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Thread Statistics | Show CCP posts - 1 post(s) |
A Research Alt
Perkone Caldari State
149
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Posted - 2014.04.10 19:42:00 -
[1] - Quote
Implants are an interesting component of the game. There are arguments in favor of having them and in favor of getting rid of them. Personally, I lean towards having them, because having all people be universally identical or nearly so when it comes to attributes just seems boring, and lacks appeal. I am not referring merely to learning implants.
Unfortunately, it seems that while CCP Fozzie and Team Let's Make Eve Not Suck have been busy fixing ships so that most of them are competitive and worth using, implants have been overlooked. As evidence that certain implants are imbalanced, I point you to this graph that was recently submitted to the r/eve subreddit.
As you can see, some implants are valuable, and some are pretty much worthless. Everyone can immediately see the value of an implant that gives you +5% speed. But what about the implants that reduce the chance of side effects of drugs? Well, they're worthless. Firstly because drugs never got improved upon by CCP, and secondly because their effect is far less valuable than the effect of any one of a number of other implants.
Which leaves the game with a problem: a bunch of implants just plain suck. Like many ships prior to CCP's realization that it was easier to rebonus existing ships rather than design and implement new ones, a large number of implants languish in the realm of the unused and unwanted, in a purgatory for the useless and inferior.
CCP Fozzie, you're not my only hope. But you are my best hope for this. Rebalance implant effects. Make them not suck. And perhaps, one day, the Syndicate loyalty point store won't be full of completely useless shit that's more of an insult than a box full of veldspar to a self-professed "pirate."1 |
Doc Fury
Furious Enterprises
4359
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Posted - 2014.04.10 19:43:00 -
[2] - Quote
--> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
A Research Alt
Perkone Caldari State
149
|
Posted - 2014.04.10 19:44:00 -
[3] - Quote
If the implants were something new, that'd be appropriate. But I'm just asking for a rebalance: something they haven't seen in, well, as long as I've been playing the game. Which at this point is over half a decade. |
KnowUsByTheDead
Krypteia Operations CODE.
1257
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Posted - 2014.04.10 19:58:00 -
[4] - Quote
Not empty quoting.
Because "rebalance" falls under "idea."
The more you know...
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |
Rovinia
Exotic Dancers Union SONS of BANE
229
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Posted - 2014.04.10 20:03:00 -
[5] - Quote
A Research Alt wrote:But what about the implants that reduce the chance of side effects of drugs? Well, they're worthless. Firstly because drugs never got improved upon by CCP, and secondly because their effect is far less valuable than the effect of any one of a number of other implants.
I agree. Especially Missionrunners for some smaller factions (like "Intaki Syndicate") which are specialized in these implants have a hard time to get a fair ISK price for their Loyality points. Boosters, their affecting implants and LP-stores in general need a second look. That could also revitalize some regions which are nearly deserted right now. |
Unsuccessful At Everything
The Troll Bridge
12011
|
Posted - 2014.04.10 20:03:00 -
[6] - Quote
Came expecting a thread with an OP propositioning a Dev.
Leaving disappointed. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Tippia
Sunshine and Lollipops
20567
|
Posted - 2014.04.10 20:11:00 -
[7] - Quote
A Research Alt wrote:If the implants were something new, that'd be appropriate. But I'm just asking for a rebalance: something they haven't seen in, well, as long as I've been playing the game. Which at this point is over half a decade. GǪand thus it falls within the purview of the F&I forum, where ideas and feature suggestions are being discussed. There's a reason why all the official balancing and major game alteration threads are found there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
103
|
Posted - 2014.04.10 20:19:00 -
[8] - Quote
A Research Alt wrote:Implants are an interesting component of the game. There are arguments in favor of having them and in favor of getting rid of them. Personally, I lean towards having them, because having all people be universally identical or nearly so when it comes to attributes just seems boring, and lacks appeal. I am not referring merely to learning implants. Unfortunately, it seems that while CCP Fozzie and Team Let's Make Eve Not Suck have been busy fixing ships so that most of them are competitive and worth using, implants have been overlooked. As evidence that certain implants are imbalanced, I point you to this spreadsheet that was recently submitted to the r/eve subreddit. As you can see, some implants are valuable, and some are pretty much worthless. Everyone can immediately see the value of an implant that gives you +5% speed. But what about the implants that reduce the chance of side effects of drugs? Well, they're worthless. Firstly because drugs never got improved upon by CCP, and secondly because their effect is far less valuable than the effect of any one of a number of other implants. Which leaves the game with a problem: a bunch of implants just plain suck. Like many ships prior to CCP's realization that it was easier to rebonus existing ships rather than design and implement new ones, a large number of implants languish in the realm of the unused and unwanted, in a purgatory for the useless and inferior. CCP Fozzie, you're not my only hope. But you are my best hope for this. Rebalance implant effects. Make them not suck. And perhaps, one day, the Syndicate loyalty point store won't be full of completely useless shi t that's more of an insult than a box full of veldspar to a self-professed "pirate." Implants are just on thing on a long list of stuff that needs to be rebalanced.
Modules and Rigs both need rebalancing and are much more crucial to the game. After that then yes I agree Implants could do with the tiericide treatment. |
Serene Repose
1238
|
Posted - 2014.04.10 20:36:00 -
[9] - Quote
Yeah, really! I think the "make EVE better team" should focus on everything all at once! They should especially divert their resources to manage every personal bugaboo annoying every EVE player! That way, the game will achieve perfection instantaneously without delay - like the big bang, only with the softness of a snowy day! Yeah, baby!! I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Malcolm Shinhwa
Bad Touches
1807
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Posted - 2014.04.10 20:44:00 -
[10] - Quote
Quote:Rebalance implant effects. Make them not suck.
That is a modest proposal. I'm reminded of the career advice Gilbert Godfried's agent gave him, "Gilbert, could you just be funnier?" "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion
***** Psychotic Monk and DJ FunkyBacon for CSM ***** |
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Glathull
Blue Republic RvB - BLUE Republic
387
|
Posted - 2014.04.10 23:25:00 -
[11] - Quote
Unsuccessful At Everything wrote:Came expecting a thread with an OP propositioning a Dev.
Leaving disappointed.
I know. I thought this was going to be about eating babies for skill points or something.
So sad. To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |
A Research Alt
Perkone Caldari State
151
|
Posted - 2014.04.11 02:19:00 -
[12] - Quote
Tippia wrote:A Research Alt wrote:If the implants were something new, that'd be appropriate. But I'm just asking for a rebalance: something they haven't seen in, well, as long as I've been playing the game. Which at this point is over half a decade. GǪand thus it falls within the purview of the F&I forum, where ideas and feature suggestions are being discussed. There's a reason why all the official balancing and major game alteration threads are found there.
help help I'm being oppressed |
LiKuei
Royal Amarr Institute Amarr Empire
7
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Posted - 2014.04.11 04:28:00 -
[13] - Quote
Stopped reading at reddit. |
Caviar Liberta
Moira. Villore Accords
512
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Posted - 2014.04.11 04:34:00 -
[14] - Quote
LiKuei wrote:Stopped reading at reddit.
You read a lot further than I did. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2964
|
Posted - 2014.04.11 04:57:00 -
[15] - Quote
Moving this from General Discussion to Features and Ideas Discussion. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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