Aqriue
Center for Advanced Studies Gallente Federation
697
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Posted - 2014.10.16 17:44:00 -
[1] - Quote
lol let the carebear silhouette forum alt school you "pr0s" on some points of thought
1. why cap ships are unable to jump while hit with a focused point. CCP is assuming cap ships will be escorted. Unescorted cap ship, dead cap ship. Goodbye majority of carrier solo level 5 mission runners unless they have friends nearby, not even alts will help that much against a well organized lowsec gang. Anyone running for the gate, was either ordered to jump sacrificing their cap ship as rear guard and earning a lot of respect points or the entire corp just voted to boot a few who broke for the gate early.
2. Catch and prevent all ships from jumping, might as well allow Tengus to be 110% impossible to be caught and unscannable. Can you say "I-Win" buttom and order a t-shirt for yourself online that says "Awesome sauce" . Yup, less people in lowsec and more gate camping leading to more people heading to high sec. Everybody, EVERYBODY, says there has to be at least one counter to something....here is a counter to a HIC. Once the target is webbed after its scramed/disrupted/bubbled/pointed (pick you favorite vernacular), it isn't really going anywhere anyway and you have about 15kms worth of time to kill it. Can't have everything, otherwise might as well remove PVP from highsec cause that's where a good portion will go to grind their isk to go back to lowsec without the hassle of station and gate camps when they want to PVP.
3. Brick tank, with guns. You don't need high DPS, but think about the Maller Cyno bait. Ok, now imagine it with a 36 km point range when focused in lowsec. Yes, HACs and T1 can get high hitpoints/resist...but now you have a ship to stop a carrier from gating out should you come across one....while still having higherr tank that isn't huge amounts of plates and extenders while carrying cloak and probe launcher...have a corp mate fly a recon for FFS for that and you catch the target when he finds it. Might catch solo caps and kill them that way, I predict less solo level 5 carrier mission running.
4. Wormhole jumping. Try not to fight it on a worm hole, period. They are leaving themselves an escape route. EVERYBODY knows this in their most basic, deepest thought....how to escape. Your thought should be to "How do I cut off their escape" and "Ehh, not worth the time to fight them" cause nothing says you have to fight everything you see. Give yourself a margin of error and gut instinct before you act.
All I read is old one dimensional thinking, of "This is what the HIC is used and how its fitted" instead of "Now, how can I use a HIC in a new way." HAC might be better, but lowsec is small gang combat anyway, why fly a HAC when a T1 cruiser works well...HAC has more advantages then a T1, now find the advantages of a HIC instead of being unable to "HTFU...adapt or die" cause someone will find a way to make a HIC work well. |