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Nevil Oscillator
57
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Posted - 2014.11.12 11:37:22 -
[1] - Quote
For those who have been there, might be aware of non FW players getting involved in the FW mechanics. This might be as innocent as an accidental encounter or as blatant as farming the plex sites for kills.
They might even be mercs working for or have a cosy relationship with the enemy.
Do they receive a faction hit for destroying a FW player ?
Can you view a non FW players faction standing ?
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Jvpiter
Jovelike
25
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Posted - 2014.11.12 13:35:34 -
[2] - Quote
You only get a standings drop to an NPC corp if you kill an FW player belonging to one. There are no standings implications for killing a PC Corp FWer.
No, you cannot view standings of another pilot, just their relative standing to you and yours. |
Nevil Oscillator
57
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Posted - 2014.11.12 13:49:46 -
[3] - Quote
Jvpiter wrote:
You only get a standings drop to an NPC corp if you kill an FW player belonging to one. There are no standings implications for killing a PC Corp FWer.
No, you cannot view standings of another pilot, just their relative standing to you and yours.
A FW player cannot be in a NPC corp other than the FW Corp.
I was on about faction standing not corporation standing. The most that can happen with corporation standing is that you can't use their agents.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Jvpiter
Jovelike
26
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Posted - 2014.11.12 13:58:59 -
[4] - Quote
Correct. NPC corpies are solo FWers.
You do not have faction standings implications for killing another player, but killing NPCs will come with a faction standings hit.
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Nevil Oscillator
57
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Posted - 2014.11.12 19:49:08 -
[5] - Quote
Jvpiter wrote:
Correct. NPC corpies are solo FWers.
If you are in a standard NPC corp, you must leave it to join FW
If you are in a player corp you must leave it to join FW
Exception being if the whole player corp signs up to FW
So the only NPC corp that a FW player can belong to is a FW department.
These four
Amarr: 24th Imperial Crusade Caldari: State Protectorate Gallente: Federal Defence Union Minmatar: Tribal Liberation Force
You can't be a FW player in for example
Center for Advanced Studies Pator Tech School Brutor Tribe Amarr Civil Service Deep Core Mining Inc Lai Dai Roden Shipyards Impetus Freedom Extension
Or any of the other multitude of NPC corps
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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ShahFluffers
Ice Fire Warriors Snuffed Out
6515
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Posted - 2014.11.12 20:08:53 -
[6] - Quote
Ah Nevil... still having trouble with reading comprehension.
Neutral players will lose standings against the NPC FW corp if they attack an FW player who is a part of it.
Due to the nature of the standings mechanics, these players will also lose some standings with the parent Faction... but only in very small percentages (see: it is negligible unless you make it a full time job).
None of this applies if a person is in a Player corporation (no standings hit, no problem). Hell... FW corporations can declare war on each other within the same militia. No standings hit there either.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
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Nevil Oscillator
57
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Posted - 2014.11.12 20:40:53 -
[7] - Quote
ShahFluffers wrote:Ah Nevil... still having trouble with reading comprehension.
Neutral players will lose standings against the NPC FW corp if they attack an FW player who is a part of it.
Check the OP question mark,
Good answer.
So that part of the mechanism is working,
How do FW players know if a neutral player lurking in a system has a low standing with the NPC FW corp ?
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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ISD LackOfFaith
ISD Community Communications Liaisons
1821
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Posted - 2014.11.12 20:47:07 -
[8] - Quote
Nevil Oscillator wrote:How do FW players know if a neutral player lurking in a system has a low standing with the NPC FW corp ?
They don't. Standings (FW and otherwise) are not public.
ISD LackOfFaith
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Eve Mail or anything other than the forums.
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Xercodo
Vector Galactic Did he say Jump
3834
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Posted - 2014.11.12 21:12:13 -
[9] - Quote
How many times do we need to tell you that we know already?
An NPC FW person is someone in those 4 corps, and that's what he's been saying the whole time.
The Drake is a Lie
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Nevil Oscillator
57
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Posted - 2014.11.12 21:50:23 -
[10] - Quote
ISD LackOfFaith wrote:
Standings (FW and otherwise) are not public.
I get the fact that members only and public are the same thing because someone would just sign up an Alt and broadcast everything on a site somewhere but at the same time what use are standings if people in the corp don't know what they are ?
