship designed for w-space exploration. Strategic cruisers were the first manifestation of tech 3, which was supposed to be expanded to other ship classes, and it's main feature is modularity. Scanning subsystem is just one of many.
-á- All I really wanted was to build a castle among the stars - |
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Zeradn
School of Applied Knowledge Caldari State
10
|
Posted - 2013.05.24 16:57:00 -
[31] - Quote
I really don't understand why people always say 'EVE is a sandbox' or 'This is EVE' when they try to tell others that their way should be the only way. Some how they seems to be misunderstanding what a sandbox means.
'Hi-Sec as tutorial area' really made me laugh. Someone just tried to say that we shouldn't live in cities, all of us should live in wildland/desert fortresses. I guess what he meant to say was that roaming around in the wilderness is more lucrative/thrilling. But, that is assuming that every one is here for the fun and thrill of PvP combat. To each, his own. If you remember that small statement, it would reduce at least some of the resentment that low/null sec players hold towards the hi sec 'care-bears'. For the resentment the other way around, people should really have to stop suicide-ganking and griefing. As that is not going to happen (and I am not sure that I want it to happen - something to do with reducing available content), I am not saying anything more on that.
The change to the DED complexes are understandable, but still a bit saddening. Not serious enough to debate so much about. As some one mentioned, if not T3s, then HACs, then something else. But, one has to agree that HACs are nowhere as much fun as T3s. To me, it was instant love when I first read the ship info of tengu. I sold my only mission ship (CNR) to get one. From then on, it was a journey through high, low, null and wh (yeah, like you didn't jump in to a BC when you just had BC lvl 1). I even looked up off peak hours in null systems to be safe. Got jumped once and ran back to high with my then un-replaceable ship. Didn't venture into low with it till I got a replacement. Fun days :) |
Ana Xassassin
Science and Trade Institute Caldari State
2
|
Posted - 2013.05.24 18:21:00 -
[32] - Quote
i never go to low, null or wh, i don't like it, and i don't write why becouse no one pay me for this, and i agree with someone here before me, exploration in low almost doesn't exist, 99% are bait pockets, and this will not change |
Anabella Rella
Gradient Electus Matari
773
|
Posted - 2013.05.25 09:24:00 -
[33] - Quote
Roime wrote:
Blinded by your prejudices, bound by your narrow mind?
I want to make hisec safer and more rewarding for new players so they stay in the game long enough to understand it, and emphasize hisecs role as the tutorial area. I'd like new players to see low, null and wormholes as opportunities to experience the sandbox, complete and amazing with all it's intangible rewards, and look forward to the day when they are ready to handle it.
Hisec mechanics are necessary for creating a safe zone for new players who don't yet have any social contacts in the game. However, they also limit the gameplay options available. Operating within these limitations and chasing the rewards familiar from other, different games results in a shallow experience, I'd just like to improve the chances that everybody gets to taste the depth of this unique virtual universe.
Hisec as it is attracts players who want nothing to do with the sandbox, and the rift between this group and the core EVE playerbase is unproductive for everyone. CCP is stuck between their customers, who love their galactic sandbox and desire for more sand and others to build and destroy sandcastles with, and those who want just another generic MMO but with spaceships.
If you want to see low & nullseccers as evil zealots, I can't help you. It's up to you to open your eyes.
I'm not blinded by anything except for the breathtaking arrogance of people like you. You are a hypocrite and a bigot.
You might want to look up the term "sandbox" as it applies to videogames or, speak to a developer about their intentions for high sec. It was never intended to be just a starter area for newbies to do a few tutorials in and then move on. If that were CCP's intent, they would have made it so.
FYI, I'm heavily involved in faction warfare and have been for years. I also run an industrial production center in low sec for my corporation. I spend as much time in low sec as I do in high. I'm intimately familiar with the mechanics and I've been involved with PVP since I was a newbie so, don't try laying your condescending, moralizing bullshit on me. I don't see everyone who plays in low or null as a zealot, just people like you who hate the fact that someone else who's paying their hard earned money to CCP each month has the audacity to play the game differently than you.
