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Kale La Rune
The Scope Gallente Federation
1
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Posted - 2014.09.18 21:20:00 -
[1] - Quote
O/,
I know there are probably a thousand posts similar to this one, but I need help choosing a good L4 mission running boat. I'm trying to keep the price under 400m and I am willing to accept high skill cap/skill intensive options. My character is on http://eveboard.com. I currently use a pretty badly fit Sentry Dominix, and I am training for T2 sentries. Any and all help is appreciated.
O7 |
Paranoid Loyd
1916
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Posted - 2014.09.18 21:55:00 -
[2] - Quote
PW?
If you are training for T2 sentries, might as well stick with Domi, not gonna find much else for your budget. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Kale La Rune
The Scope Gallente Federation
1
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Posted - 2014.09.18 22:20:00 -
[3] - Quote
If I raised it to 600m, would you have a different answer? |
Fred P
The Scope Gallente Federation
16
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Posted - 2014.09.18 22:45:00 -
[4] - Quote
By all accounts, the Dominix is a great mission boat, but if you're bumping your budget up to 600m, word on the forum is that the Rattlesnake is an amazing mission running ship.
I only really have experience with running L4s in an Ishtar, at least in the current iteration of Eve online, so I can't speak from experience about the ships I mentioned above, but people say they're good. |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.19 01:24:00 -
[5] - Quote
I would potentially get a Rattlesnake, or maybe a gunboat. Considering I don't have experience with either, would it be a bad idea? A friend of mine suggested a Kronos, but I feel vulnerable to fast frigates without my drones. Is this a valid concern? |
Gabriel Rova
Distant Light Syndicate
1
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Posted - 2014.09.19 01:43:00 -
[6] - Quote
Rattlesnake. You won't regret it. As an Amarrian I was a bit hesitant... So I flew a cruise missile armed Armageddon which was a great level 4 ship. I too prefer to use drones and IMO a missile/ Drone boat is the way to go.
Be well. |
chaosgrimm
Universal Production and Networking Services
158
|
Posted - 2014.09.19 01:57:00 -
[7] - Quote
Kale La Rune wrote:I would potentially get a Rattlesnake, or maybe a gunboat. Considering I don't have experience with either, would it be a bad idea? A friend of mine suggested a Kronos, but I feel vulnerable to fast frigates without my drones. Is this a valid concern? U still get drones in a kronos. Also u could jump. Its not really avalid concern
Kronos is really nice. I pref the vargur a bit more but just because of a few minor things.
IMO the vargurs resist profile is better for pve. I find myself needing to plug the explosive hole on the kronos for ae bonus room, while my vargur runs an omnitank all the time.
The vargurs mobility and projection is nice.
And in general, the vargur feels a bit more consistent. Ex, Kronos will shred serpentis but ull feel the resist profile of rogue drones; whereas, the vargurs dmg feels nice against everything but caldari / guristas
In the end though, its not to say that either are superior. If one is I can't imagine it being by very much. |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.19 01:58:00 -
[8] - Quote
Gabriel Rova wrote:Rattlesnake. You won't regret it. As an Amarrian I was a bit hesitant... So I flew a cruise missile armed Armageddon which was a great level 4 ship. I too prefer to use drones and IMO a missile/ Drone boat is the way to go.
Be well.
Do you think that it would be better to train for T2 sentries before I go into cruise missiles/Rattlesnake training? |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.19 02:03:00 -
[9] - Quote
chaosgrimm wrote:Kale La Rune wrote:I would potentially get a Rattlesnake, or maybe a gunboat. Considering I don't have experience with either, would it be a bad idea? A friend of mine suggested a Kronos, but I feel vulnerable to fast frigates without my drones. Is this a valid concern? U still get drones in a kronos. Also u could jump. Its not really avalid concern Kronos is really nice. I pref the vargur a bit more but just because of a few minor things. IMO the vargurs resist profile is better for pve. I find myself needing to plug the explosive hole on the kronos for ae bonus room, while my vargur runs an omnitank all the time. The vargurs mobility and projection is nice. And in general, the vargur feels a bit more consistent. Ex, Kronos will shred serpentis but ull feel the resist profile of rogue drones; whereas, the vargurs dmg feels nice against everything but caldari / guristas In the end though, its not to say that either are superior. If one is I can't imagine it being by very much.