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Xercodo
Vector Galactic Did he say Jump
3835
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Posted - 2014.11.13 20:29:03 -
[11] - Quote
Nevil Oscillator wrote:ISD LackOfFaith wrote:
Standings (FW and otherwise) are not public.
I get the fact that members only and public are the same thing because someone would just sign up an Alt and broadcast everything on a site somewhere but at the same time what use are standings if people in the corp don't know what they are ?
Aside from a player corp that needs corp-wide average standings to get into FW, what does the corp care what your standings are?
Also, aside from the "show composition" button for a corporate standing to an NPC entity a player corp doesn't know what anyone's standings are, so just signing up an alt is useless.
Since you no longer need standing to make a highsec POS the only reason why a corp or alliance would care is to join FW, otherwise standings are pretty useless to know for anyone besides yourself.
The Drake is a Lie
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Nevil Oscillator
57
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Posted - 2014.11.13 23:26:08 -
[12] - Quote
Xercodo wrote:
Since you no longer need standing to make a highsec POS the only reason why a corp or alliance would care is to join FW, otherwise standings are pretty useless to know for anyone besides yourself.
Player corporation standings are useful.
If a player has killed a lot of members of the corp you are in then there is good reason for members to be on guard against him.
This completely fails if you don''t let your corp members know about it which is why you can set corporation standings.
So why do NPC corporations do something so stupid as to keep them secret ?
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Steppa Musana
Republic University Minmatar Republic
11
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Posted - 2014.11.14 04:13:01 -
[13] - Quote
Nevil Oscillator wrote:Xercodo wrote:
Since you no longer need standing to make a highsec POS the only reason why a corp or alliance would care is to join FW, otherwise standings are pretty useless to know for anyone besides yourself.
Player corporation standings are useful. If a player has killed a lot of members of the corp you are in then there is good reason for members to be on guard against him. This completely fails if you don''t let your corp members know about it which is why you can set corporation standings. So why do NPC corporations do something so stupid as to keep them secret ? Well it might not accurately represent the risk. As an example a FW player in enemy space being shot down at high-sec trade hubs by a non-FW player who's shooting all criminals in sight. That non-FW player is not necessarily a risk to that FW player's corp while in friendly low-sec space, he might in fact never fight in low at all. A human player is needed for specifics else standings like you're mentioning become arbitrary on some level. |
Jvpiter
Jovelike
76
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Posted - 2014.11.14 04:20:23 -
[14] - Quote
Nevil Oscillator wrote:
Player corporation standings are useful.
If a player has killed a lot of members of the corp you are in then there is good reason for members to be on guard against him.
This completely fails if you don''t let your corp members know about it which is why you can set corporation standings.
So why do NPC corporations do something so stupid as to keep them secret ?
If you want the delightful feature of corp standings as a guide in Local, then join a player corporation. The last thing we need is to dilute this feature and grant it to an NPC corp.
And yes, yes, a FW NPC corp. I'm looking for an eyeroll icon. eyeroll.gif. Did that work? Oh, forget it.
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Nevil Oscillator
57
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Posted - 2014.11.14 14:57:52 -
[15] - Quote
Steppa Musana wrote: Well it might not accurately represent the risk. As an example a FW player in enemy space being shot down at high-sec trade hubs by a non-FW player who's shooting all criminals in sight. That non FW player is not necessarily a risk to that FW player's corp while in friendly low-sec space, he might in fact never fight in low at all. A human player is needed for specifics else standings like you're mentioning become arbitrary on some level.
I'm not sure you take a standing hit for shooting a criminal, is it going to be a huge standing hit ? in any case is that going to happen 5 times a day from the same pilot ?
You obviously haven't seen it, it's just ringing the dinner bell for a slaughter of players with less than a year experience. They know where then FW ship needs to go, how long the ship is going to have to sit there like a duck shoot, they even know what the maximum size of ship is going to be in each plex.
Yes you can have your own corp but how does that solve the problem ? You have hundreds of neutrals doing this because it is the easiest way to get kills. I use and have player corps, I see no desperate need to nerf NPC corps. And who is to say it isn't an enemy faction alt being used to prevent any warning.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Serene Repose
1622
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Posted - 2014.11.14 15:04:43 -
[16] - Quote
I can tell this is a problem that must come up a lot! The implications are...implications! *gets out magnifying glass*
Something should be done! Or, not!
