Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Coconut Joe
|
Posted - 2005.12.17 07:13:00 -
[1]
So far I've found 'Engineering' and 'Engergy grid upgrades' give me more Cap, or reduce cap requirements of cirtain modules, are there any more out there? ---- Nifty |
Kigome
|
Posted - 2005.12.17 07:48:00 -
[2]
Energy Managment : Extra cap Energy System Operations: Extra recharge
|
F'nog
|
Posted - 2005.12.17 08:27:00 -
[3]
Originally by: Coconut Joe So far I've found 'Engineering' and 'Engergy grid upgrades' give me more Cap, or reduce cap requirements of cirtain modules, are there any more out there?
Neither of those effect Cap. They increase your PG and reduce the needs for it of some mods.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
|
Micklaine
|
Posted - 2005.12.17 16:54:00 -
[4]
Yeah you appear to misunderstand the difference between power grid and your Capacitor. Your power grid (along with your CPU) on your ship affect what you can fit (each module has a CPU or powergrid requirement, usually both). You capacitor is used when your ship is actively doing something. Cap is drained by warping, shield boosting, armor repairing, afterburning, etc.
The skills above are the only skills that directly affect your cap. The skill Controlled Bursts lower the cap usage of your weapons but that's the only other one I can think of off the top of my head while not thinking very hard.
-Mick
Just Micklaine. You know, like Madonna. Or Cher. Or other people who forgot to give themselves last names at character creation. |
velocoraptor
|
Posted - 2005.12.17 17:47:00 -
[5]
Originally by: Micklaine Yeah you appear to misunderstand the difference between power grid and your Capacitor. Your power grid (along with your CPU) on your ship affect what you can fit (each module has a CPU or powergrid requirement, usually both). You capacitor is used when your ship is actively doing something. Cap is drained by warping, shield boosting, armor repairing, afterburning, etc.
The skills above are the only skills that directly affect your cap. The skill Controlled Bursts lower the cap usage of your weapons but that's the only other one I can think of off the top of my head while not thinking very hard.
There are many more I think (not very hard either ). E.g. less cap usage for AB and MWD (navigation skills) and same for many ecm modules. More I'm sure, sorry I can't remember names.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |