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James Amril-Kesh
4S Corporation Goonswarm Federation
8419
|
Posted - 2014.01.15 10:21:00 -
[1] - Quote
The actual definition of "capital ship" in EVE has been a point of contention among pedants such as myself. While most people would look at this subject and say "who gives a ****" I say there needs to be clear and consistent definitions. Definitions which include the carriers, supercarriers, dreadnoughts, titans, and the Rorqual as all of the ships belonging to the capital ship class. This does not include the Orca, freighters, or jump freighters.
Whenever somebody brings this subject up the usual response is that freighters, jump freighters, and the Orca are all listed under the market category of capital ships. I however do not believe that such a categorization is correct. The market has, in the past, had modules and other items which were improperly categorized, and even today certain modules are in categories that don't make sense.
For example, everyone knows that the Nanofiber Internal Structures is used as a propulsion module. The reason they're used is to increase speed and agility, which are attributes combined from two listed propulsion modules, the Overdrive Injector System and the Inertia Stabilizers. Yet the nanofiber is listed under hull upgrades, despite the fact that like the overdrive and the istab, its hull effects are detrimental. It's like saying the Warp Core Stabilizer is an electronics and sensor upgrade because it reduces lock range and scan resolution, or that the Improved Cloaking Device II is a propulsion module since it decreases speed while cloaked. It should be pretty evident that this categorization is improper and the nanofiber should be considered a propulsion upgrade.
Similarly, the categorization of the Orca and freighters don't share any attributes that are common to the the real capital ships. The only thing that can be said about them is that they're really big. Jump freighters are freighters with jump drives, which capital ships do have, but then so do the Black Ops. Clearly a jump drive does not automatically make a ship a capital ship.
So what defines a capital ship? For a clear set of attributes a capital ship is:
- Any ship that cannot use stargates
- Any ship that requires the capital ships skill
- Any ship with a mass of greater than 1,000,000 tons
- Any ship which, should it happen to be in highsec, is subjected to severely restrictive rules on its usage
Supercapitals are of course a subclass of capitals which all have the following attributes
- Cannot dock in a station
- Cannot use any wormholes
- Are immune at all times to all forms of E-war
- Must be constructed in a Capital Ship Assembly Array
I propose that freighters and jump freighters be moved into the separate category of Freighters, which will encompass Standard Freighters and Advanced Freighters. The Orca would be moved into its own category of Industrial Command Ship. Technically supercapitals shouldn't be on the market at all, since they cannot be docked except by GM intervention.
(And move nanofibers to propulsion modules, seriously.) My EVE Videos |

hedge betts Shiyurida
State Protectorate Caldari State
128
|
Posted - 2014.01.15 10:32:00 -
[2] - Quote
I define them as very big ships Pog mo thoin |

Thebriwan
LUX Uls Xystus
170
|
Posted - 2014.01.15 10:43:00 -
[3] - Quote
Just because OP wrote that he is a pedant:
A Nanofiber Internal Structure is no propulsion module because it does not propel anything. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1075
|
Posted - 2014.01.15 10:51:00 -
[4] - Quote
In before someone post about "Capitol Ships" with "Turrents" "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

James Amril-Kesh
4S Corporation Goonswarm Federation
8422
|
Posted - 2014.01.15 11:00:00 -
[5] - Quote
Thebriwan wrote:Just because OP wrote that he is a pedant:
A Nanofiber Internal Structure is no propulsion module because it does not propel anything. You're right, what I meant to write was propulsion upgrade. My EVE Videos |

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
374
|
Posted - 2014.01.15 11:01:00 -
[6] - Quote
Posting in Features and Ideas is too hard right?
I would expect a new pubbie to make this mistake, but a well known face in goonswarm?!?
You are bad and you should feel bad. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

James Amril-Kesh
4S Corporation Goonswarm Federation
8422
|
Posted - 2014.01.15 11:03:00 -
[7] - Quote
Alduin666 Shikkoken wrote:Posting in Features and Ideas is too hard right?
I would expect a new pubbie to make this mistake, but a well known face in goonswarm?!?
You are bad and you should feel bad. It's only partially a feature request. It's mostly to start a discussion on how we've categorized these things and why. My EVE Videos |

Fix Lag
619
|
Posted - 2014.01.15 11:05:00 -
[8] - Quote
Alduin666 Shikkoken wrote:You are bad and you should feel bad.
okay mister test alliance |

Julius Rigel
119
|
Posted - 2014.01.15 11:06:00 -
[9] - Quote
James Amril-Kesh wrote:It should be pretty evident that this categorization is improper and the nanofiber should be considered a propulsion upgrade. No. Nanofiber Internal Structure is listed under hull because it changes the hull of a ship. It is not listed under propulsion because it doesn't change the propulsion system of a ship. Overdrive Injector System and Inertia Stabilizers are modules which plug into the propulsion system of a ship, so they are listed under propulsion.
What you are proposing is to classify "carbon fiber body" as an "engine upgrade for a car", because "if you give a car a carbon fiber body, the engine (an unrelated component) will make the entire car go faster". Nanofibers aren't propulsion upgrades, they don't change the way ships propel themselves.
A capital ship is any ship that requires the "Capital Ships" skill, or in the case of industrial ships, the "Capital Industrial Ships" skill. Do YOU like to undock? |

