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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Arthur Aihaken
Erebus Solia
3697
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Posted - 2014.06.06 10:05:00 -
[1411] - Quote
So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between? I am currently away, traveling through time and will be returning last week. |
Naomi Anthar
371
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Posted - 2014.06.06 11:12:00 -
[1412] - Quote
garmur - strong , more op than up. But i would say at good place. It's fine.
orthrus - rather op , got one myself - sold as price is outrageous now. Way too strong compared to competition (except gila who is stupid op like worm). Would see damage bonus per level dropped to 17,5% or 15%. It will still rock with that change. Just less ... hopefully. 10 effective launchers and full flight drones make ships like Caracal navy issue or osprey navy issue just a joke. Of course price tag is diffrent - but still difference is way too big. Ship is supposed to be better via t1 < navy < pirate. Not t1 < navy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< pirate.
If it was just damage, i would be calm ... ok. But its insane speed, insane point range combined with almost insta hitting missiles (just turrets without tracking i would say). On top of that can use any damage type on both drones and missiles.
Hammer really should hit it along with Gila , rather sooner than later. Yet gila must receive massive nerf not slight. Orthrus can go along with small.
Barghest - ship looks awesome like all Mordu ships. Yet it's not strong as garmur or orthrus in their respective classes. Does it mean its weak ? Not at all. But it's just not broken ... it may be healthy in the end as it should avoid nerf hammer in future. All in all decent , unique ship. And the design - worth just for the last part ;pp. |
Mario Putzo
Welping and Dunking.
916
|
Posted - 2014.06.06 13:58:00 -
[1413] - Quote
wrote:Naomi Ship is supposed to be better via t1 < navy < pirate. Not t1 < navy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< pirate.
Nope. What do you think CCP has spent the last 2 years doing with ship rebalancing? They are getting rid of the tier system. Some ships are different, some are better in certain roles than others, some are more cost effective, some are less skill intensive, some are more skill intensive.
The end goal was to not have ships "rank" dictate their power.
Which is why there is nothing wrong with the Mordus ships, they all have counters, their counters are all readily accessible to players, and their counters are varied in ship size and play style. |
Zamyslinski
Rionnag Alba Triumvirate.
11
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Posted - 2014.06.06 23:14:00 -
[1414] - Quote
Lost my first garmur because of DD...
Ship itself feels strong but thats about it. That feeling comes not from the damage not from the tank. Its just the long range point and missile range that gives the ship alot of staying power on grid.
you can kite as long as you wish unless you **** up.
the speed without fitting mods is slower than most ceptors, pirate frigs (dd,dram) and is catchable. My next fit will be modified since i know exactly what would save me today.
In general its a beefed up crow with more range less speed. the missile vel bonus makes the damage aplication to frigates quite good. It hits nearly perfectly though doesnt really feel op since the dps itself is kinda low.
Cant say anything about the criuser yet those price a ridiciulous.
CCP should consider adding more agents or do something abou t aquiring those bpc so we can actually buy those ships
but from what i saw on sisi 100mn snaked tengu is still boss and about same price as the orthus
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Hagika
Hipsters In Space
262
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Posted - 2014.06.07 01:27:00 -
[1415] - Quote
Zamyslinski wrote:Lost my first garmur because of DD...
Ship itself feels strong but thats about it. That feeling comes not from the damage not from the tank. Its just the long range point and missile range that gives the ship alot of staying power on grid.
you can kite as long as you wish unless you **** up.
the speed without fitting mods is slower than most ceptors, pirate frigs (dd,dram) and is catchable. My next fit will be modified since i know exactly what would save me today.
In general its a beefed up crow with more range less speed. the missile vel bonus makes the damage aplication to frigates quite good. It hits nearly perfectly though doesnt really feel op since the dps itself is kinda low.
Cant say anything about the criuser yet those price a ridiciulous.
CCP should consider adding more agents or do something abou t aquiring those bpc so we can actually buy those ships
but from what i saw on sisi 100mn snaked tengu is still boss and about same price as the orthus
Barg is going for 2.3 bil in jita right now..What a laugh.
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Arthur Aihaken
Erebus Solia
3697
|
Posted - 2014.06.07 01:47:00 -
[1416] - Quote
Hagika wrote:Barg is going for 2.3 bil in jita right now..What a laugh. Why? Vindicators used to go for around $1.4-billion, and you've seen the Nestor - right? They were trying to get upwards of $5-billion on the first day, and they've only been out a week... I am currently away, traveling through time and will be returning last week. |
Hagika
Hipsters In Space
262
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Posted - 2014.06.07 01:57:00 -
[1417] - Quote
A vindi is worth its price. Nestor not so much. The barg certainly isnt |
Arthur Aihaken
Erebus Solia
3697
|
Posted - 2014.06.07 02:06:00 -
[1418] - Quote
Hagika wrote:A vindi is worth its price. Nestor not so much. The barg certainly isnt Opinions vary. Mine has already paid for itself. I am currently away, traveling through time and will be returning last week. |
Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 08:47:00 -
[1419] - Quote
Arthur Aihaken wrote:So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between?
