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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Arya Regnar
Darwins Right Hand
493
|
Posted - 2014.08.10 20:02:00 -
[1] - Quote
Traiori wrote:20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community:
etc. I was away from eve for a week, just cam to say that I agree with ALL the changes you proposed.
EvE-Mail me if you need anything. I will be away from 3rd to 10th of August. [ON VACATION] |
Arya Regnar
Darwins Right Hand
523
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Posted - 2014.08.26 13:12:00 -
[2] - Quote
And here I thought CCP couldn't be stupid enough to do this.
Screw ypi.
Wormholes are dead to me.
Genuinly pissed.
Go to hell CCP.
Edit: edited out the capslock, initial rage over, still pissed.
EvE-Mail me if you need anything. |
Arya Regnar
Darwins Right Hand
525
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Posted - 2014.08.26 13:22:00 -
[3] - Quote
epicurus ataraxia wrote: In spite of everything there was still a faint hope that common sense would prevail right till the last moment. But the moment the server came back after downtime, there could no longer be any doubt as to their contempt of the customer base.
Man I rob and steal from WH corps non stop and some fights now and then.
WH space is great fun for the rogue element but if you can't change where your WH goes to without being able to protect your ship it's all gone to shiet.
Literally can't afford to brawl a 50 man t3 fleet? Get out of wormholes.
Yeah they wont be able to crossjump roll you but adapting by fitting speed to ships? What is CCP smoking, you cant make carriers go fast with ab and mwd?
Ever heard of scram and dualweb? Anything big enough to roll with go slower than 30 meters/sec.
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Arya Regnar
Darwins Right Hand
525
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Posted - 2014.08.26 13:34:00 -
[4] - Quote
It must be that blob mongers love for blobs.
Basically move around with a hugeass group or don't move at all.
That's what they are trying to push eve into.
How about you first spend a few hundreds of millions on servers that can support lag? Oh wait you don't have them.
Guess what you will have even less when people that kept playing for wormholes drop eve ranks. You think we will adapt? Yes we will but that doesn't mean we will stay.
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Arya Regnar
Darwins Right Hand
528
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Posted - 2014.08.26 14:10:00 -
[5] - Quote
CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the changes to wormhole jump spawn distance that we proposed in our recently released dev blog. We will however blatantly disregard everything you say. Edited
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Arya Regnar
Darwins Right Hand
531
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Posted - 2014.08.26 23:54:00 -
[6] - Quote
CCP Falcon wrote:It seems like things have gotten a bit out of hand in this thread. I can fully appreciated that some of you are unhappy with the changes that have gone out. If you feel strongly about these changes, then give civil and concise feedback in the Hyperion feedback thread, and I'll point the development team in that direction. Please don't make personal attacks on eachother, or employees of CCP, otherwise you'll lose the ability to post on the forums, and neither us nor you want it to come to that. While you may see our development staff as avatars on a forum, please be aware that there are in fact people behind these faces, and abuse of CCP and our volunteers will not be tolerated. I would call you many things but that would just get me banned right.
I will call you one thing.
Liar.
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Arya Regnar
Darwins Right Hand
532
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Posted - 2014.08.27 00:47:00 -
[7] - Quote
I don't like this change and neither do 95%+ of wormholers.
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Arya Regnar
Darwins Right Hand
532
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Posted - 2014.08.27 01:08:00 -
[8] - Quote
Quote:It'll be "oh, it's Hard Knocks, everyone afk because we can't take that fight."
Your mistake here is that there's some level of risk in jumping a capital through a wormhole in the proposed system. You're wrong. Jumping a capital into any decent group's home system whilst they have any players online would mean that you are going to lose that capital. Not possibly, not maybe, but definitely.
The time it takes for you to get an interceptor to a ping to let the dread warp back to a hole is enough time for them to secure hole control, which is all it takes for your dread to be dead in the water.
We all have ping or alert systems, and "cap tackled" gets a response. Generally fast, generally overwhelming and generally expensive for you.
The proposed system is not "providing risk", it's ensuring that the only people that use dreadnoughts to collapse holes away from fights that they can't take because they lack numbers are now unable to do so. The end result of that change isn't "more risk" it's "less content", because people will just AFK and POS spin all day when they roll into a bigger fish until they do have the much larger gang that is now required to safely collapse.
And god forbid that you try to take a nullsec fight with your 15 T3s and a Triage Archon against their 80 man cruiser gang. You're now guranteed to have that Archon dropped on, because it's 30km from safety and in their space. Whereas before you had some chance of backing away from the nullsec/losec cyno (which brings more caps than you ever could get through a wormhole) when they decided to try to blap you, you're now racing against time: you have to complete the fight and get your Archon back into the hole before they type "Archon tackled 30km from wormhole in [system]" in their intel channel.
This system benefits larger groups of people over smaller groups of people for no apparent reason, whether it's nullsec over wormsec, or larger wormsec entities over smaller wormsec entities.
What wormholes need isn't changes to fundamental mechanics that are, for the most part, fine. We need reasons for smaller groups to get involved, a consistent difficulty ladder from C1-C6 that reflects in the income earnt, maybe even buffs to C6 income so that they're worth the extra hassle. We need small-mid sized fish to swim alongside the groups that can consistently bring 30-40+ ships to every fight.
Wormspace needs incentives to live in it, not barriers to surviving in it.
I think this captures it nicely.
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Arya Regnar
Darwins Right Hand
541
|
Posted - 2014.08.27 10:16:00 -
[9] - Quote
CCP Falcon wrote:Okay, so I came in a little more gently last time, because I know that there's quite a few people who don't like this particular change. A large proportion of our development staff also play the game, myself included. At times, I don't agree with changes that are being made. However, I do exactly what the vast majority of other people do when a change is made that I don't like - I adapt to what's happened and adjust how I play to suit. This thread was created over a month ago, and a big chunk of the valuable feedback has been drowned out by people ranting and abusing both CCP and eachother, hence why I asked for concise feedback in the Hyperion feedback thread. If you guys want to keep it here, feel free to do so, but don't complain if feedback gets removed because it's packed in with ranting and personal attacks. So, simple instruction for you guys out of your reaction to my previous post: Here are the forum rules. Follow them, or scroll down and read what happens when you break them. It's that simple. We have no problem with you guys voicing your concerns. In fact, I did the same for a decade as a player when I felt CCP had done something wrong. We do however have issues with people breaking the forum rules. Carry on discussing this. I'll point people here, and look at collecting feedback to send to development. However, don't break the forum rules. You are just drowning out the negative feedback to make it seem like players think this change is acceptable.
I respect forums rules but in times like this when you **** on us I simply can't take it.
We posted constructive valid reasons in the first few pages of this thread.
THEY WERE ALL IGNORED
Why do you think we will bother to continue doing so when all you do is just go ahead with the changes even though the feedback you asked for goes against this change all the way with sound reasoning.
CCP was a *good* developer so far, this is a disgrace to your past success and will only lead to ruin.
This might not make more than a few thousand people quit but it adds to the pile for the rest of us, even I am considering unsubbing my accounts and leaving eve for good.
It's been a good almost 4 years for me but if developers start taking crap on us i see no reason to stay.
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Arya Regnar
Darwins Right Hand
541
|
Posted - 2014.08.27 10:23:00 -
[10] - Quote
Papa Django wrote:CCP Falcon wrote:However, I do exactly what the vast majority of other people do when a change is made that I don't like - I adapt to what's happened and adjust how I play to suit.