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
374
|
Posted - 2014.01.15 11:07:00 -
[10] - Quote
Fix Lag wrote:Alduin666 Shikkoken wrote:You are bad and you should feel bad. okay mister test alliance
Mmmm . . . forum alt . . . so scared.
Edit: Forgot to check player Bio. I am bad and I should feel bad.
But its just another Goon vOv Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
|

Digital Messiah
Heroic Era
363
|
Posted - 2014.01.15 11:08:00 -
[11] - Quote
Actually makes sense. Though for the sake of not having to open more tabs, I don't care whether they change it or not. We have gone so far down the rabbit hole that a lot of logical changes can not be done. Or can be done but at more cost than necessity. This is due to old code and while eve fills a niche role. Difficulties it has with keeping up with other games will eventually sink the title. In the mean time I accept small illogical features and content, simply to enjoy eve while it is around.
On a side note, CCP recode the game already. I am sick and tired of exiting out just to log onto an alt. Something clever |

Artemis Ellery Sazas
Shock and Awe Inc.
19
|
Posted - 2014.01.15 11:08:00 -
[12] - Quote
TEST Alliance is still alive????  |

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
374
|
Posted - 2014.01.15 11:12:00 -
[13] - Quote
Artemis Ellery Sazas wrote:TEST Alliance is still alive???? 
No we are dead. We went off to Faction Warfare to die remember? Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
374
|
Posted - 2014.01.15 11:14:00 -
[14] - Quote
James Amril-Kesh wrote:Alduin666 Shikkoken wrote:Posting in Features and Ideas is too hard right?
I would expect a new pubbie to make this mistake, but a well known face in goonswarm?!?
You are bad and you should feel bad. It's only partially a feature request. It's mostly to start a discussion on how we've categorized these things and why.
Ok . . . well . . . I categorize this under the same quality of posts as Knights Armament. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

James Amril-Kesh
4S Corporation Goonswarm Federation
8422
|
Posted - 2014.01.15 11:16:00 -
[15] - Quote
Julius Rigel wrote:James Amril-Kesh wrote:It should be pretty evident that this categorization is improper and the nanofiber should be considered a propulsion upgrade. No. Nanofiber Internal Structure is listed under hull because it changes the hull of a ship. It is not listed under propulsion because it doesn't change the propulsion system of a ship. Overdrive Injector System and Inertia Stabilizers are modules which plug into the propulsion system of a ship, so they are listed under propulsion. Both the overdrive and the istab have detrimental effects to the hull - they reduce a ship's cargo capacity and increase its signature radius, respectively. Similarly the nanofiber reduces a ship's hull HP, while altering both attributes (speed and inertia modifier) which make the overdrive and istab propulsion upgrades in the first place. It's not a hull upgrade, because it doesn't upgrade the hull. It upgrades the propulsion by making the ship faster and more agile. It's basically the same as having both of these propulsion upgrades fitted, except using one slot instead of two for slightly less of a gain in both areas, with a different drawback. It most certainly is a propulsion upgrade.
Julius Rigel wrote:What you are proposing is to classify "carbon fiber body" as an "engine upgrade for a car", because "if you give a car a carbon fiber body, the engine (an unrelated component) will make the entire car go faster". Nanofibers aren't propulsion upgrades, they don't change the way ships propel themselves. People don't search market categories based upon lore, they search based upon the intended use of the module. If you want to make your ship faster and more agile, you'd probably think to look in propulsion upgrades first, which is where the nanofibers should be.
Julius Rigel wrote:A capital ship is any ship that requires the "Capital Ships" skill, or in the case of industrial ships, the "Capital Industrial Ships" skill. The Capital Industrial Ships skill is only for the Rorqual, and it requires the Capital Ships skill anyway (the ship also requires the Capital Ships skill at level 2 to fly it anyway). The Orca requires neither Capital Ships nor Capital Industrial Ships. It doesn't even require Advanced Spaceship Command. My EVE Videos |

Kimmi Chan
Tastes Like Purple
548
|
Posted - 2014.01.15 11:18:00 -
[16] - Quote
James, are you wanting CCP to reclassify items in the market? Because the market window is hard? I don't get it. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

embrel
BamBam Inc.
100
|
Posted - 2014.01.15 11:25:00 -
[17] - Quote
I think on the whole, you're quite right. But especially this one is absolutely correct: James Amril-Kesh wrote: While most people would look at this subject and say "who gives a ****"
|