I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á
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Nevil Oscillator
57
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Posted - 2014.11.14 15:19:57 -
[17] - Quote
Serene Repose wrote:I can tell this is a problem that must come up a lot! The implications are...implications! *gets out magnifying glass* Something should be done! Or, not!
Yes you should be able to see the standing, that way known enemy mercenaries and recurring soldier murders are noted by people who are on the receiving end and not some NPC AI CEO that keeps it to himself.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Nevil Oscillator
57
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Posted - 2014.11.15 01:25:56 -
[18] - Quote
You have personal standing on overview maybe you could just have an option to exchange that for corporation standing.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Nevil Oscillator
57
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Posted - 2014.11.16 15:23:00 -
[19] - Quote
OK, I guess people are not understanding this because when you go to low sec it is every man/woman/green furry alien for themselves. There are players out in low sec doing industry and lawful activities and don't farm plexes, if FW players just shoot everyone on sight they will become outlaws.
I got the impression that isn't quite what the developers had in mind for everyone that joins FW but if your casualties from neutrals is 500% greater than your casualties from the enemy is that going to continue operating as a militia ?
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Jvpiter
Jovelike
426
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Posted - 2014.11.16 16:02:27 -
[20] - Quote
No, we understand what you're asking for. You are asking for free intel. "Point out my targets for me!" If someone is a bad, bad person you don't want to manually add him with Terrible Standing, or use Zkill, or use Pirate's Friend, or be in a PC Corp with an extensive Standings list.
No, you just want free intel so that when you Show Info on a pilot it will automatically tell you what that pilot generally does. Or, you want it in Local too, I can't tell.
The only in-game intel available to you is Sec Status. For the rest you actually have to figure out what that person is up to by observing their actions, identifying their ship, etc.
If you are wandering around with a rifle and a bayonet, nothing in existence will point out enemy targets to you. You have to suss that out yourself by using common sense and your experience.
P.S. PC Corp standings, editable by corp or alliance Diplomats or Directors, *are* available in Local along with Sec Status, Bounty, etc.
Here is a thread discussing the change from visible to invisible of the information you want in Show Info: http://eve-search.com/thread/1513631-0/page/all
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Nevil Oscillator
57
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Posted - 2014.11.16 16:08:34 -
[21] - Quote
Jvpiter wrote:
The only in-game intel available to you is Sec Status. For the rest you actually have to figure out what that person is up to by observing their actions, identifying their ship, etc.
Every player corp makes it's standings available to it's members so no the rest of you don't have to all do that.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Jvpiter
Jovelike
427
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Posted - 2014.11.16 16:21:06 -
[22] - Quote
Nevil Oscillator wrote:Jvpiter wrote:
The only in-game intel available to you is Sec Status. For the rest you actually have to figure out what that person is up to by observing their actions, identifying their ship, etc.
Every player corp makes it's standings available to it's members so no the rest of you don't have to all do that.
Didn't I say that already?
Jvpiter wrote:P.S. PC Corp standings, editable by corp or alliance Diplomats or Directors, *are* available in Local along with Sec Status, Bounty, etc.
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Nevil Oscillator
57
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Posted - 2014.11.16 16:29:09 -
[23] - Quote
Jvpiter wrote:Nevil Oscillator wrote:Jvpiter wrote:
The only in-game intel available to you is Sec Status. For the rest you actually have to figure out what that person is up to by observing their actions, identifying their ship, etc.
Every player corp makes it's standings available to it's members so no the rest of you don't have to all do that. Didn't I say that already? Jvpiter wrote:P.S. PC Corp standings, editable by corp or alliance Diplomats or Directors, *are* available in Local along with Sec Status, Bounty, etc.
FW players are not able to do that because they are split into a combination of PC's and NPC Corp. You can't have an alliance that includes the players in NPC corps. It is also questionable as to whether you want FW to be one big fat player alliance.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Jvpiter
Jovelike
427
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Posted - 2014.11.16 16:41:14 -
[24] - Quote
Nevil Oscillator wrote:
FW players are not able to do that because they are split into a combination of PC's and NPC Corp. You can't have an alliance that includes the players in NPC corps. It is also questionable as to whether you want FW to be one big fat player alliance.
You *do* understand that the PC corp standings results from some other human being creating and curating that list?
Those standings are identical to setting people to Excellent , Terrible, etc. standing in your own personal contact list.