I got one orthrus on sisi with 16 kills undefeated. With rlml its a capable skirmisher and even brawler if you fit hg crystals and use a blue pill. It's a nice ship that's held back by crucially low capacitor and the natural limitations of missiles let it down. Theres nothing which can be done there unfortunately without missiles getting rebalanced themselves so they're not so terrible. LP store weapon cost rebalance |
Lloyd Roses
611
|
Posted - 2014.06.07 09:06:00 -
[1420] - Quote
Caleb Seremshur wrote:Arthur Aihaken wrote:So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between? I got one orthrus on sisi with 16 kills undefeated. With rlml its a capable skirmisher and even brawler if you fit hg crystals and use a blue pill.
Everything is good with HG pirate imps. Get a breacher with links, HG crystals and blue pill and it actually solos cynabal+orthrus. Would die within 10 seconds without imps/drugs/links. But hey, 16 kills undefeated. "I honestly thought I was in lowsec"
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Caleb Seremshur
The Atomic Fallout Kids
274
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Posted - 2014.06.07 09:12:00 -
[1421] - Quote
In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. LP store weapon cost rebalance |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1403
|
Posted - 2014.06.09 10:29:00 -
[1422] - Quote
Garviel Tarrant wrote:Naomi Knight wrote:What are these ships good for? They seem rather weak.
Oh and barghest so ugly way too flat. If you think these ships are bad.. Well it indicates that you yourself might be quite bad.
That guy is among the most famous example of clueless inhabitant of this forums. Everything is horrible and minmatar is completely OP always for him. So better to not answer and not feed him... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1403
|
Posted - 2014.06.09 10:31:00 -
[1423] - Quote
Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it.
We do run like that full time in TQ. There are enviroments for every type of conditions..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Mario Putzo
Welping and Dunking.
917
|
Posted - 2014.06.09 13:48:00 -
[1424] - Quote
Kagura Nikon wrote:Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. We do run like that full time in TQ. There are enviroments for every type of conditions.....
There is a difference between EVERYONE Max fitting pods/ships, and a very large minority doing so. I would wager that at best maybe 10% of all pilots actively fly around in HG's, with 6% implants, and Faction Fit all the things. Probably even less than that to be quite honest. |
Arthur Aihaken
Erebus Solia
3703
|
Posted - 2014.06.09 23:50:00 -
[1425] - Quote
Hagika wrote:I dislike rapids very much, they seem to be good only in 1 niche role and that is a group. The reload time is ridiculous, and heavy missiles are garbage. Rapids on a Barghest are marginally better due to the inherent missile damage and velocity bonuses. This results in more damage than hulls with rate of fire bonuses and fewer lost volleys due to the high missile velocity. The reload timers make a huge difference psychologically (even though it takes the same amount of time, it seems less). I am currently away, traveling through time and will be returning last week. |
Caleb Seremshur
The Atomic Fallout Kids
289
|
Posted - 2014.06.10 00:21:00 -
[1426] - Quote
Mario Putzo wrote:Kagura Nikon wrote:Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. We do run like that full time in TQ. There are enviroments for every type of conditions..... There is a difference between EVERYONE Max fitting pods/ships, and a very large minority doing so. I would wager that at best maybe 10% of all pilots actively fly around in HG's, with 6% implants, and Faction Fit all the things. Probably even less than that to be quite honest.
Highsec mercs don't typically worry about getting pipe bombed. I live in lowsec. The threat is there but quite rare. I limit myself to hg and 5% implants as the 6% are significantly more expensive yet again. To date I've lost a few hg pods but that's the way the cookie crumbles. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
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Arthur Aihaken
Erebus Solia
3703
|
Posted - 2014.06.10 02:14:00 -
[1427] - Quote
With the official release of the Barghest, can we get back to discussing the ill-suited Gallente warp disruption range bonus? This kind of bonus on a battleship is akin to screen doors on a submarineGǪ The Nestor and Rattlesnake are two examples of established deviations within the standard Faction bonuses, so this isn't anything new at this point. I am currently away, traveling through time and will be returning last week. |
Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 07:35:00 -
[1428] - Quote
Really the scram range for barghest should have been 20%/level. Make some real use of its kiting and of course it's not credibly going to be instalocking/blapping anything that can't fight back and kill said instalocker fit.
