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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Meyr
Shiva The Retirement Club
37
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Posted - 2013.09.06 23:28:00 -
[541] - Quote
Mournful Conciousness wrote:4x Chelm's Modified Heat Sink
Ladies & Gentlemen:
We have a winner!! |
Naomi Knight
Imperial Academy Amarr Empire
473
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Posted - 2013.09.06 23:33:00 -
[542] - Quote
go check out his other fits in command ships topic , as good as this... |
Mournful Conciousness
Embers Children TOHA Conglomerate
335
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Posted - 2013.09.07 00:18:00 -
[543] - Quote
Naomi Knight wrote:go check out his other fits in command ships topic , as good as this...
F*ck off and read the post properly. I was proving a point.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.07 01:36:00 -
[544] - Quote
well if we consider pvp situation.. what will you get accomplished with 160km range? nothing. all your targets can escape wery well.. some even before missiles have landed. most of the pvp fight i have had on my hands been close range where missiles can't compete at all... on long range fights if the opponent decided to stand still... on distance of 160km where some long range large turrets can really hit.. lands 3-5 hits before those missiles have arrived on its target. |
Mournful Conciousness
Embers Children TOHA Conglomerate
335
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Posted - 2013.09.07 07:56:00 -
[545] - Quote
Alice Doombringer wrote:well if we consider pvp situation.. what will you get accomplished with 160km range? nothing. all your targets can escape wery well.. some even before missiles have landed. most of the pvp fight i have had on my hands been close range where missiles can't compete at all... on long range fights if the opponent decided to stand still... on distance of 160km where some long range large turrets can really hit.. lands 3-5 hits before those missiles have arrived on its target.
There are many pvp situations.
You're right, a cruise raven is likely to be used in a fleet, but then so is a beam legion.
The best thing is to try these things out on sisi. The weapons systems behave in a way that's not immediately obvious from playing with EFT.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Lephia DeGrande
Luxembourg Space Union
112
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Posted - 2013.09.07 09:21:00 -
[546] - Quote
150 dps vs 16 bill.... hmmmmmmmmm |
Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.07 13:58:00 -
[547] - Quote
well if we would put up 3x heavy missile tengus versus 3x beam legions or pulse legions... which one prolly would win on distance that would in theory prevent both parties from escaping? :P i would still bet on legions same if we put those tengus fight proteuses... |
Meyr
Shiva The Retirement Club
37
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Posted - 2013.09.07 17:55:00 -
[548] - Quote
Can we see that Raven fit?
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Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.09 12:48:00 -
[549] - Quote
Well to just compare dps... u don't need wery special raven fit... just fill high slots with launchers and low slots ballistic control systems... if u want add then full missile rig set there... (which isn't really feasible option in real go) on mid slots u don't need anything for testing dps |
Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.09 12:59:00 -
[550] - Quote
Turret ships have also wide variety of modules to help them... there is those heatsinks, tracking computers, remote tracking links... eve ntarget painter can help turret. what we have for missiles? ballistic control and target painter. no range extension for example.. nor flying speed improvements to get closer to turrets insta hit. You could claim that missiles hits always when in range. For many respects turrets and missiles are under same rules.. target speed affects to both, target size affects to both. you try to compensate that target speed by increasing tracking speed. while missiles have nothing really to modify effects of targets speed on missile. you could call immediately webs.. but webs are used also by turrets. target size modifier? there is painters that can work for both. and so much more... for this i don't take skills nor rigs into picture. |
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Mournful Conciousness
Embers Children TOHA Conglomerate
347
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Posted - 2013.09.09 13:46:00 -
[551] - Quote
Alice Doombringer wrote:Turret ships have also wide variety of modules to help them... there is those heatsinks, tracking computers, remote tracking links... eve ntarget painter can help turret. what we have for missiles? ballistic control and target painter. no range extension for example.. nor flying speed improvements to get closer to turrets insta hit. You could claim that missiles hits always when in range. For many respects turrets and missiles are under same rules.. target speed affects to both, target size affects to both. you try to compensate that target speed by increasing tracking speed. while missiles have nothing really to modify effects of targets speed on missile. you could call immediately webs.. but webs are used also by turrets. target size modifier? there is painters that can work for both. and so much more... for this i don't take skills nor rigs into picture.
You are correct that missiles don't have an equivalent of a tracking computer.