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Nat Silverguard
Aideron Robotics
52
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Posted - 2014.11.16 16:44:08 -
[25] - Quote
Nevil Oscillator wrote:
FW players are not able to do that because they are split into a combination of PC's and NPC Corp. You can't have an alliance that includes the players in NPC corps. It is also questionable as to whether you want FW to be one big fat player alliance.
one of the reasons we (the frogs) are stomping on the squids is because of the cooperation between almost all of the GalMil corps.
we have shared comms. and open fleets open (duh!) to all GalMil pilots.
read this article about our Space Jesus
Just Add Water
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Angeal MacNova
The Scope Gallente Federation
248
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Posted - 2014.11.16 16:54:32 -
[26] - Quote
People run security missions and if you take on ones that put you up against another factions' navy, you will lose standing with them.
This does not mean that such players are an enemy (WT) to the players who signed up for FW. They are still neutrals and like any neutral they can not shoot you or be shot at by you in high sec without concord showing up. As for low sec, you or the neutral (whichever shoots first), will take a sec status hit. The game does provide indication for players with negative sec status.
As for adjusting standings, you can adjust your own personal standing toward individuals/corps/alliances all you like. If you find certain neutrals in the FW systems going after allies in your FW, then link their name and state as such in FW chat. It's then up each player that reads it to use the intel as they see fit. |
Nevil Oscillator
57
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Posted - 2014.11.16 17:32:32 -
[27] - Quote
Angeal MacNova wrote:People run security missions and if you take on ones that put you up against another factions' navy, you will lose standing with them.
This does not mean that such players are an enemy (WT) to the players who signed up for FW. They are still neutrals and like any neutral they can not shoot you or be shot at by you in high sec without concord showing up. As for low sec, you or the neutral (whichever shoots first), will take a sec status hit. The game does provide indication for players with negative sec status.
As for adjusting standings, you can adjust your own personal standing toward individuals/corps/alliances all you like. If you find certain neutrals in the FW systems going after allies in your FW, then link their name and state as such in FW chat. It's then up each player that reads it to use the intel as they see fit.
I have brought that subject up before, I think faction standings and standings of the FW Corp are separate so for instance if you kill NPC Amarr ships in security missions, it doesn't have a direct affect on your standing with 24th Crusade FW corp. If I am wrong about that someone please correct me.
Jvpiter wrote:
You *do* understand that the PC corp standings results from some other human being creating and curating that list?
Yes but the management of FW is NPC, it isn't a players job to organise a 1000 player NPC corp that provides no information to it's members about who is killing them.
There is a theory that all people who play Eve originate from one planet thought to have been called Earth.
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Nevil Oscillator
57
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Posted - 2014.11.19 21:20:33 -
[28] - Quote
Jvpiter wrote:
No, we understand what you're asking for. You are asking for free intel. "Point out my targets for me!" If someone is a bad, bad person you don't want to manually add him with Terrible Standing, or use Zkill, or use Pirate's Friend, or be in a PC Corp with an extensive Standings list.
Well you could see it like that but also you could see it as an exploit of the NPC failing to provide even the simplest things for it's members who they throw into low sec and expect them to fight someone when they haven't told them who it is.
C++ = D
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Jvpiter
Jovelike
1238
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Posted - 2014.11.19 21:42:38 -
[29] - Quote
Nevil Oscillator wrote:
Well you could see it like that but also you could see it as an exploit of the NPC failing to provide even the simplest things for it's members who they throw into low sec and expect them to fight someone when they haven't told them who it is.
The sort of free intel you are looking for does not exist for PC Corp or NPC Corp players.
If you want it back as a feature, you should check the thread I linked earlier to see how it works, and then write up a proposal in F&I to propose the mechanics changes you want.
Call me Joe. I am a humble worshipper-servant of Nami Kumamato.
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Nevil Oscillator
57
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Posted - 2014.11.19 22:22:39 -
[30] - Quote
Jvpiter wrote:
The sort of free intel you are looking for does not exist for PC Corp or NPC Corp players.
If you want it back as a feature, you should check the thread I linked earlier to see how it used to work, and then write up a proposal in F&I to propose the mechanics changes you want.
On the contrary it does exist, standings is all I am looking for.
C++ = D
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Nat Silverguard
Aideron Robotics
59
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Posted - 2014.11.20 05:50:42 -
[31] - Quote
Nevil Oscillator wrote:Jvpiter wrote:
The sort of free intel you are looking for does not exist for PC Corp or NPC Corp players.