Seriously ... Adapting to the change may lead many small/mid sized wormhole corps to simply leave w-space and probably leaving the game. Theses changes makes farming in wspace almost impossible. The risk/reward balance is too unbalanced. Let's draw for you the big picture : You have done a patch for w-space that represents maybe 5% of your customer base. 95% of theses 5% told you how and why theses changes are bad. You have not taken this into account. The current patch is exactly the same as the blog post. This patch leads to less w-space activity. I hope your are monitoring activity in w-space, you will se less activity in the coming weeks. About the forum breaked rules, this is what happens when you stay blinded. We have not read ANY explanations about the REASONS of theses changes. We have given to you A LOT of comments, you given NOTHING. This is very rude leading to rude reactions.
This is exactly the reason why I have been rude.
They ask for feedback and when we give constructive feedback they completely disregard it.
We start being rude and they tell us to post constructively etc... What difference does it make when they clearly give no fucks about what we have to say.
They refuse to listen to reason.
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Arya Regnar
Darwins Right Hand
541
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Posted - 2014.08.27 10:52:00 -
[11] - Quote
Adrie Atticus wrote:This thread is so full of self-entitlement that it's not even funny. Apparently WH's are now unusable and not worth any of the effort because you're not making any money and cannot fight because you might lose a ship or 2.
After the first 24 pages the points why this change is a bad thing came down to:
1. Rage rolling holes takes a few more people now, meaning either more time or resources. 2. Caps are less useful as you cannot clump them together to do Clarion Call -esque tactics everywhere. 3. WH jumping is the only mechanic which has this variation of jump distance based on mass.
Personally this just reeks of personal gain and comfort instead of looking at the full picture. For first part, do you think that this was the intended mechanic just like WH's being fully habitable wasn't? It takes a big more effort to get a thing done and poses some more risk, isn't this what you want from wormholes or are you too stuck on "Safe grinding and random gudfites with other T3's" to take any change in?
Second part is just risk aversion, don't use caps if you feel like they're at increased risk of getting popped. They're not really meant as the first response ships but geared more towards a tactical tool originally and are still used as such. Before the change a capital was immune to anything outside of "let's trade a capital for a capital by cross-jumping the hole" and that was never a good idea due to gaining nothing. Now you actually have to take care of your assets instead of just being blissfully safe with them unless your tower is getting touched in the wrong place.
For third point, instead of using the normal argument of "you figure out why nullsec shouldn't have this and if you don't get it, you're stupid" I'll explain: bombers. They're one of the most versatile tool in null to cripple or take out an enemy fleet. If someone lights a cyno with 14 bombers in local and does not protect it with a bubble, they'll get bombed due to landing within the 5km radius of the cyno. If the force jumping in has BC's or BS's, they are big enough to get hit hard and will not be fast enough to warp away or initiate MJD due to warp tunnels. They also don't get a gate cloak to protect themselves from this unlike when using a gate. Getting those ships in a ball with a radius of up to 38km (max distance on WH?) would eliminate a big part of defending against a big fleet and let attackers to come to the system more easily.
What about caps jumping in and getting spread to a large area? They'll land in a big nice ball and have at least one other cap in range to refit. If they're for triage, everyone is still in the range. What it would change is using cynos to travel as you wouldn't be able to light a cyno on more than 2 types of stations and dock immediately, this would be a good change.
Ever been into wormholes?
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Arya Regnar
Darwins Right Hand
542
|
Posted - 2014.08.27 12:32:00 -
[12] - Quote
corbexx wrote:Here's the hard truth: If you don't live in W-space, and you've never lived there, your opinion about how W-space should or shouldn't be is worse than irrelevant: you are the virgin offering advice on how to get laid. Like a virgin, you probably genuinely believe that your opinion matters and that the mere fact that you have no personal experience on the topic shouldn't invalidate your opinion, while everyone else listening to you is quietly shaking their head. Word.
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Arya Regnar
Darwins Right Hand
543
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Posted - 2014.08.27 12:54:00 -
[13] - Quote
Seraph Essael wrote:Bleedingthrough wrote:Seraph Essael wrote: Wormhole mass changes should remain implemented But the mas / spawn should be inverted. Light, fast ships spawn further. Heavier, slower ships spawn closer.