If I decided to train for either a Kronos/Vargur, would it be a better idea to get t2 guns before flying the ship? Or are T1 Meta4 guns okay? Also, do you have a specific fit you think I could/should use? Thanks. |
chaosgrimm
Universal Production and Networking Services
158
|
Posted - 2014.09.19 02:19:00 -
[10] - Quote
Kale La Rune wrote: If I decided to train for either a Kronos/Vargur, would it be a better idea to get t2 guns before flying the ship? Or are T1 Meta4 guns okay? Also, do you have a specific fit you think I could/should use? Thanks.
I would think meta 4 wouldn't be that bad but I've never tried it with the vargur. I had my t2 guns first.
Kronos and vargur have pretty similar fits.
4 guns (pref AC / blasters, don't use arty, rails are okay but usually won't outperform blasters IMO) Bastion 3 tractors
2 TCs both scripts on hand but ull mostly use opt range TC / MJD MWD
4 gyros/magstabs (at least 3 faction) TE
Burst II Optional ( suggest warp speed or ambit)
Then u use ur remaining 2 slots for tank. Vargur go invuln and x-large. Kronos go RAH or EANM and LAR (for AE bonus I usually drop the 4th stab for a explosive hardener) Bling to taste. |
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Kale La Rune
The Scope Gallente Federation
1
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Posted - 2014.09.19 02:25:00 -
[11] - Quote
chaosgrimm wrote:Kale La Rune wrote: If I decided to train for either a Kronos/Vargur, would it be a better idea to get t2 guns before flying the ship? Or are T1 Meta4 guns okay? Also, do you have a specific fit you think I could/should use? Thanks.
I would think meta 4 wouldn't be that bad but I've never tried it with the vargur. I had my t2 guns first. Kronos and vargur have pretty similar fits. 4 guns (pref AC / blasters, don't use arty, rails are okay but usually won't outperform blasters IMO) Bastion 3 tractors 2 TCs both scripts on hand but ull mostly use opt range TC / MJD MWD 4 gyros/magstabs (at least 3 faction) TE Burst II Optional ( suggest warp speed or ambit) Then u use ur remaining 2 slots for tank. Vargur go invuln and x-large. Kronos go RAH or EANM and LAR (for AE bonus I usually drop the 4th stab for a explosive hardener) Bling to taste.
I don't have the skill requirements for any Marauders yet, but I'm deciding on either to keep my Dominix, or go for a faction battleship such as the Rattlesnake or the Vargur/Kronos Marauder. Thanks a lot for the input! |
Solette Cheli
University of Caille Gallente Federation
18
|
Posted - 2014.09.19 09:41:00 -
[12] - Quote
Kale La Rune wrote:chaosgrimm wrote:Kale La Rune wrote: If I decided to train for either a Kronos/Vargur, would it be a better idea to get t2 guns before flying the ship? Or are T1 Meta4 guns okay? Also, do you have a specific fit you think I could/should use? Thanks.
I would think meta 4 wouldn't be that bad but I've never tried it with the vargur. I had my t2 guns first. Kronos and vargur have pretty similar fits. 4 guns (pref AC / blasters, don't use arty, rails are okay but usually won't outperform blasters IMO) Bastion 3 tractors 2 TCs both scripts on hand but ull mostly use opt range TC / MJD MWD 4 gyros/magstabs (at least 3 faction) TE Burst II Optional ( suggest warp speed or ambit) Then u use ur remaining 2 slots for tank. Vargur go invuln and x-large. Kronos go RAH or EANM and LAR (for AE bonus I usually drop the 4th stab for a explosive hardener) Bling to taste. I don't have the skill requirements for any Marauders yet, but I'm deciding on either to keep my Dominix, or go for a faction battleship such as the Rattlesnake or the Vargur/Kronos Marauder. Thanks a lot for the input! I recommend pirate BS(RS)>Marauders, I don't think they're that much better for the skill training.