TharOkha
0asis Group
764
|
Posted - 2014.01.15 11:33:00 -
[18] - Quote
James Amril-Kesh wrote:
I propose that freighters and jump freighters be moved into the separate category of Freighters, which will encompass Standard Freighters and Advanced Freighters. The Orca would be moved into its own category of Industrial Command Ship. Technically supercapitals shouldn't be on the market at all, since they cannot be docked except by GM intervention.
And Pirate/faction bpc market. We need BPC market.....
. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8423
|
Posted - 2014.01.15 11:42:00 -
[19] - Quote
TharOkha wrote:James Amril-Kesh wrote:
I propose that freighters and jump freighters be moved into the separate category of Freighters, which will encompass Standard Freighters and Advanced Freighters. The Orca would be moved into its own category of Industrial Command Ship. Technically supercapitals shouldn't be on the market at all, since they cannot be docked except by GM intervention.
And Pirate/faction bpc market. We need BPC market..... I don't think that's technically possible though. My EVE Videos |

dexington
Caldari Provisions Caldari State
1057
|
Posted - 2014.01.15 11:56:00 -
[20] - Quote
James Amril-Kesh wrote:Similarly, the categorization of the Orca and freighters don't share any attributes that are common to the the real capital ships. The only thing that can be said about them is that they're really big. Jump freighters are freighters with jump drives, which capital ships do have, but then so do the Black Ops. Clearly a jump drive does not automatically make a ship a capital ship.
The Orca and freighters and jumps freighters are all advanced spaceship command skill ships, which seems to be the only thing all capital ships have in common.
Guess the Orca actually don't need advanced spaceship command. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
|

Jack Miton
Semper Ubi Sub Ubi Unmentionables
2919
|
Posted - 2014.01.15 12:06:00 -
[21] - Quote
If its 'Capital Sized Vessel' attribute is '1', then it's a capital ship. This attribute can be seen in EVEMon and most likely other similar programs.
Basically these ships are capitals:
titans supers carriers dreads freighters jump freighters rorqual
Orca is not a capital, even though it needs cap parts to build.
/thread Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

James Amril-Kesh
4S Corporation Goonswarm Federation
8424
|
Posted - 2014.01.15 12:08:00 -
[22] - Quote
dexington wrote:James Amril-Kesh wrote:Similarly, the categorization of the Orca and freighters don't share any attributes that are common to the the real capital ships. The only thing that can be said about them is that they're really big. Jump freighters are freighters with jump drives, which capital ships do have, but then so do the Black Ops. Clearly a jump drive does not automatically make a ship a capital ship. The Orca and freighters and jumps freighters are all advanced spaceship command skill ships, which seems to be the only thing all capital ships have in common. But it doesn't make sense to call freighters and jump freighters capital ships, because they share none of the unique characteristics that are common to carriers, dreadnoughts, titans, supers, and the Rorqual, except that one. My EVE Videos |

Ramona McCandless
Epic Boo Bees
2297
|
Posted - 2014.01.15 12:09:00 -
[23] - Quote
I dont really see the problem people have with this thread.
Its pretty obvious what its about.
Im sick of having to explain to cry-hards who say "I wasnt talking about CAPS UUUNNNHHHHHHH" that an Orca isnt a cap. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Jack Miton
Semper Ubi Sub Ubi Unmentionables
2919
|
Posted - 2014.01.15 12:10:00 -
[24] - Quote
James Amril-Kesh wrote:But it doesn't make sense to call freighters and jump freighters capital ships, because they share none of the unique characteristics that are common to carriers, dreadnoughts, titans, supers, and the Rorqual, except that one. it's a hard coded flag, sense has nothing to do with it. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Ramona McCandless
Epic Boo Bees
2297
|
Posted - 2014.01.15 12:10:00 -
[25] - Quote
Jack Miton wrote:If its 'Capital Sized Vessel' attribute is '1', then it's a capital ship. This attribute can be seen in EVEMon and most likely other similar programs.
Basically these ships are capitals:
titans supers carriers dreads freighters jump freighters rorqual
Orca is not a capital, even though it needs cap parts to build.
/thread
No.
That means its the size of a cap. It doesnt qualify it as a cap *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Hasikan Miallok
Republic University Minmatar Republic
155
|
Posted - 2014.01.15 12:12:00 -
[26] - Quote
Now of course in the real world capital ships were primarily Battlecruisers and Battleships which are clealry not capital ships in EVE and also tended to be ships that led or in many cases even needed a fleet that supported it. Again not always the case in EVE.
As for EVE .. it is a wee bit confused. For example (and correct me if I am wrong as I never built one) doesn't the Orca require capital construction parts to build ? Yet by the same token the same Orca takes large sized rigs rather than the new capital sized ones that came in with Odyssey. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8424
|
Posted - 2014.01.15 12:21:00 -
[27] - Quote
Hasikan Miallok wrote:As for EVE .. it is a wee bit confused. For example (and correct me if I am wrong as I never built one) doesn't the Orca require capital construction parts to build ? So do black ops. My EVE Videos |