Try getting this through your head; people who want to remain in high sec are valuable paying customers the same as you. Their play style is equally valid. Their choice to play the game in high sec is completely valid. What the hell gives you the right to judge? What gives you the right to decide how others should experience Eve? If someone misses out on "the depth of this unique virtual universe", that's their choice, not yours.
Quit trying to force your preferences on others.
What you want is irrelevant, what you've chosen is at hand. |
Ling Gong Chen
ALL THE LONELY PEOPLE
3
|
Posted - 2013.05.25 12:07:00 -
[34] - Quote
Roime wrote:
Blinded by your prejudices, bound by your narrow mind?
I want to make hisec safer and more rewarding for new players so they stay in the game long enough to understand it, and emphasize hisecs role as the tutorial area. I'd like new players to see low, null and wormholes as opportunities to experience the sandbox, complete and amazing with all it's intangible rewards, and look forward to the day when they are ready to handle it.
Hisec mechanics are necessary for creating a safe zone for new players who don't yet have any social contacts in the game. However, they also limit the gameplay options available. Operating within these limitations and chasing the rewards familiar from other, different games results in a shallow experience, I'd just like to improve the chances that everybody gets to taste the depth of this unique virtual universe.
Hisec as it is attracts players who want nothing to do with the sandbox, and the rift between this group and the core EVE playerbase is unproductive for everyone. CCP is stuck between their customers, who love their galactic sandbox and desire for more sand and others to build and destroy sandcastles with, and those who want just another generic MMO but with spaceships.
If you want to see low & nullseccers as evil zealots, I can't help you. It's up to you to open your eyes.
That's genius. All those people who stayed in high sec have nothing to do with the whole universe and totally irrelevant to the sand box. I would like to copy these words and post it everywhere. Oh~~ I see, so you must be one of those people who speak for the CCP and change the direction of consensus. |
Ling Gong Chen
ALL THE LONELY PEOPLE
3
|
Posted - 2013.05.25 12:29:00 -
[35] - Quote
Seems like no one ever believe what I said about signature reduce. It doesn't matter, I wouldn't expect you to believe everything from my mouth, but at least you should believe your own eyes. I have said more than once to let you try it yourselves. Fly 20 systems randomly and calculate the signatures you meet, all of them, including abnomalies. Then you will understand why I am so insist on this.
|
Johan Toralen
Clockwork X3
56
|
Posted - 2013.05.25 13:04:00 -
[36] - Quote
Ling Gong Chen wrote:Seems like no one ever believe what I said about signature reduce. It doesn't matter, I wouldn't expect you to believe everything from my mouth, but at least you should believe your own eyes. I have said more than once to let you try it yourselves. Fly 20 systems randomly and calculate the signatures you meet, all of them, including abnomalies. Then you will understand why I am so insist on this.
There are less sigs on Sisi because less players populate the server. The sigs also arn't exactly distributed evenly. Long stretches of nothing and then clusters of sigs in some places. I wouldn't draw any any conclussions for Tranquility from it.
It would have been damn nice tho if CCP had artificialy upped the number of sigs on Sisi so we can actualy test the things. Not waste most our time looking for them. |
Tilly Delnero
University of Caille Gallente Federation
5
|
Posted - 2013.05.25 13:11:00 -
[37] - Quote
Roime wrote:If you want to see low & nullseccers as evil zealots, I can't help you. It's up to you to open your eyes.
Perhaps if a minority of overly vocal and opinionated low & nullseccers on these forums didn't act like entitled and whiny 'Nerf highsec because those players offend my sensibilities and CCP mechanics won't let me endlessly grief them whenever I wantGäó' crybabies, then that opinion of them wouldn't exist. These people also seem to forget that a large number of alts exist in highsec for the express purpose of making ISK in order to fund PvP and other activities on other characters.
The simple fact is that CCP subs increased dramatically since highsec and CONCORD was introduced, something people seem to have forgotten. Before that, EVE was very low population and CCP weren't in a particularly stable place as a company. If you reduce highsec to being completely unprofitable in a ham-fisted attempt to force those people into areas of the game they don't want, then be prepared to see subscriptions plummet and take responsibility upon yourselves for the subsequent loss of revenue and jobs at CCP.
