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Thread Statistics | Show CCP posts - 1 post(s) |
Talino
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Posted - 2006.09.18 20:05:00 -
[1]
Originally by: Chinny RekOn Orbit keeps transversal low, as the side of your ship always faces the opponent. It does make YOUR transversal high to them, however, so they have trouble hitting you.
No. Your opponent sees the same transfersal that you do. Transfersal has nothing to do with which way your ship is facing. Transfersal is the speed the target is moving in transverse (side to side) from you, as opposed to radial which is how fast it is moving towards or away from you. Orbitting maximizes transferal.
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Talino
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Posted - 2006.09.18 20:11:00 -
[2]
Originally by: Dinife I have a question about orbit. If you use keep at distance and you kill your target, you stop. but if you use orbit, you just head off into space. The location of the last known postion has not change. or the ship should stop, nothing to orbit.
Keep At Distance adjusts your ships speed. When the target is destroyed your ship stop its speed.
Oribitting does not change your ships speed, it changes your ships direction. When the target is destoryed your ship will stop turning and keep going in a strait line.
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Talino
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Posted - 2006.09.18 20:28:00 -
[3]
Originally by: Guaradar Case 2) Enemy is orbitting you at a speed of 1000 m/s at a distance of 100 km. Again, his transversal velocity would be 1000 m/s, but in this case his radial velocity would be 0.01 rad/s.
Actually it would be 0.1 rad/s or ~5.7 Deg/s. Basicly the math is sin(x) = transversal/distance, where x is the arc velocity, or as the above poster call the radial velocity. It is this inverse Sine calculation that you would compare with the tracking speed of your turrets. A tracking rate of 1.57 rad/s will tack a ship that orbits you (or you orbit them) once every 4 seconds. 0.785 allows for one orbit every 8 seconds and so on.
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Talino
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Posted - 2006.10.13 19:45:00 -
[4]
Originally by: Dinife In keep distance i stop, in orbit you say i stop turning. Why would i just not stop alltogether?
Ultimiately, it is just the way Eve is. If you use Keep At Distance or Approach, your ship will stop when the target is destroyed or leaves the grid. If you use Orbit you will keep going in a strait line once the target is gone. That's all there is to it.
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