dexington
Caldari Provisions Caldari State
1057
|
Posted - 2014.01.15 12:44:00 -
[28] - Quote
James Amril-Kesh wrote:dexington wrote:James Amril-Kesh wrote:Similarly, the categorization of the Orca and freighters don't share any attributes that are common to the the real capital ships. The only thing that can be said about them is that they're really big. Jump freighters are freighters with jump drives, which capital ships do have, but then so do the Black Ops. Clearly a jump drive does not automatically make a ship a capital ship. The Orca and freighters and jumps freighters are all advanced spaceship command skill ships, which seems to be the only thing all capital ships have in common. But it doesn't make sense to call freighters and jump freighters capital ships, because they share none of the unique characteristics that are common to carriers, dreadnoughts, titans, supers, and the Rorqual, except that one.
I that not like arguing that the whale isn't a mammal, because it lives in the ocean? I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8425
|
Posted - 2014.01.15 12:47:00 -
[29] - Quote
dexington wrote:James Amril-Kesh wrote:dexington wrote:James Amril-Kesh wrote:Similarly, the categorization of the Orca and freighters don't share any attributes that are common to the the real capital ships. The only thing that can be said about them is that they're really big. Jump freighters are freighters with jump drives, which capital ships do have, but then so do the Black Ops. Clearly a jump drive does not automatically make a ship a capital ship. The Orca and freighters and jumps freighters are all advanced spaceship command skill ships, which seems to be the only thing all capital ships have in common. But it doesn't make sense to call freighters and jump freighters capital ships, because they share none of the unique characteristics that are common to carriers, dreadnoughts, titans, supers, and the Rorqual, except that one. I that not like arguing that the whale isn't a mammal, because it lives in the ocean? No, it's like arguing that a whale isn't a fish just because it lives in the ocean. My EVE Videos |

dexington
Caldari Provisions Caldari State
1057
|
Posted - 2014.01.15 12:50:00 -
[30] - Quote
James Amril-Kesh wrote:dexington wrote:James Amril-Kesh wrote:dexington wrote:James Amril-Kesh wrote:Similarly, the categorization of the Orca and freighters don't share any attributes that are common to the the real capital ships. The only thing that can be said about them is that they're really big. Jump freighters are freighters with jump drives, which capital ships do have, but then so do the Black Ops. Clearly a jump drive does not automatically make a ship a capital ship. The Orca and freighters and jumps freighters are all advanced spaceship command skill ships, which seems to be the only thing all capital ships have in common. But it doesn't make sense to call freighters and jump freighters capital ships, because they share none of the unique characteristics that are common to carriers, dreadnoughts, titans, supers, and the Rorqual, except that one. I that not like arguing that the whale isn't a mammal, because it lives in the ocean? No, it's like arguing that a whale isn't a fish just because it lives in the ocean.
Advanced spaceship command = capital. Spaceship command = sub capital.
This would only mean the Orca does not fit the rule. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8428
|
Posted - 2014.01.15 13:00:00 -
[31] - Quote
dexington wrote:Advanced spaceship command = capital. Spaceship command = sub capital.
This would only mean the Orca does not fit the rule. Why do you insist that freighters and JF are capital ships? A definition of capital ship that includes those two classes makes a lot less sense and is significantly less useful to us than if we use the definitions I provided.
With your definition, we can't say things like "capital ships can't use gates", "capital ships can't enter highsec", "capital ships all have jump drives", "capital ships can fit capital modules", etc. With my definition, all of these statements are true and they're consistent with what all of the attributes of actual capital ships in the game. In addition, CCP's rules for capital ships already in highsec are clearly written with the definition of capital ship that I've given in this thread, as opposed to yours. The only holdout you have is the market categorization and the size, both of which are demonstrably irrelevant. My EVE Videos |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.15 13:08:00 -
[32] - Quote
James Amril-Kesh wrote:dexington wrote:
I that not like arguing that the whale isn't a mammal, because it lives in the ocean?
No, it's like arguing that a whale isn't a fish just because it lives in the ocean. a whale is a spouting fish with a horizontal tail |

Tappits
North Eastern Swat Pandemic Legion
32
|
Posted - 2014.01.15 13:10:00 -
[33] - Quote
dexington wrote: Advanced spaceship command = capital. Spaceship command = sub capital.
This would only mean the Orca does not fit the rule.
Which is totally fine as the orca does not have the cap ship tag so it cannot be DDed. There is no need to reclassify ships just for the sake of it. Having random things just because we can is fine. You donGÇÖt need to be able to put everything in its own special box.
Also I would like my Badger Mk2 back and my lteron Mk 1 2 3 4 5
Who cares about having Nanofibres in hull upgrades and not listed under propulsion upgrades makes sense or not. Why does it have to make sense? Why can you not jump carriers threw gates because itGÇÖs Too much mass or something but you can jump a Freighter full of stuff no problem. Why does it have to make sense? Most things donGÇÖt like how we fly in a fluid filled space and not real empty space which is why we have things like ship speed limits and the fact that you can ram a Frig into a titan and bump it out the wayGǪ. There are many things that donGÇÖt make sense but thatGÇÖs what makes eve special its not perfect. There are things wrong and they make it quirky and stuff.
|

dexington
Caldari Provisions Caldari State
1057
|
Posted - 2014.01.15 13:13:00 -
[34] - Quote
James Amril-Kesh wrote:dexington wrote:Advanced spaceship command = capital. Spaceship command = sub capital.
This would only mean the Orca does not fit the rule. Why do you insist that freighters and JF are capital ships? A definition of capital ship that includes those two classes makes a lot less sense and is significantly less useful to us than if we use the definitions I provided.
Okay jump freighters are sub caps, that are build from capital components and require advanced spaceship command skill used by capital ships, but are clearly not capital ships... it's all makes so much more sense now... I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8429
|
Posted - 2014.01.15 13:38:00 -
[35] - Quote
dexington wrote:James Amril-Kesh wrote:dexington wrote:Advanced spaceship command = capital. Spaceship command = sub capital.
This would only mean the Orca does not fit the rule. Why do you insist that freighters and JF are capital ships? A definition of capital ship that includes those two classes makes a lot less sense and is significantly less useful to us than if we use the definitions I provided. Okay jump freighters are sub caps, that are build from capital components Black ops require capital components as well.
dexington wrote:and require advanced spaceship command skill used by capital ships, But not the capital ships skill. My EVE Videos |