The past is the past, and you cannot force players in a subscription-based computer game to play in a way they don't find fun or at least entertaining. History has shown that with SW:G, if any of you remember that little mistake and the subsequent exodus and eventual closure. The opinions of EVE players really are the biggest threat to the survival of the game and CCP.
Highsec is fine as it is. If lowsec isn't profitable then buff lowsec in some way, quit the constant cries for 'nerf x' - we'll be getting more than enough nerfs in Odyssey without more being thrust upon us. |
Ana Xassassin
Science and Trade Institute Caldari State
2
|
Posted - 2013.05.25 13:56:00 -
[38] - Quote
don't waste your time here, this is rediculus, i think no one take this serius, when this will be official, then we will talk abut it |
Solaris Ecladia
High Flyers
68
|
Posted - 2013.05.25 19:22:00 -
[39] - Quote
Zeradn wrote:This change is really saddening. I really love T3s. If they get banned from DED 4s, then only the higher ones will remain. Going to lo-sec and doing DED 5 in a T3 fit with a cloak and probe launcher is near reckless. With two hi-slots gone, you won't have enough dps for most of the higher sites. With omni-tank, you will be too occupied micromanaging the tank to keep alert for hostiles. Also, almost everyone in lo-sec is on the lookout for a juicy PvE-fit T3 kill. Every one from a frig pilot to a BS pilot will try to jump you if they get a chance.
I hope they leave atleast the non-DED combat sites alone. It would be helpful if they bring back the 4/10. 3/10, even though they drop the occasional A-Type mods, were really not suitable for T3 dps levels (talk about op) This is where you get told to adapt or die.
Welcome to EvE |
Roime
Ten Thousand Years Shinjiketo
2949
|
Posted - 2013.05.25 20:35:00 -
[40] - Quote
Anabella Rella wrote: Open your own damned eyes. Quit trying to force your preferences on others.
You didn't read a single word, you make up stuff that was not written and you even managed to take it personally, and seem to be quite butthurt.
I didn't mention "forcing" once, I don't hate anyone playing the game differently and I don't value players by the amount they pay monthly however relevant that may seem to you.
Do yourself and look up the definition of sandbox yourself. Maybe you'd realize that sandboxes don't have restrictions on how players can create gameplay. Hisec has restrictions.
Oh and if I was judging, why the hell wouldn't I have the right? Do you think hiseccers have the right to judge suicide gankers and wardeccers- two groups that exist only because of hisec non-sandbox rules.
-á- All I really wanted was to build a castle among the stars - |
|
Ling Gong Chen
ALL THE LONELY PEOPLE
4
|
Posted - 2013.05.25 22:32:00 -
[41] - Quote
Johan Toralen wrote:
There are less sigs on Sisi because less players populate the server. The sigs also arn't exactly distributed evenly. Long stretches of nothing and then clusters of sigs in some places. I wouldn't draw any any conclussions for Tranquility from it.
It would have been damn nice tho if CCP had artificialy upped the number of sigs on Sisi so we can actualy test the things. Not waste most our time looking for them.
There is no straight evidence to prove the relationship between population and signature amounts. The wormholes are effected by players' activities but the no one ever proved that deds are also effected by population in the server. Unless this was clarified by CCP themselves I can't agree with what you said. And I test about your cluster theory as well. In Tranq you can find many places clustered with abonomalies and other signatures but so far in SiSi I have never saw a system which would have more than 4 abnomalies or signatures after the penultimate patch released. And yes, before that patch applied the universe was clouded by signatures everywhere and I was so exciting looking for relic sites to play that mini game. Back then the mini game was still pretty difficult and bugged which can not be cracked, and there is no mini game in the data sites. Analyzers were not yet to be used. Now I remember crystal clear. All these signature reduce things started from that patch deployed, but I guess they already made up their minds long before this. That patch was just making this official and realistic. |
Ling Gong Chen
ALL THE LONELY PEOPLE
4
|
Posted - 2013.05.25 22:41:00 -
[42] - Quote
Solaris Ecladia wrote: This is where you get told to adapt or die.
