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Freeside
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Posted - 2006.02.28 03:07:00 -
[31]
Originally by: Kel Shek I don't even want to think about how the politics in such an absurdly huge corp would be...
Imagine a swarm of bees.
...
...
...
That's it.
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Calenth
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Posted - 2006.02.28 03:15:00 -
[32]
Originally by: Kel Shek
I don't even want to think about how the politics in such an absurdly huge corp would be...
It's actually not that bad. With that many people there just isn't ROOM for any one person to be too much of a drama queen. When there are 140 people in corp chat, no one person can drama out tooo much wiithout 139 other people all telling him to STFU. So it works out mostly.
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PopeZeus
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Posted - 2006.02.28 05:06:00 -
[33]
Originally by: Kel Shek
Quote:
Large alliances are undeniably part of Eve, this is basically no different.
sure they are. but I think they are ALOT different. in theory at least, an alliance would be a.. erm, alliance... of several/many independently functional corporations with similar views and ideals or whatnot. of course theoretically some geographic connection as well.
theres no signifigant "managability" problems with an alliance of 1300 people, if its divided into half a dozen groups of 200 and some, each group would be independently functional and operative as its own corp.... at least it seems to me thats how the alliance thing is MEANT to be.
again, I admit this could be wholely my bias against ultra-huge corps/guilds/whatever. but I don't see why they should. I can't see how with that many people a corp would be corp-like at all.
but I can't imagine it'd hurt much to have it avaliable... so why not.
I don't even want to think about how the politics in such an absurdly huge corp would be...
People need access to the Corp Hangar. We can't just split up into 10 different mini-corps.
Plus we are just like any other corp out there except with more people. We have 20-30 people on a PVP operation, or two groups of 10 people mining, etc. There is plenty of organization and virtually no drama. It all works out very well and is great for anyone who is actually in the corp and participating.
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Reiisha
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Posted - 2006.02.28 13:29:00 -
[34]
Originally by: Kery Nysell Edited by: Kery Nysell on 23/02/2006 16:58:48 You have 900 members of the race of the CEO ?
If your have multiple races, a re-reading of the Ethnic Relations skill will solve your problem :
Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.
That means that with maxed skills, you could have 1300 Amarrs (for example), and 1300 Caldaris, and 1300 Gallentes, and 1300 Minmatars, for a grand total of 5200 members.
That skill also allows Jovian and Pirate characters, but as far as I know you can't make a character from those two races.
I did a test when I had Corporation Management 2 and Ethnic Relations 1 : I asked a few friends to make a bunch of Caldari alts (since I'm Caldari), recruited them in my small 1-man corp until I was at 20 members, and then tried to recruit a few alts from the 3 other races ... it worked, at least up to the fourth of each race, when trying to recruit the fifth Gallente alt, the game told me I hadn't the skills for so many people in my corp.
That was 10 months ago, it may have changed since then, but I doubt it.
Ethnic relations doesn't do that.
This is what the skill does:
When you don't have the skill, you have a maximum amount of members following the corp management skills you have (Corporation Management, Megacorp Management etc). Let's say corp management 5 and megacorp 1, for a total of 100 maximum members.
Now, without Ethnic Relations, you can have 100 members in total, of the same race as the CEO. No problem there.
If you train Ethnic Relations to 1, 20% of those 100 members may be of another race - it doesn't add 20 members per race to it for a total of 160, but it keeps the limit on 100 [i]of which 20%[i] may be of another race.
Now, i haven't checked whether it can be 20% amarr AND 20% gallente with a minnie ceo, but Ethnic Relations sure as hell doesn't add to the maximum number of members.
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Wolverine PL
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Posted - 2006.02.28 19:43:00 -
[35]
Remi just deleted all those trial accounts you use, that will make your corp 50% smaller
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bumcheekcity
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Posted - 2006.02.28 23:06:00 -
[36]
As a plus point, there is a skill in the EVE Database, unpiblished, called "Soverignity". It require Empire Control V to use, and gives 1,000 extra memvbers per level for a Memory/Charisma 8x Multiplier. So they may plan to release it soon! -- bumcheekcity
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Rick Hunter
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Posted - 2006.03.01 06:34:00 -
[37]
The skill you need is slated for release soon enough. It is called "sovereignty" and gived +1000 aditional players per level.
IMO Goon Fleet is heading for disaster, I mean no disrespect but whenever you just accept every application that comes into your Corp your doing nothng but killing yourself.
As the former holder of EvE "Biggest Corp" I can say this with some measure of expierance. CLS hit 600 memebrs before we starting splitting and cleaning, 4 corp thefts later we are edging twords 500 again and have several alt Corps. CLS gets about 20 new applications a day, if we really wanted to I bet I could inflate CLS to 1300 alt spy.. errr I mean members in about 2 weeks.
