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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Stridsflygplan
Wolfram Corp
23
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Posted - 2013.06.05 08:46:00 -
[1] - Quote
I love the new jump animation and I have no problems with it! I just think the gate flash feels so weak and disappointing when someone else jumps. It used to look like the gate throw you with everything it had with some umpf in it. Now it looks like its running low on batteries, it doesn't look like other people in space are being thrown through the universe with a violent beam, just a weak glow that faints out. Iam disappointed! But what do you guys think? |
Tastykle
Blue Republic RvB - BLUE Republic
13
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Posted - 2013.06.05 08:47:00 -
[2] - Quote
agree, need moar flash |
Presidente Gallente
Dark-Rising
86
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Posted - 2013.06.05 08:49:00 -
[3] - Quote
Expect the unexpected decloaking when camping without eyes on the other side. |
Etuura Zellis
The Tuskers
29
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Posted - 2013.06.05 10:07:00 -
[4] - Quote
Bump for great justice!
Gate flash is far too subtle, and is particularly unnoticable when you're in the middle of fighting someone on the gate. Also there's no longer an audible sound to let you know someone has jumped in. Didn't you guys just make new sounds for gates not that long ago? |
Stoogie
Cadre Assault Force Get in the Van.
67
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Posted - 2013.06.05 10:19:00 -
[5] - Quote
Need more Cowbell.... I mean Gate flash |
Saheed Cha'chris'ra
Krautz WH Exploration and Production
67
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Posted - 2013.06.05 10:20:00 -
[6] - Quote
They need to fix this. Without flash it feels wrong. (Has this ship just cloaked up or was he jumping? i dont know) |
Craig Bennett2th
Bennett Corp Epsilon Shimmy Alliance
13
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Posted - 2013.06.05 10:25:00 -
[7] - Quote
Agree. I think they will fix this. |
Octoven
Phoenix Productions Headshot Gaming
165
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Posted - 2013.06.05 10:47:00 -
[8] - Quote
They could make the flash a bit more pronounced, but to be honest I like the fact that the flashing now only goes in the direction toward the destination system rather then shooting out both ends of the gate like its out of control. |
kraved
A-Priori
2
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Posted - 2013.06.05 10:51:00 -
[9] - Quote
Agree. I hope they will fix it. And sound... |
flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1144
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Posted - 2013.06.05 10:54:00 -
[10] - Quote
And another agreement from me ....
We are all born ignorant, but one must work hard to remain stupid.
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JD No7
Malevolent Intentions Ineluctable.
39
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Posted - 2013.06.05 10:58:00 -
[11] - Quote
Fiiix! |
Borlag Crendraven
Future Corps Sleeper Social Club
347
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Posted - 2013.06.05 10:58:00 -
[12] - Quote
All in all, I'd have to say that I disagree that it needs any kind of change. Just like it is with several other new changes, it forces people to actually pay attention instead of remain half asleep, watch youtube or whatever, while just listening for activations. If your gate camp wants to catch something, work for it instead of wait for stuff to fall in your lap. |
Stridsflygplan
Wolfram Corp
26
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Posted - 2013.06.05 11:11:00 -
[13] - Quote
Borlag Crendraven wrote:All in all, I'd have to say that I disagree that it needs any kind of change. Just like it is with several other new changes, it forces people to actually pay attention instead of remain half asleep, watch youtube or whatever, while just listening for activations. If your gate camp wants to catch something, work for it instead of wait for stuff to fall in your lap.