Tippia
Sunshine and Lollipops
18869
|
Posted - 2014.01.15 14:10:00 -
[36] - Quote
James Amril-Kesh wrote:dexington wrote:and require advanced spaceship command skill used by capital ships, But not the capital ships skill. Yeah, I think the confusing thing there is that we actually have three tiers of GÇ£commandGÇ¥ skills, but generally only distinguish between two groups.
All three of those GÇö Spaceship Command, Advanced Spaceship Command, Capital Ships GÇö do the same thing: provide an agility bonus for ships in their class (and higher). The last one obviously only affects capital ships, hence the name, and the first one obviously affects all spaceshipsGǪ but that middle tier is the odd one out. It has no distinct class attached to it; it's mainly used as a time sink secondary prereq for larger-than-battleship-sized ships; and as an encore, I seem to recall that it is now rendered completely useless at lvl IGÇôIV (since all freighters now require it at V to train their respective skilsl).
So the only question there is whether GÇ£advancedGÇ¥ ships are caps or subcaps, and the fact that none of these ships exhibit any of the characteristics of the ships that are subject to the capship limitations (or advantages) and that there is a distinction between GÇ£advancedGÇ¥ and GÇ£capitalGÇ¥ skills to begin with seems to suggest that they're not meant to be the same. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Julius Rigel
120
|
Posted - 2014.01.15 14:16:00 -
[37] - Quote
James Amril-Kesh wrote:People don't search market categories based upon lore, they search based upon the intended use of the module. If you want to make your ship faster and more agile, you'd probably think to look in propulsion upgrades first, which is where the nanofibers should be. Tough cookies, that's how the market is arranged. Same way PLEX falls under "trade goods", even though nobody is going to think to themselves "I need some more game time, I guess the first place I'll look is next to the fedos and passengers". If this were FAID, and you had a well-formulated proposal, I'd tell you it makes perfect sense, in your new envisioned system, to put the nanofibers next to the overdrives and istabs.
James Amril-Kesh wrote:The Capital Industrial Ships skill is only for the Rorqual, and it requires the Capital Ships skill anyway (the ship also requires the Capital Ships skill at level 2 to fly it anyway). The Orca requires neither Capital Ships nor Capital Industrial Ships. It doesn't even require Advanced Spaceship Command. That's what I said, isn't it? Capital ships are any and all and only the ships that require the "Capital Ships" skill. Do YOU like to undock? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8437
|
Posted - 2014.01.15 14:33:00 -
[38] - Quote
Julius Rigel wrote:James Amril-Kesh wrote:The Capital Industrial Ships skill is only for the Rorqual, and it requires the Capital Ships skill anyway (the ship also requires the Capital Ships skill at level 2 to fly it anyway). The Orca requires neither Capital Ships nor Capital Industrial Ships. It doesn't even require Advanced Spaceship Command. That's what I said, isn't it? Capital ships are any and all and only the ships that require the "Capital Ships" skill. So you agree with me. I was under the impression you were trying to make a counter argument and failing. My EVE Videos |

Silvetica Dian
Manson Family Advent of Fate
582
|
Posted - 2014.01.15 15:06:00 -
[39] - Quote
could someone tell me what the new mats for building freighters and jump freighters will be? or is the existance of all those capital parts inconvienient to this argument about pointless categorisation? here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

James Amril-Kesh
4S Corporation Goonswarm Federation
8443
|
Posted - 2014.01.15 15:46:00 -
[40] - Quote
It's not a useful tool for categorization, because black ops also require some capital parts and I think we can all agree those are not capital ships. My EVE Videos |
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Aiwha
Infinite Point Nulli Secunda
693
|
Posted - 2014.01.15 15:56:00 -
[41] - Quote
Installing a nanofiber hull onto your ship isn't a hull upgrade? We're winning the war if it says so on CAOD! -á
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James Amril-Kesh
4S Corporation Goonswarm Federation
8443
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Posted - 2014.01.15 16:18:00 -
[42] - Quote
Aiwha wrote:Installing a nanofiber hull onto your ship isn't a hull upgrade? Not any more so than an MLU is a weapon upgrade, but they used to be listed as such iirc. My EVE Videos |

Tippia
Sunshine and Lollipops
18870
|
Posted - 2014.01.15 17:36:00 -
[43] - Quote
Aiwha wrote:Installing a nanofiber hull onto your ship isn't a hull upgrade? They are in the same sense as installing a 1600mm plate is a propulsion upgradeGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