Welcome to EvE
Why did you make it sounds like that you are the only one who understand that? Are we not swallowing the reality? Yes we have already swallowed it and that's the reason why we know how nasty it taste. And we still have the right to complain the chef even if we still have no choice but to swallow his "master pieces". |
Omnathious Deninard
The Scope Gallente Federation
1057
|
Posted - 2013.05.26 06:37:00 -
[43] - Quote
Roime wrote: Maybe you'd realize that sandboxes don't have restrictions on how players can create gameplay.
Roime wrote:ban T3s from hisec completely.
Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Roime
Ten Thousand Years Shinjiketo
2953
|
Posted - 2013.05.26 07:39:00 -
[44] - Quote
Derp. Like bombs, bubbles and capitals. Hisec is the tutorial area and has restrictions for the protection of new players.
-á- All I really wanted was to build a castle among the stars - |
Omnathious Deninard
The Scope Gallente Federation
1057
|
Posted - 2013.05.26 08:02:00 -
[45] - Quote
Bombs and bubbles are ban in any and all areas claimed by Gallente, Caldari, Minmatar, and Amarr form 1.0 to 0.0 areas. So that has little to do with high sec. Capitals are ban form high sec due to problems with concord iirc, back when a set amount of ships would spawn for concord a capital could tank it, now with concord spawning based on the DPS output of the attacking ship it would probably crash a node.
High sec is not a tutorial area, if it were there would be no hostile actions allowed, which is far from the case. Eve has no true tutorial area.
Like it or not high sec is just as much a part of the sandbox as sov is. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Rob Crowley
State War Academy
59
|
Posted - 2013.05.26 08:10:00 -
[46] - Quote
Roime wrote:Hisec is the tutorial area No, it's not. It's actually the place where the majority of the game happens. But of course you know this, every post of you in this thread has a strong scent of trolling. |
Johan Toralen
Clockwork X3
60
|
Posted - 2013.05.26 11:30:00 -
[47] - Quote
Roime you have a slightly skewed view of Eve. Hisec is not not the tutorial area. The handful systems where tutorial missions take place are. Noobs have additional protection there by no griefing rule.
And hisec isn't the only restricted area in Eve. Every area has his own restriction. I would go as far to say nullsec is the most restricted area as it's dominated by sov warfare mechanics and a wasteland in many places. It's like saying Somalia is the best place for capitalism to flourish because it's unrestricted. |
Alvatore DiMarco
Capricious Endeavours Ltd
148
|
Posted - 2013.05.26 11:45:00 -
[48] - Quote
Nullsec is more restricted than highsec, by far.
"You can't scan down anomalies or do PI unless it's in systems X, Y and Z. Systems A-W belong to other corps in our alliance and you're not allowed to go there."
"When a CTA is issued, you'd better come if you're online or else we'll kick you from corp."
"You can't dock here because this corp or alliance doesn't like you."
In highsec, you can go anywhere you want. In nullsec, you have to contend with corp rules, alliance rules and the fact that you've got hostile entities who don't want you around at all.
All these rules. They're just so sandboxy, am I right?
Notice how you never hear about line members in nullsec doing anything emergent or amazing. It's always alliance leaders because everyone else has stupid un-sandboxy rules to follow. |
Jexal Mirat
Viziam Amarr Empire
0
|
Posted - 2013.05.26 11:50:00 -
[49] - Quote
There is no straight evidence to prove the relationship between population and signature amounts. The wormholes are effected by players' activities but the no one ever proved that deds are also effected by population in the server. Unless this was clarified by CCP themselves I can't agree with what you said.
Isn't that how the development indexes work? The more activity in a system, the more activity that is capable?
Like in a sov system, the longer you hold sov, the higher level of mods you can put in to your TCU. It's not population, but activity. So in a system with a military index of 0 (like most systems on sisi are going to have) versus a heavily ratted and mined system on TQ. Of course there is going to be a direct difference in the amount of available sigs.
