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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Jackson Apollo
Federal Navy Academy Gallente Federation
1
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Posted - 2014.11.04 14:33:59 -
[61] - Quote
CCP Punkturis wrote:
can you file a bug report please with the in game tool (it's in the bottom of the F12 window)
sure can.
i will do it now |
Milla Goodpussy
Federal Navy Academy
82
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Posted - 2014.11.04 14:37:50 -
[62] - Quote
Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter.
I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming..
can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us! |
Felicity Love
Imperium Galactic Navy
2157
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Posted - 2014.11.04 14:49:17 -
[63] - Quote
Tiny LITTLE window for "quantity" on the multi-sell.... big numbers... meaning more than 3 digits ( really ? 3 digits ? ) are hard to view.
Some of us deal in more than onesies and twosies.... make it bigger ... 18 digits wide, at least, to include commas and decimal point depiction properly.
Sloppy QA, goyz and birlz... very sloppy.
"EVE is dying." -- The Four Forum Trolls of the Apocalypse.-á-á ( Pick four, any four. They all smell. -á)
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Almethea
Trans Stellar Express
175
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Posted - 2014.11.04 14:53:13 -
[64] - Quote
Wihes Wart wrote:Hurra , we can now disable some cynochars abos, nice fatique :) More Money for other Games
already spend few Gé¼ on steam this week-end
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
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Malou Hashur
Ministry of War Amarr Empire
36
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Posted - 2014.11.04 15:01:10 -
[65] - Quote
CCP Punkturis wrote:yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
Is that the same "some time in the future" when you are going to re-visit the tootip fiasco and put in seperate delay sliders for each type of tooltip ?
That was like 4 months ago, so don't hold your breath, dude...... |
Malou Hashur
Ministry of War Amarr Empire
36
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Posted - 2014.11.04 15:02:22 -
[66] - Quote
Rocky Eyebrow wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future You "might" look into making this better? It was advertised sell "all" the things. Not sell "5 things at once"!
Your first mistake was believing something that CCP said. |
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CCP Greyscale
C C P C C P Alliance
3622
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Posted - 2014.11.04 15:06:56 -
[67] - Quote
Querns wrote:Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.
My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user.
Makes the math harder to explain because at 11 minutes it's going to multiply up to 66 minutes on a max-range jump, rather than 6 minutes.
Arronicus wrote:How many years of service does it take one to attain the title of General Feedback anyway?
You have to have had the title for two years to qualify for the title.
Steijn wrote:Ive been told you can turn the disco lights off via the sensor overlay which appears when you move your mouse onto the outer compass ring. However, i cant get it to appear, is this linked to another setting somewhere because the lights are annoying the hell out of me atm.
It seems to be not showing up with certain UI scaling settings. |
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Daneau
Unconstrained Design
14
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Posted - 2014.11.04 15:12:43 -
[68] - Quote
Milla Goodpussy wrote:Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter. I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming.. can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us!
And as usual the art team manages to put a damper on all the good work the other teams have made, i don-¦t mind bright and shiny things when and where i want them, but having them forced upon me like this ...
Could you please take some of your art team and their QA, bring them onto TQ/Sisi and make them spend 2-3 hours in a system with one of the new shiny nebulas, have them turn tactical overlay on zoom 25-50 km out and do some missioning/exploration/pvp using modules that you need to actively manage(oh and by all means make them use overheat as well). Then after they have done this ask them how their eyes feel.
Bright might "look good", but if you spend more than a few minutes looking at it trying to focus on tiny(thats another issue but not for this gripe) details that are actually important to see you end up with a major headache.
Please allow for customization of sun/nebula brightness, station interior too while you are at it, i for one am not all that concerned about being able to see every detail on my ship when zoomed in but i definitely am concerned about seeing module indicators easily. With the present nebula brightness even with camera turned towards a dark patch of sky i still need to press the nose against the screen and squint(not a pretty sight i assure you) to be able to see if unimportant stuff like if the overheat is actually turned off or not. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
960
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Posted - 2014.11.04 15:13:54 -
[69] - Quote
CCP Greyscale wrote:Querns wrote:Regarding the Jump Fatigue UI element, I have a quick suggestion. When your fatigue value is 10 minutes or less, it's actually considered to be zero, as far as the jump fatigue formula is concerned. However, if you don't actually know the formula, this fact is pretty obscure and can lead to you waiting more than you really need to wait, especially if you're flying a fatigue-bonused ship such as a Jump Freighter.
My suggestion is to subtract 10 minutes from the jump fatigue time on the in-game UI element. This does not need to be a backend change, only a change in how the number is shown to the user. This might help soften the impact of jump fatigue a little to the less savvy end-user. Makes the math harder to explain because at 11 minutes it's going to multiply up to 66 minutes on a max-range jump, rather than 6 minutes. The math is already hard to explain -- I've fielded questions interally in our alliance comms from two people getting confused as to why they have 19 minutes of fatigue after a 9LY jump in a jump freighter, when they understood the formula to be 1LY = 1m fatigue.