Neither are missiles affected by tracking disruptors, so you could call that even.
Missile ships can also launch FoF missiles, which give them something to do while they are ECM-jammed.
The two weapons systems are very different in the way they apply damage to moving targets.
None of this matters of course. In a real pvp fight, which is almost never 1v1, individual comparisons of the last 5% of the effectiveness of a weapons system are irrelevant.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Kagura Nikon
Mentally Assured Destruction
500
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Posted - 2013.09.09 14:49:00 -
[552] - Quote
Alice Doombringer wrote:well if we would put up 3x heavy missile tengus versus 3x beam legions or pulse legions... which one prolly would win on distance that would in theory prevent both parties from escaping? :P i would still bet on legions same if we put those tengus fight proteuses...
If all combat was happenign inside scrambling and web ranges.. then CCP sould not had to buff Blasters as they did some time ago.
Real eve is different, there is engagement in a lot of distanes. THe close range one is not the rule, its just the most lethal variety of it. |
Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.09 16:12:00 -
[553] - Quote
tackler still would be the one being murdered even if we would try to keep range where missiles would be better |
Mournful Conciousness
Embers Children TOHA Conglomerate
347
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Posted - 2013.09.09 17:36:00 -
[554] - Quote
Alice Doombringer wrote:tackler still would be the one being murdered even if we would try to keep range where missiles would be better
Fire enough missiles at once and you won't need a tackler.
:-)
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.09 18:28:00 -
[555] - Quote
so big ignorance from turret users. that time it takes for missile to reach target... u can leave without fear |
Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.09 18:36:00 -
[556] - Quote
What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation. |
Naomi Knight
Imperial Academy Amarr Empire
479
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Posted - 2013.09.09 20:21:00 -
[557] - Quote
Alice Doombringer wrote:What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation.. and there is anti missile tool existing.. no1 just uses it... defender missiles. fof missiles are pretty crap , too much reload time + they attack lame closest target like drones... the reload time kills its use ,you jammed 1 sec to send reload to server if you are realy pro 10 sec reload ,you shoot twice then you can lock the target,and then you have to reload again ... completly garbage |
Alice Doombringer
Dark Angel's Legion Nite's Reign
1
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Posted - 2013.09.09 22:33:00 -
[558] - Quote
hehe. that says that its as good as not having them. |
Mournful Conciousness
Embers Children TOHA Conglomerate
348
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Posted - 2013.09.10 01:13:00 -
[559] - Quote
Alice Doombringer wrote:so big ignorance from turret users. that time it takes for missile to reach target... u can leave without fear
A cruise missile travels at 10575 m/s with good projection skills and no rigs. So yes, one volley of gunfire will land before the first missile hits (if it can reach).
Let's put a target 100km away, half the cruise missile's range. The missile will hit it approximately 9.5 seconds after launch for full damage. Meanwhile, whatever gunnery system is firing back will either not hit at all, or will have to use low-damage long range ammo. It will land 1, maybe 2 volleys before the missiles but for poor damage.
Then the missiles will hit, time after time. Assuming similar ehp, sig radius etc on both sides the missile ship will have an assured advantage at this range.
There are horses for courses.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Hatsumi Kobayashi
V0LTA Verge of Collapse
269
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Posted - 2013.09.10 05:09:00 -
[560] - Quote
Mournful Conciousness wrote:F*ck off and read the post properly. I was proving a point.
was the point that you have no experience and/or credibility when it comes to fitting ships and general pvp STANDING ON THE VERGE OF PROLAPSE |
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Janeway84
Masters Of Destiny Pride Before Fall
26
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Posted - 2013.09.10 08:15:00 -
[561] - Quote
whats the best Medium Beam laser to fit on cruisers / bc? Im not pro with them amarr ships and weapons but looking to learn something new this week :) |
Malcanis
Vanishing Point. The Initiative.
11528
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Posted - 2013.09.10 08:43:00 -
[562] - Quote
Alice Doombringer wrote:What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation.. and there is anti missile tool existing.. no1 just uses it... defender missiles.
Defenders are worthless, and FoFs not much less so.
1 Kings 12:11
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CCP Ytterbium
C C P C C P Alliance
2673
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Posted - 2013.09.11 09:51:00 -
[563] - Quote
Unpinning, 1.1 has been released. |
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