Please correct me if I'm wrong. |
Jexal Mirat
Viziam Amarr Empire
0
|
Posted - 2013.05.26 12:05:00 -
[50] - Quote
Roime wrote:Anabella Rella wrote: Are you serious? Are you another of the zealot brigade that wants to nerf the living hell out of high sec in order to "encourage" people to move to low and null to be your target practice? Want to make high sec a newbie only starting place where no one can make decent money? Limit everyone to noobships and T1 frigs?
Blinded by your prejudices, bound by your narrow mind? I want to make hisec safer and more rewarding for new players so they stay in the game long enough to understand it, and emphasize hisecs role as the tutorial area. I'd like new players to see low, null and wormholes as opportunities to experience the sandbox, complete and amazing with all it's intangible rewards, and look forward to the day when they are ready to handle it. Hisec mechanics are necessary for creating a safe zone for new players who don't yet have any social contacts in the game. However, they also limit the gameplay options available. Operating within these limitations and chasing the rewards familiar from other, different games results in a shallow experience, I'd just like to improve the chances that everybody gets to taste the depth of this unique virtual universe. Hisec as it is attracts players who want nothing to do with the sandbox, and the rift between this group and the core EVE playerbase is unproductive for everyone. CCP is stuck between their customers, who love their galactic sandbox and desire for more sand and others to build and destroy sandcastles with, and those who want just another generic MMO but with spaceships. If you want to see low & nullseccers as evil zealots, I can't help you. It's up to you to open your eyes.
Yeah I get it. And every time I go back to null, I end up spending millions on jump fuel for my carriers, jumping other people to and from, only to be kicked out by the will of the null overlords. I've been to 5 different sectors. All 5 times been forced to move out by politics. I just get settled in, with the group of people that I like and can enjoy playing with, then "oh no you can't do that in our space". Or the shifting alliance politics. Or the endless war decs." Pardon my language, but **** null. I'm much happier not dealing with these assclowns. I will put up my own research pos in empire, mine when I want. Not have to answer stupid cta's that get you killed in lowsec by gate guns or have you flying around endlessly looking for the guys who killed the idiot who was ratting in his carrier. I loved big fleet actions, one of my alts is on a titan killmail. Awesome stuff.
But I actually have a better time playing on sisi where I can fly the **** I want to fly fitted the way I want to fit it. If I lose a big shiny ship in a ded complex or escalation or by attacking a hisec station for the **** of it I can.
Null is a lot less sandbox that you say it is. |
|
Rob Crowley
State War Academy
59
|
Posted - 2013.05.26 16:00:00 -
[51] - Quote
Alvatore DiMarco wrote:In highsec, you can go anywhere you want. In nullsec, you have to contend with corp rules, alliance rules and the fact that you've got hostile entities who don't want you around at all.
All these rules. They're just so sandboxy, am I right? Actually yes, if one kid in the sandbox builds high sand walls or enforces rules on the other kids that's sandboxy. The thing that makes a sandbox sandboxy is that there are no (or not many) rules imposed from the outside. So nullsec is definitely more sandboxy than highsec because there are less technical (i.e. outside) game mechanic restrictions. |
Alvatore DiMarco
Capricious Endeavours Ltd
150
|
Posted - 2013.05.26 17:14:00 -
[52] - Quote
Rob Crowley wrote:Alvatore DiMarco wrote:In highsec, you can go anywhere you want. In nullsec, you have to contend with corp rules, alliance rules and the fact that you've got hostile entities who don't want you around at all.
All these rules. They're just so sandboxy, am I right? Actually yes, if one kid in the sandbox builds high sand walls or enforces rules on the other kids that's sandboxy. The thing that makes a sandbox sandboxy is that there are no (or not many) rules imposed from the outside. So nullsec is definitely more sandboxy than highsec because there are less technical (i.e. outside) game mechanic restrictions.
I suppose there are only two main "game mechanic imposed" restrictions in Empire.
You have CONCORD in highsec and you can't anchor sov-related things anywhere inside Empire space.