Currently the wormhole fight meta is heavier, armour ships on the hole. Inverting the spawn / mass distance could introduce a new playstyle of faster, kiting ships on wormholes as well as the heavy armour meta. It would also tie in with the new speedy, missile hole changes.
No, not like this. The only meaningful way I see is make this based on entry speed. (= tackeled on one side > close to WH on the other) Again, was also something that was brought up at the town hall. Both ideas were ripe with discussion and both met with decent feedback. While I do like the idea of speed in defines the out distance, I think people may abuse that specific system and tackle their own rolling ships so they spawn at 0 on the other side. How is that abuse.
It seems like a creative mechanic.
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Arya Regnar
Darwins Right Hand
546
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Posted - 2014.08.27 14:14:00 -
[14] - Quote
Anthar Thebess wrote:Can we add random total mass to wormholes. Now it is just to easy - each WH have known total mass until it close. Can we put 20% random? Wow...
That's idiots trying to pretend they know stuff.
They already have that.
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Arya Regnar
Darwins Right Hand
551
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Posted - 2014.08.28 00:05:00 -
[15] - Quote
Trinkets friend wrote:Well, that was the biggest douche manouvre from CCP Falcon.
Here's the CCP Playbook on PR.
Step 1: Get high on drugs and hire CCP Fozzie. Step 2: Wake up with a hangove / CCP Fozzie implementing patches, or whatever. Who knew meth was so powerful? Hire CCP Falcon. Step 3; implement changes blind on the test server. Step 4; When people blow up about it, sheepishly admit you are "testing" it, even though you got hopped up on meth and let Fozzie bork everything. Step 5: Ignore 75 page thread. Step 6; Deploy the Falcon. He will go into the thread and disparage everyone who has been constructive, and tell them the feedback thread is not the correct feedback thread. Step 7: Wait for the next piece of trivially useless non-advice by someone. make sure it is less than 2 paragraphs long and has no reasoning, logic or critical analysis of its points. The more facetious the better. Step 8: Deploy the Falcon again. he will pick the most useless and facile feedback and promise to pass it on to the developers. Don't worry, it won't at all seem arrogant and dismissive of everything else. Nope, not one bit. No one will sit there and think "douchewad" silently under their breath. Make sure he uses an emoticon - it makes customers more gruntled. Gruntled customers are better than disgruntled customers!
Yep. You've been schooled in PR. This brought a tear to my eye.
Beautiful.
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Arya Regnar
Darwins Right Hand
551
|
Posted - 2014.08.28 00:31:00 -
[16] - Quote
Was this a change that was always going to go through no matter what feedback was received?
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Arya Regnar
Darwins Right Hand
551
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Posted - 2014.08.28 01:13:00 -
[17] - Quote
Feel free to join me on Jita undock in my protest against CCP actions.
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Arya Regnar
Darwins Right Hand
551
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Posted - 2014.08.28 01:33:00 -
[18] - Quote
Tivika wrote:Tinfoil hat time:
Do you think they removed WH api removal 1 patch before this one was to remove the Evidence of WH evacuations from the eyes of the community?
Woah, CCP do think.
Mind = blown.
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Arya Regnar
Darwins Right Hand
551
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Posted - 2014.08.28 01:37:00 -
[19] - Quote
Anize Oramara wrote:Arya Regnar wrote:Tivika wrote:Tinfoil hat time:
Do you think they removed WH api removal 1 patch before this one was to remove the Evidence of WH evacuations from the eyes of the community?
Woah, CCP do think. Mind = blown. doubtful, assigns far to much competence than what I have ever seen from ccp. That's the joke.
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Arya Regnar
Darwins Right Hand
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Posted - 2014.08.28 11:14:00 -
[20] - Quote
Still waiting for that response.
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Arya Regnar
Darwins Right Hand
555
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Posted - 2014.08.29 00:01:00 -
[21] - Quote
Rahelis wrote:With all due respect to your feelings of loss or beeing ignored - take a look at EVE as a whole.
