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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Sledgehammer
C C P C C P Alliance
96
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Posted - 2014.05.21 16:00:00 -
[1] - Quote
Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think! Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Vivi Udan
Multiplex Gaming Li3 Federation
19
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Posted - 2014.05.21 16:03:00 -
[2] - Quote
\o/ The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
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CCP Sledgehammer
C C P C C P Alliance
98
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Posted - 2014.05.21 16:07:00 -
[3] - Quote
That's exactly how I feel getting to share this news with you all. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Rajeet Achmar
Biohazard. WINMATAR.
20
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Posted - 2014.05.21 16:07:00 -
[4] - Quote
I really like them, now for those epic spread out warp ins like in the trailer instead of 2km balls of ships. |
Orla- King-Griffin
Var Foundation inc.
59
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Posted - 2014.05.21 16:12:00 -
[5] - Quote
These effect put a big dopey grin on my face. Good job. |
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CCP Sledgehammer
C C P C C P Alliance
98
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Posted - 2014.05.21 16:16:00 -
[6] - Quote
Orla- King-Griffin wrote:These effect put a big dopey grin on my face. Good job.
Me too, I am still grinning like a fool. Now to try and get the QA Department in a massive fleet and have them warp to me.
.... On second thoughts, I might be too overcome with joy to function properly after that. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Jarnis McPieksu
494
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Posted - 2014.05.21 16:18:00 -
[7] - Quote
Jita traffic will be interesting to watch :)
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Rajeet Achmar
Biohazard. WINMATAR.
20
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Posted - 2014.05.21 16:24:00 -
[8] - Quote
Jarnis McPieksu wrote:Jita traffic will be interesting to watch :)
It will be a constant rumble lol |
Orla- King-Griffin
Var Foundation inc.
59
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Posted - 2014.05.21 16:35:00 -
[9] - Quote
Rajeet Achmar wrote:Jarnis McPieksu wrote:Jita traffic will be interesting to watch :)
It will be a constant rumble lol
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Altrue
Exploration Frontier inc Brave Collective
1172
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Posted - 2014.05.21 16:56:00 -
[10] - Quote
My feedback :
- Make them louder! (relative to the size of ship?)
They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
- Make them bigger visually! (relative to the size of ship?)
- Make them visible on your own ship!
- Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)
Signature Tanking - Best Tanking. Beware the french guy!
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Vivi Udan
Multiplex Gaming Li3 Federation
22
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Posted - 2014.05.21 17:36:00 -
[11] - Quote
I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship.
I do agree with Altrue, the sound effects should some how be linked to the size/mass of the ship (even though there are no sounds in space). Make them visible on your own ship! Although a lot of players will use it to see neutrals warping on grid, the effect is like ship spinning, it is part of what makes internet spaceships...well internet spaceships.
I would recommend not making them "bigger" because having the whole screen flash at you when a neutral warps on grid is just OP.
Future Project Suggestion: Undocking animation, aka removing the short black screen when going from inside a station to outside a station. And yes I realize this would be hard to do because of places like Jita.
Altrue wrote:My feedback :
- Make them louder! (relative to the size of ship?)
They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
- Make them bigger visually! (relative to the size of ship?)
- Make them visible on your own ship!
- Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)
The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Nash MacAllister
Anomalous Existence Low-Class
132
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Posted - 2014.05.21 17:38:00 -
[12] - Quote
Rajeet Achmar wrote:Jarnis McPieksu wrote:Jita traffic will be interesting to watch :)
It will be a constant rumble lol
Which quite frankly would be awesome. Yes, if you have to ask yourself the question, just assume we are watching you... |
Orla- King-Griffin
Var Foundation inc.
61
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Posted - 2014.05.21 18:03:00 -
[13] - Quote
About the only tweak i'd make would be to have it a bit bigger for anything above a cruiser. im not talking by much now. Id love to see it on my ship as well. |
Lt Sharon Valerii
XoXCorp New Eden's Misfits Alliance
0
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Posted - 2014.05.21 18:07:00 -
[14] - Quote
CCP Sledgehammer wrote:Orla- King-Griffin wrote:These effect put a big dopey grin on my face. Good job. Me too, I am still grinning like a fool. Now to try and get the QA Department in a massive fleet and have them warp to me. .... On second thoughts, I might be too overcome with joy to function properly after that.
Just wait for the masstest :D |
Sirinda
Ekchuah's Shrine Comporium
361
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Posted - 2014.05.21 18:10:00 -
[15] - Quote
CCP Sledgehammer wrote:Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!
https://www.youtube.com/watch?v=GOo9Xqm9b6U
\o/ |
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CCP Sledgehammer
C C P C C P Alliance
108
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Posted - 2014.05.21 18:37:00 -
[16] - Quote
Sirinda wrote:CCP Sledgehammer wrote:Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think! https://www.youtube.com/watch?v=GOo9Xqm9b6U\o/
Wow. What an awesome version! Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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DaReaper
Net 7 The Last Brigade
527
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Posted - 2014.05.21 19:14:00 -
[17] - Quote
Vivi Udan wrote:I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship. I do agree with Altrue, the sound effects should some how be linked to the size/mass of the ship (even though there are no sounds in space). Make them visible on your own ship! Although a lot of players will use it to see neutrals warping on grid, the effect is like ship spinning, it is part of what makes internet spaceships...well internet spaceships. I would recommend not making them "bigger" because having the whole screen flash at you when a neutral warps on grid is just OP. Future Project Suggestion: Undocking animation, aka removing the short black screen when going from inside a station to outside a station. And yes I realize this would be hard to do because of places like Jita. Altrue wrote:My feedback :
- Make them louder! (relative to the size of ship?)