ElQuirko
Black Dragon Fighting Society The Devil's Tattoo
3187
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Posted - 2014.01.15 17:46:00 -
[44] - Quote
How about any ship that uses the skill "Capital ships"? Dodixie > Hek |

James Amril-Kesh
4S Corporation Goonswarm Federation
8450
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Posted - 2014.01.15 17:48:00 -
[45] - Quote
ElQuirko wrote:How about any ship that uses the skill "Capital ships"? Which is essentially the same as everything else I listed. My EVE Videos |

Tialano Utrigas
Critical Mass Inc. Nexus Fleet
89
|
Posted - 2014.01.15 18:30:00 -
[46] - Quote
If you use a lighter material on a vehicle with the intent on improving its speed, its considered an upgrade, regardless of what the drawback maybe. |

E-2C Hawkeye
State War Academy Caldari State
456
|
Posted - 2014.01.15 18:39:00 -
[47] - Quote
How we define anything in eve will NEVER determine it use. Just because you place a definition on something doesnGÇÖt mean now all of a sudden because its defined that it will have to be used a certain way. Sandbox...remember? |

Jenn aSide
STK Scientific Initiative Mercenaries
4321
|
Posted - 2014.01.15 18:41:00 -
[48] - Quote
E-2C Hawkeye wrote:How we define anything in eve will NEVER determine it use. Just because you place a definition on something doesnGÇÖt mean now all of a sudden because its defined that it will have to be used a certain way. Sandbox...remember?
I was thinking that same thing Yesterday when i joined a ceptor fleet in my Nano Tackle Chimera. I used TONS of K-Y jelly getting through those gates, but i kept up, even killed a Brutix! |

Logical 101
Agony Unleashed Agony Empire
340
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Posted - 2014.01.15 18:48:00 -
[49] - Quote
James Amril-Kesh wrote:Defining capital ships
James Amril-Kesh wrote: Any ship that requires the capital ships skill
Couldn't we just stop here? |

Tau Cabalander
Retirement Retreat Working Stiffs
3075
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Posted - 2014.01.15 18:56:00 -
[50] - Quote
CCP's definition seems to be, Capital Ship = any ship built with capital ship components.
Personally I prefer: any ship that requires the Capital Ships skill, but that doesn't include freighters or Orca. |
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James Amril-Kesh
4S Corporation Goonswarm Federation
8450
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Posted - 2014.01.15 18:58:00 -
[51] - Quote
Logical 101 wrote:James Amril-Kesh wrote:Defining capital ships James Amril-Kesh wrote: Any ship that requires the capital ships skill
Couldn't we just stop here? The rest is demonstrating why it makes sense to restrict it to this definition. My EVE Videos |

Thead Enco
Killing is Business Get Off My Lawn
49
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Posted - 2014.01.15 19:08:00 -
[52] - Quote
James Amril-Kesh wrote:
I propose that freighters and jump freighters be moved into the separate category of Freighters, which will encompass Standard Freighters and Advanced Freighters. The Orca would be moved into its own category of Industrial Command Ship. Technically supercapitals shouldn't be on the market at all, since they cannot be docked except by GM intervention.
(And move nanofibers to propulsion modules, seriously.)
Why? "Freight Club" will still pop your jump freighters going thru the trade pipes
"Any man who must say 'I am the king' is no true king."
Tywin Lannister-á |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
612
|
Posted - 2014.01.15 19:10:00 -
[53] - Quote
Posting in very well hidden slowcat thread RATE LIKE SUBSCRIBE |

DRGaius Baltar
Science and Trade Institute Caldari State
81
|
Posted - 2014.01.15 19:12:00 -
[54] - Quote
Baali Tekitsu wrote:Posting in very well hidden slowcat thread
To whom who thinks "Slowcats are TOO OP" |

James Amril-Kesh
4S Corporation Goonswarm Federation
8451
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Posted - 2014.01.15 19:26:00 -
[55] - Quote
This has nothing to do with fighting them in a sov war and even less to do with this thread. My EVE Videos |

PotatoOverdose
Handsome Millionaire Playboys
893
|
Posted - 2014.01.15 19:40:00 -
[56] - Quote
Ah, this old chestnut again.
Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships?
Keep in mind "It bothers pedants such as myself" is not a compelling reason. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8455
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Posted - 2014.01.15 20:26:00 -
[57] - Quote
What existing definition? CCP contradicts themselves on the definition. The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that. It would be done for the same reason module, ammo, and implant name changes were done. My EVE Videos |

E-2C Hawkeye
State War Academy Caldari State
456
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Posted - 2014.01.15 21:16:00 -
[58] - Quote
James Amril-Kesh wrote:What existing definition? CCP contradicts themselves on the definition. The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that. It would be done for the same reason module, ammo, and implant name changes were done. Why does it need defined? What will defining it change? Why not just come out and say what you REALLY are looking to accomplish? |