If you want it back as a feature, you should check the thread I linked earlier to see how it used to work, and then write up a proposal in F&I to propose the mechanics changes you want.
On the contrary it does exist, standings is all I am looking for.
dude in lowsec, if it's not blue (standing +5/+10, allied or corp mate) it's hostile, even then they might still awox you.
Just Add Water
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Nevil Oscillator
57
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Posted - 2014.11.20 11:00:40 -
[32] - Quote
Nat Silverguard wrote:[quote=Nevil Oscillator][quote=Jvpiter] for FW pilots see this
So then .. the only thing that reduces your standing with the enemy FW Corp is killing players that belong to that corp. Enlisted player corporations therefore are ignored by the FW Corp in terms of standing and have to fend for themselves. I think I have a point that members of that NPC FW corp should have some functional way of seeing a pilots standing to his corp. the issue is that it differs from how a player corp uses standing because NPC corp not only keep it secret from their members, they fail to keep it secret from their enemy.
C++ = D
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Erehwon Rorschach
Justified Chaos Spaceship Bebop
109
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Posted - 2014.11.20 11:19:20 -
[33] - Quote
Trolling?
I'm not even sure. If you want to set someone red or blue use the tools you have at hand.
This thread doesn't seem like it's bringing anything constructive to the game/forums.
You've got the tools available to use in-game so use them.
Because your mum just couldn't say no.
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Nevil Oscillator
57
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Posted - 2014.11.20 11:39:59 -
[34] - Quote
Erehwon Rorschach wrote:Trolling?
I'm not even sure. If you want to set someone red or blue use the tools you have at hand.
This thread doesn't seem like it's bringing anything constructive to the game/forums.
You've got the tools available to use in-game so use them.
I've never yet seen a post that mentions trolling bring anything constructive to the forums. You don't have tools to set corporation standing as a member of an NPC corporation.
C++ = D
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flakeys
Arkham Innovations
2578
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Posted - 2014.11.20 15:06:01 -
[35] - Quote
My god , it's low-sec . Everyone not blue is after your blood , most who are blue are not and yes that is most ...
If that's too much to keep in mind then join a player corp , yes i know my god it has benefits over an npc corp like setting standings ...
We are all born ignorant, but one must work hard to remain stupid.
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Nevil Oscillator
57
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Posted - 2014.11.20 15:31:32 -
[36] - Quote
flakeys wrote:My god , it's low-sec . Everyone not blue is after your blood , most who are blue are not and yes that is most ...
If that's too much to keep in mind then join a player corp , yes i know my god it has benefits over an npc corp like setting standings ...
Some people believe it or not , even in low sec, have better things to do.
C++ = D
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Nevil Oscillator
57
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Posted - 2014.12.06 13:14:34 -
[37] - Quote
Are all vets are that pathetic that they think after they have killed 2000 T1 frigates with level 3 skilled pilots in them that they should be completely unacknowledged as a threat by that corporation ?
C++ = D
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Nat Silverguard
Aideron Robotics
67
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Posted - 2014.12.06 13:20:58 -
[38] - Quote
Nevil Oscillator wrote:Are all vets are that pathetic that they think after they have killed 2000 T1 frigates with level 3 skilled pilots in them that they should be completely unacknowledged as a threat by that corporation ?
wat?
Just Add Water
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Nevil Oscillator
57
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Posted - 2014.12.06 13:25:57 -
[39] - Quote
Nat Silverguard wrote:Nevil Oscillator wrote:Are all vets are that pathetic that they think after they have killed 2000 T1 frigates with level 3 skilled pilots in them that they should be completely unacknowledged as a threat by that corporation ? wat?
They should know who is killing them
C++ = D
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Cannibal Kane
Viziam Amarr Empire
4468
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Posted - 2014.12.06 14:31:18 -
[40] - Quote
My god Nevil...
Since you started posting on the forums, each thread has been nothing but stating the obvious mixed with confusion and misunderstanding of game mechanics.
Don't stop posting. Your constant barely legible post is sometimes exciting in a "what the hell is that guy smoking" kind of way.
"Kane is the End Boss of Highsec." -Psychotic Monk
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Nevil Oscillator
57
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Posted - 2014.12.06 15:30:58 -
[41] - Quote
Cannibal Kane wrote:My god Nevil...