Other than that, player-enforced restrictions may be sandboxy by definition but they sure don't feel very sandboxy to the line member. When you build your sandcastle into a cage for other players, sure it may be sandboxy and fun for you but the only thing anyone else experiences is the cage. Cages aren't sandboxy, even if the rules that allowed them to exist are. More than one sov nullsec entity has fashioned their sandcastle into a cage, and your only options are to obey the rules of the cage or leave sov null entirely. NPC null may be an exception to this, although maybe not.
In the end, a cage is a cage. It doesn't matter if you made the bars out of iron or gold or sand or magical rainbow unicorn poo. You can say "but look how much freedom I had, being allowed to build this cage!" and it still won't make the fact of being inside that cage any less awful or any more sandboxy for the people inside it.
Cages suck. Nullsec has cages. I won't say nullsec sucks, but I will say cages suck and are not sandboxy.
I think I've repeated myself enough times in one post. |
Anabella Rella
Gradient Electus Matari
785
|
Posted - 2013.05.26 17:28:00 -
[53] - Quote
Roime wrote: You didn't read a single word, you make up stuff that was not written and you even managed to take it personally, and seem to be quite butthurt.
I didn't mention "forcing" once, I don't hate anyone playing the game differently and I don't value players by the amount they pay monthly however relevant that may seem to you.
Do yourself and look up the definition of sandbox yourself. Maybe you'd realize that sandboxes don't have restrictions on how players can create gameplay. Hisec has restrictions.
Oh and if I was judging, why the hell wouldn't I have the right? Do you think hiseccers have the right to judge suicide gankers and wardeccers- two groups that exist only because of hisec non-sandbox rules.
Butthurt? Obviously you have the vocabulary of a juvenile to match your intellect so, this will be the last reply I make to you.
I read every word of your biased screed before I replied. I simply disagreed with your prattle and explained why. You, on the other hand, haven't responded to any of my points in an intellectually honest way. You're just saying, "No U!" and spewing more crap.
You're either willfully ignorant, trolling or so extraordinarily bigoted and thus blinded by your own sense of rightness that no amount of further conversation with you will make a quantum bit of difference. Believe what you want but, understand that you are the small minority and (thank goodness) CCP doesn't share your beliefs.
What you want is irrelevant, what you've chosen is at hand. |
Johan Toralen
Clockwork X3
63
|
Posted - 2013.05.26 20:46:00 -
[54] - Quote
Ling Gong Chen wrote:And I test about your cluster theory as well. In Tranq you can find many places clustered with abonomalies and other signatures but so far in SiSi I have never saw a system which would have more than 4 abnomalies or signatures after the penultimate patch released.
Just for your info i found a nullsec system with 4 anomalies and 27 signatures on Sisi. Something feels off tho. Not a single profession site in the last two hours. Only gas and combat sites. |
WarpFr3ak
Pator Tech School Minmatar Republic
0
|
Posted - 2013.05.26 20:56:00 -
[55] - Quote
can some one give link to new ded ship restrictions by ccp, or it is troll? |
Omnathious Deninard
The Scope Gallente Federation
1064
|
Posted - 2013.05.26 21:08:00 -
[56] - Quote
WarpFr3ak wrote:can some one give link to new ded ship restrictions by ccp, or it is troll? They never announced it, they have not acnoglaged it, provided any information on it, but on the test server it won't allow them. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Alvatore DiMarco
Capricious Endeavours Ltd
152
|
Posted - 2013.05.26 22:05:00 -
[57] - Quote
Omnathious Deninard wrote:WarpFr3ak wrote:can some one give link to new ded ship restrictions by ccp, or it is troll? They never announced it, they have not acnoglaged it, provided any information on it, but on the test server it won't allow them.
With the 4th rapidly approaching, and the release of Odyssey with it, I would hope some manner of confirmation is coming from CCP. To have this kind of a change simply appear unannounced will cause significantly more rage and gnashing of teeth than to announce it and explain why it's being done. |
SFM Hobb3s
Perkone Caldari State
8
|
Posted - 2013.05.27 15:39:00 -
[58] - Quote
For real, CCP, trying to block t3's from ded's is going to accomplish little.