CCP is adjusting the game.
The reason is clear: Constant war.
Industry is changed, WHs is changed, FW is changed , high-sec missions are changed, looting/ reprocessing is changed, mining is changed.
All is set up to eliminate easy farming and create a szenario of constant war.
The only thing remaining is null sex - that change will have the biggest impact on the game and that patch/ patches will be decisive for CCPs business future. All the other patches were only cosmetics.
So all this patches before are only probing for CCPSs business partners reactions - our reactions.
Constant war is the theme in EVE and the core of CCPs politics is of course to reduce the players ability to buy plex with ISK.
Nothing else. What is incursions.
Constant war?
What the hell are you smoking.
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Arya Regnar
Darwins Right Hand
557
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Posted - 2014.08.29 02:13:00 -
[22] - Quote
It seems my 1 man riot in Jita is finally catching fire.
Pitchfork seemed like a good way to put it.
Thanks to .EOL for helping.
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Arya Regnar
Darwins Right Hand
557
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Posted - 2014.08.29 02:18:00 -
[23] - Quote
Gunner GzR wrote:Arya Regnar wrote:It seems my 1 man riot in Jita is finally catching fire.
Pitchfork seemed like a good way to put it.
Thanks to .EOL for helping. that's you with the mobile depots?..if so well played..will help you riot after our war is over I started it because there was no people shooting statue.
There is a limit to how much I can do alone.
Also figured a new way to broadcast message to screens of everyone beyond local by scramming a depot named to message I want to send.
I had to get creative.
Please do help and contribute to the cause. Every player counts.
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Arya Regnar
Darwins Right Hand
557
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Posted - 2014.08.29 03:03:00 -
[24] - Quote
Skotos Melek wrote:Well, just cancelled my alt (this account) because of CCP idiocy on this change. Will keep the other account as long as I can plex it to see if they maybe get smart and undo their mistake (not likely) but this account isn't going to be of any use to me if I can't use it the way I intended to in wh space. Unsubbing is the only thing CCP can't afford to ignore.
Thank you.
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Arya Regnar
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557
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Posted - 2014.08.29 09:11:00 -
[25] - Quote
umnikar wrote:You don't need any officer stuff, T2 is doing well. You dont even need capitals to run the sites. Escalations .... are just another dimension which needs to be removed IMO. And still, this highly dangerous space with it's one static is the easiest to "lock up". This distance spawn only nerfs defense closing(carebear behaviour). Ragerolling risk is not touched at all because of the new k-162 mechanic. It takes more time though. Nevertheless a joke compared to roll/close lower space wormholes. I totally agree with you that we don't need this spawn thingy. It will not change anything and makes no sense. CCP better grab the cancer of eve by it's balls. They try it the other way around, but it seems not to work out ;) This graph is using the npc kills in c5 as reference(while still being escalated by small groups and solo farmers). With 512 systems there compared to the 113 c6 systems with 80% more npc kills overall I start to think who is living there. Is it those PvP alliances doing non eviction pacts? Of course, the site spawn mechanic would work out pretty well that way. Wait...PvP alliances do PvE? Well, I believe that this has gone far out of any ballance and has a big impact in the stagnating null also. Will players who have not been to wormholes please stop posting and at least read 2-5 WH guys posts?
It's not about how it makes rolling more dangerous, it's about people not rolling and afking for a day when they get a bad static.
Also the part where this is already super time consuming from before and this just makes it very tedious and long to the point where people just wont bother if there are 6 wormholes connecting to their systems.
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Arya Regnar
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558
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Posted - 2014.08.30 00:20:00 -
[26] - Quote
What is this.
CCP dares to advertise better black holes in Hyperion?
How are they better when all the nano ships start at 0 on WHs.
Nano doesn't exactly mean brawl.
These *cough* *people* really have no idea about wormholes.
Its like changing DNA and saying hey these new nucleobases aren't bad they aren't poisonous. Why CCP you can't know the effects from your bullshit numbers on paper if you NEVER lived in WH.
