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Jonah Gravenstein
Machiavellian Space Bastards
21296
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Posted - 2014.10.30 12:43:48 -
[61] - Quote
Doc J wrote:Jonah Gravenstein wrote:Doc J wrote:Curious, how do you safe guard yourself from lets says the idiotic ganking that is going on at the moment. I don't fly freighters and JF's I use tanked T1 haulers and keep my cargo value below 3000isk/hp. If I have a valuable load to move I outsource the risk to Red Frog or PushX. I've got most of the known ganking groups set to show up in the overview as "evil bastages" via the standings mechanic, as well as being in some of their public chat channels for intel purposes. Most importantly I never use autopilot or go afk unless I'm cloaked or docked. TL;DR I make somebody else an easier/ more desirable target. But that still doesn't solve ganking. Why does it need solving? It's relatively easy to avoid if you take steps to mitigate the risk of it happening, people who don't take steps choose to be easy targets, which is why they get ganked.
Quote:I think awoxing and ganking are two things which need to be looked at, like I keep talking about, the consequence of either act is now so minimal that it's a bit like the travel nerf "forcing people to consider their actions more closely". This has been done to death, there's plenty of consequences to ganking. Gankers have adapted their gameplay to those consequences by using cheap ships, often en masse, and mostly using dedicated characters to carry out their dastardly business.
If people wish to see more consequences for ganking then it is up to them to provide them, the mechanics are already there, it's just that most are too lazy to use them.
Nil mortifi sine lucre.
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Haedonism Bot
Glorious Revolutionary Armed Forces of Highsec CODE.
1456
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Posted - 2014.10.30 12:48:25 -
[62] - Quote
Replying to a Veers thread makes me feel sort of greasy, but since it's a discussion the community needs to have, here goes:
I oppose this change. Corp infiltration is a key part of what makes EVE, EVE. This change, coupled with the corp kick queue effectively end AWOXing as a playstyle, and not just in highsec. Yes, players will still be able to perform corp thefts and spying, but going on a murderous rampage will no longer be possible in highsec, and will be restricted to a one-off attack followed by a speedy boot in all other zones. These are not broken mechanics - they are mechanics which a large portion of the player base enjoy, either directly as participants or vicariously reading stories about them on these forums and various third party sites. They are a long standing part of our shared culture.
However- I can see the point that AWOXing is one of the factors which discourages joining player corps. I also agree that encouraging people to get out of NPC corps and interact meaningfully with other players is a worthwhile goal. If We are going to address the factors which keep people in NPC corps, I think that we would be remiss if we did not bring up the point of immunity to wardecs.
People stay in NPC corps because as solo players they have no significant disadvantages from doing so and because they are averse to the risks of joining player corps. With these changes we have significantly reduced the level of risk. To balance that we should reduce the advantages of NPC corps. Done right, we could see a mass exodus into player corps, and all the potential content that would lead to.
My suggestion- make faction militias the default NPC corps and limit time in starter "school" corps. That way, newbros would be channeled towards lowsec and chronic carebears would have to either join player corps or accept a more limited, more dangerous game. And wardeccers would experience a new golden age (reduce war fees too and we'll know you're still cool).
CODE. is recruiting highsec PvPers for wardecs
www.everevolutioanryfront.blogspot.com
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Kaarous Aldurald
ROC Deep Space
10398
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Posted - 2014.10.30 13:05:25 -
[63] - Quote
If such changes ever come to pass, I already know what I'll be playing instead of EVE Online.
In the meantime though, reported for trolling, flame baiting, and rumor mongering.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Jenn aSide
Smokin Aces.
8802
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Posted - 2014.10.30 13:07:53 -
[64] - Quote
Crumplecorn wrote:Jenn aSide wrote:Doc J wrote:People have the right to play the game in the safe manner they wish or in the conflict/dangerous way. You shouldn't be wanting to impose your belief of "conflict makes the game interesting" on people who say for instance-pay to play the game the way they wish which might actually be in the comfort zone. This is the worst possible thinking. In EVE, it doesn't matter what you WANT to do I'd actually replace 'EVE' with 'any game'. In 'any game', if you start playing and find the rules aren't to your liking, then you can **** right back off on whatever comfort zone you rode in on.
