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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Catabolistic
Higg's Zombie Fusion
6
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Posted - 2013.06.05 03:58:00 -
[91] - Quote
Gallowmere Rorschach wrote:Catabolistic wrote:You can jump through the gate with the map open. You will not see the jump animation.
But, still stop adding blinky **** to the game. I do not like it. Please add an option to turn it off. Many, many other graphical things can be shut off so I do not see this as an unreasonable request. Yes, that's exactly what I need when I am trying to determine the exact locations of the ships in an enemy fleet as I jump through a gate: the map to be up....you know, that thing that could only be used as a gate animation replacement, because it's functionally worthless for just about anything else. Dotlan says hi.
F10 > jump > F10 does not seem that difficult or time consuming and is a quick workaround for the gate jump animation... On a side note I happen to find the solar system map very useful particularly when bouncing between various bookmarks. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
26
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Posted - 2013.06.05 04:03:00 -
[92] - Quote
Catabolistic wrote:Gallowmere Rorschach wrote:Catabolistic wrote:You can jump through the gate with the map open. You will not see the jump animation.
But, still stop adding blinky **** to the game. I do not like it. Please add an option to turn it off. Many, many other graphical things can be shut off so I do not see this as an unreasonable request. Yes, that's exactly what I need when I am trying to determine the exact locations of the ships in an enemy fleet as I jump through a gate: the map to be up....you know, that thing that could only be used as a gate animation replacement, because it's functionally worthless for just about anything else. Dotlan says hi. F10 > jump > F10 does not seem that difficult or time consuming and is a quick workaround for the gate jump animation... On a side note I happen to find the solar system map very useful particularly when bouncing between various bookmarks.
Fair enough. The solar system map definitely has a lot of uses. I was more referring to the excessively cluttered and godawfully decorated Christmas tree that is the star map. |
Stalker Dellacort
Trident Tactical Group The Unthinkables
4
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Posted - 2013.06.05 04:09:00 -
[93] - Quote
Some thoughts on this also located in the features and ideas subforum: https://forums.eveonline.com/default.aspx?g=posts&t=243349&find=unread
TLDR: I'm having major motion sickness from this and there needs to be a option to turn this off completely and just go back to the loading bar. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 04:11:00 -
[94] - Quote
It would seem you're not ~hard~ enough for EVE Online: So real, you were there, you were sick I am a nullsec zealot. |
Stalker Dellacort
Trident Tactical Group The Unthinkables
5
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Posted - 2013.06.05 04:19:00 -
[95] - Quote
"It would seem you're not ~hard~ enough for EVE Online: So real, you were there, you were sick "
You could argue the jita riots from Incarna were from people that were not "~hard~ enough for eve online" also. Does this make it true? No.
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
26
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Posted - 2013.06.05 04:21:00 -
[96] - Quote
Stalker Dellacort wrote:"It would seem you're not ~hard~ enough for EVE Online: So real, you were there, you were sick "
You could argue the jita riots from Incarna were from people that were not "~hard~ enough for eve online" also. Does this make it true? No.
It is true that well-intentioned but ill-conceived shiny **** has a habit of causing...turbulence. |
Thel'Vadam Vadamee
Rage For Order The Unthinkables
0
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Posted - 2013.06.05 04:29:00 -
[97] - Quote
You know, I guess there is something to say when EVE players are feeling sick while playing, seeing that we have come along way in computer graphics!
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! |
Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 04:33:00 -
[98] - Quote
Thel'Vadam Vadamee wrote:You know, I guess there is something to say when EVE players are feeling sick while playing, seeing that we have come along way in computer graphics!
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! No, don't take it into account, it's just evil whiners. I am a nullsec zealot. |
Stalker Dellacort
Trident Tactical Group The Unthinkables
5
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Posted - 2013.06.05 04:34:00 -
[99] - Quote
Thel'Vadam Vadamee wrote:You know, I guess there is something to say when EVE players are feeling sick while playing, seeing that we have come along way in computer graphics!
In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME!
Well a sense of realism has nothing to do with this considering its very easy to get major motion sickness from proper quake 2-3 or Unreal Tournament 1999 game play which had less than photo-realistic graphics.
