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craptacular
craptacular

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Posted - 2005.11.02 08:51:00 - [1501]

Originally by: j0sephine
Auto-lock + Empire + Stupidity = Concordokken.


*slaps forehead*

My bad.

In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


craptacular
craptacular
Gallente
Aliastra

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Posted - 2005.11.02 08:51:00 - [1502]

Originally by: j0sephine
Auto-lock + Empire + Stupidity = Concordokken.


*slaps forehead*

My bad.

In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


Juan Andalusian
Juan Andalusian

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Posted - 2005.11.02 09:04:00 - [1503]

Please keep in mind that i am not aware of the speed those Ewar drones will have but:

Tuxford, may i recommend changing the distances for large, med and small cap draining, webber, painting, dampening, disrupting drones.

I would recommend changing them all to like 2.5km.

If you make their range this small and given the speed differences they have between the sizes, it would be a good measure to ensure the heavies are more effective vs battleships, mediums vs cruisers etc etc.

As it stands some of their ranges makes them too effective vs ship classes that their drone size should have problems with.

**Pain is meant to be felt**
Juan Andalusian
Juan Andalusian
TAOSP
Band of Brothers

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Posted - 2005.11.02 09:04:00 - [1504]

Please keep in mind that i am not aware of the speed those Ewar drones will have but:

Tuxford, may i recommend changing the distances for large, med and small cap draining, webber, painting, dampening, disrupting drones.

I would recommend changing them all to like 2.5km.

If you make their range this small and given the speed differences they have between the sizes, it would be a good measure to ensure the heavies are more effective vs battleships, mediums vs cruisers etc etc.

As it stands some of their ranges makes them too effective vs ship classes that their drone size should have problems with.

**Pain is meant to be felt**
Alex Harumichi
Alex Harumichi

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Posted - 2005.11.02 09:18:00 - [1505]

Edited by: Alex Harumichi on 02/11/2005 09:18:20
Originally by: Jezala

My gut feeling is that drone specialists are getting a hefty boost. I hear a lot of moaning about the Dom going down from 15 to 5 drones out at a time, but when you consider the armor boost and damage boost there's the potential for a significant increase in the total damage(15 drones vs 5 drones) over time. At the same time, smartbombs (in their current form) are going to be nerfed in terms of ability to counter drones due to the damage over time increase.



I don't think you've understood the complaints of the Dom pilots.

It's this, in a nutshell: Dom relies on drones for damage. If it uses even one non-damage drone, it's going to be cutting its damage by a huge slice. The Dom has crappy grid (lowest in game) and can't use big weapons, it's designed to use drones as primary. Sum effect: the "drone carrier" ship is the *least* versatile in drone use, it's pretty much locked into using damage drones.

Compare to Geddon. It can now use the same number of drones as the Dom (5), *and* it can do so with no sacrifice to firepower (or anything). So we can have gankageddons with 5 x large EW drones, and lovely stuff like that. Other examples exist, Geddon is just the easiest.

So in sum: the drone capabilites of other ships have been boosted significantly, while Dom stays where it is (due to its reliance on drones as primary weapons). So in effect, the Dom got nerfed when compared to other ships within its class. Since everything was pretty well balanced before, many see this as a problem.

Solution? Not sure. I think the drone carrier ships need some sort of extra bonus so they can use a variety of drones. Maybe an extra 1 or 2 controlled drones (with reduction to damage bonus so DPS doesn't rise too much), or something. As is, all the drone carriers in the game are getting nerfed when compared to other ships in their class.

It's not about DPS. It's about versatility, and the fact that all the other ships *except* the drone ships are now more versatile with drones. Drone ships can't afford that. Which I suspect is not a side effect that CCP quite intended here.

Alex Harumichi
Alex Harumichi
Gallente
Gradient
Namtz'aar k'in

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Posted - 2005.11.02 09:18:00 - [1506]

Edited by: Alex Harumichi on 02/11/2005 09:18:20
Originally by: Jezala

My gut feeling is that drone specialists are getting a hefty boost. I hear a lot of moaning about the Dom going down from 15 to 5 drones out at a time, but when you consider the armor boost and damage boost there's the potential for a significant increase in the total damage(15 drones vs 5 drones) over time. At the same time, smartbombs (in their current form) are going to be nerfed in terms of ability to counter drones due to the damage over time increase.



I don't think you've understood the complaints of the Dom pilots.

It's this, in a nutshell: Dom relies on drones for damage. If it uses even one non-damage drone, it's going to be cutting its damage by a huge slice. The Dom has crappy grid (lowest in game) and can't use big weapons, it's designed to use drones as primary. Sum effect: the "drone carrier" ship is the *least* versatile in drone use, it's pretty much locked into using damage drones.

