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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Alyssa Tekitomura
Kruxwaffe
0
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Posted - 2013.06.05 18:32:00 -
[31] - Quote
ROXGenghis wrote:This is actually a pretty big deal to those who PVP, especially small gang and solo PVP. We really need an obvious gate flash and sound effect when we are busy fighting on a gate, or D-scanning on a gate. I don't care about gate camping or AFK playing; the change is affecting real PVPers who are actively roaming.
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Baren
Blue Republic RvB - BLUE Republic
5
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Posted - 2013.06.05 18:49:00 -
[32] - Quote
agreed
I need my Gate FLash for my PvP thingy i do... and I also us the sound the gate makes when people jump in for that PvP thingy I do. :( please CCP make my gates flash and make epic sound when people jump in.
ps.. I like how the gate only flashes in the direction of the other system. |
ROXGenghis
Agony Unleashed Agony Empire
106
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Posted - 2013.06.05 19:01:00 -
[33] - Quote
Baren wrote:ps.. I like how the gate only flashes in the direction of the other system. In fact, they should have two different animations for incoming and outgoing gate activations. For example, the "light beam" could be a carrier for a more distinct "light pulse" that travels either into or away from the gate.
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Solutio Letum
Terpene Conglomerate
120
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Posted - 2013.06.05 19:13:00 -
[34] - Quote
they need to fix this |
Dun'Gal
Myriad Contractors Inc.
23
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Posted - 2013.06.05 19:37:00 -
[35] - Quote
Borlag Crendraven wrote:While I have to admit that I haven't camped gates that much, I did spend over an hour at different gates yesterday after the patch and found that a simple trick of setting focus on the gate itself, turning the camera so that it shows the "opening" of the gate will allow you to clearly see anything coming through. Sure that makes it difficult for the said person to also act as the decloaker, but in the end all you need is one person to pay attention to the activation itself and inform the rest of the camp in coms that something's coming.
Hi, pay attention to previous posts:
Etuura Zellis wrote:is particularly unnoticable when you're in the middle of fighting someone on the gate
and the posts after
ROXGenghis wrote:This is actually a pretty big deal to those who PVP, especially small gang and solo PVP. We really need an obvious gate flash and sound effect when we are busy fighting on a gate, or D-scanning on a gate. I don't care about gate camping or AFK playing; the change is affecting real PVPers who are actively roaming.
Bring it back, that is all |
Seniae 0n3
26
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Posted - 2013.06.05 19:41:00 -
[36] - Quote
So now instead of excessively yawning at a gate you have to pay attention to who comes through? How is that so much a problem. Interact, play, be active and communicate. You can do it ... really |
Praetor Meles
Blue Republic RvB - BLUE Republic
119
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Posted - 2013.06.05 19:46:00 -
[37] - Quote
I want the gate to flash so hard that it burns my eyeballs out of their sockets. And for the steam to then come out my nose. But only if I'm not wearing my goggles*.
Moar. Flash.
*you all wear goggles, but no pants, when playing Eve, right? [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |
ROXGenghis
Agony Unleashed Agony Empire
106
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Posted - 2013.06.05 19:49:00 -
[38] - Quote
It's pretty clear that those claiming this is principally a nerf to gate camping have never gate camped. Gate camps always have someone on the other side of the gate so they can see what's incoming. Gate campers don't rely on the gate flash, they rely on intel from their cloaky alt. So the loss of gateflash doesn't affect them at all. What it does affect are roamers. |
Palovana
Inner Fire Inc.
331
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Posted - 2013.06.05 20:27:00 -
[39] - Quote
Gate flash should look at least half as awesome as the gate jump animation. Please support: export of settings in editable format
Your stuff goes here. |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
43
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Posted - 2013.06.05 21:29:00 -
[40] - Quote
Gate campers I feel your pain, if they took away the WH jump animation and sound us WH dwellers would be freaking out, and Borlag Crendraven would probably be one of the ones crying the loudest. |
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Borlag Crendraven
Future Corps Sleeper Social Club
357
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Posted - 2013.06.05 21:32:00 -
[41] - Quote
Strom Crendraven wrote:Gate campers I feel your pain, if they took away the WH jump animation and sound us WH dwellers would be freaking out, and Borlag Crendraven would probably be one of the ones crying the loudest.