In fact, I'm mostly bothered that I'm no longer going to encounter any other t3's in those sites. They were one of the last and maybe only places in eve that people would actually spontaneously risk their shiny ship in without having some kind of backup.
It's one of the only places that actually DOES pit risk vs reward. Many explorers would risk their shiny t3 ship at the possible chance of some fat loot at the end. You won't see that ANYWHERE else in eve. In low or null, you'd be warping out of the site already to cloak up, because you KNOW there is a gang coming explicitly for you.
|
WarpFr3ak
Pator Tech School Minmatar Republic
0
|
Posted - 2013.05.27 16:01:00 -
[59] - Quote
this is lose case. becouse only justification for this, is that gate have mass limit thrust, something like wormhole, and t3 have smaller mass then t1&t2 cruisers and battlecruisers. so... |
Roime
Ten Thousand Years Shinjiketo
2958
|
Posted - 2013.05.27 18:42:00 -
[60] - Quote
Anabella Rella wrote:
Butthurt? Obviously you have the vocabulary of a juvenile to match your intellect so, this will be the last reply I make to you.
I read every word of your biased screed before I replied. I simply disagreed with your prattle and explained why. You, on the other hand, haven't responded to any of my points in an intellectually honest way. You're just saying, "No U!" and spewing more crap.
You're either willfully ignorant, trolling or so extraordinarily bigoted and thus blinded by your own sense of rightness that no amount of further conversation with you will make a quantum bit of difference. Believe what you want but, understand that you are the small minority and (thank goodness) CCP doesn't share your beliefs.
Dear Annabella, you are throwing a tantrum like a butthurt kid. Sorry if my vocabulary disappoints you, it's just very fitting term for your reaction.
You didn't disagree with my post, you made up stuff that you wanted to read from it. You didn't present any arguments to be discussed. Feel free to iterate if you think I missed a relevant point in your post that was somehow connected to what I wrote.
Of course I'm in the minority, sandbox games aren't popular. Consumable, casual content is popular. CCP cares for their bottom line, and will never make EVE the game I'd want it to be. That doesn't affect my opinions.
-á- All I really wanted was to build a castle among the stars - |
|
Roime
Ten Thousand Years Shinjiketo
2959
|
Posted - 2013.05.27 18:47:00 -
[61] - Quote
Rob Crowley wrote:Roime wrote:Hisec is the tutorial area No, it's not. It's actually the place where the majority of the game happens. But of course you know this, every post of you in this thread has a strong scent of trolling.
It's the only acceptable justification for limiting player behaviour in a sandbox.
Majority of the game, by what measure? NPC kills? Fights? Player interaction?
-á- All I really wanted was to build a castle among the stars - |
Rob Crowley
State War Academy
60
|
Posted - 2013.05.27 19:01:00 -
[62] - Quote
Roime wrote:Rob Crowley wrote:Roime wrote:Hisec is the tutorial area No, it's not. It's actually the place where the majority of the game happens. It's the only acceptable justification for limiting player behaviour in a sandbox. Well, then I guess Eve is either not a sandbox or not acceptable for you.
Quote:Majority of the game, by what measure? NPC kills? Fights? Player interaction? Player activity or player interaction. You can pick which one you prefer, in both cases hisec is on top of the list. |
Johan Toralen
Clockwork X3
66
|
Posted - 2013.05.27 19:58:00 -
[63] - Quote
Roime wrote:It's the only acceptable justification for limiting player behaviour in a sandbox.
Player behaviour is limited in all parts of Eve by the game design framework. That makes Eve either not a sandbox by your definition or the whole of it is a big tutorial area.
|
Harry S Plinkett
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.05.28 13:27:00 -
[64] - Quote
An exploration themed expansion, where the best tool for the job is disallowed from participating in the promoted activity! Yea... no, really don't see this happening. I can imagine a "scumbag dev" type meme generated promptly for this situation though!