Compare to Geddon. It can now use the same number of drones as the Dom (5), *and* it can do so with no sacrifice to firepower (or anything). So we can have gankageddons with 5 x large EW drones, and lovely stuff like that. Other examples exist, Geddon is just the easiest.

So in sum: the drone capabilites of other ships have been boosted significantly, while Dom stays where it is (due to its reliance on drones as primary weapons). So in effect, the Dom got nerfed when compared to other ships within its class. Since everything was pretty well balanced before, many see this as a problem.

Solution? Not sure. I think the drone carrier ships need some sort of extra bonus so they can use a variety of drones. Maybe an extra 1 or 2 controlled drones (with reduction to damage bonus so DPS doesn't rise too much), or something. As is, all the drone carriers in the game are getting nerfed when compared to other ships in their class.

It's not about DPS. It's about versatility, and the fact that all the other ships *except* the drone ships are now more versatile with drones. Drone ships can't afford that. Which I suspect is not a side effect that CCP quite intended here.

branodn lee
branodn lee

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Posted - 2005.11.02 09:20:00 - [1507]

ok i have a ?. is the shield and armor rep drones going to be able to repair the person who puts them out in space. sorry there is to many pages to read all of them to see if its been ask.
branodn lee
branodn lee
Minmatar
Red Dwarf Mining Corps
5th Column

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Posted - 2005.11.02 09:20:00 - [1508]

ok i have a ?. is the shield and armor rep drones going to be able to repair the person who puts them out in space. sorry there is to many pages to read all of them to see if its been ask.
Alex Harumichi
Alex Harumichi

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Posted - 2005.11.02 09:32:00 - [1509]

Edited by: Alex Harumichi on 02/11/2005 09:32:44
Originally by: craptacular
Originally by: j0sephine
Auto-lock + Empire + Stupidity = Concordokken.


*slaps forehead*

My bad.

In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.

If you automatically go F1..4 at anything you have targetted then yes, autolock can be a hazard. Hell, at that point undocking will be a hazard for you. Cool

Most sane people pay attention to what they are shooting at.

Alex Harumichi
Alex Harumichi
Gallente
Gradient
Namtz'aar k'in

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Posted - 2005.11.02 09:32:00 - [1510]

Edited by: Alex Harumichi on 02/11/2005 09:32:44
Originally by: craptacular
Originally by: j0sephine
Auto-lock + Empire + Stupidity = Concordokken.


*slaps forehead*

My bad.

In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.

If you automatically go F1..4 at anything you have targetted then yes, autolock can be a hazard. Hell, at that point undocking will be a hazard for you. Cool

Most sane people pay attention to what they are shooting at.

moroti
moroti

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Posted - 2005.11.02 09:35:00 - [1511]

Originally by: jamesw
Originally by: Andrx
Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


its in the dev blog - 20% damage per level (or) 20% mining yield per level.


So should Drone Interfacing not make the new drones 20% more effective at their thing as well?

Likwise with the drone carrier bonus, should a Domi/Ishtar/etc at lvl5 not have an extra 25% more repair/webbing/whatever from their drones? Dropping a combat drone for one of these is a significant loss to dmg output, for no equivalent gain. The fact we need to think in groups of 3 essentially now means the addition of more versatility appears to actually be a decrease in it for the drone ships.

It seems odd that a drone ship should lose its bonus when using the new drones whilst also having to sacrifice a greater amount of firepower to use them than a gun ship would. But then I get the feeling that would overpower them when used in a support role.

Also, it would be really great Tuxford if you could give us some information on your plans for drone hitpoints and details on the drone modules. It is impossible to see how these changes will effect ships that I fly at the moment without this information.

moroti
moroti
Yakuza Corp

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Posted - 2005.11.02 09:35:00 - [1512]

Edited by: moroti on 02/11/2005 10:25:37
Originally by: jamesw
Originally by: Andrx
Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


its in the dev blog - 20% damage per level (or) 20% mining yield per level.


So should Drone Interfacing not make the new drones 20% more effective at their thing as well?

Likwise with the drone carrier bonus, should a Domi/Ishtar/etc at lvl5 not have an extra 50% more repair/webbing/whatever from their drones? Dropping a combat drone for one of these is a significant loss to dmg output, for no equivalent gain. The fact we need to think in groups of 3 essentially now means the addition of more versatility appears to actually be a decrease in it for the drone ships.