Perhaps both are wrong. I've thought of a potential compromise -- perhaps the UI should indicate the last 10 minutes of your fatigue bar in a different color, and explain that it's safe to jump without accruing geometrically increasing fatigue if the timer is under 10 minutes.
I just feel it's important to impart this critical fact very clearly in the UI.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Sarah Emers
Hedion University Amarr Empire
1
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Posted - 2014.11.04 15:23:21 -
[70] - Quote
Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. |
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CCP Punkturis
C C P C C P Alliance
5481
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Posted - 2014.11.04 15:27:16 -
[71] - Quote
Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though.
sure we can make the boxes larger. hope that makes the new window more useful for you.
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Jhonen Senraedi
Un4seen Development Sev3rance
0
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Posted - 2014.11.04 15:27:37 -
[72] - Quote
Notice on my three characters..all one the one account mind you..that I have GM payment for confiscated Obsolete items.. It would be nice to know what these were..i.e where is the list of such items to keep us all informed as to what we are losing/lost/
Secondly..Is it right to remove such items given that they are part of Eve history..and can sometimes be a lucrative sideline for some sellers..like the old mines etc. Alos..in regard to the values given..how have GM's arrived at this figure..is it based on base value..market or contract value..or just a subjective figure?
Thanks
Jho |
Milla Goodpussy
Federal Navy Academy
83
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Posted - 2014.11.04 15:32:21 -
[73] - Quote
Jhonen Senraedi wrote:Notice on my three characters..all one the one account mind you..that I have GM payment for confiscated Obsolete items.. It would be nice to know what these were..i.e where is the list of such items to keep us all informed as to what we are losing/lost/
Secondly..Is it right to remove such items given that they are part of Eve history..and can sometimes be a lucrative sideline for some sellers..like the old mines etc. Alos..in regard to the values given..how have GM's arrived at this figure..is it based on base value..market or contract value..or just a subjective figure?
Thanks
Jho
it was your invention interfaces since they were removed from the game (as mentioned in dev blogs, patch notes). and they did give us heads up about.
and thank you ccp for the reimbursement.. |
Harvey James
The Sengoku Legacy
941
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Posted - 2014.11.04 15:33:24 -
[74] - Quote
i wonder if it shows the ships located with combat scanners? .. a corpie just said too me and its actually a good idea CCP .. get on it..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Tinkerbelle Twinkletoes
Penovation
0
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Posted - 2014.11.04 15:33:47 -
[75] - Quote
Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though.
Adding my voice to allowing us to disable multisell. The only people I see using it are those who sell at whatever the highest buy order is.
1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see.
2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me.
I can see some people using it. Totally cool with that, but give me the option of getting rid of it.
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Jackson Apollo
Federal Navy Academy Gallente Federation
2
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Posted - 2014.11.04 15:40:24 -
[76] - Quote
Tinkerbelle Twinkletoes wrote:
1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see.
2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me.
I can see some people using it. Totally cool with that, but give me the option of getting rid of it.
I cant find the opt out button either.
*let me sell the same thing in multiple stations pls*
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Rocky Eyebrow
Alastorcorp
1
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Posted - 2014.11.04 15:41:22 -
[77] - Quote
CCP Punkturis wrote:[quote=Sarah Emers] sure we can make the boxes larger. hope that makes the new window more useful for you.
How do you turn off the notification feed, its in the way of my drone box. How do you turn off the compass? Why is space so bright, you try playing Eve for 3 hours in the dark and see how you feel. Playing missions with dust clouds that all blend into 1 light source was bad enough,
How to change the brightness down? or do I have to adjust my game brightness? |
Tinkerbelle Twinkletoes
Penovation
1
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Posted - 2014.11.04 15:44:02 -
[78] - Quote
It you really want to make things easier for buyers/sellers, allow us to set a default price value.
For example, if I make 10 widgets and want to sell them as a sell order, the default price I am given is the highest buy order. 100% of the time, I would need to change that to create a sell order. Put in a check box or something so that when I right click and sell an item, the default price is .01 below the lowest sell order.
Conversely, if I right click and buy an item, allow a check box that sets the default price to be .01 above the highest buy order.
These would remove a ton of the tedium of creating new orders, and I don't think it would affect the markets at all.
I would love it if the right-click modify order did the same thing. Right click modify, the price in the sell order isn't my current price, it's .01 below the lowest price available. Same thing essentially with the buy orders.