The problem is that most companies are so money hungry that they just give customers what they say they want rather than a god product. CCP mostly resisted being this way till recently.
Now we have safeties, CCP will get rid of high sec awoxing, and the game is getting new rigs purely aimed at helping miners not get bumped (which is stupid given that the only miners that can get bumped are the miners who alrady can't be arsed to be at the keyboard of use the 1000s of mods and tools the game already has). Meanwhile null keeps getting nerf (I'm still pissed at that ESS crap lol), wormholes get shafted and CCP displays the same kind of error filled thinking that created a lot of the mes sin the 1st place.
It's almost as is they don't WANT us to ever want to (or be financially able to) leave high sec at all...
I mean it's crazy, CCP is nerfing jump ranges to the point that B-R and Asakai battles will be much much less likly while at the same time nerfing people's abilty to be villains in a game that advertises villainy.. WTF is going on at CCP? Does their health insurance not cover testosterone injections?
At the end of the day, none one of it's a big deal as it's a game and there are (and will be) other games to play, it's just sad to see a company I like be so ham-fisted with a game I enjoy. They should know from experience by now that making the game safer doesn't work (the carebears won't like it any more becuase they are carebears and thus don't like anything, and the hard core players will hate it because it caters to carebears). Making the game MORE violent and sneaky is what they shold be doing. |
Kaarous Aldurald
ROC Deep Space
10398
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Posted - 2014.10.30 13:08:38 -
[65] - Quote
PotatoOverdose wrote: Was awoxxing possible in ultima?
Yep.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Jenn aSide
Smokin Aces.
8803
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Posted - 2014.10.30 13:18:00 -
[66] - Quote
La Rynx wrote:Many tactics where cool and fun in the early years of EvE. Awoxing, spying, ganking... For more growth all things have to be reconsidered.
Sure. However, where is the evidence form any sandbox game (let's not even limit this to EVE) that doing the things CCP is doing creates 'growth'? I'd feel different if anyone could point to a single instance of a niche IP going mainstream and the devloper making loads of cash.
But I've never seen it. I've seen developers take a niche product/IP and try to "mainsteam" it to make more money only to realize that it's a niche IP for a reason.
14 years ago, FASA Interactive (then owned by microsoft, MS has since closed FASAi down) tried to do that with the Battletech/mechwarrior IP. The went away from making mech sims like mechwarrior 3 and made mechwarrior 4 an 'action game'.
They succeeded in doing 2 things : Ticking off the core battletech fanbase while FAILING to draw in the casual FPS crowd they were looking for. Giant robots with weapons is a NICHE genre no matter how cool they are, any idiot could have seen that it would never appeal to the fast paced FPS types. This is a main reason why there is a 13 year gap between the launch of MW4 and the launch of the next MW title (Mechwarrior Online)
The futuristic "demi-gods" in space thing EVE online does is and will always be a niche as well. CCP an't try to DUST/LEGION/PHOENIX it up all they want, they can add as many safe features to EVE Online proper as they want, it's still be niche.
CCP's choices aren't "niche game income or mainstream game income", it's "niche game income or less income overall because your game will always be niche and never appeal to the mainstream unless you unicorn and ELF-atize it". |
Ria Nieyli
21944
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Posted - 2014.10.30 13:20:49 -
[67] - Quote
Xuixien wrote:Persifonne wrote:When will hisec become pvp free (except for duels and wardecs). Anyone activating weapons on player ship that you arent wardecced to, isnt flashy red or in a duel with will get concorded. Only pvp in lowsec null and wh. This day is coming. It is closer than we think. I'm ready to unsub my accounts basically any time at this point. No point in staying subbed... once EVE goes themepark it'll go the way of all the other themepark MMOs. In it's place some other small, niche, dark game will pop up to satisfy people who actually enjoy hard games without having their hands held.
