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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:25:00 -
[211] - Quote
Xuixien wrote:Thanatos Marathon wrote:So 1 guy in a Faction Fit Daredevil with Links could cause issues for a half a dozen plexers until they ganged up and killed him? This already happens. The nulling out of their "investment" is because they were unwilling to fight for the combat plex. They can kill him, scoop the loot, and then go back to plexing like bosses. Or they can put 2 people in each plex instead of 1. That QQcat guy was just QQcatting that it's unfair how it takes 2-3 guys to shut down 1 plexer. Now you're suggesting that 1 guy should be able to shut down 10 plexers. And you're also suggesting that people should have reduced payouts by proxy of needing more people to defend the plexes - because heaven forbid they not take a fight they'll lose (such as a Daredevil vs a Rifter). So you're also punishing people for not having the right amount of SP or the right type of ship. And what happens if you put two people in a plex? 4 people will show up to run them out.
I'm not sure how often you play in FW or if at all, but it is common practice to have more than 1 person in a plex if you actually are trying to drive up/down the contested rate of a system. Especially for newbros.
"And what happens if you put two people in a plex? 4 people will show up to run them out" <- happens all the time, how does implementing Timer Rollbacks change that? And why would you want that to change? Being on the side of the 2 that kill the 4 is an amazing feeling. BLFOX is currently recruiting |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:26:00 -
[212] - Quote
samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off?
You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB.
samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing.
Cool, then make LP payouts individual (instead of split between who's there) and increase them.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:28:00 -
[213] - Quote
Xuixien wrote:I think it's a great idea that a gang of pirates that have nothing to do with FW should be able to affect system control by running people out of plexes and rolling their timers back. +1
They already blue up with FW corps to help take/hold systems, kill caps, etc. Welcome to the Sandbox.
This might give FW guys more reason to go fight the local pirate groups (not that we really need more reasons to look for fights). BLFOX is currently recruiting |
samualvimes
Quantum Cats Syndicate Samurai Pizza Cats
129
|
Posted - 2013.12.10 19:28:00 -
[214] - Quote
Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them.
Did I say that? no.
If someone turns up with a superior fighting force then why should you be allowed to keep the field?
If a T1 frig can't win bring 2
Edit: I admit LP splitting does tend to preclude the whole teamwork thing, however rollbacks mean team up or you might get NOTHING If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming. |
Andre Vauban
Quantum Cats Syndicate Samurai Pizza Cats
180
|
Posted - 2013.12.10 19:28:00 -
[215] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:RAW23 wrote:Wouldn't the consequence of timer rollbacks be that one guy in a Dramiel (or most any other faction frigate) would be able to defend about ten systems from all solo T1 frigs? Basically, if the timer rolled back each time it would mean that anyone in a ship superior to a T1 frig could push any solo guys out of several plexes every single minute just by patrolling them and in a fast ship would be able to continually reset the timers in many systems. T1 frigs would be pretty much useless and bringing a bigger or better ship than a solo plexer would always be sufficient to secure as many timers as the bigger ship could reach within the countdown window. I just can't see that being viable. Yeah but if there are 10 people in 10 plexes they should be able to take a dramiel don't you think? Maybe if they you know teamed up? Oh cool - then the Dramiel pilot wouldn't even have to warp into 10 plexes in order to rollback 10 plexes! Only if they make the strategic decision to actively engage the Darmiel pilot together. Then it is a choice of killing the dram and rerunning the timers with all of them, a select few of them, or playing avoidance games (warping around to 10 plexes and activating the gate takes time). Also, I generally don't think the best implementation would be instant rollbacks of the timer as soon as someone cloaks or warps out of the plex because of this scenario. I think it should start counting back to the original time at an enhanced rate (10 seconds for ever 1 or so) until it reaches its base timer). But that is really more of tweaking the idea than tossing the idea out itself. Why are you against timer rollbacks? So you want the timer to count backwards 10x as fast as it counts upwards? Yeah. Reset all your plexes to chase the Dramiel around. Then go back to running timers so that... another solo pilot could come in and make you reset all your plexes. Wow - that would be a UTOPIA man. So if you plex for 10 minutes, and warp out - the timer will be back to 0 by the time you return - which is effectively the same net outcome to an instant rollback. Or if you cloak, the WT only has to sit there for a minute and not only rolls back the timer, but captures the plex. In 1 minute. Nice idea!!!!
The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:29:00 -
[216] - Quote
Thanatos Marathon wrote:I'm not sure how often you play in FW or if at all
I did it for a year.