DRGaius Baltar
Science and Trade Institute Caldari State
81
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Posted - 2014.01.15 21:21:00 -
[59] - Quote
E-2C Hawkeye wrote:James Amril-Kesh wrote:What existing definition? CCP contradicts themselves on the definition. The time and resources involved would probably also be on the order of 10 minutes for a single dev, if even that. It would be done for the same reason module, ammo, and implant name changes were done. Why does it need defined? What will defining it change? Why not just come out and say what you REALLY are looking to accomplish?
Because the big bad "Archon" is giving the CFC sleepless nights, and literally cannot find their bollocks to undock caps unless it's on random ratters running havens without a counter to them. |

Jack Miton
Semper Ubi Sub Ubi Unmentionables
2919
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Posted - 2014.01.15 21:50:00 -
[60] - Quote
Ramona McCandless wrote:Jack Miton wrote:If its 'Capital Sized Vessel' attribute is '1', then it's a capital ship. This attribute can be seen in EVEMon and most likely other similar programs.
Basically these ships are capitals:
titans supers carriers dreads freighters jump freighters rorqual
Orca is not a capital, even though it needs cap parts to build.
/thread No. That means its the size of a cap. It doesnt qualify it as a cap right, im sure that's exactly what ccp meant when they put in a 'this-is-a-damn-capital-ship' flag...
tbh, dunno what i expected getting into a simple question thread in GD. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
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PotatoOverdose
Handsome Millionaire Playboys
895
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Posted - 2014.01.15 21:54:00 -
[61] - Quote
James Amril-Kesh wrote:What existing definition? The definition in game of which you are perfectly aware:
James Amril-Kesh wrote:... that freighters, jump freighters, and the Orca are all listed under the market category of capital ships. I however do not believe that such a categorization is correct.
I bolded the only relevant bit.
James Amril-Kesh wrote:It would be done for the same reason module, ammo, and implant name changes were done. You aren't asking for an actual item to be renamed. Your asking for a market/ship category, essentially an abstraction, to be renamed. It would be like asking for strategic cruisers to be renamed pimp-mobiles because they often have bling modules fitted. Sure CCP could do it, but why the **** would they?
So, I'll ask again: Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships?
IIRC a while ago you had a similar thread. What is your motivation for requesting this anyway? |

James Amril-Kesh
4S Corporation Goonswarm Federation
8459
|
Posted - 2014.01.15 22:06:00 -
[62] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote:What existing definition? The definition in game of which you are perfectly aware: James Amril-Kesh wrote:... that freighters, jump freighters, and the Orca are all listed under the market category of capital ships. I however do not believe that such a categorization is correct.
I bolded the only relevant bit. James Amril-Kesh wrote:It would be done for the same reason module, ammo, and implant name changes were done. You aren't asking for an actual item to be renamed. Your asking for a market/ship category, essentially an abstraction, to be renamed. It would be like asking for strategic cruisers to be renamed pimp-mobiles because they often have bling modules fitted. Sure CCP could do it, but why the **** would they? So, I'll ask again: Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships? Because it leads to confusion. As it is right now you cannot make any such statement like "capital ships are this" or "capitals ships can do this" or "capital ships can't do this" because people think that freighters, JF, and the orca are included when you say "capital ship", but pretty much anyone who's worth their salt knows they're not actually capital ships, just really big ships that CCP improperly categorized. If we exclude them, we can now say things like "capital ships can't use stargates", "capital ships cannot be built in highsec", etc. Which is exactly what CCP is already saying when they say things like "highsec capital ships are not allowed to do any of these listed things" and it's pretty obvious they're not including JF, freighters, or Orcas in that definition.
I'm asking for internal consistency for the sake of clarity. It's really not that hard. My EVE Videos |

DRGaius Baltar
Science and Trade Institute Caldari State
81
|
Posted - 2014.01.15 22:10:00 -
[63] - Quote
PotatoOverdose wrote: So, I'll ask again: Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships? [/b]
IIRC a while ago you had a similar thread. What is your motivation for requesting this anyway?
"Because we're not taking sov fast enough" |

PotatoOverdose
Handsome Millionaire Playboys
895
|
Posted - 2014.01.15 22:12:00 -
[64] - Quote
James Amril-Kesh wrote: "capital ships are this" "Capital ships are big." 
As to the rest, meh, w/e floats your boat I guess. Just doesn't seem particularly worthwhile to me. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
966
|
Posted - 2014.01.15 22:28:00 -
[65] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote: "capital ships are this" "Capital ships are big."  As to the rest, meh, w/e floats your boat I guess. Just doesn't seem particularly worthwhile to me. Granted it would take some amount of time, it doesn't seem as onerous as your objections for the sake of dev time would suggest. We've seen similar changes to the market structure equally similar reasons of clarity so it doesn't stand to reason that this should be excluded under that reasoning nor does it seem it would detract from anything else in any quantifiable way. |

