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Thread Statistics | Show CCP posts - 2 post(s) |
Malcanis
Vanishing Point. The Initiative.
10861
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Posted - 2013.07.18 08:07:00 -
[1] - Quote
It's way too hot for this. Any talk of "nerfing hi-sec" is forum rabble rabble.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10861
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Posted - 2013.07.18 08:08:00 -
[2] - Quote
Paging Dinsdale! Dinsdale Pirhana, cleanup in this Thread!
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10862
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Posted - 2013.07.18 10:08:00 -
[3] - Quote
Infinity Ziona wrote:Null PVE is carebear heaven.
This can be true in a few areas for limited amounts of time, but don't forget to include into the calculation the many tens of thousands of player-hours and hundreds of billions - or even trillions of ISK - that need to be invested to make it this way.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10862
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Posted - 2013.07.18 10:09:00 -
[4] - Quote
Infinity Ziona wrote:They make 10% per hour of the null sec pve guy and accept they could be ganked at any time
You're lying.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10890
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Posted - 2013.07.18 18:29:00 -
[5] - Quote
"Guys EVE hi-sec should totally be more realistic like suburban America!"
"OK the government is going to take 45% of everything you make and it takes a week to buy a new weapon. We good?"
"...."
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10910
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Posted - 2013.07.19 14:17:00 -
[6] - Quote
Ace Uoweme wrote:Buhhdust Princess wrote:Didn't read thread, gunna assume.
"High Security" does not mean "You are Invincible", it means the Police are everywhere, and will assist you against hostiles. However if they kill you first, that's just how it is.
If someone gets shot in London, they still get shot, I'd say that's high security, yet doesn't make you invincible. Unlike London, EvE doesn't have courts to properly prosecute (and execute) felons. And people don't hire mercs to "get even" in a lawful society (as that is P2W).
This absolutely does happen, even in London.
Still, have some light reading:
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10929
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Posted - 2013.07.21 07:01:00 -
[7] - Quote
Inokuma Yawara wrote:baltec1 wrote:bloodknight2 wrote:Nullbears want to nerf hi sec because they think all carebears are making billions every day running incursion in their officer fit machariel or mission/ mine AFK We want it nerfed because we are in high sec making our billions because high sec offers around the same reward for much less effort and risk. Its the only option because we cannot buff null/low rewards. If it's so good here, why not come live and work in high sec? You'll be rich beyond your wildest dreams!
Would you accept that argument if it was turned around? If 0.0 was so much better would you happily move your operations there?
Anyway, entertaining though all this theory crafting is, I'll just restate that as a CSM member I have not been made aware of any concrete proposal to nerf hi-sec. 0.0 industry did get a small buff, and CCP are watching that to see what happens, but AFAIK, hi-sec will pretty much stay as it is.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10935
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Posted - 2013.07.21 21:35:00 -
[8] - Quote
Herzog Wolfhammer wrote:
Nullsec is better off a no-mans land, not some paved over strip-malled space with the only differences being it's a player who "owns" it and you "have to be blue".
Shouldn't that be the decision of the people who live in it?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10943
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Posted - 2013.07.22 07:20:00 -
[9] - Quote
Tarryn Nightstorm wrote:Do hisec rewards need a nerf?
Or is it more that hisec risks need a buff?
Discuss.
Nailed it
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10944
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Posted - 2013.07.22 13:40:00 -
[10] - Quote
Kyperion wrote:I wish CCP would just remove all NPCs from nullsec... because according to these 'nerf highsec' tards PVE is a waste of time anyway... give them what they want and let them choke on it.
CONCORD should remove all pirates from hi-sec too. Especially the NPC ones.
