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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Miss Relina
While in Empire Greater Western Co-Prosperity Sphere
28
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Posted - 2013.09.05 11:57:00 -
[1] - Quote
So, when scanning I am not seeing the red bubbles for sigs. I get a red pin point for them all even at 32 au strength. When I try to pinpoint it I cannot locate the sig. Anyone else notice this?
And yes I know how to scan, this started today after downtime. |
Fr00b Snap
Sebiestor Tribe Minmatar Republic
15
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Posted - 2013.09.05 12:00:00 -
[2] - Quote
Same here. I`m guessing they realised that entry level for scanning was to low and they fixed it now. |
Vengar
Final Dimension
5
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Posted - 2013.09.05 12:52:00 -
[3] - Quote
Yup this mornings patch seemed to have borked scanning, GG ccp |
Texty
State War Academy Caldari State
74
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Posted - 2013.09.05 13:19:00 -
[4] - Quote
Same issue here. Clearing cache didn't fix it. |
Doc Fury
Furious Enterprises
3431
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Posted - 2013.09.05 13:21:00 -
[5] - Quote
--> Issues, Workarounds & Localization
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Minmatar Citizen160812
The LGBT Last Supper
404
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Posted - 2013.09.05 13:57:00 -
[6] - Quote
I looked. Would ya mind pointing us to the workaround for the scanner being borked and not showing ships in space and/or exploration sites?
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Mr Kidd
Center for Advanced Studies Gallente Federation
1479
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Posted - 2013.09.05 14:05:00 -
[7] - Quote
Haven't tried scanning since the patch. But are you guys sure you're not trying to pinpoint a double sig? What I mean is, in days of old you would get a sig, say VGH twice on the scan window. On the map there would be two red dots to represent the two VGH's. That had been done away with so that we only had a single ghost sig that couldn't be dealt with but to try to probe it, lose it and start over for that sig, aka Ghost sig.
Odyssey 1.1 reintroduced the double sig but in full r3tard fashion so that it shows up in the scan window as a single sig but on the map it will have 2 red dots. You really have to pay attention to it to know what you're dealing with. Then it's just a matter of expanding the probe range to encompass the two sigs to get it down to one sig again.
Is this not what you guys are dealing with?
HTFU!...for the children! |
Minmatar Citizen160812
The LGBT Last Supper
404
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Posted - 2013.09.05 14:09:00 -
[8] - Quote
Mr Kidd wrote:Haven't tried scanning since the patch. But are you guys sure you're not trying to pinpoint a double sig? What I mean is, in days of old you would get a sig, say VGH twice on the scan window. On the map there would be two red dots to represent the two VGH's. That had been done away with so that we only had a single ghost sig that couldn't be dealt with but to try to probe it, lose it and start over for that sig, aka Ghost sig.
Odyssey 1.1 reintroduced the double sig but in full r3tard fashion so that it shows up in the scan window as a single sig but on the map it will have 2 red dots. You really have to pay attention to it to know what you're dealing with. Then it's just a matter of expanding the probe range to encompass the two sigs to get it down to one sig again.
Is this not what you guys are dealing with?
Nah, no markers in space at all with any filter used...not even show all. I get scan results in the scanner window but nothing to go by on the map view. Tis borked. |
Kubire-oni
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.05 14:15:00 -
[9] - Quote
Fr00b Snap wrote:Same here. I`m guessing they realised that entry level for scanning was to low and they fixed it now.
Back to the good ol' days... I love this... it's FINALLY fixed!!!!
Now if they could just do away with the insta ore warps and blinking junk when entering a system it would be perfect. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1479
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Posted - 2013.09.05 14:16:00 -
[10] - Quote
Minmatar Citizen160812 wrote:Mr Kidd wrote:Haven't tried scanning since the patch. But are you guys sure you're not trying to pinpoint a double sig? What I mean is, in days of old you would get a sig, say VGH twice on the scan window. On the map there would be two red dots to represent the two VGH's. That had been done away with so that we only had a single ghost sig that couldn't be dealt with but to try to probe it, lose it and start over for that sig, aka Ghost sig.
Odyssey 1.1 reintroduced the double sig but in full r3tard fashion so that it shows up in the scan window as a single sig but on the map it will have 2 red dots. You really have to pay attention to it to know what you're dealing with. Then it's just a matter of expanding the probe range to encompass the two sigs to get it down to one sig again.
Is this not what you guys are dealing with?
Nah, no markers in space at all with any filter used...not even show all. I get scan results in the scanner window but nothing to go by on the map view. Tis borked.
Damn you CCP. Damn you! We were so looking forward to rage rolling our static to look for pew tonight!!!!
HTFU!...for the children! |
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CCP Paradox
934
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Posted - 2013.09.05 14:22:00 -
[11] - Quote
I'm much more aware in the Issues subforum. But scanning issues are identified and being worked on. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Kubire-oni
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.05 14:23:00 -
[12] - Quote
CCP Paradox wrote:I'm much more aware in the Issues subforum. But scanning issues are identified and being worked on.