They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
- Make them bigger visually! (relative to the size of ship?)
- Make them visible on your own ship!
- Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)
you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out 10 years of eve... yea i'm an addict |
Vivi Udan
Multiplex Gaming
23
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Posted - 2014.05.21 19:41:00 -
[18] - Quote
DaReaper wrote:you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out EVE has never been 1st person oriented like a fighter pilot/fighter pilot game. One of the cool things about EVE being in 3rd person is that: 1) you can see your ship 2) you can see your guns 3) you can see incoming damage hitting your ship
It only makes sense that you can see some version/angle of the warp effects as well. The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10025
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Posted - 2014.05.21 19:41:00 -
[19] - Quote
DaReaper wrote:you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out Nobody sees the breaking of the sound barrier. What you do see is clouds of vapor condensing out of the air as the shockwave around the plane compresses it. This doesn't necessarily happen at the speed of sound, it's dependent on air temperature, pressure and humidity but if it happens it generally occurs before the airplane reaches the speed of sound. The only restrictions on the pilot's ability to see it would be the the airplane blocking their view and how much they're able to turn their head. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Aikar Nahrnid
Hedion University Amarr Empire
10
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Posted - 2014.05.21 19:46:00 -
[20] - Quote
Third person warp effects, not first person. Station exteriors, not interiors. Such a good things, but you started from wrong direction.
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DaReaper
Net 7 The Last Brigade
528
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Posted - 2014.05.21 19:50:00 -
[21] - Quote
The point is, you enter the warp tunnel and exit it, you would not see the flash and the trail as you slow down. Your perception would not see it. The camera drone enters and exits warp in the exact same tunnel so it too would not see it. HOWEVER CCP could do something to make the warp tunnel exit more profound. But you would not see what your approaching ship sees. 10 years of eve... yea i'm an addict |
Aikar Nahrnid
Hedion University Amarr Empire
10
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Posted - 2014.05.21 19:56:00 -
[22] - Quote
Capsule interface can emulate that effect same way as a sounds in void. |
Flamespar
The Southern Legion Final Resolution.
1205
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Posted - 2014.05.21 22:53:00 -
[23] - Quote
Do NPCs that warp into asteroid fields use the same effect? EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |
Wedge Minner
Transcendent Sedition Protean Concept
0
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Posted - 2014.05.21 23:00:00 -
[24] - Quote
Flamespar wrote:Do NPCs that warp into asteroid fields use the same effect? Unless it has changed from when I was doing some SISI belt ratting yesterday then yes, NPCs warping in have the effect as well. |
Terranid Meester
Tactical Assault and Recon Unit
221
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Posted - 2014.05.21 23:28:00 -
[25] - Quote
Heres hoping cloaked ships remain silent when warpong in and out ^-^ |
Wedge Rancer
Transcendent Sedition Protean Concept
2
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Posted - 2014.05.22 00:11:00 -
[26] - Quote
Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ Good point, Ill make sure to test that when I get home today. |
Solhild
Republic Military School Minmatar Republic
1459
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Posted - 2014.05.22 02:32:00 -
[27] - Quote
The effect is really cool, was warping a couple of characters to and from each other repeatedly earlier on. My feedback is: Would like the effect to kick in sooner and to be bigger/louder Make the warp in effect more like the trailer so that ships appear to come in faster then brake very sharply Have a separate slider for warp in audio so I can make it LOUD Have something happen around own ship when going into warp, perhaps similar to the micro jump drive effect until engine trails disappear and in warp (also the reverse effect when coming out of warp Make warp tunnel effect stronger as in the previous trailer
So far, this is my favourite thing about the new expansion, really looking forward to seeing a fleet land on grid |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
342
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Posted - 2014.05.22 03:18:00 -
[28] - Quote
Definitely one of the best non-things (functionally it does little) in this release.
Even if it doesn't get it's own slider, it'd be nice if the sound guys or some diligent person could work out which slider corresponds to the effect sounds- I too find them a little quiet amongst the rest of the game hubbub (although perhaps that's somewhat to do with the location of the sounds- naturally people warping in are spatially distant).
If people want first-person effects, I wouldn't expect the exact same effect on my own ship but something that connects with the experience others are having (so some kind of effect that snaps/thuds at the same time). That doesn't seem planned with this iteration so just food for future thought. |
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CCP Sledgehammer
C C P C C P Alliance
110
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Posted - 2014.05.22 10:31:00 -
[29] - Quote
Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^
They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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handige harrie
Hedion University Amarr Empire
252
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Posted - 2014.05.22 10:37:00 -
[30] - Quote
I might have waited on this post since SiSi was updated with the Kronos stuff <3
brb, warping back and forth Baddest poster ever |
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