Again, with the 5 minute cool down, I don't see this as changing the markets much, I do see it as removing tedium. |
Sarah Emers
Hedion University Amarr Empire
1
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Posted - 2014.11.04 15:45:18 -
[79] - Quote
CCP Punkturis wrote:Sarah Emers wrote:Is it possible to disable multi-sell and go back to the old sell window for single items? Perhaps I should have logged on to SISI to test it, but I was under the impression this would be separate from the normal market functions. As it is currently implemented, the new window is seriously bad for station traders in my opinion. I mean the window actually blocks numbers of the price input box when large numbers are involved. It's really not user friendly at all for people trying to set up actual sell orders from my perspective. I'd say at least make the price input resizeable or large enough to handle billions and the accompanying ISK fractions. Even with that change I seriously preferred the old layout for single item selling over this new one though. sure we can make the boxes larger. hope that makes the new window more useful for you.
That would be nice, thanks.
Would you mind commenting on this shift though? Perhaps I am simply too accustomed to the old method, but this new window seems like a real downgrade for single item selling in terms of how the information is structured. It also doesn't look good aesthetically when you are only dealing with one item - you are left with a huge blank space between the price input and new price summary. Beyond a shift to the old method I would suggest allowing the window to become a much smaller size by default when only selecting sell on one item. Essentially have a vertical height where the item being sold is displayed directly above the line separating the order summary. Maintain the Drop items to add to sale text and leave that as the space for items to be dragged and dropped onto if individuals are looking to sell multiple items. |
Gremk
Origin. Black Legion.
3
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Posted - 2014.11.04 15:51:41 -
[80] - Quote
There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training.
Here is a screenshot of everything that is true with both my accounts... http://imgur.com/smTIwF4 |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
961
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Posted - 2014.11.04 15:54:20 -
[81] - Quote
Gremk wrote:There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training. Here is a screenshot of everything that is true with both my accounts... http://imgur.com/smTIwF4 All third party applications that didn't update for Phoebe will be broken. The API changed how it represents implants internally, and all applications that do this will need to be updated.
On the plus side, you'll be able to see exactly what types of implants you have installed, including hardwirings.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
175
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Posted - 2014.11.04 16:01:23 -
[82] - Quote
Milla Goodpussy wrote:Floyd Farnsworth wrote:Looking "up" in Amarr is like looking into the sun. This nebula in particular was already very bright, not sure why it needs to be even brighter. I have to reply to this player's comment and agree 100% cause what im see'ing is causing actual tears begin forming.. can you guys please work on this cause yeah.. it hurts the eyes BIG TIME!.. wipe your 4-eyes off and slap who ever thought this was a good idea. you're blinding us!
Wear sunglasses. |
Xan Naaria
Astral Inferno
0
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Posted - 2014.11.04 16:14:54 -
[83] - Quote
Good work CCP! I'm a very happy camper. I look forward to getting home from work and to be able to que lots of skills that I normalt would not have time to update. I love the travelchanges also. About time null sec becomes more available for the less then 20 miljon sp player. |
Leorajev Aubaris
Blue Goat Ltd.
2
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Posted - 2014.11.04 16:16:41 -
[84] - Quote
I would suggest to display the information "This skill cannot be trained on Trail Accounts." in the tooltips only for actual Trail Accounts and not for subscribed accounts. This orange text caught my attention even if it is of no use for me... |
Gremk
Origin. Black Legion.
3
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Posted - 2014.11.04 16:17:26 -
[85] - Quote
Querns wrote:Gremk wrote:There is an issue with the training queue not picking up implants for both of my accounts and all three of the characters that I am training. Here is a screenshot of everything that is true with both my accounts... http://imgur.com/smTIwF4 All third party applications that didn't update for Phoebe will be broken. The API changed how it represents implants internally, and all applications that do this will need to be updated. On the plus side, you'll be able to see exactly what types of implants you have installed, including hardwirings.
I understand but if you notice the actual values are now incorrect. I could be wrong, but it looks like it is training without implants in-game and out of game.
Some even if the API was wrong in EVEMON, in EVE it still should be training with the values that EVEMON has as +3 implants (which it is not). |
Soden Rah
Rapier Industry and Technology Second Sun Rising
17
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Posted - 2014.11.04 16:22:29 -
[86] - Quote
Tinkerbelle Twinkletoes wrote:Sarah Emers wrote:Is it po... [SNIP] ... though. Adding my voice to allowing us to disable multisell. The only people I see using it are those who sell at whatever the highest buy order is. 1. Numbers of the price are blocked out, and there is no way to see them. If you make a mistake, you wait for 5 minutes to correct an error you couldn't see. 2. Anyone else who is looking to see what other sell/buy orders are going for, are **** outta luck. I NEVER buy or sell something without looking at all the orders available. Multisell is totally useless and a hindrance to me. I can see some people using it. Totally cool with that, but give me the option of getting rid of it.