On a related note, CCP ought to hurry up and complete the ship and weapon platform rebalancing stuff as soon as they possibly can. Currently, it's anyone's guess which "fan favorite" ship or weapon will be nerfed. Nobody likes seeing their favorite type of "avatar" nerfed in MMOs. In EVE the dissatisfaction is even more acute than other MMOs, of course. When the going gets tough, you can't just roll a new class/type/char, and level it to maximum in a week or so. You either set yourself a year long plan, and specialize at a job, or you end up a picture of mediocrity. However, an even worse scenario is when you train for a year (in this case into Tech3s, their weapon systems, their defensive and support skills) only to find them unavailable for the job. Now imagine a year old pilot, who trained exclusively for a HML Exploration Tengu... This seems to me as a perfect recipe for unsubbing.
|
Der Rest
State War Academy Caldari State
0
|
Posted - 2013.05.28 19:48:00 -
[65] - Quote
Firtst time i heard about the next expansion i was all "oh yeah finally something for the explorers" The more i see from it the more i'm dissapointed.
-DSP Removed -easy mode scanning (why not removing probes entirely?) -lame hacking minigame -My fellow T3 gets useless. I can still use a hac or pirate cruiser which will do the job just fine - the next thing people will complain about. (QQ too much HAC's and pirate cruiser in my DED Sites!!!!111 plox nerf!!!!111)
Well we will see what goes live and what will be changed till the release but like it is now:
unsub +2 |
Roime
Ten Thousand Years Shinjiketo
2982
|
Posted - 2013.05.28 20:12:00 -
[66] - Quote
Rob Crowley wrote:]Well, then I guess Eve is either not a sandbox or not acceptable for you.
EVE with hisec as it is is not a pure sandbox.
Quote:]Player activity or player interaction. You can pick which one you prefer, in both cases hisec is on top of the list.
Statistics disagree with you.
-á- All I really wanted was to build a castle among the stars - |
Der Rest
State War Academy Caldari State
0
|
Posted - 2013.05.28 20:18:00 -
[67] - Quote
Roime wrote:Rob Crowley wrote:]Well, then I guess Eve is either not a sandbox or not acceptable for you. EVE with hisec as it is is not a pure sandbox. Quote:]Player activity or player interaction. You can pick which one you prefer, in both cases hisec is on top of the list. Statistics disagree with you.
This thread is not about peoples definition of sandbox. Please troll elsewhere, thanks and have a nice day. |
Roime
Ten Thousand Years Shinjiketo
2995
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Posted - 2013.05.29 06:16:00 -
[68] - Quote
This thread is about people's definition of sandbox.
Please play armchair moderator in some other thread, thanks and have a nice day.
-á- All I really wanted was to build a castle among the stars - |
Omnathious Deninard
The Scope Gallente Federation
1074
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Posted - 2013.05.29 11:18:00 -
[69] - Quote
The thread is about ded complex changes as was started to find out if it only applied to 3/10 and 4/10. If transformed somehow into a definition of a sandbox thread. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Ling Gong Chen
ALL THE LONELY PEOPLE
5
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Posted - 2013.05.29 20:45:00 -
[70] - Quote
why are you people still wasting time and strength trying to convince that Roime guy how he think about the the game? you think you can change his mind? he believes that he is smarter than any of us and he thinks all those people stay in high sec are nothing but noobs and idiots. As long as he stays in low sec or null sec he will be the better man. That's what he think he is. why do you believe yourselves could change the arrogance of someone like this? |
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Ling Gong Chen
ALL THE LONELY PEOPLE
6
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Posted - 2013.05.30 21:08:00 -
[71] - Quote
Johan Toralen wrote:
Just for your info i found a nullsec system with 4 anomalies and 27 signatures on Sisi. Something feels off tho. Not a single profession site in the last two hours. Only gas and combat sites.
Such a miracle I guess you must have take a screenshot. 27? You sure? |
Amakish
EVE University Ivy League
3
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Posted - 2013.06.05 14:17:00 -
[72] - Quote
this needs CCP response
would be nice to have them explain to me atleast WTF tehy were thinking....
who in their right mind you get a T3 and rush into low or null? |
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