Highsec is only one part of the game, and you live in a wormhole. There's a clear disconnect in your reasoning as to EvE becoming a theme park. The majority of players don't really care about highsec either.
Mirrored eyes
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Krell Kroenen
The Devil's Shadow
221
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Posted - 2014.10.30 13:32:13 -
[68] - Quote
I will confess that I will miss sparing with corp mates on the fly. I know there is the duel system but it is messy and requires opening yourself up to outside corp duel request spam unless you keep going back and forth with your settings.
In my history I can't recall any Highsec Awoxing happening in the corps I was in, thefts yes but not awoxers. Maybe we were just lucky and our vetting process weeded out such types. I just don't see this change making much of an impact of getting players out of NPC corps. The ones I know are there for the Wardec shelter that they offer.
But over all this change is more annoying to me than harmful. It just adds more clicks to do what I used to do freely. But it does feel like another layer of useless bubble wrap is being added to help protect the less robust player. Or rather CCP is trying to blunt the tools used by some players to disrupt or harm other players. Making highsec a nicer, gentler place.
*Shrugs* |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1508
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Posted - 2014.10.30 13:36:13 -
[69] - Quote
-1. Anything that decreases conflict & content generation bad, anything that increases it good.
Also, what is this horesh1t from carebear champion Mike Asariah....
"Mike believes that a slightly larger non-harassment zone for new players might be a good idea."
Uh, no Mike, its called f#cking hisec.
And then this nugget...
"Sugar pointed out that new player career agents are one jump outside of protected systems. This leads to people spam duel invites to new players or getting them to GÇÿhelpGÇÖ them with tank tests and such."
Uh Sugar, why not just push for just a global block-duel request setting, or better education instead perhaps, rather than jumping on the nerf bandwagon?
Guardians of the sandbox indeed. But then this glimmer of hope...
"Ali adds that some people stay because they were ganked."
Amen Ali. Amen.
We must all fight against this constant slow-boiling of the frog on the road to nerfdom, and quite frankly stop electing carebears as guardians of the sandbox to the CSM.
F
Would you like to know more?
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Jenn aSide
Smokin Aces.
8808
|
Posted - 2014.10.30 13:37:08 -
[70] - Quote
Krell Kroenen wrote:I will confess that I will miss sparing with corp mates on the fly. I know there is the duel system but it is messy and requires opening yourself up to outside corp duel request spam unless you keep going back and forth with your settings.
In my history I can't recall any Highsec Awoxing happening in the corps I was in, thefts yes but not awoxers. Maybe we were just lucky and our vetting process weeded out such types. I just don't see this change making much of an impact of getting players out of NPC corps. The ones I know are there for the Wardec shelter that they offer.
But over all this change is more annoying to me than harmful. It just adds more clicks to do what I used to do freely. But it does feel like another layer of useless bubble wrap is being added to help protect the less robust player. Or rather CCP is trying to blunt the tools used by some players to disrupt or harm other players. Making highsec a nicer, gentler place.
*Shrugs*
Very well said. I feel the same.
These little changes are the death knell of EVE Online, they are to me just nudges in the wrong direction. I take pride in how I've been able to protect my high sec corp from the fuckery of awoxxing, now there will be nothing to take pride in, the government game will now just do our work for us.
It's the wrong direction for us, the wrong direction for the game, the wrong direction for life as we know it! That's why I'm asking for your vote, lets go and take Washington back and...wait, what was I talking about again? Sorry, it's election season, I get confused |
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Jenn aSide
Smokin Aces.
8808
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Posted - 2014.10.30 13:39:23 -
[71] - Quote
Feyd Rautha Harkonnen wrote:-1. Anything that decreases conflict & content generation bad, anything that increases it good.
You didn't say that loud enough, so I fixed.
Quote: Also, what is this horesh1t from carebear champion Mike Asariah....
"Mike believes that a slightly larger non-harassment zone for new players might be a good idea."