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Yourself Again
Perkone Caldari State
0
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Posted - 2013.06.05 04:37:00 -
[100] - Quote
Thel'Vadam Vadamee wrote:In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME!
Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :)
Not detracting from your point, just throwing in some science for real life comparisons |
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Alavaria Fera
GoonWaffe Goonswarm Federation
3601
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Posted - 2013.06.05 04:42:00 -
[101] - Quote
Yourself Again wrote:Thel'Vadam Vadamee wrote:In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :) Not detracting from your point, just throwing in some science for real life comparisons We also have computer generated sound because eve space doesn't carry sound (despite beng rather viscous).
Why isn't/cant the background etc also be like that... I am a nullsec zealot. |
Stalker Dellacort
Trident Tactical Group The Unthinkables
5
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Posted - 2013.06.05 04:46:00 -
[102] - Quote
Yourself Again wrote:Thel'Vadam Vadamee wrote:In the sense of realism, and as an artist, I would take these complaints into account, but also treat them as compliments to how real everything looks and feels in a GAME! Don't think you get motion sickness in space with there being zero G and no sense of direction, eve space is not akin to real space, pictures you see from the likes of Hubble are only pretty because they use filters :) Not detracting from your point, just throwing in some science for real life comparisons
G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit. |
Yourself Again
Perkone Caldari State
0
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Posted - 2013.06.05 04:56:00 -
[103] - Quote
Stalker Dellacort wrote:
G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.
G = gravity, in space you do not feel acceleration |
Stalker Dellacort
Trident Tactical Group The Unthinkables
6
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Posted - 2013.06.05 05:41:00 -
[104] - Quote
Yourself Again wrote:Stalker Dellacort wrote:
G-forces are a unit of acceleration (dv/dt = acceleration), which EVE ships have in space when changing velocity in a straight line or orbit.
G = gravity, in space you do not feel acceleration
Actually G is a unit of acceleration around 9.81 m/s^2 or 32.2 ft/s^2 roughly. Therefore if you are experiencing 29.3 m/s^2 of acceleration you are experiencing an equivalent of 3 G's in acceleration. G = gravitational acceleration unit, not necessarily gravity itself. If you decelerate by 29.9 m/s^2 in a straight line while in space you will feel an equivalent force of (29.9 m/s^2 * your mass in kilograms) in Newtons. This force will be felt without any planetary gravitational fields. If you are being affected by a gravitational field the forces will be different.
I suggest a basic physics refresher if you doubt this.
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Goran Konjich
Ten Thousand Years Shinjiketo
60
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Posted - 2013.06.05 06:12:00 -
[105] - Quote
BLUUEEERRRRRRGGGHHHHH !!! -+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+~~~-¥-¥-¦-¦^^^-¦-¦-¥-¥~~~-+-+-+ |
Seetesh
RTS - POS Deployments
45
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Posted - 2013.06.05 06:37:00 -
[106] - Quote
Just man up and shake it off. I felt a little funny a few weeks ago on sisi but you he used to it. |
Brek Blood
Brutor Tribe Minmatar Republic
0
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Posted - 2013.06.05 07:18:00 -
[107] - Quote
Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up.
If you have epilepsy, you've already been tested for photo-sensitivity. If you are prone to having photo-sensitive seizures, you shouldn't be playing video games in the first place.
Seizures are not triggered by motion sickness you twit.
This has nothing to do with Epilepsy and the warp gate effect. Man up ffs. |
Herzog Wolfhammer
Sigma Special Tactics Group
2833
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Posted - 2013.06.05 07:31:00 -
[108] - Quote
ARGH!
I just barfed all over the place!!
Damn you! (shaking fist).
Ok the large amounts of rum don't help.
I for one am glad to be puking all over the desk.
But in reality I have yet to play, seeing that I must reserbe downloading upgrades for when I have.... uh.... "free" bandwidth. Yeah, that's it.
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Ranger 1
Ranger Corp
4225
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Posted - 2013.06.05 14:47:00 -
[109] - Quote
Gallowmere Rorschach wrote:Ace Uoweme wrote:Materia Hunter wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. Thanks for this post I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008). Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake. May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations). 3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard. Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument. Actually, threads identical to this appeared when the new warp tunnel effect was implemented. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Dullmeyr Prodomo
8
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Posted - 2013.06.05 14:50:00 -
[110] - Quote
Ranger 1 wrote:Actually, threads identical to this appeared when the new warp tunnel effect was implimented.
