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Charax Bouclier
Emerald Drama Theatrics
2
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Posted - 2014.08.13 05:05:00 -
[1] - Quote
One thing I stumbled across today was attributes and how they impact how fast you learn things. I see that you can reallocate these points once a year.
SoOooOo...I'm still figuring out what I want to do, and when I do, what advice do you have for attribute allocation?
For example, it seems to me that this is another way to strongly enforce specialization. Thus, should I min/max pretty extreme to benefit my chosen career and just focus on that for a year before a remap becomes available or does it make sense to still stay somewhat balanced? Also, should I be jamming implants in right away?
Is there anything else to increase learning speed?
Unrelated bonus question because I don't want to create a new thread: I think I'll set up an alt for Faction Warfare. Is there a suggested race for this? Is this a system where balanced is somehow maintained? Pros/cons of race selectin for FW?
Thanks everyone. I know I have a lot of questions these days - just lots of stuff to absorb |
Derrick Miles
EVENumbers
1191
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Posted - 2014.08.13 05:18:00 -
[2] - Quote
I wouldn't recommend using your remaps unless you know for sure where you want to specialize. If you are 100% about your path, you can check out what the best distribution is with EVEMon. Also keep in mind that any bonus remaps can be used after you use your once-a-year remap. If you're just starting out though, just keep the even spread and train up what you need to in order to get started.
As for implants, I'd definitely train up cybernetics 1 at least and get some +3s (Basics) if and when you can afford them. |
Mr Epeen
It's All About Me
5721
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Posted - 2014.08.13 06:21:00 -
[3] - Quote
For your first character you really don't need to remap for at least six months as you'll be training a broad spectrum of skills.
Int/mem for nav and support, mem/int for drones and per/will for T1 ships and weapon systems for example. Once you have all the basics covered and are familiar with the game and where you might want to go, then think about focusing. The one thing you should do is get +3 implants in as soon as possible.
Starting with your second character (trust me, you'll have a second acct soon enough), you'll know exactly what you want and can min/max to your hearts content.
Download the Evemon tool as mentioned above and throw in some skill plans with different attribute set ups to decide if the time you save is worth it. It's also handy for much more and is indispensable, in my opinion.
While I'm on that topic, stay away from tools like EFT, contrary to what many say. You will become addicted to mediocre cookie cutter fits and end up playing without using your creativity. Be bold in your fitting. If it doesn't work, try something else. I remember way back when using a drake in PVP would get you ridiculed. Then some creative people that didn't rely on EFT and Battle clinic to tell them how to fit them came up with some great stuff and they became a PVP mainstay in any fleet battle.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Ria Nieyli
17321
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Posted - 2014.08.13 06:33:00 -
[4] - Quote
Mr Epeen wrote:For your first character you really don't need to remap for at least six months as you'll be training a broad spectrum of skills.
Int/mem for nav and support, mem/int for drones and per/will for T1 ships and weapon systems for example. Once you have all the basics covered and are familiar with the game and where you might want to go, then think about focusing. The one thing you should do is get +3 implants in as soon as possible.
Starting with your second character (trust me, you'll have a second acct soon enough), you'll know exactly what you want and can min/max to your hearts content.
Most of the really crucial skills that will be off your remap are Rank 1s, maybe a Rank 2 here or there, and can be trained really fast. Not remapping early on is a huge setback for a new player, even more so due to the fact that you have bonus remaps which you can burn specifically for the purpose of having max sp/hr in the first few months.
As for a second character, getting in touch and playing with other players makes the need for a second character non-existant until you're pretty much at the point where you're dealing with supercapitals. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |
Tau Cabalander
Retirement Retreat Working Stiffs
4030
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Posted - 2014.08.13 06:36:00 -
[5] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3095907#post3095907
My previous post on this topic, for a miner: https://forums.eveonline.com/default.aspx?g=posts&m=4895952#post4895952 |
Ria Nieyli
17321
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Posted - 2014.08.13 06:50:00 -
[6] - Quote
Four years with a crippled remap... dude, come on. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |
Mr Epeen
It's All About Me
5721
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Posted - 2014.08.13 06:55:00 -
[7] - Quote
Ria Nieyli wrote:Four years with a crippled remap... dude, come on.
Slow day in the LAGL thread?
Good to see you step out of your comfort zone though.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Ria Nieyli
17322
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Posted - 2014.08.13 07:06:00 -
[8] - Quote
Mr Epeen wrote:Ria Nieyli wrote:Four years with a crippled remap... dude, come on. Slow day in the LAGL thread? Good to see you step out of your comfort zone though. Mr Epeen
Usually the rest of the forum is even slower, you have to dreg for interesting threads to post in. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1803
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Posted - 2014.08.13 10:11:00 -
[9] - Quote
About Faction Warfare:
1) All character races are the same except looks and some clothes.
2) You can join any one of the 4 militias independently of your character's race, if it's a new alt. If not, you have to pay attention to faction standings: if you do a lot of missions for Gallente/Minmatar, you may have negative standings with Caldari/Amarr and vice-versa.
3) In FW you may fly any ship from all races. At entry-level PVP (frigates, destroyers) they're all quite balanced, start with anything you like. If you're serious about PVP, you'll probably train all races eventually anyway.
4) If you want to just 'farm LP', don't join Gallente Militia because the PVE missions are harder to 'blitz'
5) If you want to PVP, I only know my own militia well (Gallente) and I can say it's a great bunch of dudes to fly with and have fun Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Sabriz Adoudel
Mission BLITZ
3380
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Posted - 2014.08.13 10:26:00 -
[10] - Quote
Don't* remap in your first three months. During this period, invest a week in trade skills if you think you will need them.