It seems odd that a drone ship should lose its bonus when using the new drones whilst also having to sacrifice a greater amount of firepower to use them than a gun ship would. But then I get the feeling that would overpower them when used in a support role.

Also, it would be really great Tuxford if you could give us some information on your plans for drone hitpoints and details on the drone modules. It is impossible to see how these changes will effect ships that I fly at the moment without this information.

TuRtLe HeAd
TuRtLe HeAd

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Posted - 2005.11.02 09:44:00 - [1513]

This is a Sad Sad Day for Drone users.

If you want to bring in new drones Bring them in. But don't implement by gimping current Drone setups.

The Dominix will look a Joke with 5 Drones coming out of it. And what about the Ishtar ? Both vessels screwed under current changes.

Yes we need new drones, yes we need new Different Drones, NO WE DON'T NEED LESS DRONES.
Yippeee my Drones interfacing turns into a damage bonus, I Didn't waste Days and Days of training to get a friggin damage bonus. I wanted the numbers !
I Fully support all changes that come about in EvE Online, and I understand that "GAMEPLAY MAY CHANGE" But this is Months Of Drone Skill Training Chucked out of the window.

/me Stops Training all Drone Skills now (and wishes he'd never trained them)
------------------------------------------------
"Its not Feasible to Dismiss an Idea because of lag"
TuRtLe HeAd
TuRtLe HeAd
The Bratwurst Burglars

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Posted - 2005.11.02 09:44:00 - [1514]

This is a Sad Sad Day for Drone users.

If you want to bring in new drones Bring them in. But don't implement by gimping current Drone setups.

The Dominix will look a Joke with 5 Drones coming out of it. And what about the Ishtar ? Both vessels screwed under current changes.

Yes we need new drones, yes we need new Different Drones, NO WE DON'T NEED LESS DRONES.
Yippeee my Drones interfacing turns into a damage bonus, I Didn't waste Days and Days of training to get a friggin damage bonus. I wanted the numbers !
I Fully support all changes that come about in EvE Online, and I understand that "GAMEPLAY MAY CHANGE" But this is Months Of Drone Skill Training Chucked out of the window.

/me Stops Training all Drone Skills now (and wishes he'd never trained them)
Rex Martell
Rex Martell

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Posted - 2005.11.02 09:49:00 - [1515]

extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

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Posted - 2005.11.02 09:49:00 - [1516]

extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones.

"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Paradox Eve
Paradox Eve

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Posted - 2005.11.02 09:51:00 - [1517]

Edited by: Paradox Eve on 02/11/2005 09:55:58
On the changes in general:

I like the ideas here (nice job). I can imagine some tweeking is still needed, and I look forward to testing this out on the test server. :)

TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



On the Domi:

It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




Paradox Eve
Paradox Eve

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Posted - 2005.11.02 09:51:00 - [1518]

Edited by: Paradox Eve on 02/11/2005 09:55:58
On the changes in general:

I like the ideas here (nice job). I can imagine some tweeking is still needed, and I look forward to testing this out on the test server. :)

TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



On the Domi:

It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




Soltar Xion
Soltar Xion

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Posted - 2005.11.02 10:17:00 - [1519]

Originally by: Bsport
how about drones have control points by drone class so example

Combat drones 1 control point each
EWAR Drones 2 control point each
Repair drones 3 Control Point each
Sentry Drones 4 control points each

So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game


I found this a good idea. I add to this:

Drone Skill : Skill at remote controlling drones. Can operate 1 drone per skill level. and 1 control point each level.

drone interfacing Skill : Allows a captain to maintain control with interface point for better drone. . +2 max control point per level.

Drone V and Drone interfacing V, you'll control 5 drone and you have 15 control point.

for drone interfacing change, boost damage drone by 100%.

for example: Sentry drones Interfacing need to have Drone Interfacing IV

-----------------------------------------------------------


for combat drone:
-Light scout drone need 1 interfacing control point each
-Medium Scout drone need 2 interfacing control point each
-Heavy Attack drone need 3 interfacing control point each

-----------------------------------------------------------


Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
for this may be : +1 control point for example per level. allow to use 5 sentry drone with dominix.

for other:
Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
why not 10% drone bay increase.

-----------------------------------------------------------


other suggestion for new type drone:

SCAN Drone:
cargo scanner drone, ship scanner drone, asteroid scanner drone... analyser drone and hacking drone...

-----------------------------------------------------------


EWAR drones
Originally by: Tuxford
[]They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.


Why make 3 size? , basic for small, tech1 for medium, tech2 for large, 3 size in EW module version doesn't exist.


