Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Funzinnu BT
Talse Corp
68
|
Posted - 2014.05.26 08:24:00 -
[31] - Quote
Singularity screenshot
Condor 1 Condor 2 Crow
Moa Eagle 1 Eagle 2 Onyx 1 Onyx 2 Onyx 3 Gila
Typhoon, dominix is not applied yet
ps. Nyan Scramble |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
354
|
Posted - 2014.05.26 08:24:00 -
[32] - Quote
The Talos was a surprise- I don't see the change documented anywhere from CCP's side, so I'm assuming it was caught by rather astute and thorough capsuleers. Leaves me wondering if there's been any other ninja changes... |
Valyaria Meluneka
Imperial Shipment Amarr Empire
0
|
Posted - 2014.05.26 10:54:00 -
[33] - Quote
Funzinnu BT wrote:
Typhoon, dominix is not applied yet
Well i dont know when, but right now the typhoon is on sisi and its quiet sharming, just like mini hel. Looks pretty awesome with missilies
|
Wedge Rancer
Transcendent Sedition Protean Concept
3
|
Posted - 2014.05.26 10:57:00 -
[34] - Quote
Valyaria Meluneka wrote:Funzinnu BT wrote:
Typhoon, dominix is not applied yet
Well i dont know when, but right now the typhoon is on sisi and its quiet sharming, just like mini hel. Looks pretty awesome with missilies Plus having the bulkhead door close over the drone bay when going into warp on the new Phoon model is pretty cool :) |
Valyaria Meluneka
Imperial Shipment Amarr Empire
0
|
Posted - 2014.05.26 11:00:00 -
[35] - Quote
yeah, really nice feature. i think it can become my new fav for 0sec. cheap, pretty and good |
elitatwo
Congregatio
227
|
Posted - 2014.05.26 12:27:00 -
[36] - Quote
Thank you for that!
As of yesterday I have seen and flown the finished Gila model and she fold her wings now too! I haven't looked at the Eagle yet but I will today.
I hope my little hidden compliment I made in the 'General Discussion' didn't go unnoticed by you! signature |
Nagarythe Tinurandir
Cataclysm Enterprises Easily Offended
185
|
Posted - 2014.05.26 13:49:00 -
[37] - Quote
thx. dat moa..
|
Funzinnu BT
Talse Corp
69
|
Posted - 2014.05.26 17:03:00 -
[38] - Quote
add some Singularity screenshot
Condor 1 Condor 2 Crow
Moa Eagle 1 Eagle 2 Onyx 1 Onyx 2 Onyx 3 Gila
Moa warp transformation animated GIF 1 Moa warp transformation animated GIF 2
--
Typhoon 1 Typhoon 2 Typhoon 3
Typhoon Fleet Issue
Panther 1 Panther 2
Panther warp transformation animated GIF 1 Panther warp transformation animated GIF 2
dominix is not applied yet
ps. Nyan Scramble |
Rajeet Achmar
Biohazard. WINMATAR.
39
|
Posted - 2014.05.26 17:18:00 -
[39] - Quote
New Typhoon models
Heavy Breathing
Typhoon is going to quickly become my new goal of maxing out. |
Meiyang Lee
Game Instrument Applications
50
|
Posted - 2014.05.26 19:53:00 -
[40] - Quote
I find the folding radiator things on the Talos (engine pods) and Typhoon (next to the drone bay) quite a nice touch, took me a while to see that the entire center turret assembly on the Talos moves forward when in Warp.
Also, the heat haze on the radiator rings on the back of the Oracle is quite a nice touch. |
|
Eli Hakomairos
Creeper Co. Forkoff
30
|
Posted - 2014.05.26 21:12:00 -
[41] - Quote
New typhoon is gorgeous. my only issue is the size of it. Typhoon is 103,200,000 in weight, and 1,072 long.
Apocalypse is 97,100,000 in wieght but is 1550 long, and the same width as the typhoon.