Worked on? It's close to perfect... don't put the training wheels back on :( |
Katia Veilghast
Pator Tech School Minmatar Republic
8
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Posted - 2013.09.05 14:31:00 -
[13] - Quote
Kubire-oni wrote:CCP Paradox wrote:I'm much more aware in the Issues subforum. But scanning issues are identified and being worked on. Worked on? It's close to perfect... don't put the training wheels back on :(
What this guy said. Drop the sigs from the overlay/initial system scan entirely, at least out in low/null. |
Modestro
Dark Whisper Corp
0
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Posted - 2013.09.05 14:46:00 -
[14] - Quote
To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. |
Kubire-oni
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.05 14:54:00 -
[15] - Quote
Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill.
Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP!
I've been scanning all morning.... not an issue yet finding sites. |
Ailu Pearl
Out of Aces
0
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Posted - 2013.09.05 16:11:00 -
[16] - Quote
Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites.
Some people were complaining that the new scanner showed when sigs appear so it was harder to gank people in wormholes, but that scan seems to still work. What should have been a five minute scan of my system would have taken all morning because I don't have red spheres or deep space probes and my system is too big. If they give DSPs back fine, but a warning would be nice. |
Ruffio Sepico
Hidden Agenda Deep Space Engineering
0
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Posted - 2013.09.05 16:35:00 -
[17] - Quote
Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill.
Same. In the probe scanner window, see results, but on the map itself, see no visual of anything. So have to guess where something is to get a hit, This applies only for combat scanning though, So it exclude pritty mcuh any ships, structures and such. Unless you get very lucky to get a 100% hit without any visual marker. You can use your dscan and range, to try narrow something down, but it wouldn't really go fast to combat someone.
core scanner probes still seems to work normal. |
Kubire-oni
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.05 19:00:00 -
[18] - Quote
Ailu Pearl wrote:Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites. Some people were complaining that the new scanner showed when sigs appear so it was harder to gank people in wormholes, but that scan seems to still work. What should have been a five minute scan of my system would have taken all morning because I don't have red spheres or deep space probes and my system is too big. If they give DSPs back fine, but a warning would be nice.
pinpoint formarion... 4au on planets... You must have like 75+ planets in your system. |
Baggo Hammers
76
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Posted - 2013.09.05 20:14:00 -
[19] - Quote
My lord I had to do an initial scan of the system this morning.. If you don't know where you're going, any road will take you there. |
Scruffled
Republic University Minmatar Republic
0
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Posted - 2013.09.05 21:01:00 -
[20] - Quote
Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites.
This isn't what we're talking about.. we're not saying the red "easy mode" out in space isn't working. We're saying the fukin red dots in the MAP don't show up when scanning signatures.. Making it nearly impossible to scan down anything. |
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Ailu Pearl
Out of Aces
0
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Posted - 2013.09.05 22:53:00 -
[21] - Quote
Kubire-oni wrote:Ailu Pearl wrote:Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites. Some people were complaining that the new scanner showed when sigs appear so it was harder to gank people in wormholes, but that scan seems to still work. What should have been a five minute scan of my system would have taken all morning because I don't have red spheres or deep space probes and my system is too big. If they give DSPs back fine, but a warning would be nice. pinpoint formarion... 4au on planets... You must have like 75+ planets in your system.
Thank you for the tutorial. By all morning I meant before work. To be honest I hate scanning. I like selling piles of blue loot though. Have they fixed this yet? I didn't have enough time to figure out how it wasn't working, other than to see that I had a list of scan results but only 1 red dot. |
Kubire-oni
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.06 13:41:00 -
[22] - Quote
Scruffled wrote:Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites. This isn't what we're talking about.. we're not saying the red "easy mode" out in space isn't working. We're saying the fukin red dots in the MAP don't show up when scanning signatures.. Making it nearly impossible to scan down anything.
And that's not what I'm say either.... I'm not talking about "hey... I'm in space and look over there... it's a blinky sig"... I'm talking about the "hey... I know my head from my azz and I'm in the map pinging signatures like a big boy/girl the way it USED to be".
Ya dig? |
Archa4 Badasaz
Viziam Amarr Empire
44
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Posted - 2013.09.06 14:15:00 -
[23] - Quote
Would be nice to see an update on the issue. MB roll back the patch? |
Archa4 Badasaz
Viziam Amarr Empire
44
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Posted - 2013.09.06 14:16:00 -
[24] - Quote
Kubire-oni wrote:Scruffled wrote:Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites. This isn't what we're talking about.. we're not saying the red "easy mode" out in space isn't working. We're saying the fukin red dots in the MAP don't show up when scanning signatures.. Making it nearly impossible to scan down anything. And that's not what I'm saying either.... I'm not talking about "hey... I'm in space and look over there... it's a blinky sig"... I'm talking about the "hey... I know my head from my azz and I'm in the map pinging signatures like a big boy/girl the way it USED to be". Ya dig?