Since you started posting on the forums, each thread has been nothing but stating the obvious
.
Yes
C++ = D
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Nevil Oscillator
57
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Posted - 2014.12.06 15:43:21 -
[42] - Quote
Cannibal Kane wrote:
Don't stop posting. Your constant barely legible post is sometimes exciting in a "what the hell is that guy smoking" kind of way.
Good to see you again Kane :) I appreciate that there are more complicated mega alliance issues but if you can't fix the obvious what chance does that have ?
C++ = D
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Rain6637
GoonWaffe Goonswarm Federation
26698
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Posted - 2014.12.06 18:27:37 -
[43] - Quote
Nevil, I knew all it would take was some game mechanics knowledge to go with that attitude and you'd be a hit.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Nat Silverguard
Aideron Robotics
67
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Posted - 2014.12.07 09:18:13 -
[44] - Quote
Nevil Oscillator wrote:Nat Silverguard wrote:Nevil Oscillator wrote:Are all vets are that pathetic that they think after they have killed 2000 T1 frigates with level 3 skilled pilots in them that they should be completely unacknowledged as a threat by that corporation ? wat? They should know who is killing them
seriously dude, i still can't understand your statement, mind explaining it?
Just Add Water
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Nevil Oscillator
79
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Posted - 2014.12.16 10:04:25 -
[45] - Quote
Nat Silverguard wrote:seriously dude, i still can't understand your statement, mind explaining it?
Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players.
If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.
C++ = D
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Pok Nibin
Filial Pariahs
430
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Posted - 2014.12.16 10:56:15 -
[46] - Quote
Gankers like to follow PvE fitted ships into any areas they can gain access to, to attack you since you aren't PvP fitted. There's tons of PvP-ers they can go up to and smack, but gankers aren't there to fight. They're there for easy kills so they can giggle and tell their brain dead friends how good they are at EVE, a game that is supposed to require a tad bit of SKILL (as far as the gaming world has been led to believe.)
What would be neat fun is to totally boycott all the events the devs work so hard to design, (like missions you have to earn access to by activity, but a ganker can just follow you into - "single shard" right?) Put together PvP fitted ships and totally focus on pre-emptive ganking of WoW refugees who have come over here to play WoW in spaceships!
Let CCP pay hundreds of thousands of Icelandic dollars (worth a tenth of a Mexican peso) on developers who develop things nobody uses since it's STUPID to use them with all these gankers around one-shotting you in what are supposed to be fail build canoes. I can't think of a better way to pay CCP back for such a fabulous gaming concept as letting gankers run their game then by bleeding them for high-end wages on computer game designers whose stuff never gets used.
Makes sense, right?
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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Aiyshimin
Shiva Furnace
237
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Posted - 2014.12.16 11:11:28 -
[47] - Quote
Nevil Oscillator wrote:Nat Silverguard wrote:seriously dude, i still can't understand your statement, mind explaining it? Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players. If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.
FW NPC corps are designed for spies, farming alts and awoxers, and the mechanics are appropriate for their purposes. Working as intended.
|
Nat Silverguard
Aideron Robotics
69
|
Posted - 2014.12.17 16:04:13 -
[48] - Quote
Nevil Oscillator wrote:Nat Silverguard wrote:seriously dude, i still can't understand your statement, mind explaining it? Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players. If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.
so what is your point?
neutrals who doesn't want to be invloved in a war shouldn't be living in the warzones...
Just Add Water
|
Paul Panala
Black Research Industries
195
|
Posted - 2014.12.17 16:16:03 -
[49] - Quote
FW is normal low-sec space, anyone can go there. Looking for kills at the sites is not breaking any kind of rule, in fact, it is by design. FW is meant to be a hybrid of PvE and PvP. The gates at the sites are there to help keep the playing field somewhat fair. You don't have to worry about a T3 or a command ship warping in on you if you are at a small site.
You don't lose faction standings for killing someone in FW, you only lose standings with that FW NPC corp, meaning you would have trouble if you ever wanted to join Faction War |
Daemun Khanid
Saeculari
32
|
Posted - 2014.12.17 19:05:14 -
[50] - Quote
Any ship not in fleet with you is a threat. That said I'd love to see neutrals locked out of plexes so that, A. We could plex systems and effect the war without being constantly ran off by pirate blobs. B. More people would join militia to get their pvp kicks making FW more populated with enemies we wont get sec status hits for shooting. B2. No more using gate/station guns to protect link ships.