As you said Arthur rattler and nestor get to deviate some bonuses so let's give the barghest more bargaining power over other battleships. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
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Lloyd Roses
Artificial Memories Vertical.
620
|
Posted - 2014.06.10 08:53:00 -
[1429] - Quote
Caleb Seremshur wrote:Really the scram range for barghest should have been 20%/level. Make some real use of its kiting and of course it's not credibly going to be instalocking/blapping anything that can't fight back and kill said instalocker fit.
As you said Arthur rattler and nestor get to deviate some bonuses so let's give the barghest more bargaining power over other battleships.
If it would be 20% instead of 10%, Barghs could point out to 130km heated. You really want that?
And yes, people fit 8bil points to point that far. "I honestly thought I was in lowsec"
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Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 09:34:00 -
[1430] - Quote
How much you spend on your ship is your problem. Not mine. Even if you kill me with it it's still not my problem. Gonna fit your whole barghest mids with 8-bil longpoints and run with that?
[Barghest, Barghest sisi 1]
1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactive Armor Hardener
True Sansha Warp Scrambler True Sansha Warp Scrambler Large Micro Jump Drive Sensor Booster II Tobias' Modified Warp Disruptor Tobias' Modified Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Anti-Explosive Pump II
?????? This thing would be an ALOD of epic proportions. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
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Lloyd Roses
Artificial Memories Vertical.
620
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Posted - 2014.06.10 10:08:00 -
[1431] - Quote
Caleb Seremshur wrote:How much you spend on your ship is your problem. Not mine. Even if you kill me with it it's still not my problem. Gonna fit your whole barghest mids with 8-bil longpoints and run with that?
[Barghest, Barghest sisi 1]
1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactive Armor Hardener
True Sansha Warp Scrambler True Sansha Warp Scrambler Large Micro Jump Drive Sensor Booster II Tobias' Modified Warp Disruptor Tobias' Modified Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Anti-Explosive Pump II
?????? This thing would be an ALOD of epic proportions.
This is terrible and you should know that.
Quote:[Barghest, Barghest fit]
Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Internal Force Field Array I Type-D Attenuation Signal Augmentation Domination Nanofiber Structure
Large Micro Jump Drive Tobias' Modified Warp Disruptor Heavy Capacitor Booster II Pithum A-Type Adaptive Invulnerability Field Gist X-Type 100MN Microwarpdrive Gist X-Type X-Large Shield Booster
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile True Sansha Medium EMP Smartbomb
Large Ancillary Current Router II Large Ancillary Current Router II Large Anti-EM Screen Reinforcer I
... locks out to 170km in a gang, would point cold out to ~100km (80km x 1.32) and 120km hot. K, I lied about actual 130k. Also, 990dps at that range. "I honestly thought I was in lowsec"
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Caleb Seremshur
The Atomic Fallout Kids
290
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Posted - 2014.06.10 11:03:00 -
[1432] - Quote
And would you actually fly this? https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
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Lloyd Roses
Artificial Memories Vertical.
620
|
Posted - 2014.06.10 12:55:00 -
[1433] - Quote
Caleb Seremshur wrote:And would you actually fly this?
130k point kiting BS? Sure. It isn't though. Also, this mainly to demonstrate that 10% a level is very much already. And that you can even run a decent fit, unlike that armor derp. "I honestly thought I was in lowsec"
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Arthur Aihaken
Erebus Solia
3704
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Posted - 2014.06.11 09:56:00 -
[1434] - Quote
I still wouldn't mind seeing a reduction in the size of the Barghest. https://forums.eveonline.com/default.aspx?g=posts&t=351323&find=unread I am currently away, traveling through time and will be returning last week. |
Queotzcatl
RENEGADES YIY HEKATEK
1
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Posted - 2014.06.15 16:37:00 -
[1435] - Quote
Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid
NOPE!!!!! Give it the height launcher instead!!!!!!!!!!!!! |
Queotzcatl
RENEGADES YIY HEKATEK
1
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Posted - 2014.06.15 17:03:00 -
[1436] - Quote
BARGHEST: Great ship, SLIGHTLY better than typhoon fleet issue, cuz no mixed DPS, better than RNI, cuz more tank, base speed, and the missile velocity 200% bonus actually MAKES a HUGE DIFFERENCE in APPLIED DPS. Its almost Insta DMG. Much less wasted cycles, also.
First. I Run Active Armor Tank, I RIGOR II, 2 Armor rig, and three TP, 3 DMG mods. Lev4 runner. It Tanks way better than RNI and ends sites way faster! I dont care about shield boost, Armor boosts....NO WAY!!!! Only boosts accepted are for DPS AND DPS ONLY!!!!