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Gabriel Rova
Distant Light Syndicate
1
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Posted - 2014.09.19 09:59:00 -
[13] - Quote
Kale La Rune wrote:Gabriel Rova wrote:Rattlesnake. You won't regret it. As an Amarrian I was a bit hesitant... So I flew a cruise missile armed Armageddon which was a great level 4 ship. I too prefer to use drones and IMO a missile/ Drone boat is the way to go.
Be well. Do you think that it would be better to train for T2 sentries before I go into cruise missiles/Rattlesnake training?
Tech II drones are over rated . Train them yes... In the meantime use tech I or even faction. I used faction sentries while training tech IIs. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1209
|
Posted - 2014.09.19 15:01:00 -
[14] - Quote
Only use T1 weapons on something that specializes in that system. I.E. Faction drones in a Domi, meta 4 guns in a Vargur/Machariel. Never use T1 tank.
Can't see your skills without the password.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Estella Osoka
Deep Void Merc Syndicate
473
|
Posted - 2014.09.19 15:28:00 -
[15] - Quote
Train for the T2 weapon systems. The specialization skills will significantly up your DPS. |
JAF Anders
Quantum Cats Syndicate
322
|
Posted - 2014.09.19 17:58:00 -
[16] - Quote
The Kronos will take considerably longer to sit in than a Rattler. Both are good at what they do. The pursuit of excellence and stabbed plexing alts. |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.21 03:31:00 -
[17] - Quote
I totally forgot to give the password.
It's "1234" |
Mobbel Ernaga
School of Applied Knowledge Caldari State
6
|
Posted - 2014.09.21 12:07:00 -
[18] - Quote
Kale La Rune wrote:A friend of mine suggested a Kronos, but I feel vulnerable to fast frigates without my drones. Is this a valid concern?
MJD is faster and with the reduced reactivation delay a useful tool. I only carry cheap T1 drones on Kronos and Paladin, except a loss here and there never had any problems. Only thing you will really need them for when running L4s are Spider Drones and then it's sometimes not even necessary to kill them. Question is if you run your missions for a specific faction or here and there.
Beside the higher price an lots more training time you get ewar immunity through bastion which is damn cool in a Serpentis Blockade or Dread Pirate Scarlet for example and a massively reduced delay on MJD, definetly worth it.
RS fit is mhhh...how exactly do you plan to apply the torp damage? The Paladin fit is crap, sorry. Do you actually fly the ships or just EFTed the fits?
Gabriel Rova wrote:Tech II drones are over rated . Train them yes... In the meantime use tech I or even faction. I used faction sentries while training tech II
I always try to explain this to others but they simply won't believe it. T2 gives you 7% total dps and faction gives you ~80% total hp...
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Leoric Firesword
Dark Fusion Industries Limitless Redux
84
|
Posted - 2014.09.22 17:50:00 -
[19] - Quote
600 mil? I'd recommend a rattlesnake. I fly one and to be honest it's fun as all hell.
T2 sentries are nice, and you'll murder incoming ships (you did MJD to 100km away right?).
And if for some reason you ever get bored of sniping (like I did) you can also turn it into a brawling battleship with T2 heavy drones/geckos/faction drones and giggle as stuff just melts around you. (not quite as efficient as the sniper ship but way more fun IMO) |
Hoinus
Duty Free Exchange
10
|
Posted - 2014.09.23 00:40:00 -
[20] - Quote
Navy Dominix fits your upgrade path and not too terribly expensive.
