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Jenny Spitfire
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Posted - 2006.05.09 22:26:00 -
[1]
Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you. ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Mag's
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Posted - 2006.05.09 22:31:00 -
[2]
rofl yea spinkle me ship will ya i can't be seen.
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Shardrael
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Posted - 2006.05.09 22:34:00 -
[3]
destroyers in ww2 were quite adept at using depth charges to bust up submarines, would be pretty neat if a function similar to this was added ingame for destroyers to hunt down covertops
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Sarmaul
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Posted - 2006.05.09 22:35:00 -
[4]
Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains
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Jenny Spitfire
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Posted - 2006.05.09 22:37:00 -
[5]
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains
Actually, stabs are a nuisance but we still have something to kill them. Warp bubbles or bring more people. This covert opsa and cloak, totally have no counter that I know of. ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Lord Slater
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Posted - 2006.05.09 22:45:00 -
[6]
[Think happy thoughts, Think happy thoughts]
YARRR HAHAHA im the happy pirate YARRRR |
Prant
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Posted - 2006.05.09 22:51:00 -
[7]
What does happen if you let off a smartbomb and a cloaked ship is in the area of effect?
If someone were to invent a device for countering cloaks, it should be some means of registering mass. In fact...cloaks probably shouldnt really work against gravitometric sensors?
For those who don't believe in fairies, of course, and their dust.
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cytomatrix
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Posted - 2006.05.09 22:51:00 -
[8]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 09/05/2006 22:40:16
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains
Actually, stabs are a nuisance but we still have something to kill them. Warp bubbles or bring more people for more scramble points. This covert ops and cloak, totally have no counter that I know of.
Bring LOTS of people to smart bomb that area.
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cytomatrix
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Posted - 2006.05.09 22:54:00 -
[9]
You can force a ship to uncloak by smartbombing it.
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GC13
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Posted - 2006.05.09 22:56:00 -
[10]
I was thinking (just today, in fact) that a cool T3 frigate would be an anti-covert ops ship that had the ability to see/mark cloaked ships. Perhaps have two, one that can cloak and just see, and another that can't cloak but can mark them so gang mates can lock them.
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
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Jenny Spitfire
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Posted - 2006.05.09 22:56:00 -
[11]
Originally by: cytomatrix You can force a ship to uncloak by smartbombing it.
And smartbombs your friends too? There must be a better way... ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Mag's
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Posted - 2006.05.09 23:02:00 -
[12]
Damn and here was me thinking this was a joke thread.
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Tantel Ramas
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Posted - 2006.05.09 23:06:00 -
[13]
What about a module that works like a mining scanner that Destroyers can fit that will tell them if cloaked vessels are in the area. And if so then they could head towards that location and smartbomb them out.
Perhaps there would be a tier 2 or tech 2 destroyer that would have the bonuses of... 'being able to equip said module 'extended smartbomb range
I think it would make a cool new class of ship, the anti-cloak.
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Nee'kita Frist
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Posted - 2006.05.09 23:23:00 -
[14]
Edited by: Nee''kita Frist on 09/05/2006 23:25:04 Disruption Pulse
Energy Activation Cost 25 energy
Activation Duration 5 seconds
Only can be fitted to Destroyers (CPU bonus to fitting Disruptor)
PG 10 CPU 12000
Range 50km (affected by Ship scanner setting : Minimum pulse 5km)
360 degree Min range: 5km
180 Degrees : 10km
90 degrees : 20 km
30 degrees : 35 km
15 degrees : 45 km
5 degrees : 50 km ------------------
Used in conjunction with a general ship scanner a directed sub light partical pulse will be able to highlight the general area of a cloaked ship by sending out bursts of these will bounce of any hull of a cloaked ship and reveal its location on the ship scanner and overview.
Using the disruptor on a full sweep eg: 360 degree arc will reduce its efficency significantly while refining the beam will increase range and precision of a cloaked ship.
All ships within the gang can benefit from this device by also scanning for any cloaked ships with their own ship board scanners.
Causes no damage to the ship itself but "paints" a cloaked ship for targetting to assiting in destroying it. --------------
I'm just bitter |
Jenny Spitfire
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Posted - 2006.05.09 23:25:00 -
[15]
Originally by: Nee'kita Frist ...
Maybe something for T2 destroyers? ---------------- RecruitMe@NOINT! Corporate Consultation Services |
Nee'kita Frist
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Posted - 2006.05.09 23:26:00 -
[16]
Edited by: Nee''kita Frist on 09/05/2006 23:35:03 Edited by: Nee''kita Frist on 09/05/2006 23:27:14
Originally by: Jenny Spitfire
Originally by: Nee'kita Frist ...
Maybe something for T2 destroyers?
Maybe, it is simply a module suggestion and is not a WTFPWNZORED YOUR CLOAK NOOB. mod but requires some skill and patience to use.
Ranges could probaly be tweated somewhat but as I said, suggestion only people cna mess around with them and after all it may not even be codable with the game itself.
About the cost, maybe the mod itself could be somewhat expensive to purchase?