Size comparison: http://i.imgur.com/ZSlCWUm.png It would be great of ccp would just bump the scale switch up a notch on the typoon so it actually compares to other battleships. |
Unezka Turigahl
Det Som Engang Var
225
|
Posted - 2014.05.26 21:53:00 -
[42] - Quote
The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the little fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them. |
Eli Hakomairos
Creeper Co. Forkoff
30
|
Posted - 2014.05.27 00:05:00 -
[43] - Quote
Unezka Turigahl wrote:The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the little fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them. The typhoon skin is still wip. as for the opening, i like it. its almost like that armor protects windows, which are a structural weak-point while out of warp where you might be fighting, but in warp it opens for the crew to see the stars. i assume in the next few days it will be updated with better details, just wait. *fingers crossed for bigger scale* |
Funzinnu BT
Talse Corp
69
|
Posted - 2014.05.27 12:06:00 -
[44] - Quote
Talos warp Transformation screenshot
very cool |
|
CCP Huskarl
C C P C C P Alliance
102
|
Posted - 2014.05.27 15:50:00 -
[45] - Quote
Unezka Turigahl wrote:The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the little fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them.
I agree that the Typhoon could look more like the concept art but we are going to tweak the brightness, color and specular highlights of most of the ships in the near future and Minmatar is certainly top priority. We just want to do it in a bulk and can not make a special case of one ship.
As for the Mordu-¦s battleship being flat and not catching enough light on the side to be visible to players, we have brightened it a little and with all the lighting changes we plans for (bounce light, secondary light from planets and nebulae etc.) this will be less of an issue.
|
|
Logan LaMort
Screaming Hayabusa
1362
|
Posted - 2014.05.27 16:00:00 -
[46] - Quote
CCP Huskarl wrote:Unezka Turigahl wrote:The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the little fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them. I agree that the Typhoon could look more like the concept art but we are going to tweak the brightness, color and specular highlights of most of the ships in the near future and Minmatar is certainly top priority. We just want to do it in a bulk and can not make a special case of one ship. As for the Mordu-¦s battleship being flat and not catching enough light on the side to be visible to players, we have brightened it a little and with all the lighting changes we plans for (bounce light, secondary light from planets and nebulae etc.) this will be less of an issue.
Good to hear, the Typhoon looks awesome and it's a shame that a lot of the details get lost. As for the changes in lighting technology, we've been hearing about them for a couple of years now. Is that kind of tech finally on the horizon this/next year? |
Darkblad
Hilfe is like free Entertainment
241
|
Posted - 2014.05.27 16:03:00 -
[47] - Quote
The position of engine booster effects is to be fixed, I guess? EVE Infolinks -+-áOld and new-áPortraits |
elitatwo
Congregatio
228
|
Posted - 2014.05.27 16:12:00 -
[48] - Quote
Darkblad wrote:The position of engine booster effects is to be fixed, I guess?
It was as of today. And I cannot express how cool that looks.
CCP have my eternal gratitude! signature |
Meiyang Lee
Game Instrument Applications
50
|
Posted - 2014.05.27 17:14:00 -
[49] - Quote
Unezka Turigahl wrote:The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the little fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them.
As far as I can tell, the stuff folding open in warp on the 'phoon and Talos are either field-generators or heat-sinks for the warp systems. :) They even animate on the 'phoon.
What I like on the Talos is that the center mounted guns move forward and lock in warp. |
Eli Hakomairos
Creeper Co. Forkoff
30
|
Posted - 2014.05.27 19:18:00 -
[50] - Quote
CCP Huskarl wrote:Unezka Turigahl wrote:The Typhoon looks a little small compared to other battleships. I also wish the Typhoon looked like the concept art. In the concept its light brown and you can actually see details inside the mouth. In-game its reduced to pretty much just a black blob, and no matter how you position the ship you can't get enough light to see inside the mouth. It also seems strange to me that the lit The Mordus Battlepancake is pretty much always going to be invisible to its pilot in-game, since its pretty much just a flat plane. Its not often that you'll be positioned perfectly to have said plane catch the light source. Ships with more dimension to them have a better chance at having at least some part of the ship catch EVE's wonky light source.
WTB permanent SoE skins for all ships in EVE so I can actually see them.tle fingers on the side open up when in warp. It seems more natural for things to close and tuck away while in warp. Talos is the same way, it opens up like a Marauder when going into warp for some reason.