Thanatos Marathon wrote:but it is common practice to have more than 1 person in a plex if you actually are trying to drive up/down the contested rate of a system
Only when the system is already near vulnerable and you're trying to take the iHub and expect an enemy response.
Thanatos Marathon wrote:"And what happens if you put two people in a plex? 4 people will show up to run them out" <- happens all the time, how does implementing Timer Rollbacks change that?
You can't figure it out?
You're going to have escalating gangs competing over paltry LP payouts.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:31:00 -
[217] - Quote
Thanatos Marathon wrote:Welcome to the Sandbox.
WELCUM TO THE SANDBOKS NOW PLZ PLEY TEH WAY I THINK YOU SHOOD PLEY
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:32:00 -
[218] - Quote
samualvimes wrote:If someone turns up with a superior fighting force then why should you be allowed to keep the field
Right, well this isn't a surprising thing to hear from a Qblobber.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:32:00 -
[219] - Quote
Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them.
You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster! BLFOX is currently recruiting |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:33:00 -
[220] - Quote
Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them. You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster!
IF UR A NOOBIE U SHOULD BE PHORCED TO PLAX IN GROOOPS AND MAKE LESS ISK/HR CUZ THIS IS A SANDBOKS GAIZ
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:34:00 -
[221] - Quote
CCP PL0X IMPLAMENT CHANGES THAT FAVER ME AND MAI PLYSTYLE CZ THIS IS A SANDBOKS AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:35:00 -
[222] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:samualvimes wrote:If someone is in a T1 frigate on their own in FW and get forced out of a plex by a daredevil because they had no back up you actually think it's right they should be able to resume exactly where they left off? You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. samualvimes wrote:What they are saying is that the plexer should hold the plex for the time to keep it. if that means succesfully holding 5 plexes of 2 people instead of 10 plexes of 1 so be it. This encourages teamwork which is a good thing. Cool, then make LP payouts individual (instead of split between who's there) and increase them. You're right, FW should only be a place for ~ELITEPVPERS~. Newbies should stick to RvB. <-- I am a 2013 player and am not an elitepvper and I support this change. Why do you think young players won't be able to deal with Timer Rollbacks? For young players teaming up to take down the big bad monster is a common tactic. And some day if they keep at it they become the big bad monster! IF UR A NOOBIE U SHOULD BE PHORCED TO PLAX IN GROOOPS AND MAKE LESS ISK/HR CUZ THIS IS A SANDBOKS GAIZ
Your ability to post on the forums at a prodigious rate is impressive, but there is no need to troll in all caps.
Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. BLFOX is currently recruiting |
Burtakus
Genstar Inc
0
|
Posted - 2013.12.10 19:42:00 -
[223] - Quote
Xuixien wrote:I think it's a great idea that a gang of pirates that have nothing to do with FW should be able to affect system control by running people out of plexes and rolling their timers back. +1
This already happens quite frequently and often the pirates are their to "protect" their farmers.
Regarding rollbacks, there should be a natural state for a timer. The timer should seek to revert back to that natural state unless there is a force present to cause it to to move one way or the other.
Rollbacks if implemented should be a two way street so that if you are offensive plexing and get forced out or cloak the timer returns to its natural state. Conversely if you are defensive plexing the timer would return to its natural state if you are forced out or forced to cloak.
The rate of return should not be instant but it could be linear or my preference would follow a logarithmic curve where the asymptote is the natural state of the plex timer.
In the case of two opposing factions being present in the plex at the same time keep it the same as it is now with the timer freezing where it is.
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:43:00 -
[224] - Quote
Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am.
I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have.
Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 19:49:00 -
[225] - Quote
Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
40-50 mil isk per hour is more than enough to sustain pew pew in FW. The REAL money is in missions at higher Tier level (I wasn't able to run missions the last time Gal Mil was at tier3 but I should be able to next time).
Rewards are already split when multiple people are in the plex.
"The only "advantage" is the low entry barrier - which rollbacks would remove" <- No, it will just reduce their ability to impact the Warzone as heavily as they do at the moment. Also, since when is tons of PvP not an advantage to being in FW? BLFOX is currently recruiting |
Burtakus
Genstar Inc
1
|
Posted - 2013.12.10 19:50:00 -
[226] - Quote
Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income.