About the only thing I envy about GF at this point is the stupid amount of TAX income you must be getting.
Good luck. Perhaps one day GF will become a real force in EvE that we can all enjoy hunting.
-CYVOK-
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CYVOK
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Posted - 2006.03.01 06:38:00 -
[38]
Edited by: CYVOK on 01/03/2006 06:42:41 Doh!!!
Yeah, thats one of my alt's....
I will look to see if I have SS withthe actual skill but here is a teaser. http://www.celestial-horizon.net/ccp/test2.jpg
FYI: This was a test account.
-CYVOK-
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bumcheekcity
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Posted - 2006.03.01 07:53:00 -
[39]
Originally by: Rick Hunter The skill you need is slated for release soon enough. It is called "sovereignty" and gived +1000 aditional players per level.
D'you ever get this impression of deja vu? :P -- bumcheekcity
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Kery Nysell
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Posted - 2006.03.01 10:57:00 -
[40]
Edited by: Kery Nysell on 01/03/2006 10:58:09
Originally by: Reiisha
Originally by: Kery Nysell Edited by: Kery Nysell on 23/02/2006 16:58:48 You have 900 members of the race of the CEO ?
If your have multiple races, a re-reading of the Ethnic Relations skill will solve your problem :
Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation.
That means that with maxed skills, you could have 1300 Amarrs (for example), and 1300 Caldaris, and 1300 Gallentes, and 1300 Minmatars, for a grand total of 5200 members.
That skill also allows Jovian and Pirate characters, but as far as I know you can't make a character from those two races.
I did a test when I had Corporation Management 2 and Ethnic Relations 1 : I asked a few friends to make a bunch of Caldari alts (since I'm Caldari), recruited them in my small 1-man corp until I was at 20 members, and then tried to recruit a few alts from the 3 other races ... it worked, at least up to the fourth of each race, when trying to recruit the fifth Gallente alt, the game told me I hadn't the skills for so many people in my corp.
That was 10 months ago, it may have changed since then, but I doubt it.
Ethnic relations doesn't do that.
This is what the skill does:
When you don't have the skill, you have a maximum amount of members following the corp management skills you have (Corporation Management, Megacorp Management etc). Let's say corp management 5 and megacorp 1, for a total of 100 maximum members.
Now, without Ethnic Relations, you can have 100 members in total, of the same race as the CEO. No problem there.
If you train Ethnic Relations to 1, 20% of those 100 members may be of another race - it doesn't add 20 members per race to it for a total of 160, but it keeps the limit on 100 of which 20% may be of another race.
Now, i haven't checked whether it can be 20% amarr AND 20% gallente with a minnie ceo, but Ethnic Relations sure as hell doesn't add to the maximum number of members.
Well, it seems the description of the skill is misleading, and the test I did ten months ago is completely fubared ...
I rechecked my skill, there is a line saying "non race corporation member bonus 20" in the attributes panel of the Ethnic Relations skill, and you can find "corporation member bonus 10" in the attributes panel of the Corporation Management skill ...
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Remedial
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Posted - 2006.03.03 05:31:00 -
[41]
Oh god no response yet he;lp
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GOGO Green
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Posted - 2006.03.03 17:26:00 -
[42]
Originally by: Remedial The last newbie drive alone netted 250 active members and about 250 more trial accounts that ended up not subscribing.
Well, of course. What noob wouldn't jump at the chance to hop in a T1 frig with stabs along with 100 of his closest friends? You get to experience the worst lag ever (every time you fight!) Plus you get to cause your enemies to crash and pick through their cans. sounds really great huh? |
Cell Satimo
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Posted - 2006.03.03 21:32:00 -
[43]
Good luck with the skill :)
How do you handle the 1000 item limit in any storage space with so many members with kit needs?
Do you just have billions of station warehouses?
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Shamis Orzoz
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Posted - 2006.03.03 21:34:00 -
[44]
Please don't add this skill until captitol smartbombs are introduced.
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neccette
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Posted - 2006.03.03 22:02:00 -
[45]
Originally by: Rick Hunter
IMO Goon Fleet is heading for disaster, I mean no disrespect but whenever you just accept every application that comes into your Corp your doing nothng but killing yourself.
-CYVOK-
we don't just accept everyone who wants in, our recruitment is actually kinda strict. It's just that we come from another community on the internet so we don't take just anyone who applies in game, only people from the other place. There is a built in comradrie because of that so problems are not that big. The biggest problem we've had in the past was Eve vetrans who felt the deserved something just because they had more SP than others. Those people don't last long in goonfleet.