NOSEs fill my 8th high slot- It's Useful! It keeps my cap alive! dont even think to touch it!! I would sacrifice it for more DPS, AKA the height launcher, that would make it an ELIGIBLE INCURSION SHIP! (with maybe a AB Bonus)
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Queotzcatl
RENEGADES YIY HEKATEK
1
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Posted - 2014.06.15 18:50:00 -
[1437] - Quote
Queotzcatl wrote:BARGHEST: Great ship, SLIGHTLY better than typhoon fleet issue, cuz no mixed DPS, better than RNI, cuz more tank, base speed, and the missile velocity 200% bonus actually MAKES a HUGE DIFFERENCE in APPLIED DPS. Its almost Insta DMG. Much less wasted cycles, also. First. I Run Active Armor Tank, I RIGOR II, 2 Armor rig, and three TP, 3 DMG mods. Lev4 runner. It Tanks way better than RNI and ends sites way faster! I dont care about shield boost, Armor boosts....NO WAY!!!! Only boosts accepted are for DPS AND DPS ONLY!!!! NOSEs fill my 8th high slot- It's Useful! It keeps my cap alive! dont even think to touch it!! I would sacrifice it for more DPS, AKA the height launcher, that would make it an ELIGIBLE INCURSION SHIP! (with maybe a AB-MWD Bonus)
INCURSION BARGHEST
THERMAL RIG II FLARE II RIGOR II
LOW's 1x DC T2 1x NAVY DDA 4x Navy BCU tII
MID's 1x EM WARD FIELD A-type 2x INVULN T2 1x 100MN t2 MWD 1x Republic fleet TP 1x True Sansha Stasis webifier
HIGH's 8x CRUISE MISSILE T2 CRUISE RAGE
FIXED BONUS +25% MISSILE DMG
CALDARI BONUS +7.5 ROF.
+1 LAUNCHER |
Yun Kuai
Justified Chaos
167
|
Posted - 2014.06.25 16:52:00 -
[1438] - Quote
So I know this has been on everyone's mind: When is the Garmur getting nerfed?
Please tell me where the compromise is in this ship. It goes 6.5km/s, Overheats easily to 10km/s+, points to 60km, can turn on a dime going 6.5km/s, doesn't have to worry about transversal because missiles, easily made cap stable to perma-kite. The list goes on....
The argument that having to fit a sensor booster is a compromise is bullshit. It has 4 mids; i.e. it fits MWD, long point, medium shield extender, and a sebo....how is that a compromise?
Options: Reduce the base speed Increase the mass by about 150,000kg Decrease missile velocity role bonus to 150-100% Reduce the capacitor of the ship down to 300GJ or less Increase the agility significantly
Balance light missiles to be affected by the ships speed Decrease the overall effectiveness of CS and T3 boosters collectively
The list goes on, but something needs to be done. Whoever thought this was a good ship to introduce during the meta of boosters online and
--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
284
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Posted - 2014.06.26 23:18:00 -
[1439] - Quote
Yun Kuai wrote:So I know this has been on everyone's mind: When is the Garmur getting nerfed?
Please tell me where the compromise is in this ship. It goes 6.5km/s, Overheats easily to 10km/s+, points to 60km, can turn on a dime going 6.5km/s, doesn't have to worry about transversal because missiles, easily made cap stable to perma-kite. The list goes on....
The argument that having to fit a sensor booster is a compromise is bullshit. It has 4 mids; i.e. it fits MWD, long point, medium shield extender, and a sebo....how is that a compromise?
Options: Reduce the base speed Increase the mass by about 150,000kg Decrease missile velocity role bonus to 150-100% Reduce the capacitor of the ship down to 300GJ or less Increase the agility significantly
Balance light missiles to be affected by the ships speed Decrease the overall effectiveness of CS and T3 boosters collectively
The list goes on, but something needs to be done. Whoever thought this was a good ship to introduce during the meta of boosters online and
Exactly, as I and many others predicted in this thread, the Garmur would be OP, and we were all flamed for it by the idiots that trolled this thread.
The more I think about it, the more I think the mordus ships were a wasted opportunity, I would have much rather seen a minmatar, caldari race. A minmatar target painter bonus along with a caldari missiles bonus would have been an awesome combination. I'm starting to doubt Rise a game designer, everything he comes up always has to be super speedy as the starting point, and then everything else is just balanced around that. I'd like to see something more imaginative and unique. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
522
|
Posted - 2014.06.26 23:23:00 -
[1440] - Quote
I like how awesomely huge it is though
The Barghest is honestly really good, especially as a sniper- I can get a fit to get over 950 DPS with cruise missiles at 250km.
It could really use a 7.5% damage bonus, but it's also okay without.
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
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