How many of your devs lived in a wormhole? I bet they are all nullsec blob mongers like fozzie.
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Arya Regnar
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Posted - 2014.08.30 02:57:00 -
[27] - Quote
Still waiting for a proper CCP response to this.
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Arya Regnar
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558
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Posted - 2014.08.30 03:05:00 -
[28] - Quote
Kirasten wrote:Arya Regnar wrote:Still waiting for a proper CCP response to this. I think their response was pretty clear, personally. You mean the lack of thereof?
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Arya Regnar
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Posted - 2014.08.30 12:26:00 -
[29] - Quote
Aquila Sagitta wrote:Not that I'm advicating for mass based spawn, I'm still pretty neutral on it, we offered to do a joint roam with you guys and you declined. So its your fault for chatting content on not pew pew content.
Also that excuse for not scouting a hole properly is horrible. Stuff camping a wh and mobile bubbles on scan? You made it past our picket which means your home free to scout >.< One of your guys helped me with the Jita protest thing so I'd hardly say .EOL is advocating new changes.
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Arya Regnar
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Posted - 2014.08.31 00:25:00 -
[30] - Quote
I just got told that a GM said in Jita local that placing depots is not the right form of protest and that we are supposed to post about it on forums.
THE AUDACITY
They dare tell us to go post on forums after they blatantly disregard 100 pages of posts that clearly state every reason in existence why this is bad.
I am out of words.
At this point I might really do something stupid.
What the bloody hell are you guys planning to do with this game?
Sell to EA?
YOU MIGHT AS WELL.
PS: Inb4 this post gets deleted. That would be ironic on so many levels.
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Arya Regnar
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Posted - 2014.08.31 00:32:00 -
[31] - Quote
epicurus ataraxia wrote: I hope your post does not, just amend that two letter word to remove the excuse. At least your protest gained some visibility, it was an excellent idea. If I had a facebook account I might have spammed the twitch stream of the alliance fights, but alas I do not.
This is wrong on so many levels man. I have never been so angry at CCP. If there was a game like this except with good devs I'd be gone in half a second.
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Arya Regnar
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Posted - 2014.08.31 00:59:00 -
[32] - Quote
Please stop, this just makes us lose credibility.
Although at this point it probably doesn't matter CCP don't give two ***** about their players.
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Arya Regnar
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Posted - 2014.08.31 01:20:00 -
[33] - Quote
JTK Fotheringham wrote:Arya Regnar wrote:Please stop, this just makes us lose credibility.
Although at this point it probably doesn't matter CCP don't give two ***** about their players. I suspect the credibility was lost long, long ago. Which is my point. This thread's well past the point of being lost in the butt hole of it's own irony, when players need to tell CCP they feel as betrayed as the US did after Pearl. FFS, could we do a better job of looking like a bunch of babies throwing our toys out the pram? Not to mention, the lack of respect. By that I mean please stop trolling as you obviously have an agenda that benefits from these changes staying. Good for you but I'd like wormholes not dead.
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Arya Regnar
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Posted - 2014.08.31 08:17:00 -
[34] - Quote
Talaq wrote: Before we do yet another round of who has the biggest pedigree in W-space, lets just not.
People are pissed for the changes, not cause there is change (w-space needed some), its more that there was no constructive reason or thought behind them.
the changes should improve space with a plan behind it to make it at least so people would like to go there, instead of abandoning it.
holes got only safer due to the stupid scanner patch showing holes, making it harder to surprise people. now they make it harder to roll finding targets, and it makes farmers less secure, so they take even risk.
smaller corps leave, taking out people, and there are less people to shoot, which will just go on and on till there are to few people to sustain the situation as it was before.
instead of unwanted changes, where are the pos changes, something that for one would at least for smaller corps and beginning corps would make it more appealing to move in a wormhole.
the mass-bases spawn distance change CCP should at least have put on hold seeing this thread pre the patch. then again putting their head in the sand by not having a discussion after the patch, shows that CSM and forums really are there just to for show.
