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Barbicane
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Posted - 2006.03.07 06:52:00 -
[1]
Lot's of threads on this. Some templates might be useful. The exact stats are not so important but try to get as close as possible to the templates and you'll be fine.
PvP Fighter Perc: 9 Will: 9 Mem: 8 Int: 8 Cha: 5
Mission runner Perc: 9 Mem: 9 Will: 8 Int: 7 Cha: 6
Miner Perc: 10 Mem: 10 Will: 9 Int: 9 Cha: 3 (unless you want to be a mining foreman. Then you need high charisma)
Gang wafare Specialist / Mining Foreman (someone else fill in this)
Trader Don't optimize your char for this role. There are only about 1M skill points you need to train so attributes don't matter very much. Go for the template you want to use as secondary role.
Production/Reasearch Int, Mem: As high as possible the rest don't matter.
There are probably more roles, which I'm sure others will be happy to list. |
Barbicane
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Posted - 2006.03.07 19:00:00 -
[2]
Originally by: Jet Collins I disagree with the mission runner stronly. ...
That's fine. I encourage you to post your alternative mission runner template.
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Barbicane
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Posted - 2006.03.07 19:04:00 -
[3]
Originally by: Solloeb 18 int 18 mem 18 perc 17 will 9 char char i havent bothered learning up to 4 on advanced but training level 1
does this make me jack of all trades but the master of none :D
Now, the idea here was to post a set of initial attribute templates to help noobs or people starting a 2nd character deciding what to go for. This implies no learning skills and a total of exactly 39 points. Please try to stick to this format
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Barbicane
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Posted - 2006.03.08 07:51:00 -
[4]
Originally by: Scake
Originally by: Barbicane
PvP Fighter Perc: 9 Will: 9 Mem: 8 Int: 8 Cha: 5
Got to disagree. Too many points wasted in memory, and personally I’d have intelligence above willpower although that isn’t so important as long as they are relatively close. Would put ideal fighter stats more around this area:
Perc: 11 Will: 9 Mem: 6 Int: 10 Cha: 3
Thank you! A well motivated reply. I don't agree with your template, but that's life. If you ever want to train Drones, you'll regret that low memory. And Electronics/Engineering skills will also be slow on that char. My reason for not gimping charisma is that with the concept of standing becoming more important for every day, those social skills are going to be a necessity soon enough, and you don't want to be left out in the cold when more charisma-oriented skills are introduced.
Originally by: Scake
Originally by: Barbicane
Miner Perc: 10 Mem: 10 Will: 9 Int: 9 Cha: 3 (unless you want to be a mining foreman. Then you need high charisma)
Higher perception that intel on a mining orientated character? Definitely would advise perc to be the lowest, willpower higher for the spaceship command skills. Perhaps something along these lines:
Perc: 7 Mem: 10 Will: 8 Int: 13 Cha: 3
I disagree here as well . I put Perc high up the list because it is primary attribute in spaceship command. As a miner, you don't need a lot of skills. You need some science/industry/drone skills (all Int + Mem) and you need to be able to pilot a couple of spaceships. Some of the advanced mining barges require quite an investment in Spaceship command, and this will be slow with a low perception. Although some of the new ships have willpower primary, most do have perception as primary. Also, perception is the secondary attribute for many of the needed drone skills.
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Barbicane
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Posted - 2006.03.08 07:59:00 -
[5]
Originally by: Twilight Moon
Read here
That thread contains A LOT of interesting information, but it's not for someone looking for quick answers. I doubt most people will have patience enough make it through the first post. |
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