So your issues for maintaining the status quo and not implementing a timer rollback is isk making related. You aren't one of the non PvP isk farmers are you? |
mynnna
GoonWaffe Goonswarm Federation
2529
|
Posted - 2013.12.10 19:51:00 -
[227] - Quote
Dinsdale Pirannha wrote:Roime wrote:As everybody knows by now, FW experience has been ruined by allowing low-SP alts in stabbed T1 frigates and empty clones to both farm insane amounts of ISK and affect warzone control. Instead of fighting each others, the PVP-minded FW pilots are forced to chase farmers out of plexes- endlessly. This is the most frustrating thing I've faced in EVE, and it's now time for CCP to acknowledge the situation. My corpmate wrote a good blog post that lists the commonly suggested solutions: - timer rollbacks - buffing the NPCs - rebalancing warp core stabs - cloak prevention mechanism Currently the farmers risk nearly nothing in space assets, time spent or lost value- cheapest PVE ships possible in game, timers don't reset and there's always a new plex to farm. If you support fixing FW, post your ideas here, on all relevant forum sections or anywhere, contact your CSM representative or CCP directly. I know I speak for most FW pilots when I say enough is enough, farming has to end. It's up to us to make CCP wake up. Too many powerful groups are heavily invested in FW farming for CSM, or CCP, to do anything about it. That being said, if the day comes that CCP does nerf FW LP income, then I imagine they will have already axed incursion income, and L4 income.
Don't be silly, the wild swings back and forth make farming FW not worth the time for us.
Now our highsec incursion alt program, that's quite another matter.
Member of the Goonswarm Economic Warfare Cabal |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2812
|
Posted - 2013.12.10 19:51:00 -
[228] - Quote
You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion.
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RAW23
586
|
Posted - 2013.12.10 19:52:00 -
[229] - Quote
Andre Vauban wrote: The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
The devil is in the details. An increased speed rollback could range from a trivial benefit for the defenders up to an overwhelming one, depending on the rate. I have some sympathy with the idea of a very limited increased rollback in order to provide a small boost to the defenders as a counter to the effects of overwhelming enemy numbers. However, the tendency would still be for the defenders to maximise the value of their time by only rolling back timers to the start point and not actually capping the plexes themselves, which I think is a cop out.
I still think the idea of independent faction timers is preferable, so you get a first past the post system where each side is incentivised to actually cap the plex but where the defenders won't have the added burden of having to first recover the time 'scored' by the attackers. This would similarly provide a small boost to the defenders but without encouraging them to just do the easy bit and then abandon the plex and rollback others in series without capping anything. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:52:00 -
[230] - Quote
Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex.Also, since when is tons of PvP not an advantage to being in FW?
Timer already rolls back when you chase someone out.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 19:53:00 -
[231] - Quote
Burtakus wrote:Xuixien wrote:Thanatos Marathon wrote:Running plexes in FW will still pay better than mining in Hisec even with timer rollbacks, and at the same time allows you to pvp. I don't believe this change will cause me to be any broker than I already am. I think you are greatly overestimating that ISK/hr you get from plexing in FW after the Great Goon Rebalance of 2012 and I think you're grossly underestimating the effect rollbacks would have. Curently ISK/hr of farming FW plexes: Taking into account travel/search time, killing the rat, dodging hostiles, and being actively hunted - you're looking at around 40-50 million ISK/hr farming FW plexes, which is on par with Level 4 missions, but for more hassle. The only "advantage" is the low entry barrier - which rollbacks would remove. With rollbacks, not only would SP level matter, but you're going to actually have to fit (and lose) PvP boats, get run out of plexes (and lose your time investment) and have to split rewards with other players - at that point it really would realistically drop to mining level income. So your issues for maintaining the status quo and not implementing a timer rollback is isk making related. You aren't one of the non PvP isk farmers are you?
PvP ships grow on trees.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Burtakus
Genstar Inc
1
|
Posted - 2013.12.10 19:55:00 -
[232] - Quote
Gogela wrote:You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate in using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion.
Sort of off topic but that concept of limited engagement timers in plexes would be a awesome idea. Right now you have to lose sec status to defend a plex against neutrals who come looking for a fight. Sort of unfair that you have to lose sec status to defend your FW plex. |
Dessau
Phaeornis Asymmetrics
169
|
Posted - 2013.12.10 20:01:00 -
[233] - Quote
Jack Morrison wrote:Mate, most FW pilots are farming alts... While I agree with Roime's sentiment, this pilot is correct. The farcical 'faction warfare' was over before it began, and cannot even function as a vehicle for immersive roleplaying.
The risk-free-LP-loot-faucet mechanic is not so much the problem as the failure of CCP to manage expectations. A simple change in the name of the program would have averted the confusion about 'faction warfare'.