As far as corp theft goes... ya, we had one guy who stole about 25m isk worth of modules and another one that stole 40 or so frigates. All the expensive stuff is locked up with limited access to only directors.
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Aliksr
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Posted - 2006.03.06 08:41:00 -
[46]
Originally by: Rick Hunter About the only thing I envy about GF at this point is the stupid amount of TAX income you must be getting.
Remedial wouldn't let me out of the basement for a week last time i critisised how we spend our taxes.
More newbies for the newbie throne!
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Xhieron
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Posted - 2006.03.07 04:21:00 -
[47]
Originally by: Shamis Orzoz Please don't add this skill until captitol smartbombs are introduced.
... yeah, I have to agree on that one.
If the Sovereignty skill is slated for release, the only thing I ask is that it have the most ridiculous multiplier in the game. Discourage people. No corp, anywhere, ever, needs more than 1300 members... ever, ever, ever.
I believe, sincerely, that a CEO should be able to manage exactly as many members as he or she can remember by name. Give him/her a piece of paper and a pen, and a couple hours, and when the time's up, however many names are on the list are however many that can stay.
In a corp with 1300 members, one of two things happens: 1. All non-elite/tenured/administrating members are numbers. CEO and his buddies manage 1000 noobs who contribute to the corp's coffers and believe they're getting a good deal because they get a new ship every now and then and get to mine the shiny stuff. 2. The corp is cliques. Groups of anywhere from 3 to 200 end up in a type of pseudo-isolation within the corp, and have allegiance to the corp at large only so far as they benefit from the corp.
In the former situation, the corporation itself isn't a corporation. It's an isk-funnel for the management. Kudos for the accomplishment, but it's not the kind of thing I can see endorsing on an even larger scale. In the latter situation, you've already got an alliance in everything but name, and I would even be in favor of forcibly dividing the corp up and making it pay the alliance maintenence costs like everyone else.
A corporation in the classical sense is a functional undertaking. I can see having 1300 employees in a business that keeps regular hours, pays set wages, and expects a certain kind of specialized productivity from the employees. Eve corporations are hard-pressed to do that, though, since there are far too many variables relevant to individual members. At best, a corporation in Eve is first social, and in some instances secondly functional. At the very least, though, I can't think of a single undertaking in Eve that needs 1300 members of one corp to do, that couldn't be more fairly managed by an alliance.
But hey... what do I know? I'm just a newb.
X.
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Remedial
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Posted - 2006.03.07 14:49:00 -
[48]
I don't think you know anything about GoonFleet from the tinfoil-hat-wearing ***orporate-***ontrol diatribe that you posted above. We aren't "cliquish" and the newbies aren't toiling away mining Veldspar asteroids for the greater glory of the management. If anything, you have a better chance of getting rich as a newbie in GoonFleet than in virtually any other corp. Who else lets two day old players mine crokite and takes them on 10/10 complex runs?
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Berrik Radhok
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Posted - 2006.03.07 15:17:00 -
[49]
Originally by: GOGO Green
Originally by: Remedial The last newbie drive alone netted 250 active members and about 250 more trial accounts that ended up not subscribing.
Well, of course. What noob wouldn't jump at the chance to hop in a T1 frig with stabs along with 100 of his closest friends? You get to experience the worst lag ever (every time you fight!) Plus you get to cause your enemies to crash and pick through their cans. sounds really great huh?
Shut your pie hole and go use shipfit. Any idiot should know that stabs and any sort of combat setup on a T1 frigate are incompatible.
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Harry Voyager
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Posted - 2006.03.07 21:20:00 -
[50]
I've lived in towns with as many as 20,000 people before, and they seem to work just fine. I see little reason why an Eve based political entity would be any less able to opperate in such nubmers then a real world entity.
You just have to put togther a functional governance, that's all.
Harry Voyager
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Happydayz
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Posted - 2006.03.07 21:47:00 -
[51]
Edited by: Happydayz on 07/03/2006 21:52:43 Can we get an answer from CCP on this? This one corp alone brings over $10,000 a month to CCP in subscription fees from people who would never have even heard of this game, let alone subscribed, had it not been for corp's aggressive recruitment policies. So I don't think that's asking all that much from a customer service perspective.
Is it simply not feasible to add a new skill outside of a major content patch? Is CCP opposed to allowing a corp grow past 1300 members due to gameplay issues? Is there a nefarious Illuminati plot going on in Sweden that we should know about?
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Freeside
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Posted - 2006.03.09 05:21:00 -
[52]
Originally by: Happydayz Edited by: Happydayz on 07/03/2006 21:52:43 Can we get an answer from CCP on this?
Pleeeeeeeeease?