That's what you want, isn't it...?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10944
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Posted - 2013.07.22 13:48:00 -
[11] - Quote
Actually I would be quite content for CCP to remove NPC rats as a source of income. There's easily enough liquidity in the economy without constantly injecting more. At this stage we mostly need ISK fountains because we have ISK sinks.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10944
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Posted - 2013.07.22 14:50:00 -
[12] - Quote
Benny Ohu wrote:Quote:At this stage we mostly need ISK fountains because we have ISK sinks. without many isk faucets people will start to hoard and suddenly there's no isk moving around
And what then, do you think?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10945
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Posted - 2013.07.23 08:52:00 -
[13] - Quote
The only real reason to shoot belt rats is to grind sec status.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10945
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Posted - 2013.07.23 12:22:00 -
[14] - Quote
[quote=Kaarous Aldurald]Quote:if you want to nerf high sec mining, do more mining in null. Null has now received the re-distribution of minerals that it asked for. take control of player driven content and reduce the reliance of hi-sec minerals. this will reduce the reward of hi-sec Quote:Null has now received the re-distribution of minerals that it asked for. Sure, just give them the same industrial slots to actually use what they mine. Oh wait, you mean that's yet another inexplicable imbalance in favor of highsec? Well, shucks.
No you see 0.0 players don't have multiple outposts int he same sytem because they're too stupid and evil.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10958
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Posted - 2013.07.24 08:32:00 -
[15] - Quote
The problem with hi-sec isn't that income is capped too high but that risk is capped too low.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10962
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Posted - 2013.07.24 12:49:00 -
[16] - Quote
Dracvlad wrote:Malcanis wrote:The problem with hi-sec isn't that income is capped too high but that risk is capped too low. There are gankers, flying around expensive cargo is always a high risk, flying a Transport ship out of Jita 4-4 is high risk, with the CFC flying even an empty freighter is risky, flying an untanked barge or exhumer is risky, flying blinged Tengu's is a risk, then you can get war decced, you can accept a duel and find multiple people on that duel, that is now high risk, you can have kill rights activated on you at the worst possible time, risk. In terms of incursions, I was talking to one mate two minutes after a fleet mate had his bling fitted incrusion runner blown up by targetted ganking, that is a risk. The risk for Transport ships is so great that if I buy one in a hub I go pick it up with an Orca. Malcanis do you even play in HS?
Indeed I do. And I routinely undock a deadspace fitted faction BS and warp it to an unscouted gate when local has over 100 non-blues, which is something that I would never, ever do in 0.0 even if there were zero non-blues in local.
I also often run blockade runners in and out of Jita, and although I feel constrained to pay minimal attention once I get within 2-3 jumps, I also feel massively safer than I would moving one through 0.0
There is one major source of risk on hi-sec: That it's so safe, some people (wrongly) assume that it is and is supposed to be completely safe and thus make themselves such attractive, easy targets that even the tiny actual risk of operating in hi-sec becomes a real one.
As someone who has spent years in 0.0, the idea that hi-sec is "risky" is simply laughable.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10962
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Posted - 2013.07.24 12:51:00 -
[17] - Quote
Josef Djugashvilis wrote:Malcanis wrote:The problem with hi-sec isn't that income is capped too high but that risk is capped too low. Hopefully, you will only get to serve one term on the CSM. Man, I get so tired of lo/null-sec folk, who, by the way choose to live there, constantly complaining about hi-sec.
Much like clicking undock means you consent to PvP, opening a thread called "why nerf hi-sec" means you consent to reading posts about nerfing hi-sec.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10964
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Posted - 2013.07.24 12:57:00 -
[18] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Malcanis do you even play in HS?
We hit less than 0.001% of all freighter traffic a month. Maybe, but you guys are very good at killing freighters and at times you go on killing sprees based around your scurity status, so at times it is high risk, also you ply this trade in certain systems that you have to use, like Uedama. So moving stuff around which does not require using those systems is low risk, but moving through those bottleneck systems is high risk, especially around certain TZ's.
What do you think the risk of moving a freighter around 0.0 is, in comparison?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10996
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Posted - 2013.07.26 12:54:00 -
[19] - Quote
"It is difficult to bring a man to understand something when his livelihod depends on not understanding it".
1 Kings 12:11
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