[Dominix Navy Issue, Relinquisher] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Drone Link Augmentor II
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Garde II x5 Ogre II x5
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Anya Klibor
Insanely Twisted D3vil's Childr3n
772
|
Posted - 2014.09.23 01:57:00 -
[21] - Quote
Fred P wrote:By all accounts, the Dominix is a great mission boat, but if you're bumping your budget up to 600m, word on the forum is that the Rattlesnake is an amazing mission running ship.
I only really have experience with running L4s in an Ishtar, at least in the current iteration of Eve online, so I can't speak from experience about the ships I mentioned above, but people say they're good.
I can confirm the Rattlesnake is a great missioning ship for sentries, if you can afford it. Dominix also makes a terrific ship for the same act.
Ishtar requires a bit more skill (read: paying attention), and a bit more in terms of ISK, but it runs L4s with no problem if you can work with it. tengu is the same way, but you'll have to bling it out to run properly, to the tune of 1-bil or more. We're recruiting! :D |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.23 02:02:00 -
[22] - Quote
Hoinus wrote:Navy Dominix fits your upgrade path and not too terribly expensive.
[Dominix Navy Issue, Relinquisher] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Garde II x5 Ogre II x5
So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument? Thanks! |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.23 02:03:00 -
[23] - Quote
Once again, I would like to thank everyone for providing such valuable input to my question. I really appreciate it guys!
Thanks |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.23 02:08:00 -
[24] - Quote
Leoric Firesword wrote:600 mil? I'd recommend a rattlesnake. I fly one and to be honest it's fun as all hell.
T2 sentries are nice, and you'll murder incoming ships (you did MJD to 100km away right?).
And if for some reason you ever get bored of sniping (like I did) you can also turn it into a brawling battleship with T2 heavy drones/geckos/faction drones and giggle as stuff just melts around you. (not quite as efficient as the sniper ship but way more fun IMO)
I've had a bunch of suggestions to get a Rattlesnake. Do you have a fit I could see? Also, what's your opinion on Meta4's instead of T2's due to skills (or lack thereof)?
Much appreciated!
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Hoinus
Duty Free Exchange
10
|
Posted - 2014.09.23 02:43:00 -
[25] - Quote
Kale La Rune wrote:Hoinus wrote:Navy Dominix fits your upgrade path and not too terribly expensive.
[Dominix Navy Issue, Relinquisher] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Garde II x5 Ogre II x5 So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument? Thanks!
Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any smalls ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.23 03:11:00 -
[26] - Quote
Hoinus wrote:Kale La Rune wrote:Hoinus wrote:Navy Dominix fits your upgrade path and not too terribly expensive.
[Dominix Navy Issue, Relinquisher] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Garde II x5 Ogre II x5 So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument? Thanks! Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus).
I have moderate gunnery skills and almost half of my SP is in the Drones category. Check out my eveboard. PW: 1234 |
Hoinus
Duty Free Exchange
10
|
Posted - 2014.09.23 03:42:00 -
[27] - Quote
Kale La Rune wrote:Hoinus wrote:Kale La Rune wrote:Hoinus wrote:Navy Dominix fits your upgrade path and not too terribly expensive.
[Dominix Navy Issue, Relinquisher] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Garde II x5 Ogre II x5 So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument? Thanks! Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus). I have moderate gunnery skills and almost half of my SP is in the Drones category. Check out my eveboard. PW: 1234 Man your SP is all over the place. Missiles are easier to use when you didn't max all your gunnery support skills as oppose to maxing all the missile support skills. But then again you don't have Caldari BS or anything either, probably better to get T2 Rails spec to IV and all gunnery support skills to V. Then get T2 sentries and drone support skills to 5 except durability and advance drone avionics 4 is good enough for those. Finally Gallente BS 5 (but train that to 4 before maxing all those gunnery and drone support skills.) |
Kale La Rune
The Scope Gallente Federation
1
|
Posted - 2014.09.23 03:52:00 -
[28] - Quote
Hoinus wrote:Kale La Rune wrote:Hoinus wrote:Kale La Rune wrote:Hoinus wrote:Navy Dominix fits your upgrade path and not too terribly expensive.