What are you trying to tell us?
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Ranger 1
Ranger Corp
4225
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Posted - 2013.06.05 14:52:00 -
[111] - Quote
Dullmeyr Prodomo wrote:Ranger 1 wrote:Actually, threads identical to this appeared when the new warp tunnel effect was implemented. What are you trying to tell us?
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Dullmeyr Prodomo
8
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Posted - 2013.06.05 14:57:00 -
[112] - Quote
Ranger 1 wrote:literally nothing
cool story, kid |
Ranger 1
Ranger Corp
4225
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Posted - 2013.06.05 15:01:00 -
[113] - Quote
Dullmeyr Prodomo wrote:Ranger 1 wrote:literally nothing cool story, kid Heh, hit the wrong button.
Now mind your manners jr. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Dullmeyr Prodomo
8
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Posted - 2013.06.05 15:04:00 -
[114] - Quote
Why not add some content, dude? |
Flamespar
Woof Club
608
|
Posted - 2013.06.05 15:07:00 -
[115] - Quote
Click jump. Close your eyes. Count to three. Open them. I can post on a forum, therefore I represent everyone. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
258
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Posted - 2013.06.05 15:14:00 -
[116] - Quote
Flamespar wrote:Click jump. Close your eyes. Count to three. Open them.
I can confirm this works, but for me it was the spinning camera at the end which seems to be better now than it was on Sisi originally. |
Roxxo I'doCocaine
SlammaJammaBamma
10
|
Posted - 2013.06.05 15:17:00 -
[117] - Quote
Flamespar wrote:Click jump. Close your eyes. Count to three. Open them.
How can you tell a graphics sequence is bad? When the best advice available is to close your eyes every time it plays.
The new gate graphics are quite literally nauseating. As for the "close your eyes" kludge, that won't really work too well for PVP. |
baltec1
Bat Country
6838
|
Posted - 2013.06.05 15:18:00 -
[118] - Quote
Dullmeyr Prodomo wrote:Why not add some content, dude?
We have some spare content sitting in our hanger, what would you like and Ill see if we have it. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
40
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Posted - 2013.06.05 15:20:00 -
[119] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Ace Uoweme wrote:Materia Hunter wrote:Guttripper wrote:While trying out the new jumps between star gates, I noticed I started to feel a bit of sea sickness watching the warps. Whereas I can handle it, CCP might want to note those that could come down with seizures might need an "off" switch.
Just a head's up. Thanks for this post I was the person who originally asked CCP to add the option to stop screen / camera shake due to sever epilepsy : http://oldforums.eveonline.com/?a=topic&threadID=888591It was amazed when they added it in around 2 months later when they did their next patch. It made Eve a million times more playable for me and I don't think I've unsubscribed since then (2008). Your post is correct though - this is very hard for people with any form of epilepsy. It reminds me of the days when I didn't have the ability to turn off camera shake. May want to add that epilepsy warning at the start screen, CCP. Other game companies add it if they use flashy animations to warn those with such conditions -- with a link to how to minimize the problem (like how to shut off the animations). 3D causes issues with more than epilepsy patients, anyone with inner ear disorders can suffer, too. And let's remember a famous astronaut who did have that problem: Alan Shepard. Cool story. Doesn't change the fact that this is something that wasn't a problem before, but now suddenly is, and only on one aspect of the game (albeit an extremely heavily utilized one). I am still waiting for someone to make the "just stay in one system" argument. Actually, threads identical to this appeared when the new warp tunnel effect was implemented. I think you misunderstood me. I didn't mean people weren't complaining on SiSi, as they obviously were. I meant the sick feeling wasn't a problem before the animation was implemented so the "you shouldn't be playing this game if" sperg is a ridiculous copout. |
Dullmeyr Prodomo
8
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Posted - 2013.06.05 15:26:00 -
[120] - Quote
baltec1 wrote:We have some spare content sitting in our hangar, what would you like and Ill see if we have it.
Fixed it for you.
Else, not sure if just plain stupid. (you)
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