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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Josef Djugashvilis
Acme Mining Corporation
1602
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Posted - 2013.12.04 13:19:00 -
[61] - Quote
Skill training gap of a few hours?
Just set another skill to cover the time.
Aye, I do remember the time when a 'knocker up' had to come and rouse me from my slumber to add to the skill queue.
Eve were proper 'ard then. This is not a signature. |
Alpheias
Euphoria Released Triumvirate.
2983
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Posted - 2013.12.04 13:31:00 -
[62] - Quote
To Be Me wrote:It doesnt make sense
You brains hardwiring configuration doesnt allow you to inject any skill which you do not meet the previous requirements
So this would be something non sensical to have. Doesnt fit into the lore.
Well, fun fact is that EVE characters do not have brains as they are numbers in a database. Nonsensical to argue otherwise.
But try applying that logic on real life people for a moment and you will see something really silly. You wouldn't be allowed to consume knowledge (be taught / learn) if you do not fulfill the criteria that leads to that specific knowledge, i.e. high-level math before you learn programming.
The current design of learning skills in EVE is nothing but a level requirement of sorts. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Ramona McCandless
Red Federation RvB - RED Federation
1261
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Posted - 2013.12.04 13:35:00 -
[63] - Quote
Josef Djugashvilis wrote: a 'knocker up' had to come and rouse me .... proper 'ard.
Hawt High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |
Omar Googleme
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.12.04 13:39:00 -
[64] - Quote
+1 my opinion is that we should be able to inject skillbooks, and not carry them with us. Also que should be longer than 24h. |
Ramona McCandless
Red Federation RvB - RED Federation
1261
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Posted - 2013.12.04 13:39:00 -
[65] - Quote
Omar Googleme wrote:+1 my opinion is that we should be able to inject skillbooks, and not carry them with us. Also que should be longer than 24h.
We can and it is
High Priestess of The Temple of the Holy Amarr Suicide Cult of Haimeh "You are, quite literally, the best person ever." --áDomanique Altares,-áRifterlings "Send Ramona your ISK, and biomass." --áJarod Garamonde,-áSardaukar Merc Guild |
Dextrome Thorphan
RvB - RED Federation
28
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Posted - 2013.12.04 13:46:00 -
[66] - Quote
gobbybobby wrote:You think urself lucky, there never used to be a skill q, people HAD to set an Alarm clock to change there skills around. Just put something else in to train first, and then come back to the skill you want when you can log in.
lol then you were doing it wrong... if a skill would end at a bad time (sleep/work/DT) for me I'd switch to a skill that took longer to train. |
Tippia
Sunshine and Lollipops
17622
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Posted - 2013.12.04 14:02:00 -
[67] - Quote
I also suppose it's time for this illustrated guide tooGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
127
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Posted - 2013.12.04 14:08:00 -
[68] - Quote
Tippia wrote:Aralyn Cormallen wrote:The obvious barrier is the book system as has been mentioned before. But personally, I don't see a problem with allowing the injection of books that you can't train Because we just got through the awesome change where the prerequisite test was performed on injection rather than training. This is what allowed them to do the whole tiercide and skill rebalance without screwing up what people could and could not train or fly. The current rule is simple: if you have it injected, you can train it. It no longer matters what your other skills look like or if you've been mass-ganked back to 900k SP or if the DB forgot all numbers larger than 10 GÇö injected = trainable; checking for prereqs is a one-time thing and you've passed that test, it's done for good. If you want to be allowed to inject skills without being able to train them, they have to uproot that whole system and create something that is probably a lot less robust and elegant in its design. That's a good point, and if that's the reason, then it truly would be a pita, and the time spent isn't worth the end result (all time is better spent on sov, after all). Of course, I know exactly zero about coding, and I'm not the sort to pretend otherwise for arguements sake, so I wouldn't know how small or large a job it would be to move the prerequisite check from 'on injection' to 'on insert lv1'.