[Dominix Navy Issue, Relinquisher] Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Micro Jump Drive Pith A-Type Large Shield Booster Thermic Dissipation Field II Kinetic Deflection Field II Federation Navy Omnidirectional Tracking Link, Optimal Range Script Federation Navy Omnidirectional Tracking Link, Optimal Range Script
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Garde II x5 Ogre II x5 So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument? Thanks! Since you are in a Dominix already, you have more gunnery skills? I also like railguns more than cruise missiles as I get to instapop any small ships. That combined with sentries can clear all small ships super fast. Also what your friend said is not true since there is no risk in level 4s unless you're doing them in lowsec which that itself is not worth the risk. You don't have to get all faction mods, some are more useful than others, like the MFS is better than tracking enhancer. Marauders are nice but they don't hold 5 sentry drones (2 on rattler with the bonus). I have moderate gunnery skills and almost half of my SP is in the Drones category. Check out my eveboard. PW: 1234 Man your SP is all over the place. Missiles are easier to use when you didn't max all your gunnery support skills as oppose to maxing all the missile support skills. But then again you don't have Caldari BS or anything either, probably better to get T2 Rails spec to IV and all gunnery support skills to V. Then get T2 sentries and drone support skills to 5 except durability and advance drone avionics 4 is good enough for those. Finally Gallente BS 5 (but train that to 4 before maxing all those gunnery and drone support skills.)
Yeah this guy is pretty bad in terms of balanced SP. In the beginning I wanted to do Industry, Mining, etc. Finally I've started to skill into things more seriously. So basically Gunnery and Drones are my best skills. Do you definitely suggest a Navy Dom over a RS?
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Hoinus
Duty Free Exchange
10
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Posted - 2014.09.23 04:05:00 -
[29] - Quote
Yes I do look at the price of the Rattlesnake and Navy Dom too if that means anything the Rattlesnake use to cost a billion. If you want to use missiles maybe even a Raven or Raven Navy Issue before the Rattlesnake. Cruise Missiles don't require all the missile support skills to be maxed to be good. But you already have more Gallente ship, gunnery hybrid turret and drone skills than missile or Caldari ship skills. That way you can hold off on the drone skills. Thats if you really like missiles though.
IMO maxed gunnery skills and rails are better than cruise missiles for level 4. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
637
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Posted - 2014.09.23 04:16:00 -
[30] - Quote
Anya Klibor wrote:Ishtar requires a bit more skill (read: paying attention), and a bit more in terms of ISK, but it runs L4s with no problem if you can work with it. tengu is the same way, but you'll have to bling it out to run properly, to the tune of 1-bil or more. I doubt you need to spend that much on a tengu. Maybe faction damage mods to help out on fitting, but the tank is nearly all in speed/sig tanking so you can get by with a fairly cheap tank.
Kale La Rune wrote:So in your opinion a Navy Domi would be a better alternative as opposed to a Rattlesnake? If you have time, can you explain why it would fit my upgrade path better than the Rattlesnake or a Marauder? Also, a friend told me that faction modules aren't worth the risk/benefit. Any argument? Thanks!
at a certain point I don't think the shiny mods are worth the risk/benefit, but for a PVE ship is is totally worth it for a few. for example a Faction BCU takes 24 cpu where tech 2 takes 40, this can free up a lot of fitting for other mods. also some shield boosters save a lot on fittings. A t2 X-Large eats up 230 cpu, which is a lot on most ships. And some Faction mods really help out on the performance side. I usually just use faction damage mods (take all the extra dps I can get), with maybe one other faction mod somewhere else to make it fit, and/or boost performance.
too many shiny mods, (and/or just a few expensive ones) and people will want to take a whack at the loot pinata. You can trust me, I have a monocole |
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