The solo lifestyle has hit a dull patch. On hiatus for a while. |
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ISD Ezwal
ISD Community Communications Liaisons
612
|
Posted - 2013.12.10 20:03:00 -
[234] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:03:00 -
[235] - Quote
EDITED for ISD AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:03:00 -
[236] - Quote
Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out.
No, they don't, that is exactly what we are asking for. BLFOX is currently recruiting |
Xuixien
Attitude Adjustment Incorporated
617
|
Posted - 2013.12.10 20:05:00 -
[237] - Quote
Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out. No, they don't, that is exactly what we are asking for.
Yes they do.
It's called defensive plexing.
If you're not willing to do it why should you get the rewards for it?
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Thanatos Marathon
Black Fox Marauders
70
|
Posted - 2013.12.10 20:06:00 -
[238] - Quote
RAW23 wrote:Andre Vauban wrote: The best timer rollback idea goes something like this:
1. You start capturing a plex like today. 2. If you leave the plex, timer freezes just like today. 3. If a militia member enters a plex that has been run by the opposition militia, then the plex starts running back to neutral at an increased rate. Once it reaches neutral, it runs as it does today. 4. If the timer is running down to neutral and the last militia left the plex, the timer continue to run to neutral at normal time. 5. If the opposition militia enters a plex that is auto-running to neutral, it stops auto-running and runs as it does today.
The devil is in the details. An increased speed rollback could range from a trivial benefit for the defenders up to an overwhelming one, depending on the rate. I have some sympathy with the idea of a very limited increased rollback in order to provide a small boost to the defenders as a counter to the effects of overwhelming enemy numbers. However, the tendency would still be for the defenders to maximise the value of their time by only rolling back timers to the start point and not actually capping the plexes themselves, which I think is a cop out. I still think the idea of independent faction timers is preferable, so you get a first past the post system where each side is incentivised to actually cap the plex but where the defenders won't have the added burden of having to first recover the time 'scored' by the attackers. This would similarly provide a small boost to the defenders but without encouraging them to just do the easy bit and then abandon the plex and rollback others in series without capping anything.
Can you be counted in the camp then that believes some change should be made? Everyone counts! (And you are correct that the devil is in the details, but step one is getting CCP to acknowledge that change is needed). BLFOX is currently recruiting |
Thanatos Marathon
Black Fox Marauders
70
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Posted - 2013.12.10 20:15:00 -
[239] - Quote
Xuixien wrote:Thanatos Marathon wrote:Xuixien wrote:Thanatos Marathon wrote:Rewards are already split when multiple people are in the plex. Timer already rolls back when you chase someone out. No, they don't, that is exactly what we are asking for. Yes they do. It's called defensive plexing. If you're not willing to do it why should you get the rewards for it?
You said chasing people out caused the timers to roll back, it does not. Sitting in the plex however does.
Timer Rollbacks would not remove the need for defensive plexing, however it would slightly reduce the impact that plex farming alts have on the Warzone.
Do you think the current system where Warzone control is largely based around farming alts should stay?
P.S. Please implement Timer Rollbacks
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2812
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Posted - 2013.12.10 20:18:00 -
[240] - Quote
Burtakus wrote:Gogela wrote:You know, one of the things players have been pining for since I started playing was more varied environments. Don't tell me it's hard to do... it's not. CCP could put in an area of effect environment into FW complexes that count towards control filled with gas clouds (preventing cloak) and write a script (it could be attached to your ship invisibly when you acceleration gate in using the same mechanic limited engagements and suspect timers use) which adds a "spool up" timer to your warp drive, giving you some delay added to entering warp. The tec already exists on TQ to do this, and if I've read this thread right it should pretty much solve the problem, yes? All CCP has to do is decide to do anything.
Just a suggestion. Sort of off topic but that concept of limited engagement timers in plexes would be a awesome idea. Right now you have to lose sec status to defend a plex against neutrals who come looking for a fight. Sort of unfair that you have to lose sec status to defend your FW plex. Well, yah! But what I was angling for is that the mechanic the limited engagement timers uses is capable of being used in a lot of other ways. You FW people could define specifically what the rules of engagement are, and it could be based on any event. Activating an acceleration gate could be an event that activates a set of any rules for a ship. The hard part about making that happen was solved with the new aggro mechanics. There are a lot of possibilities. imho you only have two hurdles:
1) Decide what you want done.
2) Convince CCP to do anything at all.
That's it. The development problems are smaller than you might think, I believe. Everything I've read here seems like a simple fix, with the possible exception of the ultimate point of FW.
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