Heh no I wouldn't. I already have at least 1 of my 3 clients without sound, sometimes 2. No idea what causes it but at the same time I've learnt to deal with it all the same. Besides, just yesterday I was roaming around in low sec, stopping to camp gates for awhile and moving on every now and then. Neither the kspace side or the wspace side is nothing new to me. |
Altaen
Calamitous-Intent
64
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Posted - 2013.06.05 22:29:00 -
[42] - Quote
Removing gate flash has zero negative impact on gatecampers, but huge negative impact on solo and small gang PVP.
Please correct. |
Dun'Gal
Myriad Contractors Inc.
25
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Posted - 2013.06.06 04:15:00 -
[43] - Quote
Altaen wrote:huge negative impact on solo and small gang PVP.
This right here is the point, supposedly CCP wants to keep this subset in mind, but each patch/expo they do something to hurt it more.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3623
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Posted - 2013.06.06 04:26:00 -
[44] - Quote
Not only do I miss the gate flash, I miss the old (pre-Trinity) gate activation sound (yeah, yeah, eve haz sound). It was fully, earsplittingly awesome. You could tell by the sound that space-time was being ripped apart in order to plunge your ship through the known universe in defiance of the absolute laws of relativity. Day 0 advice for new players: Day 0 Advice for New Players |
Djavue
Ghetto Booty Development
10
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Posted - 2013.06.06 11:19:00 -
[45] - Quote
gate flashes are a centrifugal part of eve onine pvp. put them back pls. |
Blu Mar
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.06.06 11:26:00 -
[46] - Quote
agree needs to be more noticeable |
Corsica Blood
Federal Navy Academy Gallente Federation
0
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Posted - 2013.06.06 11:33:00 -
[47] - Quote
needs to be more noticeable |
Mylin Liu
TSOE Po1ice TSOE Consortium
0
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Posted - 2013.06.06 11:37:00 -
[48] - Quote
Agreed, needs to be fixed.
Free Bump for this thread
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Siresa Talesi
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.06 18:50:00 -
[49] - Quote
I don't gate camp, and frankly, I couldn't care less if an aesthetics change required players to pay more attention and spend less time AFK.
However, the gate flash/gate fire was serioulsy one of the most awesome effects in this game, and it deserves to be brought back! I want to see and feel that a ship is being accelerated and propelled across vast reaches of space, not this tired little fizzle we have now. Who had the bright idea that making an epic effect so much less so would be well received? BRING BACK THE GATE FLASH!!! |
Sung Lie
Crepuscular
2
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Posted - 2013.06.06 21:05:00 -
[50] - Quote
please make gateactivation more easy to notice |
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Estella Osoka
Deep Void Merc Syndicate Villore Accords
102
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Posted - 2013.06.06 23:00:00 -
[51] - Quote
There isn't a gate flash, but there is an animation. Ya'll just need to stop being lazy and watch the gate, or maybe have a scout *gasp* on the other side???!!! |
Sycotic Deninard
Basgerin Pirate SCUM.
35
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Posted - 2013.06.06 23:12:00 -
[52] - Quote
The new graphic changes are pretty nice however Im pretty sure it was done by a developer that has either
- Never done PvP before therefore has no clue how valuable that the visual and audible clues are for a player fighting, defending a system near a gate.
- Has done pvp and has died in a fire from gate camps and is silently trying to get even with players that do gate camps
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None ofthe Above
645
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Posted - 2013.06.06 23:20:00 -
[53] - Quote
Djavue wrote:gate flashes are a centrifugal part of eve onine pvp. put them back pls.
Are you sure you don't mean centripetal?
Anyway, initially I agreed -- fix this bug -- but I remember Soundwave saying that they thought gatecamping was a bit too easy. I have done my share of gatecamping (and lost ships to them) from a a stint in FW. I know this is a nerf, but I think it is probably working as intended.