There used to be a thingy called DSP. With it being gone i expect to see the sigs before i start randomly scanning.
do you dig that? |
Kubire-oni
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.09.06 14:20:00 -
[25] - Quote
Archa4 Badasaz wrote:Kubire-oni wrote:Scruffled wrote:Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites. This isn't what we're talking about.. we're not saying the red "easy mode" out in space isn't working. We're saying the fukin red dots in the MAP don't show up when scanning signatures.. Making it nearly impossible to scan down anything. And that's not what I'm saying either.... I'm not talking about "hey... I'm in space and look over there... it's a blinky sig"... I'm talking about the "hey... I know my head from my azz and I'm in the map pinging signatures like a big boy/girl the way it USED to be". Ya dig? There used to be a thingy called DSP. With it being gone i expect to see the sigs before i start randomly scanning. do you dig that?
Wouldn't know much about the DSP's because I never found use for them... I could always ping up a sig because it didn't take more than 2 mins to find and ping it in any system. Ya... I dig... you need the wheels.
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Archa4 Badasaz
Viziam Amarr Empire
44
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Posted - 2013.09.06 15:09:00 -
[26] - Quote
Kubire-oni wrote: Wouldn't know much about the DSP's because I never found use for them... I could always ping up a sig because it didn't take more than 2 mins to find and ping it in any system. Ya... I dig... you need the wheels.
I'm sorry you had to waste so much time scanning unimportant sigs without DSP... |
Kubire-oni
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.09.06 16:14:00 -
[27] - Quote
Archa4 Badasaz wrote:Kubire-oni wrote: Wouldn't know much about the DSP's because I never found use for them... I could always ping up a sig because it didn't take more than 2 mins to find and ping it in any system. Ya... I dig... you need the wheels.
I'm sorry you had to waste so much time scanning unimportant sigs without DSP...
Practice makes perfect and is why I don't have issues scanning when things break in the game......... like......... you. Hmm.... Cherry picking FTL. |
Infinity Ziona
Cloakers
390
|
Posted - 2013.09.06 17:56:00 -
[28] - Quote
Kubire-oni wrote:CCP Paradox wrote:I'm much more aware in the Issues subforum. But scanning issues are identified and being worked on. Worked on? It's close to perfect... don't put the training wheels back on :( This is true. I have been scanning and its a little harder, like going from playschool to sesame street level on the scale of difficulty. I'm a scanning newbie so if I can do it I think anyone can.
The only real bug I have found is that when you enter a system (perhaps this only happens with after DT spawns) you don't get the list of sigs updated. But if you go back to Show All and then back to Cosmic Sigs they appear.
Preferably I think they shouldn't appear at all unless you do an initial scan but hey... people like easy mode
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Kubire-oni
Federal Navy Academy Gallente Federation
2
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Posted - 2013.09.06 18:05:00 -
[29] - Quote
Infinity Ziona wrote:Kubire-oni wrote:CCP Paradox wrote:I'm much more aware in the Issues subforum. But scanning issues are identified and being worked on. Worked on? It's close to perfect... don't put the training wheels back on :( This is true. I have been scanning and its a little harder, like going from playschool to sesame street level on the scale of difficulty. I'm a scanning newbie so if I can do it I think anyone can. The only real bug I have found is that when you enter a system (perhaps this only happens with after DT spawns) you don't get the list of sigs updated. But if you go back to Show All and then back to Cosmic Sigs they appear. Preferably I think they shouldn't appear at all unless you do an initial scan but hey... people like easy mode
That not showing bug has been here since the Odd expansion.... but it's easy to bypass...just click on the checkbox for "show anoms" twice real quick and it displays them.
Your comment on 'it shouldn't show on entry" is exactly how it "use" to work. Exploration was much more rewarding for the explorers out there who spent the time to learn how to scan and do it rather than being spoon fed the signatures on entry. But it is what it is.... |
Scruffled
MindNet
1
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Posted - 2013.09.07 02:39:00 -
[30] - Quote
Kubire-oni wrote:Scruffled wrote:Kubire-oni wrote:Modestro wrote:To clarify for the punishment gluttons: the issue on my client is the absence of visual markers. This includes system entry markers, and scan results. No red spheres, circles, dots. Someone took the blue pill. Yes... when you enter a system... you now have to "explore" to find out what's in it. GASP! I've been scanning all morning.... not an issue yet finding sites. This isn't what we're talking about.. we're not saying the red "easy mode" out in space isn't working. We're saying the fukin red dots in the MAP don't show up when scanning signatures.. Making it nearly impossible to scan down anything. And that's not what I'm saying either.... I'm not talking about "hey... I'm in space and look over there... it's a blinky sig"... I'm talking about the "hey... I know my head from my azz and I'm in the map pinging signatures like a big boy/girl the way it USED to be". Ya dig?
I wasn't around when you had to spend 9 years scanning down a signature, oldie.
ya dig? |
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