Soltar Xion
Soltar Xion

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Posted - 2005.11.02 10:17:00 - [1520]

Originally by: Bsport
how about drones have control points by drone class so example

Combat drones 1 control point each
EWAR Drones 2 control point each
Repair drones 3 Control Point each
Sentry Drones 4 control points each

So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game


I found this a good idea. I add to this:

Drone Skill : Skill at remote controlling drones. Can operate 1 drone per skill level. and 1 control point each level.

drone interfacing Skill : Allows a captain to maintain control with interface point for better drone. . +2 max control point per level.

Drone V and Drone interfacing V, you'll control 5 drone and you have 15 control point.

for drone interfacing change, boost damage drone by 100%.

for example: Sentry drones Interfacing need to have Drone Interfacing IV

-----------------------------------------------------------


for combat drone:
-Light scout drone need 1 interfacing control point each
-Medium Scout drone need 2 interfacing control point each
-Heavy Attack drone need 3 interfacing control point each

-----------------------------------------------------------


Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
for this may be : +1 control point for example per level. allow to use 5 sentry drone with dominix.

for other:
Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
why not 10% drone bay increase.

-----------------------------------------------------------


other suggestion for new type drone:

SCAN Drone:
cargo scanner drone, ship scanner drone, asteroid scanner drone... analyser drone and hacking drone...

-----------------------------------------------------------


EWAR drones
Originally by: Tuxford
[]They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.


Why make 3 size? , basic for small, tech1 for medium, tech2 for large, 3 size in EW module version doesn't exist.


Alex Harumichi
Alex Harumichi

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Posted - 2005.11.02 10:25:00 - [1521]

Originally by: Paradox Eve

TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


Originally by: Paradox Eve

On the Domi:

It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

You really don't see a problem here?

The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?

Alex Harumichi
Alex Harumichi
Gallente
Gradient
Namtz'aar k'in

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Posted - 2005.11.02 10:25:00 - [1522]

Edited by: Alex Harumichi on 02/11/2005 10:29:43
Originally by: Paradox Eve

TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


Originally by: Paradox Eve

On the Domi:

It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

You really don't see a problem here?

The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?

It doesn't much matter how many drones I have in the hold, just like it doesn't much matter how many missiles I have in the cargo bay. What matters is how many I can use at once (=firepower).

Nafri
Nafri

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Posted - 2005.11.02 10:28:00 - [1523]

Originally by: Alex Harumichi
Originally by: Paradox Eve

TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


Originally by: Paradox Eve

On the Domi:

It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

You really don't see a problem here?

The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?



That dominix cant fit large guns is a lie
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Nafri
Nafri
Caldari
TunDraGon

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Posted - 2005.11.02 10:28:00 - [1524]

Originally by: Alex Harumichi
Originally by: Paradox Eve

TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


Originally by: Paradox Eve

On the Domi:

It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

You really don't see a problem here?

The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?



That dominix cant fit large guns is a lie



From Dusk till Dawn

Sandokan
Sandokan

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Posted - 2005.11.02 10:31:00 - [1525]

Waiting for new ships:
Anti drone-frigs and cruisers!!!
Sandokan
Sandokan

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Posted - 2005.11.02 10:31:00 - [1526]

Waiting for new ships:
Anti drone-frigs and cruisers!!!
Alex Harumichi
Alex Harumichi

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Posted - 2005.11.02 10:32:00 - [1527]

Edited by: Alex Harumichi on 02/11/2005 10:33:13
Originally by: Nafri


That dominix cant fit large guns is a lie


Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.

Alex Harumichi
Alex Harumichi
Gallente
Gradient
Namtz'aar k'in

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Posted - 2005.11.02 10:32:00 - [1528]

Edited by: Alex Harumichi on 02/11/2005 10:33:13
Originally by: Nafri


That dominix cant fit large guns is a lie


Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.

Nafri
Nafri

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Posted - 2005.11.02 10:36:00 - [1529]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 02/11/2005 10:33:13
Originally by: Nafri


That dominix cant fit large guns is a lie


Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.



Paper back?

ask the poor victims of Alex and Leferes Dominixes, thy died to large weapons

Dominix isnt made for armor tanking, its best used for shield tanking
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TuRtLe HeAd
TuRtLe HeAd

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Posted - 2005.11.02 10:36:00 - [1530]

5 Drones doing the Same damage as 12.8 Drones is not the same as 15 Drones Swarming around your ship.

Heres what should really be done. KEEP The Drones the Same.

Introduce the new drones, But only allow 1(Or more) specialized drone in use at a time.


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