I agree that the Typhoon could look more like the concept art but we are going to tweak the brightness, color and specular highlights of most of the ships in the near future and Minmatar is certainly top priority. We just want to do it in a bulk and can not make a special case of one ship. As for the Mordu-¦s battleship being flat and not catching enough light on the side to be visible to players, we have brightened it a little and with all the lighting changes we plans for (bounce light, secondary light from planets and nebulae etc.) this will be less of an issue.
so....about the size? |
|
Unezka Turigahl
Det Som Engang Var
231
|
Posted - 2014.05.27 19:37:00 -
[51] - Quote
CCP Huskarl wrote: I agree that the Typhoon could look more like the concept art but we are going to tweak the brightness, color and specular highlights of most of the ships in the near future and Minmatar is certainly top priority. We just want to do it in a bulk and can not make a special case of one ship.
As for the Mordu-¦s battleship being flat and not catching enough light on the side to be visible to players, we have brightened it a little and with all the lighting changes we plans for (bounce light, secondary light from planets and nebulae etc.) this will be less of an issue.
Awesome. Glad to hear there are still plans to rework lighting in the game. And particularly glad to hear that Minmatar ships are recognized as needing tweaks. |
chaosjj
The Onirvura Initiative
60
|
Posted - 2014.05.27 21:15:00 -
[52] - Quote
elitatwo wrote:Darkblad wrote:The position of engine booster effects is to be fixed, I guess? It was as of today. And I cannot express how cool that looks. CCP have my eternal gratitude!
The typhoons thrusters are still misplaced on my end
|
Tornii
Red Federation RvB - RED Federation
75
|
Posted - 2014.05.27 23:00:00 -
[53] - Quote
For those posting about the new Domi model not being available on SiSi: it has been confirmed that the new Domi model is not coming in Kronos, so that is why it is not in there. Patience is a virtue. |
Burhtun
Burhtun Shipyards
67
|
Posted - 2014.05.28 06:27:00 -
[54] - Quote
If Minmatar ship skins are slated for some visual re-balancing can I also suggest that the Minmatar nebula be toned down a bit? EVE Visual Rebalancing
Visual Rebalance | Ship Attributes Mockup | Drone UI Mockup | Ship Design Contest Entry |
|
CCP Huskarl
C C P C C P Alliance
107
|
Posted - 2014.05.28 13:30:00 -
[55] - Quote
Burhtun wrote:If Minmatar ship skins are slated for some visual re-balancing can I also suggest that the Minmatar nebula be toned down a bit? EVE Visual Rebalancing
Thats also a very good point. Some of the Nebulae need some brightness/saturation tweaking
|
|
Noriko Mai
1369
|
Posted - 2014.05.28 14:05:00 -
[56] - Quote
CCP Huskarl wrote:Burhtun wrote:If Minmatar ship skins are slated for some visual re-balancing can I also suggest that the Minmatar nebula be toned down a bit? EVE Visual Rebalancing Thats also a very good point. Some of the Nebulae need some brightness/saturation tweaking It would also be nice if you could tweak the previews a little. The ships are often very bright from on side and very very dark on the other side. |
Naomi Hale
Children of New Eden
265
|
Posted - 2014.05.30 16:17:00 -
[57] - Quote
Just noticed the serial numbers on the new Moa.
Moa = MO4 Onyx = 1-7X Eagle = E-4GL
Nice touch. Were they on the old models also?
I'm Naomi Hale and this is my favourite thread on the forums. |
Jack Terrosky
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.05.30 18:09:00 -
[58] - Quote
Respect CCP the reddesigns are awesome, i mean those extreme assymetrical ships looked ugly for me. But now the new design is breathtaking and the Warptransformations are a epic detail. Assymetric ships are okay like the Raven are looking cool but if i remember the old Scorpion that looked so ugly Thumps up to the designers doing a great job there. |
|
CCP BunnyVirus
C C P C C P Alliance
1191
|
Posted - 2014.05.31 16:22:00 -
[59] - Quote
Naomi Hale wrote:Just noticed the serial numbers on the new Moa.
Moa = MO4 Onyx = 1-7X Eagle = E-4GL
Nice touch. Were they on the old models also?
no they werent 3D Artist |
|
Naomi Hale
Children of New Eden
267
|
Posted - 2014.05.31 16:30:00 -
[60] - Quote
CCP BunnyVirus wrote:Naomi Hale wrote:Just noticed the serial numbers on the new Moa.
Moa = MO4 Onyx = 1-7X Eagle = E-4GL
Nice touch. Were they on the old models also?
no they werent Then it's even sweeter. Made me chuckle when I spotted the first one and rushed to check the other versions. Any plans for the Gila?
I'm Naomi Hale and this is my favourite thread on the forums. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |