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Inquisitus
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Posted - 2003.10.05 19:06:00 -
[1]
Edited by: Inquisitus on 05/10/2003 19:08:03 I would just like to point out that ships should not have a maximum speed. In space, nothing has a maximum speed, according to Newtons's first law. The ships engines are only needed to speed the ship up, once it has reached the desired speed, it can turn them off and keep going at that speed forever.
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voogru
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Posted - 2003.10.06 00:48:00 -
[2]
One thing everyone needs to realize:
Gameplay > Realism
And for you non-techies, Gameplay is more important than realism.
------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |
Inquisitus
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Posted - 2003.10.06 05:59:00 -
[3]
lol yeah i know i was just pointing it out
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Carfax
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Posted - 2003.10.06 11:28:00 -
[4]
Er you forgot to mention aesthetics as well as gameplay. In space no one can hear you scream,or anything else for that matter so it would either be a very quiet game outside staion or strictly Muzak unless something hit the hull
======================================== All Your Megabytes are belong to eve :( ======================================== |
Ishta'ka
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Posted - 2003.10.06 13:05:00 -
[5]
Ah but didn't you know about the sound synthesizer? (see potw: The Wet Grave)
I must say that the max speed thingy is rather silly. Like you're moving through water or something. --- No matter how fast light travels it finds the darkness always got there first, and is waiting for it. - Terry Pratchett |
Inquisitus
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Posted - 2003.10.06 18:38:00 -
[6]
Quote: Er you forgot to mention aesthetics as well as gameplay. In space no one can hear you scream,or anything else for that matter so it would either be a very quiet game outside staion or strictly Muzak unless something hit the hull
LOL yeah no sound except a muffled "clunk" every now and then when your shields are down
btw, the ship speed thing is true; if there are no forces acting on an object, it will either stay still or keep moving at a constant speed. This is what would happen in space . If there is a force acting on an object, it will either accelerate or decelerate, depending on the direction of the force
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Bashier Tarr
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Posted - 2003.10.06 22:12:00 -
[7]
Edited by: Bashier Tarr on 06/10/2003 22:13:31 If you want to get specific, the thread topic is misleading. What you mean is that in space there's near zero attrition, and therefore an object in motion will remain in motion just like ol' Newton said, but there's still a max speed!
Well, two max speeds rather. The first one is 99,(9)% of the speed of light, since, according to conventional physics, no particles with nonzero mass can travel at or faster than the speed of light.
However, there's an even lower limit. In rocket propulsion, the ship, or airplane, or whatever, is pushed forward by the expanding gasses in it's engines' exhaust cone. Therefore, your actual max speed is the speed at which the gasses are expanding. This is why using afterburners - post combustion recombustors - increases your speed, by increasing the amount, therefore temperature, therefore speed, of the expanding gasses in the exhaust cone.
But for the sake of simplicity, and game mechanics, those little details are overlooked.
Gradient is hiring! Check our CoC here. |
Inquisitus
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Posted - 2003.10.06 23:15:00 -
[8]
i know nothing can travel at the speed of light, but it would take so long to reach such a speed, that that wouldn't really come in.
firstly, the ships dont use rockets (do they look like rockets to u?)
secondly, any object with a resultant force acting upon it will continue to accelerate until it is removed
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Sylia Masters
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Posted - 2003.10.06 23:53:00 -
[9]
Well they must use reactionless engines. Futher the way they behave the ships have some sort of low-kenetic energy field.
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Bashier Tarr
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Posted - 2003.10.07 10:48:00 -
[10]
Quote:
firstly, the ships dont use rockets (do they look like rockets to u?)
Yes they do actually, and besides you have overdrive injectors and afterburners. That indicates combustion, ergo rocket propulsion.
Gradient is hiring! Check our CoC here. |
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Inquisitus
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Posted - 2003.10.07 16:24:00 -
[11]
Edited by: Inquisitus on 07/10/2003 16:25:48 afterburners are used in jet engines, not rocket engines, anyway, it doesn't matter coz as longf as they are on, it will keep accelerating :P
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Voltaire Leriel
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Posted - 2003.10.13 05:01:00 -
[12]
Edited by: Voltaire Leriel on 13/10/2003 05:01:40 yeah he's right as long as somthing keeps pushing you along, you'll keep going faster until you get to the universes speed limit, the speed of light. (theoretically)
and on the same note, afterburners in this game are unrealistic too, since afterburners exist to burn unspent fuel from jet engines. this of course relies on the fact that there has t be oxygen to combust with.
I assume that the ships in eve probobly use fusion engines, in which case there is no unspent fuel, since the reaction is basically the fusion of hydrogen into helium in multiple thermonuclear explosions, thereby propelling the craft along. there is no flamable gas, and even if there was, it wouldent burn! :P
anyway all that aside, the game is still fune even if it is realiztic, i'll engage my "Type-E Marked Modified Willing Suspention of Disbelief I" module now.
Voltaire's EVE Online Desktop Wallpapers http://www.big-eve.com |
Inquisitus
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Posted - 2003.10.13 16:55:00 -
[13]
Quote: Edited by: Voltaire Leriel on 13/10/2003 05:01:40 i'll engage my "Type-E Marked Modified Willing Suspention of Disbelief I" module now.
LOL
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Eva Rickenbacker
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Posted - 2003.10.14 07:47:00 -
[14]
Read some Iain M Banks, he has a very good explanation for max speed in "hyperspace" (our warp I guess). The ships use force fields to basically "pull" themselves along the fabric or reality, called the Skein in the books.
Still doesn't explain the max speed in real space, but then I always thought those exhaust flames were there purely for looks. We never have to replace reaction mass anyway, so our engines are obviously of the reactionless type...
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