Uh, no Mike, it exists already, its called f#cking hisec.
I don't think the guy is evil, I think it's incredibly misguided about what a 'game' is.
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Veers Belvar
Swordmasters of New Eden
206
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Posted - 2014.10.30 13:48:27 -
[72] - Quote
There were 3 main reasons that have deterred me from joining Highsec corps -
1. Awoxxing 2. Wardeccs 3. Theft
Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps. |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1511
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Posted - 2014.10.30 13:55:19 -
[73] - Quote
Veers Belvar wrote:There were 3 main reasons that have deterred me from joining Highsec corps -
1. Awoxxing 2. Wardeccs 3. Theft
Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps. The answer then is to greatly increase taxes in NPC corps, for if people are going to get the benefits you mention by hiding out in NPC corps then there should be a much higher premium to get that.
Also, wardecs should follow a player who leaves a player corp, for one week (or until wardec ends) when they leave corp and join another (or go to an NPC corp). The existing exploit of ducking wardecs must be closed. IF wardec mechanics are to exist, they should be meaningful.
F
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Jenn aSide
Smokin Aces.
8809
|
Posted - 2014.10.30 13:57:02 -
[74] - Quote
Veers Belvar wrote:There were 3 main reasons that have deterred me from joining Highsec corps -
1. Awoxxing 2. Wardeccs 3. Theft
Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps.
OR people could figure out ways of doing things in a video game despite those things. This is where EVE is going wrong, it's no longer saying "well, figure it out" (unless you are a null sec logistics director lol), the game is slowly starting to say "we'll fix that for you so you don't have to strain a brain cell".
You combat awoxxing by having 1 set of ships/fits for solo pve and another (tanked to survive/fight back) for non-solo stuff . You avoid war decs by having an insta undock bookmark for every station in you constellation (especially your main agent), by watching local and by fitting to escape . You avoid theft by controlling who has access to what (I'n my corp we have a rule, "if it's expensive, keep it in a personal hanger not a corp hanger, if I need it I will ping you on jabber, if you arne't online to give it to me screw it, I'll get it later lol").
But that takes effort, and it seems a whole bunch of people don't want to make any effort in a hobby lke EVE. They want a 'game' like WoW. I think that's sad, because if you can't be arsed to put some thought into a game about thinking, why even bother to install? |
Brochan McLeod
Frigateer
65
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Posted - 2014.10.30 13:58:42 -
[75] - Quote
Persifonne wrote:lord xavier wrote:Oh, and lul no this wont stop AWOXing. It also wont stop people joining to completely rob the corps. Though not sure why anyone would try to rob a highsec dweller corp. They are all poor as hell anyways. It will now take long time to get director roles to loot cuz thats only way to awox now. Almost 1 Billion isk for a Plex Gonna need to STEAL BILLIONS ANS BILLIONS ANS more BILLIONS to make awox even worthwile and pay more than just mining dor that time period. Think bout it
Maybe then its that CCP would prefer subs payed with real money than free PLEX-subs ?
Im pretty sure CCP is a real company and not a EVE fairytale one... so no paying the bills with ISK
I think EVE is too top-heavy with peeps that don't pay subs with real money anymore but are so powerful they almost call the shots.
Even the nicest person's patience has a limit!
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Kaarous Aldurald
ROC Deep Space
10398
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Posted - 2014.10.30 14:02:36 -
[76] - Quote
Feyd Rautha Harkonnen wrote:Veers Belvar wrote:There were 3 main reasons that have deterred me from joining Highsec corps -
1. Awoxxing 2. Wardeccs 3. Theft
Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps. The answer then is to greatly increase taxes in NPC corps, for if people are going to get the benefits you mention by hiding out in NPC corps then there should be a much higher premium to get that. Also, wardecs should follow a player who leaves a player corp, for one week (or until wardec ends) when they leave corp and join another (or go to an NPC corp). The existing exploit of ducking wardecs must be closed. IF wardec mechanics are to exist, they should be meaningful. We've been beaten into pansification for years with nerf sticks, its time for some content creation carrots CCP. F
Bingo.