Hey, you sound like someone who would have appreciated the changes someone suggested in testing ...
https://forums.eveonline.com/default.aspx?g=posts&m=5156197#post5156197
Thumbs it up if the suggested changes would make your life better...
Quoted text below for convenience.
Quote: A) The number of items to sell column is too small. it's fine for 3 digit numbers but if your selling mins or ammo ect then the number doesn't fit in. It needs to be sizeable/auto-size for larger numbers. Or at the very least have the tool tip give the quantity for the item you are hovering over rather than then column heading because I don't need a tool tip for every entry telling me what the column is for. [particularly if there is a column heading... which leads too...]
B) I see a list of columns of items and I get the urge to sort them*. Soooo Ability to sort by each column. Alphabetically for names and by size for other columns... So that I could sort to bring the items of largest [or smallest] total or individual value to the top quickly. Including sorting by percentage over/under average [when the next build comes along and that's added] Ideally by clicking on a column heading as that is universally understood UI functionality.
*I'm weird, get over it
C) Ability to turn off isk cent amounts ... It's so much easier to tell at a glance what order of magnitude I am dealing with without isk cents stuck on. Or at the least, [and this could go game wide] make the isk cents smaller and/or darker than the rest of the number. I really can't do it properly here, but something kinda like this.... [with the cent numbers also being smaller and much darker grey]
Old: 33,306,098.28 New: 33,306,098.28
So you can see the isk cent values but they don't draw the eye away from the main number. This has annoyed me about eve since day one. EDIT: No it really doesn't work properly here on the forums but hopefully you get what I mean.
D) I can drag and drop items INTO the sell items list.... Now It feels natural to be able to drag items OUT of the list as well... Pink kittens will be supplied if this can be made to be so...
E) As I can drop items anywhere in the window to drag and drop them I don't need a big banner across the top telling me that I can do so. In fact my fist thought on seeing the banner was that I could ONLY drop items into that box at the top.
I recommend ditching the box, and replacing it with column headings. And putting in a tool-tip for hovering over a blank bit of the sell window which says that you can drag items into this window [or similar].
That way you have less wasted space, still have the hint so people learn that you can drag and drop, and gain sort functionality through the column headings... Spreadsheets in space FTW!
F) My clicking isn't too accurate... Please make the Sell | Cancel buttons a bit bigger... and put them on opposite sides of the window. aligned to opposite edges. This way I won't spend 10 minutes finenessing my order and then cancel it by accident. Particularly an issue for anyone using a laptop with these crappy touchpads which have touch sensitivity on the buttons. It's so easy to miss-click on those.
G) An option to turn off the item icon, and just have a more condensed text list. Useful when selling long lists of items that don't fit on the screen. You can see more of your orders at once.
H) I have to pay a Broker's Fee!!! AND a Sales tax !!! That's outrageous... If only there were skills that could make them smaller...
Might want to run it past the new player experience guys as to whether a tool-tip for the brokers fee and sales tax hinting that these could be reduced if you trained the right skills would be in line with their goals of making eve more transparent to new players.... This idea could be expanded upon if successful.
I) I have too much isk to test this... but if I don't have enough isk on hand to cover the brokers fee + Sales tax... does it tell me before I try to sell??
i) The remaining market orders is in, awesome, thank you. However the functionality now seems to be that if I select more items than I have outstanding sell order slots it silently drops the excess items from the list. I would like it to at least tell me that this has happened, because it's not necessarily obvious. Preferably it should load all the items I select but tell me that I need to loose X number of items to get under my sell order limit. thus allowing me to choose what gets dumped, and not have it just take the first X items and then dump the rest.
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Milla Goodpussy
Federal Navy Academy
83
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Posted - 2014.11.04 16:38:28 -
[87] - Quote
hey dev's.. may I ask a question?
would it be possible to add the bookmarks as an extra tab to overview?
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Nam Dnilb
Universal Frog
201
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Posted - 2014.11.04 16:40:40 -
[88] - Quote
Chribba wrote:I'm trying to sell Veldspar, ...
*gasp* The sky is falling! CCP what have you done?
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Chribba
Otherworld Enterprises Otherworld Empire
13108
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Posted - 2014.11.04 16:53:13 -
[89] - Quote
Nam Dnilb wrote:Chribba wrote:I'm trying to sell Veldspar, ... *gasp* The sky is falling! CCP what have you done? Actually I wasn't just used that as illustration of what I was doing (eg selling) - the Veldspar is safe!
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Destitute Tehol Beddict
Trygalle Trade Guild Letherii Div
36
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Posted - 2014.11.04 16:55:22 -
[90] - Quote
First the corp orders - and trying to sell items etc
Second I wan't able to drag items into the market ui from my inventory.
Loot Buying service:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397
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