Then, either remap for spaceship command, gunnery or drones.
* - exceptions to this rule apply for people making a focused alt https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
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Samuel Triptee
Aliastra Gallente Federation
67
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Posted - 2014.08.13 11:32:00 -
[11] - Quote
OP... If you're looking to improve the rate at which the skills are learned you may also try installing implants.
Implants are devices which get installed in your clones head. They are available in varying strengths and varieties. All are very specialized, and most would be considered expensive to newer players.
One warning about implants... If you are flying around with them installed in your head and you get podded you lose your implants.
Fly dangerous! Have You Hugged Your Frigate Today? |
Jur Tissant
Unreal Darkness
167
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Posted - 2014.08.13 12:23:00 -
[12] - Quote
I'd take the advice given above and keep an even distribution. Be sure to train cybernetics and install whichever implants you can afford. Some people like to spread their implants across two or more jump clones - for example, I have one clone with mem/int/cha for industrial skills and another with per/will when I need to train up a ship or weapon skill. |
Charax Bouclier
Emerald Drama Theatrics
2
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Posted - 2014.08.13 12:53:00 -
[13] - Quote
Samuel Triptee wrote:OP... If you're looking to improve the rate at which the skills are learned you may also try installing implants.
Implants are devices which get installed in your clones head. They are available in varying strengths and varieties. All are very specialized, and most would be considered expensive to newer players.
One warning about implants... If you are flying around with them installed in your head and you get podded you lose your implants.
Fly dangerous!
I have a choice of putting implants in my clone versus my active pilot? |
Charax Bouclier
Emerald Drama Theatrics
2
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Posted - 2014.08.13 12:58:00 -
[14] - Quote
Gully Alex Foyle wrote:About Faction Warfare:
1) All character races are the same except looks and some clothes.
2) You can join any one of the 4 militias independently of your character's race, if it's a new alt. If not, you have to pay attention to faction standings: if you do a lot of missions for Gallente/Minmatar, you may have negative standings with Caldari/Amarr and vice-versa.
3) In FW you may fly any ship from all races. At entry-level PVP (frigates, destroyers) they're all quite balanced, start with anything you like. If you're serious about PVP, you'll probably train all races eventually anyway.
4) If you want to just 'farm LP', don't join Gallente Militia because the PVE missions are harder to 'blitz'
5) If you want to PVP, I only know my own militia well (Gallente) and I can say it's a great bunch of dudes to fly with and have fun
Are the militias somewhat balanced in terms of player distribution? For example, if I joined the Gallente militia and I am fighting against Caldari militia, and the latter lacks players, wouldn't we have a punishing advantage for engagements? |
Samuel Triptee
Rosyme Industries
67
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Posted - 2014.08.13 13:51:00 -
[15] - Quote
Charax Bouclier wrote:Samuel Triptee wrote:OP... If you're looking to improve the rate at which the skills are learned you may also try installing implants.
Implants are devices which get installed in your clones head. They are available in varying strengths and varieties. All are very specialized, and most would be considered expensive to newer players.
One warning about implants... If you are flying around with them installed in your head and you get podded you lose your implants.
Fly dangerous! I have a choice of putting implants in my clone versus my active pilot?
OOPs... I think I confused the issue a bit..
The only way to get the benefit of implants is to have that clone active... in other words you are flying around with the implants. Have You Hugged Your Frigate Today? |
Charax Bouclier
Emerald Drama Theatrics
2
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Posted - 2014.08.13 14:15:00 -
[16] - Quote
Samuel Triptee wrote:Charax Bouclier wrote:Samuel Triptee wrote:OP... If you're looking to improve the rate at which the skills are learned you may also try installing implants.
Implants are devices which get installed in your clones head. They are available in varying strengths and varieties. All are very specialized, and most would be considered expensive to newer players.
One warning about implants... If you are flying around with them installed in your head and you get podded you lose your implants.
Fly dangerous! I have a choice of putting implants in my clone versus my active pilot? OOPs... I think I confused the issue a bit.. The only way to get the benefit of implants is to have that clone active... in other words you are flying around with the implants.
Thanks for the clarification. I forgot that technically, my active pilot is a clone too. :) |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1808
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Posted - 2014.08.13 14:19:00 -
[17] - Quote
Charax Bouclier wrote:Gully Alex Foyle wrote:About Faction Warfare:
1) All character races are the same except looks and some clothes.
2) You can join any one of the 4 militias independently of your character's race, if it's a new alt. If not, you have to pay attention to faction standings: if you do a lot of missions for Gallente/Minmatar, you may have negative standings with Caldari/Amarr and vice-versa.
3) In FW you may fly any ship from all races. At entry-level PVP (frigates, destroyers) they're all quite balanced, start with anything you like. If you're serious about PVP, you'll probably train all races eventually anyway.
4) If you want to just 'farm LP', don't join Gallente Militia because the PVE missions are harder to 'blitz'
5) If you want to PVP, I only know my own militia well (Gallente) and I can say it's a great bunch of dudes to fly with and have fun Are the militias somewhat balanced in terms of player distribution? For example, if I joined the Gallente militia and I am fighting against Caldari militia, and the latter lacks players, wouldn't we have a punishing advantage for engagements? Google 'faction warfare stats' for the figures. They don't mean much for pvp because they include 'farmers' that never pvp.
Unbalance comes from active pvpers, good fcs, organisation, logistics etc. Atm Gallente are arguably stronger than Caldari but that can change any day like when last year TEST alliance joined Caldari with thousands of pilots, of which a good bunch active pvpers.
In FW you get a lot of solo and small gang fights, where it doesn't matter if your opponents have thousands of friends if they're not on field with you. :) Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
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