CCP has correctly identified the existence of the problem only. That too many people are in NPC corps and they stay there for too long.
But they have, of course, incorrectly identified the cause of this.
It's not that player corps are unattractive. It's that NPC corps are entirely too attractive. They have too many benefits for not enough penalties.
The only actual penalty they have is POS use. Oh no, I don't get to use the single most pain-in-the-ass mechanic to ever exist in videogames, woe is me!
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Black Pedro
Yammerschooner
115
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Posted - 2014.10.30 14:07:50 -
[77] - Quote
Veers Belvar wrote:There were 3 main reasons that have deterred me from joining Highsec corps -
1. Awoxxing 2. Wardeccs 3. Theft
Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps.
Wardecs are an issue but will not go away. In fact, they need to be buffed if all other forms of PvP in highsec are to be removed (except suicide ganking). Otherwise, most ships will become 100% safe to anything but the largest of suicide gank fleets. The only conclusion is NPC corps need to go away or be nerfed hard to make it unprofitable to hide behind CONCORD forever.
But 3 shouldn't be a deterrent for you. There is no risk to your assets when you join a corporation - only the corp assets are at risk - and even then only in some situations. The upcoming overhaul to POS and corp mechanics should help provide the granularity and clarity to restrict new corp members from access to corp assets until they are trusted.
If the ability to gather resources and ISK risk-free continues unabated like the current risk vs. reward of highsec allows, the Eve economy will eventually disintegrate - we can see signs of this already.
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Marsha Mallow
1630
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Posted - 2014.10.30 14:16:07 -
[78] - Quote
Feyd Rautha Harkonnen wrote:"Ali adds that some people stay because they were ganked."
Amen Ali. Amen. +1. Missions were boring, mining was boring, but being ganked made me upgrade from a trial.
Veers Belvar wrote:There were 3 main reasons that have deterred me from joining Highsec corps -
1. Awoxxing 2. Wardeccs 3. Theft
Even if CCP knocks off reason 1, I still think 2 and 3 are a pretty big deterrent to joining corps, and a good reason for many to stay in NPC/1 man corps. None of those put me off, if anything they added new tiers of gameplay. But I'm in a corp with the folk who wardecced my old one nearly 6 years ago, one of whom still gleefully likes to remind me how I tried to fight him once in a ship with no mods fitted >.> Looking at that list, even if all of those things were addressed you'll probably be able to think of some more.
There is a clear need to improve the NPE and retention rates, but wrapping rookies in additional layers does nothing but delay the inevitable tantrum when they realise they can't control every aspect of their interraction with others. Honestly, dumbing down the non-consensual elements of gameplay won't make the risk-averse babbies suddenly turn into sociable players. They just want to farm in instance syle themepark areas, and I don't see why the rest of us should tolerate it. It's disgusting.
If CCP want to address the core issue that the majority of highsec residents are gibbering lunatics Remove NPC corps Remove Concord Remove Highsec Stick rookies in a starter system and don't let them out until they've killed 10 other rookies Remove all forms of PVE and make all materials come from combat drops from other players. Get rid of passive skilltraining. I want lootable SP too.
DON'T BE RIDICULOUS!
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Indahmawar Fazmarai
3163
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Posted - 2014.10.30 14:17:31 -
[79] - Quote
So CCP is willing to shot down a remarkably stupid mechanic because it is hurting their bottom line... Live to see, dude.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
149
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Posted - 2014.10.30 14:19:04 -
[80] - Quote
This would not surprise me if this happens. Just in the short time I've been playing this game, I've noticed the slow, steady march from HTFU to Happy Carebear Land.
When will devs of sandbox MMOs learn making your game more WoWish in a vain attempt to get more subs only destroys the game? You can't out WoW WoW, and there are a couple carebear friendly space MMOs in the pipeline. Why destroy what makes your game different? Will some folks leave EVE for one of the less harsh MMOs if EVE doesn't change? Probably, but all the people that only play this game because it is so harsh will leave.