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Ricky WIlliams
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Posted - 2006.03.10 07:21:00 -
[53]
Originally by: Happydayz Edited by: Happydayz on 07/03/2006 21:52:43 Can we get an answer from CCP on this? This one corp alone brings over $10,000 a month to CCP in subscription fees from people who would never have even heard of this game, let alone subscribed, had it not been for corp's aggressive recruitment policies. So I don't think that's asking all that much from a customer service perspective.
Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
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bumcheekcity
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Posted - 2006.03.10 07:37:00 -
[54]
Originally by: Ricky WIlliams Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
I dont think GoonFleet requesting a skill to get them MORE MEMBERS so they can bring CCP MORE MONEY is actually excessive. It's hardly pandering, giving them this skill. -- bumcheekcity
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Berrik Radhok
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Posted - 2006.03.11 06:28:00 -
[55]
Originally by: Ricky WIlliams
Originally by: Happydayz Edited by: Happydayz on 07/03/2006 21:52:43 Can we get an answer from CCP on this? This one corp alone brings over $10,000 a month to CCP in subscription fees from people who would never have even heard of this game, let alone subscribed, had it not been for corp's aggressive recruitment policies. So I don't think that's asking all that much from a customer service perspective.
Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
You do realize anyone would be able to buy this skill, right?
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Happydayz
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Posted - 2006.03.11 17:20:00 -
[56]
Originally by: Ricky WIlliams
Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
So by your logic CCP should not spend any time QA'ing carriers, capital ships, and outposts for bugs since only a handful of older players can benefit from them?
The situations in both of these cases are generally the same. A player or group of players have expanded in a direction faster then CCP can handle. Asking them to adapt to this is hardly a case of demanding favoritism.
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Aliksr
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Posted - 2006.03.14 19:15:00 -
[57]
Goonfleet has 743 members Goonwaffe has 308
and there are 184 pending applications to both corporations combined
we figure that we might have 300 inactives (we culled everyone who didn't post in a thread between Feb 1 and Feb 14 so at that point we had none). we may have 150, 200 alt characters who could be shunted to a holding corp.
So yeah can we please have this sovereignty skill?
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Remedial
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Posted - 2006.03.16 14:41:00 -
[58]
GF - 785 members GW - 374 members ==================== Total 1159 members
Oveur said in another thread that he had heard that GF had to split up because they hit the game's limit. Please CCP, release sovereignty. It doesn't effect game balance at all and it would help us dramatically.
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Joshua Foiritain
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Posted - 2006.03.16 23:35:00 -
[59]
Edited by: Joshua Foiritain on 16/03/2006 23:38:32
Originally by: Ricky WIlliams
Originally by: Happydayz Can we get an answer from CCP on this? This one corp alone brings over $10,000 a month to CCP in subscription fees from people who would never have even heard of this game, let alone subscribed, had it not been for corp's aggressive recruitment policies. So I don't think that's asking all that much from a customer service perspective.
Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
Right since the skill would only be available to Goonfleet right? Wrong... Stupid alt.
On top of that seeding the skill on the market would be nearly no effort, considering Goonfleet recruited more players to eve then anyone else in this game i wouldnt consider adding the skill to the market too much to ask.
But then, youre an alt in an NPC corp, what do you know about running corps? -------
[Coreli Corporation Mainframe] |
Ricky WIlliams
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Posted - 2006.03.17 03:12:00 -
[60]
Edited by: Ricky WIlliams on 17/03/2006 03:12:23
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 16/03/2006 23:38:32
Originally by: Ricky WIlliams
Originally by: Happydayz Can we get an answer from CCP on this? This one corp alone brings over $10,000 a month to CCP in subscription fees from people who would never have even heard of this game, let alone subscribed, had it not been for corp's aggressive recruitment policies. So I don't think that's asking all that much from a customer service perspective.
Statements like this are exactly why they should not EVER put this skill in. No one corp needs to have so many members that CCP feels it necessary to pander to them. If one corp gets special treatment because they contribute more in subscription fees than others thats a sad day for EVE. CCP should never let this happen.
Right since the skill would only be available to Goonfleet right? Wrong... Stupid alt.
On top of that seeding the skill on the market would be nearly no effort, considering Goonfleet recruited more players to eve then anyone else in this game i wouldnt consider adding the skill to the market too much to ask.
But then, youre an alt in an NPC corp, what do you know about running corps?
Please dont insult your own intelligence
Having it be available and knowing there is only one corp that could actually use it are two totally different things. Once again you suggest that " considering Goonfleet recruited more players to eve then anyone else in this game i wouldnt consider adding the skill to the market too much to ask". Thanks for making my point..... "We contribute X ammount to the player base so we should get what we want". Maybe I am a stupid alt (although I disagree obviously), but I would rather be that than a stupid main
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