But CCP have said them self that they want information to be clear and easy to understand (atleast in the UI) and there is nothing in the UI that tells you about when someone jumps in or out. Its up to you to make the best out of all information you get. The gate effect should be a easy to see and hear even if you are not paying 100% attention to it just like red circles flash around targets that are shooting you. I want it to be better in both a visual way and game mechanic vise so you don't make stupid mistakes because the flash is so faint. |
Borlag Crendraven
Future Corps Sleeper Social Club
347
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Posted - 2013.06.05 11:15:00 -
[14] - Quote
While I have to admit that I haven't camped gates that much, I did spend over an hour at different gates yesterday after the patch and found that a simple trick of setting focus on the gate itself, turning the camera so that it shows the "opening" of the gate will allow you to clearly see anything coming through. Sure that makes it difficult for the said person to also act as the decloaker, but in the end all you need is one person to pay attention to the activation itself and inform the rest of the camp in coms that something's coming. |
Nevyn Auscent
Broke Sauce
297
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Posted - 2013.06.05 11:18:00 -
[15] - Quote
Stridsflygplan wrote:Borlag Crendraven wrote:All in all, I'd have to say that I disagree that it needs any kind of change. Just like it is with several other new changes, it forces people to actually pay attention instead of remain half asleep, watch youtube or whatever, while just listening for activations. If your gate camp wants to catch something, work for it instead of wait for stuff to fall in your lap. But CCP have said them self that they want information to be clear and easy to understand (atleast in the UI) and there is nothing in the UI that tells you about when someone jumps in or out. Its up to you to make the best out of all information you get. The gate effect should be a easy to see and hear even if you are not paying 100% attention to it just like red circles flash around targets that are shooting you. I want it to be better in both a visual way and game mechanic vise so you don't make stupid mistakes because the flash is so faint. Local chat says hello to being obvious someone just jumped in. |
Borlag Crendraven
Future Corps Sleeper Social Club
347
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Posted - 2013.06.05 11:21:00 -
[16] - Quote
Nevyn Auscent wrote: Local chat says hello to being obvious someone just jumped in.
That just tells someone entered local, not where. Might be another gate, cyno, jump bridge, wormhole or just someone logging in there. Not exactly accurate information that something's coming through a specific gate. |
Stridsflygplan
Wolfram Corp
26
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Posted - 2013.06.05 11:22:00 -
[17] - Quote
Borlag Crendraven wrote:While I have to admit that I haven't camped gates that much, I did spend over an hour at different gates yesterday after the patch and found that a simple trick of setting focus on the gate itself, turning the camera so that it shows the "opening" of the gate will allow you to clearly see anything coming through. Sure that makes it difficult for the said person to also act as the decloaker, but in the end all you need is one person to pay attention to the activation itself and inform the rest of the camp in coms that something's coming.
Looking at a gate should not be a profession. Its something you can do while doing something else at the same time and anyone should be able to do it. The old effect did just that and it looked good too. Iam not saying CCP should bring the old effect back I just think they can do better and give us some eye candy that can tell you clearly what is going on at the same time. |
Stridsflygplan
Wolfram Corp
26
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Posted - 2013.06.05 11:25:00 -
[18] - Quote
Nevyn Auscent wrote:Stridsflygplan wrote:Borlag Crendraven wrote:All in all, I'd have to say that I disagree that it needs any kind of change. Just like it is with several other new changes, it forces people to actually pay attention instead of remain half asleep, watch youtube or whatever, while just listening for activations. If your gate camp wants to catch something, work for it instead of wait for stuff to fall in your lap. But CCP have said them self that they want information to be clear and easy to understand (atleast in the UI) and there is nothing in the UI that tells you about when someone jumps in or out. Its up to you to make the best out of all information you get. The gate effect should be a easy to see and hear even if you are not paying 100% attention to it just like red circles flash around targets that are shooting you. I want it to be better in both a visual way and game mechanic vise so you don't make stupid mistakes because the flash is so faint. Local chat says hello to being obvious someone just jumped in.
Did he log in? Did he jump in with a different gate? No his here just that the gate is not showing it.... |
Ace Uoweme
Republic Military School Minmatar Republic
170
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Posted - 2013.06.05 11:26:00 -
[19] - Quote
Borlag Crendraven wrote:All in all, I'd have to say that I disagree that it needs any kind of change. Just like it is with several other new changes, it forces people to actually pay attention instead of remain half asleep, watch youtube or whatever, while just listening for activations. If your gate camp wants to catch something, work for it instead of wait for stuff to fall in your lap.
Minecraft players are going to drop... "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Borlag Crendraven
Future Corps Sleeper Social Club
347
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Posted - 2013.06.05 11:26:00 -
[20] - Quote
A reasonable argument for sure, but it's hardly anything game breaking. I wouldn't object to a clearer visual indication of a gate activation, just would prefer that it kept the requirement of actually paying attention to the gate itself in game rather than some adult site or youtube. Too much stuff is being spoon fed as free intel anyway.
edit: and would the minecraft players dropping be a bad thing? If I can't be arsed to pay attention to a game, I close it and do something that doesn't bore me so much that I want to alt tab out of it. |
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Kathy Stewart
Blackwater Swat. Against ALL Authorities
8
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Posted - 2013.06.05 11:27:00 -
[21] - Quote
agreed |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
485
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Posted - 2013.06.05 11:31:00 -
[22] - Quote
Borlag Crendraven wrote:Nevyn Auscent wrote: Local chat says hello to being obvious someone just jumped in.