Genseric Tollaris
SniggWaffe WAFFLES.
10
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Posted - 2014.01.15 23:37:00 -
[66] - Quote
James Amril-Kesh wrote:PotatoOverdose wrote:James Amril-Kesh wrote:What existing definition? The definition in game of which you are perfectly aware: James Amril-Kesh wrote:... that freighters, jump freighters, and the Orca are all listed under the market category of capital ships. I however do not believe that such a categorization is correct.
I bolded the only relevant bit. James Amril-Kesh wrote:It would be done for the same reason module, ammo, and implant name changes were done. You aren't asking for an actual item to be renamed. Your asking for a market/ship category, essentially an abstraction, to be renamed. It would be like asking for strategic cruisers to be renamed pimp-mobiles because they often have bling modules fitted. Sure CCP could do it, but why the **** would they? So, I'll ask again: Can you provide compelling reasons why devs should allocate time and resources towards changing the existing definition of capital ships? Because it leads to confusion. As it is right now you cannot make any such statement like "capital ships are this" or "capitals ships can do this" or "capital ships can't do this" because people think that freighters, JF, and the orca are included when you say "capital ship", but pretty much anyone who's worth their salt knows they're not actually capital ships, just really big ships that CCP improperly categorized. If we exclude them, we can now say things like "capital ships can't use stargates", "capital ships cannot be built in highsec", etc. Which is exactly what CCP is already saying when they say things like "highsec capital ships are not allowed to do any of these listed things" and it's pretty obvious they're not including JF, freighters, or Orcas in that definition. I'm asking for internal consistency for the sake of clarity. It's really not that hard.
Then tell people capital ships are ships that require the capital ship construction skill to build.
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James Amril-Kesh
4S Corporation Goonswarm Federation
8476
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Posted - 2014.01.16 00:46:00 -
[67] - Quote
Genseric Tollaris wrote:Then tell people capital ships are ships that require the capital ship construction skill to build.
Well that includes freighters, jump freighters, and the Orca. Christ. I give up. Whoever said I should stop trying to make sense of this game was probably right. My EVE Videos |

Caviar Liberta
Moira. Villore Accords
400
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Posted - 2014.01.16 02:52:00 -
[68] - Quote
Ramona McCandless wrote:Jack Miton wrote:If its 'Capital Sized Vessel' attribute is '1', then it's a capital ship. This attribute can be seen in EVEMon and most likely other similar programs.
Basically these ships are capitals:
titans supers carriers dreads freighters jump freighters rorqual
Orca is not a capital, even though it needs cap parts to build.
/thread No. That means its the size of a cap. It doesnt qualify it as a cap
I thought the Orca should be able to use a jump drive.
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Decian Cor
Disconnected. The Cursed Few
126
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Posted - 2014.01.16 05:43:00 -
[69] - Quote
James Amril-Kesh wrote:
Supercapitals are of course a subclass of capitals
Supercapital.
'Super' being used to typify it as bigger/better than a regular capital. How is it then a 'subclass' of regular capitals?
Sub being commonly used to indicate a state of being lower than/below, and all...
Unfiltered for the masses.
Forum Posting - Basic Common Sense Level - III Grammar Level - III Reading Comprehension - III Facetiousness - III Skin Level- V Trolling Level - V |

Julius Rigel
123
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Posted - 2014.01.16 07:53:00 -
[70] - Quote
James Amril-Kesh wrote:So you agree with me. I was under the impression you were trying to make a counter argument and failing. I suppose we're mostly in agreement, yes. Except I don't agree that any of these criteria are necessary:
James Amril-Kesh wrote:Any ship that cannot use stargates
Any ship with a mass of greater than 1,000,000 tons Any ship which, should it happen to be in highsec, is subjected to severely restrictive rules on its usage
Supercapitals: Cannot dock in a station Cannot use any wormholes Are immune at all times to all forms of E-war Must be constructed in a Capital Ship Assembly Array I think this one is sufficient:
James Amril-Kesh wrote:Any ship that requires the capital ships skill I also don't much care about the difference between capitals and motherships, or "supercaps", or whatever they will be called in the next iteration.
In any case, I feel like the topic is sliding away from a discussion of where items are categorised in the market, and why they are there (observations and discussion of the facts of how things are in-game), to a discussion of where things should be in the market (ideas), which is a topic for FAID, a forum in desperate need of more and intelligent discourse, not GD, the forum which, as we all know, is overflowing with topics that are supposed to be hosted elsewhere. Do YOU like to undock? |
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Jacob Holland
Weyland-Vulcan Industries
236
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Posted - 2014.01.16 09:01:00 -
[71] - Quote
Julius Rigel wrote:A capital ship is any ship that requires the "Capital Ships" skill, or in the case of industrial ships, the "Capital Industrial Ships" skill. I tend to prefer "Any ship which is constructed from Capital Ship Components" as a general definition - which of course includes the freighters and Rorqual and Orca - as it provides a useful badge for the specialisation and investment aspect. I know however that the skill based definition is far more useful for most, day to day, uses. Most people looking for a capital ship pilot (to buy on the character bazaar, in alliance...etc) are going to be looking for warships rather than industrial capacity. |

Abraham Nalelmir
THE INQUISITI0N
36
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Posted - 2014.01.16 09:11:00 -
[72] - Quote
James Amril-Kesh wrote:Supercapitals are of course a subclass of capitals which all have the following attributes
- Cannot dock in a station
- Cannot use any wormholes
- Are immune at all times to all forms of E-war
- Must be constructed in a Capital Ship Assembly Array
But supers are vulnerable to HICs... so the 3rd point might not be valid. In Go.. ECM I trust |
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