In the balance, not sure its the worst thing ever. Don't make me hand you a wizard hat. |
Kiblete
Black Thorne Corporation Black Thorne Alliance
3
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Posted - 2013.06.06 23:35:00 -
[54] - Quote
Sycotic Deninard wrote:The new graphic changes are pretty nice however Im pretty sure it was done by a developer that has either
- Never done PvP before therefore has no clue how valuable that the visual and audible clues are for a player fighting, defending a system near a gate.
- Has done pvp and has died in a fire from gate camps and is silently trying to get even with players that do gate camps
You mean the visuals clues that are still there but mean someone actually has to be looking the gate and not alt tabbed watching YouTube? come on, your tacklers should at least be paying attention. |
KrakizBad
Section 8. Fatal Ascension
1355
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Posted - 2013.06.06 23:42:00 -
[55] - Quote
Like the graphics, love the jump animation, confirm the gate flash needs to be brighter and more noisy. www.minerbumping.com - because your tears are delicious |
Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
6
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Posted - 2013.06.06 23:52:00 -
[56] - Quote
Borlag Crendraven wrote:Inxentas Ultramar wrote:Borlag Crendraven wrote:Nevyn Auscent wrote: Local chat says hello to being obvious someone just jumped in.
That just tells someone entered local, not where. Might be another gate, cyno, jump bridge, wormhole or just someone logging in there. Not exactly accurate information that something's coming through a specific gate. I think what he means is that this happens before gate flash: hence you can start paying attention to the gate as soon as you see someone enter local. You didn't need to watch the gate for flashing all the time. I'd be in favour of having a strong visual que but I'll manage with the current situation. Gates are nicer to watch nowadays though! Ah okay. Agreed with that 100%. Active player partisipation should be key for absolutely everything in the game, be it intel, profits, combat, ganks or whatever.
So no buy orders, no sell orders, no PI, no researching BPs, and you'll need a T3 Toolbelt with t2 Hammer and T2 Rivit gun to build that next Brutix. |
Borlag Crendraven
Future Corps Sleeper Social Club
364
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Posted - 2013.06.06 23:54:00 -
[57] - Quote
Malcolm Shinhwa wrote:Borlag Crendraven wrote:Inxentas Ultramar wrote:Borlag Crendraven wrote:Nevyn Auscent wrote: Local chat says hello to being obvious someone just jumped in.
That just tells someone entered local, not where. Might be another gate, cyno, jump bridge, wormhole or just someone logging in there. Not exactly accurate information that something's coming through a specific gate. I think what he means is that this happens before gate flash: hence you can start paying attention to the gate as soon as you see someone enter local. You didn't need to watch the gate for flashing all the time. I'd be in favour of having a strong visual que but I'll manage with the current situation. Gates are nicer to watch nowadays though! Ah okay. Agreed with that 100%. Active player partisipation should be key for absolutely everything in the game, be it intel, profits, combat, ganks or whatever. So no buy orders, no sell orders, no PI, no researching BPs, and you'll need a T3 Toolbelt with t2 Hammer and T2 Rivit gun to build that next Brutix.
Except that buy and sell orders require another players active partisipation in fullfilling the said order. Don't be daft. |
Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
6
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Posted - 2013.06.06 23:54:00 -
[58] - Quote
KrakizBad wrote:Like the graphics, love the jump animation, confirm the gate flash needs to be brighter and more noisy.
Its certainly noisy as all heck in my speakers when I jump. Seems like it should make a little noise for the watchers too. Well no, its space and shouldn't make any noise at all. But lets not carry the logic too far. |
Corsica Blood
Federal Navy Academy Gallente Federation
0
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Posted - 2013.06.07 11:38:00 -
[59] - Quote
bump gate flash needs to be brighter |
StarRanger
Royal Star Ranger Family
3
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Posted - 2013.06.07 12:55:00 -
[60] - Quote
Stoogie wrote:Need more Cowbell.... I mean Gate flash this game needs more cowbells!
Gÿà playing with spaceships since 2003, serious business! |
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