Oh well, at least it seems corp theft will still be permitted. |
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Jonah Gravenstein
Machiavellian Space Bastards
21297
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Posted - 2014.10.30 14:23:17 -
[81] - Quote
Brochan McLeod wrote:Maybe then its that CCP would prefer subs payed with real money than free PLEX-subs ? Im pretty sure CCP is a real company and not a EVE fairytale one... so no paying the bills with ISK I think EVE is too top-heavy with peeps that don't pay subs with real money anymore but are so powerful they almost call the shots. Every PLEX in the system has been purchased for real money, and costs more than your monthly sub.
For example a single PLEX costs -ú16.99 in the UK, a monthly sub costs -ú9.99. Ergo CCP make more money through people paying their sub via PLEX than they do from people paying their sub direct.
TL;DR You have no idea what you're talking about.
Nil mortifi sine lucre.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4349
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Posted - 2014.10.30 14:31:12 -
[82] - Quote
Excellent News! I've always thought this would be a good idea to get changed. Sure, there are players who enjoy joining corps and ganking a bunch of people and they won't be able to do that anymore. The thing is that's a small group of people and they undoubtedly like a good many other methods of ganking people in EVE. The upside to the change would be that newer players wanting to become part of the social groups which make EVE what it is will be able to do so with a far greater ease, and without undocking their first ever battleship, getting blown up by their "friends" for no reason beyond "the lulz" and quitting.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Jenn aSide
Smokin Aces.
8812
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Posted - 2014.10.30 14:42:20 -
[83] - Quote
Lucas Kell wrote:Excellent News! I've always thought this would be a good idea to get changed. Sure, there are players who enjoy joining corps and ganking a bunch of people and they won't be able to do that anymore. The thing is that's a small group of people and they undoubtedly like a good many other methods of ganking people in EVE. The upside to the change would be that newer players wanting to become part of the social groups which make EVE what it is will be able to do so with a far greater ease, and without undocking their first ever battleship, getting blown up by their "friends" for no reason beyond "the lulz" and quitting.
YAY, newbies can join a corp in a game where it's increasingly unlikely that anythingreally interesting or noteworthy will ever happen.
This is the exact opposite of what EVE should be doing. Playing EVE should keep a player on edge, not making him feel comfortable. The last thing CCP should be doing is making it easier for a player who would have quit had he been confronted with an unpleasant reality. CCP should be trying to find ways to intice more emotionally stable and tough minded players into the game, not catering to the lowest common denominator like almost all other MMOs do. |
Brochan McLeod
Frigateer
65
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Posted - 2014.10.30 14:46:42 -
[84] - Quote
Jonah Gravenstein wrote: TL;DR You have no idea what you're talking about.
Seems that way...
Even the nicest person's patience has a limit!
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Brochan McLeod
Frigateer
66
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Posted - 2014.10.30 14:52:39 -
[85] - Quote
Jenn aSide wrote:Lucas Kell wrote:Excellent News! I've always thought this would be a good idea to get changed. Sure, there are players who enjoy joining corps and ganking a bunch of people and they won't be able to do that anymore. The thing is that's a small group of people and they undoubtedly like a good many other methods of ganking people in EVE. The upside to the change would be that newer players wanting to become part of the social groups which make EVE what it is will be able to do so with a far greater ease, and without undocking their first ever battleship, getting blown up by their "friends" for no reason beyond "the lulz" and quitting. YAY, newbies can join a corp in a game where it's increasingly unlikely that anythingreally interesting or noteworthy will ever happen. This is the exact opposite of what EVE should be doing. Playing EVE should keep a player on edge, not making him feel comfortable. The last thing CCP should be doing is making it easier for a player who would have quit had he been confronted with an unpleasant reality. CCP should be trying to find ways to intice more emotionally stable and tough minded players into the game, not catering to the lowest common denominator like almost all other MMOs do.