That just tells someone entered local, not where. Might be another gate, cyno, jump bridge, wormhole or just someone logging in there. Not exactly accurate information that something's coming through a specific gate.
I think what he means is that this happens before gate flash: hence you can start paying attention to the gate as soon as you see someone enter local. You didn't need to watch the gate for flashing all the time. I'd be in favour of having a strong visual que but I'll manage with the current situation. Gates are nicer to watch nowadays though! |
Borlag Crendraven
Future Corps Sleeper Social Club
347
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Posted - 2013.06.05 11:34:00 -
[23] - Quote
Inxentas Ultramar wrote:Borlag Crendraven wrote:Nevyn Auscent wrote: Local chat says hello to being obvious someone just jumped in.
That just tells someone entered local, not where. Might be another gate, cyno, jump bridge, wormhole or just someone logging in there. Not exactly accurate information that something's coming through a specific gate. I think what he means is that this happens before gate flash: hence you can start paying attention to the gate as soon as you see someone enter local. You didn't need to watch the gate for flashing all the time. I'd be in favour of having a strong visual que but I'll manage with the current situation. Gates are nicer to watch nowadays though!
Ah okay. Agreed with that 100%. Active player partisipation should be key for absolutely everything in the game, be it intel, profits, combat, ganks or whatever. |
Stridsflygplan
Wolfram Corp
26
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Posted - 2013.06.05 11:56:00 -
[24] - Quote
Inxentas Ultramar wrote:Borlag Crendraven wrote:Nevyn Auscent wrote: Local chat says hello to being obvious someone just jumped in.
That just tells someone entered local, not where. Might be another gate, cyno, jump bridge, wormhole or just someone logging in there. Not exactly accurate information that something's coming through a specific gate. I think what he means is that this happens before gate flash: hence you can start paying attention to the gate as soon as you see someone enter local. You didn't need to watch the gate for flashing all the time. I'd be in favour of having a strong visual que but I'll manage with the current situation. Gates are nicer to watch nowadays though!
The gates look good but the jump flash effect when some else jump is kinda poor looking. before the flash reached the star in the sky box and now it end 200km off the gate and faints away. Should be possible for it to at least look like it goes somewhere. |
Random Majere
Epsilon Lyr Nulli Secunda
73
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Posted - 2013.06.05 12:15:00 -
[25] - Quote
So CCP just nerfed gate camping? |
Ruskarn Andedare
Lion Investments
196
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Posted - 2013.06.05 13:27:00 -
[26] - Quote
Random Majere wrote:So CCP just nerfed gate camping?
Nope, just AFK gate camping |
ROXGenghis
Agony Unleashed Agony Empire
105
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Posted - 2013.06.05 14:22:00 -
[27] - Quote
This is actually a pretty big deal to those who PVP, especially small gang and solo PVP. We really need an obvious gate flash and sound effect when we are busy fighting on a gate, or D-scanning on a gate. I don't care about gate camping or AFK playing; the change is affecting real PVPers who are actively roaming. |
Murk Paradox
Red Tsunami The Cursed Few
390
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Posted - 2013.06.05 14:37:00 -
[28] - Quote
You mean I will be able to warp out and possibly avoid those lazy gate campers (profession? really? hahaha) in something bigger than a destroyer without having to fit stabs?
Say it isn't so!
Or you know... invest in some bubbles.... "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
War Kitten
Panda McLegion
2091
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Posted - 2013.06.05 14:38:00 -
[29] - Quote
+1 for bringing back gate flashes and sounds.
I'm a great lover of stealth and cloakiness, but the gate activations were iconic and added life to the game. Please to be bringing them back!
A busy gate flashed and hummed with life, heralding the passing space traffic. Now its hard to tell if anything is even going on. People just appear and disappear near these dull structures, with little evidence of their movement.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Craig Bennett2th
Bennett Corp Epsilon Shimmy Alliance
14
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Posted - 2013.06.05 17:49:00 -
[30] - Quote
Random Majere wrote:So CCP just nerfed gate camping?
Kinda. But, it also nerfed warfare, pvp (in general), and WH/null sec. |
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