Let's get back to the part when they tell protesters in Jita to go protest on forums after they ignore over 100 pages of combined posts (if you include thread they made for criticism and then deleted). This goes beyond caring. Were talking intentional lies and deception.
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Arya Regnar
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Posted - 2014.08.31 14:50:00 -
[35] - Quote
And there is the page 100. Still no CCP response.
Sigh.
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Arya Regnar
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Posted - 2014.08.31 21:10:00 -
[36] - Quote
The Morals and Ethics: 1. Please don't lie to us and try to keep a straight face afterwards.
If I post an offtopic thing on this forums and CCP devs don't read it did it really happen?
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Arya Regnar
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Posted - 2014.09.01 09:10:00 -
[37] - Quote
Oh they hear alright but chose not to listen.
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Arya Regnar
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Posted - 2014.09.02 00:22:00 -
[38] - Quote
Kirasten wrote:Jack Miton wrote:corbexx wrote:holy **** bet this was to troll me for waiting 30 mins to publish my blog just as it reached 100 pages. Not like people are upset and annoyed anyway lol :P i may or may not have waited 20 min or so before going to bed to see if i could get the first post on 100 (thread was 1 post short) I don't remember who got first. It was quoted and congratulated, but I don't know if the post survived the "trimming". I know I got the 4th post. http://i.imgur.com/Uf2sNUF.jpg
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Posted - 2014.09.02 09:08:00 -
[39] - Quote
Nolak Ataru wrote: No, they'll lock it then, delete the thread, and claim that since there was no opposition to the mass-changes, and no proof, they'll keep it.
This is sadly what will probably happen.
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Posted - 2014.09.02 09:10:00 -
[40] - Quote
Jita depots round 2 still stand.
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Posted - 2014.09.02 11:49:00 -
[41] - Quote
Another patch another WH change, biggest issue still not addressed.
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Posted - 2014.09.02 13:51:00 -
[42] - Quote
Petra Hakaari wrote:My corp is thinking on leaving the C5 to a C4...
Isnt it about time to revert this fuckup already? Good luck rolling those holes without orca.
It can be done with battleships but there will be f-ups and it will take a lot longer.
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Posted - 2014.09.04 00:22:00 -
[43] - Quote
CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. At least he has a good sense of humor.
Cheered me up a bit.
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Posted - 2014.09.04 14:00:00 -
[44] - Quote
Quote:but whatever. pretty soon it wont have anthing to do with me.
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Posted - 2014.09.06 20:32:00 -
[45] - Quote
Anize Oramara wrote:Heh... So there's this webcomic I read and the last two pages of it (1011 and 1012) seemed rather pertinent. http://mysticrevolution.keenspot.com/?cid=1011Heck, even the speech the chick in the last frame on the linked page gives fits so well it's hilarious. How fitting.
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Posted - 2014.09.09 23:49:00 -
[46] - Quote
WH problem is still very relevant CCP.
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Posted - 2014.09.11 12:10:00 -
[47] - Quote
Guess they managed to not get the thread reach 100 pages a second time.
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Posted - 2014.09.23 08:30:00 -
[48] - Quote
In the end no matter what we were going to do CCP would not have listened.
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Posted - 2014.10.01 22:07:00 -
[49] - Quote
I'd just like to remind nullsec dudes that the new jump fatigue mechanics and this WH rolling thing is pretty much the same thing.
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Posted - 2014.12.13 13:08:45 -
[50] - Quote
Still relevant.
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Posted - 2014.12.21 18:30:01 -
[51] - Quote
I guess now it isn't so terribly bad since you can slightly mitigate the risk by just using a slowass tempest/apoc/raven/mega with higgs rig (it puts these 4 to just under 200 kt and with ab they get bumped to just under 300 kt).
It is still just as dangerous as it was but now you get to risk a 190m ship instead of an orca.
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