I think that would be easiest approach in it anyway. --------------
I'm just bitter |
Dark Shikari
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Posted - 2006.05.09 23:50:00 -
[17]
A direction-limited pulse would be a very interesting idea IMO...
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Kitty O'Shay
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Posted - 2006.05.09 23:59:00 -
[18]
Edited by: Kitty O''Shay on 09/05/2006 23:59:28 Sounds like the perfect second T2 Destroyer
Interdictors to stop ships, the "Interuptor." Able to fit a chaff laucher that makes a glittery bubble like an interdiction sphere, but is filled with little bits of chaff that will decloak a ship.
Give the ship AF-like resists, to make it an effective (non-paper thin) cloakie chaser. --
Originally by: Mephysto come on, solo-mining in a 0.4 system? Its wrong NOT to pod you...
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Kel Shek
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Posted - 2006.05.10 00:27:00 -
[19]
sounds to me like it'd be easier to make something like a purpose-specific smartbomb, that did like 5 damage or something, on a 20km radius maybe?
I guess you could have a ship special for it that'd get a big magnification or something. or make it a BS-size module, but the special ship get it reduced to frigate or whatever sized fittings.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Brem Watson
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Posted - 2006.05.10 00:40:00 -
[20]
Originally by: Jenny Spitfire Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you.
No,
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Xornicon Altair
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Posted - 2006.05.10 00:47:00 -
[21]
Two words: Flak Launchers
Flak is like depth charges, only for aerial targets. A cruiser or battleship with flak charges would be an excellent addition and a good way to deal with covert ops.
Quoth the Raven, "Nevermore." Galactic Express |
Wrayth Osu
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Posted - 2006.05.10 00:53:00 -
[22]
Interdictors are very good at catching cloakers... as are Bubbles, which usually pull them to within 2,500 meters of the generator, which de-cloaks them.
Drones are also a big help.
Try thinking up creative ways to do what you want, just like those who want to avoid gate campers have found ways to avoid them. _____________________________ Nukem from orbit... It's the only way to be sure. |
Forsch
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Posted - 2006.05.10 01:04:00 -
[23]
Edited by: Forsch on 10/05/2006 01:04:26
I posted an idea for this kinda thing a few days ago:
Micro Smartbombs and Destroyers
Similar to your 'fairy dust' but using a module that is already in game and not used much at all (to my knowledge).
Forsch Defender of the empire
Micro Smartbombs - make them useful |
Prant
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Posted - 2006.05.10 01:10:00 -
[24]
Originally by: Kitty O'Shay
Interdictors to stop ships, the "Interuptor." Able to fit a chaff laucher that makes a glittery bubble like an interdiction sphere, but is filled with little bits of chaff that will decloak a ship.
Sounds like fairy dust to me.
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Jacinto Naysmith
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Posted - 2006.05.10 01:27:00 -
[25]
I'm guessing most of you have never spent 50m isk on a covert ops cloak.
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Dark Whisper
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Posted - 2006.05.10 02:17:00 -
[26]
get submarine class ships in game, their only role would be to hunt cloaked ships, allow them to shoot only cloaked ships while bein cloaked themselves but only from short range, could fire some sort of charge to uncloak ships, just a thought
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Meridius
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Posted - 2006.05.10 02:46:00 -
[27]
Originally by: Forsch Edited by: Forsch on 10/05/2006 01:04:26
I posted an idea for this kinda thing a few days ago:
Micro Smartbombs and Destroyers
Similar to your 'fairy dust' but using a module that is already in game and not used much at all (to my knowledge).
And to copy and paste what i wrote in there:
There are anti-cloaking modules in the DB, have been for quite a while
'Voila' Anti-Cloaking Pulse I is one of them.
- _____
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Cheechako
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Posted - 2006.05.10 02:47:00 -
[28]
Originally by: Jacinto Naysmith I'm guessing most of you have never spent 50m isk on a covert ops cloak.
I have, as it is, cov ops and cloaking recons have way too much of an advantage. Having another T2 ship able to hunt them out would be a fun cat and mouse game...
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Ernest Graefenberg
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Posted - 2006.05.10 03:54:00 -
[29]
Edited by: Ernest Graefenberg on 10/05/2006 03:55:05 Not 50 million isk, oh no! Quick, let me drop a completely irrelevant sum so I can take all the fun and excitement out of things too.
Honestly, I'd be up for a cloaking counter - but not before sniping is fixed atm, m'kay? Also, its not going to solve altscouting that well at all - alot of it can be done with a shuttle from a safe, or even straight at the gate. You can't get warpins, but you get pretty close.
Just better safespot busting tools, harder docking and a reworked aggro timer would be nice. Also cap use for regular non-covert cloaks depending on the ships size please? (with a bonus for the manticore, durr). Cloaked safespotting is just really cheesy.
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Ephemeron
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Posted - 2006.05.10 04:21:00 -
[30]
There is 1 solution in game to deal with those pesky shuttles and covert ops - Doomsday weapon on titan.
Simply park your titan near gate where you suspect enemy covert ops or see shuttles, then sweep!
You just need a couple dozen titans per alliance
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