Quote:Quote:it would likely reduce the amount of skillbooks being carried in cargo, and therefore ganked, but I doubt many people buy skills too far ahead of time, and if they do, they probably keep them where they buy them Skill books are being carted around all the time, and reducing the reasons and opportunities to lose them is a bad thing. True, but how many skill books are really being carried around by the intended end user? Traders, sure, all the time. My skillbooks get picked up by my highsec alt and shipped to the border of null so I can dart in, get injected, and get out again, and those would still be carried, since i don't want my hauler alt injecting my Black ops or Dreadnaught skillbook thanks. My future supercap alt is sat in a school station with a pile of books in his hanger, so i don't need to worry about transferring isk about, but those books will never leave that station uninjected. But if you live in and around the school systems or Jita, I sincerely doubt someone (sane) would buy a skill in advance and carry it around for a week til they can inject. |
Jamagh
Sci Adventures
86
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Posted - 2013.12.04 14:43:00 -
[69] - Quote
That is something I have wanted for years. If they did it, I would be happy. CCP let us inject the skill, and add it to the que to begin training when the required skill/s finish training. It does make sense.
And the part about making the bitter vets rage and moan... I like that. "Please stop reopening silly rumor threads."-á CCP Navigator. |
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ISD LackOfFaith
ISD Community Communications Liaisons
702
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Posted - 2013.12.04 18:56:00 -
[70] - Quote
Locked for cleanup and moving to appropriate forum section. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department @ISD_LackOfFaith on Twitter |
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Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
443
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Posted - 2013.12.04 19:42:00 -
[71] - Quote
To Be Me wrote:It doesnt make sense You brains hardwiring configuration doesnt allow you to inject any skill which you do not meet the previous requirements
So this would be something non sensical to have. Doesnt fit into the lore. It makes sense if you think of level0 skill as character's general awareness that this skill exists and what it is about, but not actual specifics that allow him to that knowledge to good use. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
To Be Me
Republic Military School Minmatar Republic
64
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Posted - 2013.12.04 20:39:00 -
[72] - Quote
Alpheias wrote:To Be Me wrote:It doesnt make sense
You brains hardwiring configuration doesnt allow you to inject any skill which you do not meet the previous requirements
So this would be something non sensical to have. Doesnt fit into the lore. Well, fun fact is that EVE characters do not have brains as they are numbers in a database. Nonsensical to argue otherwise. But try applying that logic on real life people for a moment and you will see something really silly. You wouldn't be allowed to consume knowledge (be taught / learn) if you do not fulfill the criteria that leads to that specific knowledge, i.e. high-level math before you learn programming. The current design of learning skills in EVE is nothing but a level requirement of sorts.
yes
which mankes this idea nonsensical and a bad idea.. i mean the idea is good ofc everyone wants this, but hey can i also have a titan? I want a titan..
if we are just making things up as we want, then as a matter of fact just type some numbers on my account and make a titan appear in my hangar... thumbs up if you like :)))) |
Barrogh Habalu
Imperial Shipment Amarr Empire
587
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Posted - 2013.12.07 12:28:00 -
[73] - Quote
Why don't just suggest an ability to queue up injection itself (must have the book in station or ship's cargohold), followed by training that skill if it's needed? |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1388
|
Posted - 2013.12.07 16:31:00 -
[74] - Quote
To be honest, you should have Spaceship Command Lv4 anyhow. You'll need the extra bonuses if you're going to try to mine without a permit. Mining ships (Venture excluded) are so godawful slow. |
Crimson Vectore
Malcrollum
19
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Posted - 2013.12.07 23:40:00 -
[75] - Quote
James Amril-Kesh wrote:I'd be okay with this as long as doing so forces you to complete the prerequisite - in other words injecting the dependent skill locks the prerequisite skill into the queue so you can't remove it or add any skills in front of it.
Why do people keep insisting that making **** harder than it should be makes for good gameplay mechanics, at this point you just want to inconvenience others for no reason at all. |
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