Would'nt they limit their own growth that way?
Even the nicest person's patience has a limit!
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Jonah Gravenstein
Machiavellian Space Bastards
21297
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Posted - 2014.10.30 14:52:56 -
[86] - Quote
Brochan McLeod wrote:Jonah Gravenstein wrote: TL;DR You have no idea what you're talking about.
Seems that way... +1 for being able to admit it , that's makes you significantly better than others I could name.
Nil mortifi sine lucre.
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ll Kuray ll
The Scope Gallente Federation
9
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Posted - 2014.10.30 14:55:01 -
[87] - Quote
Personally, and this is a gut feeling, the reason why the majority of people play this game isn't to be a jackass and screw peoples' game over. However asking loyal players why they unsub I bet for sure top reasons are because some one was a jackass and ruined 6 months of work in the game or they lost their game savings to a gank, of which you took all the precautions possible. People obviously are looking at this and prioritising their life. People are accepting when they have something to show for their efforts, when they don't they choose to unsub.
Ask me why ill unsub. Eve has always been about choice and response. If I made the choice to gank someone 4 years ago I expected to pay with losing an expensive ship and then have to grind to make it back and therefore pay with it via real money or time in game. Its now too easy to make a choice and not have a real consequence.
Coming from experience, the people who are loyal to CCP are the majority who sign in and can play it safe.
Over the last 12 months the stats of Eve don't make for pretty reading. It's gone from 65k signed in players to 37k. Is the drop of players a connection to the increased occurrence of either a gank or awox ? Could be, I think it's all tied in.
It's cheaper to keep buying customers happy and the thing with awoxers and gankers all they need to do is do it a few times and they have the flexibility to sign in and out when they please. Not like the players who are willing enough to keep grinding. |
Brochan McLeod
Frigateer
66
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Posted - 2014.10.30 15:00:03 -
[88] - Quote
Jonah Gravenstein wrote:Brochan McLeod wrote:Jonah Gravenstein wrote: TL;DR You have no idea what you're talking about.
Seems that way... +1 for being able to admit it , that's makes you significantly better than others I could name.
Im just embarassed its only now that i understand how it works ...lol
No use trying to hide my foot-in-mouth moments... i have so many of them ...
Even the nicest person's patience has a limit!
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Bethan Le Troix
Krusual Investigation Agency
129
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Posted - 2014.10.30 15:04:49 -
[89] - Quote
La Rynx wrote:Persifonne wrote:CCP STILL OBLIVIOUS TO FACT NEUTRAL LOGI R/R IS BIGGEST "GRIEF" FACTOR IN AWOX
They got corp kick que. Just fix neut logi but giving corpmates a stupid engaugment timer. Then rr suspect fixed. While keeping corp violnce. Evrrybody wins yo Since Neutral Logi will be repaired: Also we will get bumping repaired! Nice!
I haven't read the latest CSM minutes yet so I don't know what they have said exactly. But if 'bumping' is 'repaired' I feel there will have to be a limit on how long you can stay in an NPC corp before you join a player run corp. An once you leave the NPC corp you shall not be able to return to one and remain in a corpless limbo section that can be wardecced.
Otherwise some capsuleers will not be able to be attacked which will set a bad precedent. If a miner joins a NPC corp, flies a Procurer, and 'bumping' gets 'repaired' they will be virtually indestructible. The only other way to fix the situation then would be to equal the build cost of a Procurer with the T2 mining vessels such as the Hulk & Mackinaw. |
Jonah Gravenstein
Machiavellian Space Bastards
21299
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Posted - 2014.10.30 15:05:35 -
[90] - Quote
ll Kuray ll wrote:Over the last 12 months the stats of Eve don't make for pretty reading. It's gone from 65k signed in players to 37k. 65k signed in players was not, and never has been a regular state of affairs, that's why it's called a record.
The average player count over the last year is around 28k, over Eve's entire lifespan it is around 27.5k. (source)
Nil mortifi sine lucre.
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