|
Author |
Thread Statistics | Show CCP posts - 40 post(s) |
MailDeadDrop
Rage and Terror Against ALL Authorities
342
|
Posted - 2014.06.13 14:05:00 -
[1] - Quote
CCP Nullarbor wrote:Careby wrote:CCP Nullarbor wrote:...but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. I may have missed a detail or two, but isn't there going to be a problem with the number of available office slots at stations with research? Currently a small corp uses a POS for research because of limited station research slots, and can locate their office at any station in the system. If those corps move their research from POS to station post-Crius, it seems to me they will have to locate their office at a station that has research. And because of system-wide cost scaling, there seems to be little incentive to manufacture at stations without research. Which would seem to lead everyone to congregate at the research stations, which would then lead to high office rent at those stations. This might make it very expensive to run corporation research jobs. A large corporation doing research may have no problem with high office rent. An individual doing research doesn't need to rent an office. But a small corporation which does need a corporation hangar for blueprint research may find the office cost difficult to bear. Are there any planned changes to the number of available offices and/or the rent structure? And if office rent will not be an issue, why will anyone use a non-research station for industry? This is a very valid concern and something we will keep a close eye on. This exact issue is what I've been harping on for literally weeks now: April 30th: https://forums.eveonline.com/default.aspx?g=posts&m=4533016#post4533016 May 13th: https://forums.eveonline.com/default.aspx?g=posts&m=4588758#post4588758 May 21st: https://forums.eveonline.com/default.aspx?g=posts&m=4620510#post4620510
And possibly other posts which I can't be bothered to go find at the moment. All I've ever seen are very tepid, unsatisfactory responses. I get the distinct impression that my view of what's going to happen in Crius and CCP's view(s) are very different.
So let me change tacks. Please run a quick DB query to count the number of free offices in highsec stations which have lab facilities. Run another DB query to count the number of corps with highsec R&D POSes and BPOs in their office hangars. Compare these numbers. I suspect you will find that the latter number (# of corps) FAR EXCEEDS the former number (# of available offices). What, CCP, do you suppose this will mean for Crius?
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
343
|
Posted - 2014.06.13 16:28:00 -
[2] - Quote
CCP Greyscale wrote:Bridgette d'Iberville wrote:CCP Greyscale wrote:0.5 or higher as of Crius. We changed a >= to a > so the code does what the authoring was always assuming it did. I just fixed the display text for the attributes this afternoon to reflect this, but the code should already be in place. I'm being stupid for asking this since I think you pretty clearly articulated it above, but are you saying you can run moon mining arrays in 0.4 space? Are other modules (hello reactors) that are currently restricted to 0.3 or lower space also getting the make-over? (As an aside, I've never put up a POS in 0.4 but seem to remember some game guides indicating charters were required for them. That always seemed weird to me and I wondered if that was actually the case). Yes and yes. Nothing has changed on the structures themselves, we've just changed the code so "0.4" means "up to 0.4" rather than "below 0.4". Actually, I hope you changed the code to be " less than 0.45 " IIRC truesec less than 0.45 is rounded down to 0.4 in the game. Correct?
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
346
|
Posted - 2014.06.26 19:38:00 -
[3] - Quote
CCP is not interested in your ideas for POS changes. CCP will not be changing POS behavior in Crius other than what they have already done. Based on prior behavior, CCP will release Crius in its current state, regardless of what bugs are being reported here.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
346
|
Posted - 2014.06.27 04:14:00 -
[4] - Quote
TigerXtrm wrote:MailDeadDrop wrote:CCP is not interested in your ideas for POS changes. CCP will not be changing POS behavior in Crius other than what they have already done. Based on prior behavior, CCP will release Crius in its current state, regardless of what bugs are being reported here.
MDD If it's deployed in its current state it will literally (actually literally) break the entire game. Yep. That is exactly what is going to happen.
TigerXtrm wrote:But no, don't expect major POS overhauls in Crius. The existing code is too ****** to alter or modify and the devs are probably hard at work on designing the POS mechanics from the ground up. First we're getting an overhaul in corp and alliance management, though. So I'd expect to see new POS stuff hitting SiSi about this time next year. Hopefully. Nope. They're hard at work planning their August vacations. They take the entire month off. So when the awful crap that is Crius hits in late July, just be prepared to put up with it until sometime after September 1st, because there's literally no one at CCP to fix it.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
347
|
Posted - 2014.06.27 13:38:00 -
[5] - Quote
Dun Bar wrote:I anchored tower in .4. Online intesive refine array and for life of me cannot acces it. I am. Ceo. This know issue? Working as intended (i.e. badly).
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
354
|
Posted - 2014.07.10 16:14:00 -
[6] - Quote
Niko Lorenzio wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. I thought it was corp management? They've also said invention and reverse engineering is next on their list. One can only hope that, given there are multiple devs and multiple dev teams, that all three are worked and released as they are finished(*).
MDD (*) Yeah, yeah, I know nothing in Eve is ever truly finished... |
MailDeadDrop
Rage and Terror Against ALL Authorities
354
|
Posted - 2014.07.10 16:32:00 -
[7] - Quote
CCP Greyscale wrote:If the value proposition for industrial starbases is broken, then that is a thing that we can address much more directly and effectively through other channels, and it's absolutely something we're open to discussing. I read the underlined passage as a reference to another thread. Is that what you mean, Greyscale? If so, would you please link to the thread you'd rather move the "industrial POS value proposition" discussion? (Not being snarky here; text doesn't convey my sincerity).
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
359
|
Posted - 2014.07.14 00:32:00 -
[8] - Quote
Pronoes wrote:Am I right in thinking that the "install cost" or global cost scaley thingymajigs, WILL be present in POS's? So I would have to pay an install fee at my own POS to manufacture stuff? Yes.
Pronoes wrote:Also, if this globally scaled install cost bollocks works as I think (roughly, the more industrialised a system, the cheaper it is to do stuff) then an industrial POS in dead 0.0 or an empty WH will have to face the maximum costs associated with installing a job? You've got it backwards. Think of the installation "utilization" cost as a congestion charge: the more industrial activity in *system* (relative to the universe), the higher the charge. A rolling 28-day average is used to smooth out the rate change.
MDD
|
|
|
|