Daemun of Khanid
|
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Nevil Oscillator
79
|
Posted - 2014.12.18 20:18:15 -
[51] - Quote
Paul Panala wrote:FW is normal low-sec space, anyone can go there. Looking for kills at the sites is not breaking any kind of rule, in fact, it is by design. FW is meant to be a hybrid of PvE and PvP. The gates at the sites are there to help keep the playing field somewhat fair. You don't have to worry about a T3 or a command ship warping in on you if you are at a small site.
You don't lose faction standings for killing someone in FW, you only lose standings with that FW NPC corp, meaning you would have trouble if you ever wanted to join Faction War
Yes every man and his dog take advantage of the FW plexes to use as a rally point to get fights. FW militia are not actually there to get fights with every man and his dog though. Enemy militia are visible to each other and they lose no sec status for shooting each other in low sec or high sec, they do lose sec status for shooting a neutral that has not got a suspect or criminal tag.
C++ = D
|
Douglas Nolm
Minmatar Secret Service Ushra'Khan
95
|
Posted - 2014.12.18 20:42:54 -
[52] - Quote
I've been playing eve nearly a year now, almost all of which has been as faction war, and I think I can safely say that neutrals in the war zone help make the place interesting. They also add an element of diplomacy and political intrigue to the area too. Ffs pace is entirely lowsec, if the nasty pirates upset you, maybe you'd be better off in highsec?
The only changes FW needs are rollback timers and removal of those bloody missions! |
Nevil Oscillator
79
|
Posted - 2014.12.18 21:07:45 -
[53] - Quote
Daemun Khanid wrote:Any ship not in fleet with you is a threat.
True but I am referring to neutral pilots known for engaging in combat with FW players on a regular basis. You can set their standing to bad ect.. but I think the NPC FW corp should not be completely useless when it comes to that. As it is new FW players are given no indication that 10 players visible in local have killed 2000 FW players in this system, this month for example.
C++ = D
|
J'Poll
CDG Playgrounds
5040
|
Posted - 2014.12.18 21:11:36 -
[54] - Quote
ShahFluffers wrote:Ah Nevil... still having trouble with reading comprehension.
Neutral players will lose standings against the NPC FW corp if they attack an FW player who is a part of it.
Due to the nature of the standings mechanics, these players will also lose some standings with the parent Faction... but only in very small percentages (see: it is negligible unless you make it a full time job).
None of this applies if a person is in a Player corporation (no standings hit, no problem). Hell... FW corporations can declare war on each other within the same militia. No standings hit there either.
Shah, at least he found GD...
I'm very happy he is staying out of NCQA.
Now, we don't have to play nice anymore....
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
J'Poll
CDG Playgrounds
5040
|
Posted - 2014.12.18 21:13:09 -
[55] - Quote
[quote=Nevil Oscillator]For those who have been there, might be aware of non FW players getting involved in the FW mechanics. This might be as innocent as an accidental encounter or as blatant as farming the plex sites for kills.
They might even be mercs working for or have a cosy relationship with the enemy.
Do they receive a faction hit for destroying a FW player ?
Can you view a non FW players faction standing ?[/quote
No...they do receive sec status hits.
No...and it wouldn't matter anyway.
Well, at least to anybody with knowledge about the game, likely you will find "something" that only your logic will understand that make it matter. But in the end, it doesn't.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
J'Poll
CDG Playgrounds
5040
|
Posted - 2014.12.18 21:21:48 -
[56] - Quote
Nevil Oscillator wrote:Erehwon Rorschach wrote:Trolling?
I'm not even sure. If you want to set someone red or blue use the tools you have at hand.
This thread doesn't seem like it's bringing anything constructive to the game/forums.
You've got the tools available to use in-game so use them.
There are no tools to set corporation standing of an NPC corporation. A pirate or mercenary has to kill a large number of their player members to be in their bad books and once they are, the only person the FW corp tells about it, is the mercenary or pirate that has killed its members. You don't get to see what standing another player corporation has set for you without asking them nicely
My god...are you just stupid, or very good at pretending?
Yes, let's add a function so you can see any standigns by any other person/corp/alliance to a certain someone...this would totally not flood the servers with all the standing-spider-webs that exist in EVE.
p.s. CCP, give me a "Retards, needs "special" attention" standing...for a certain person that really doesn't know how to read or how to apply logic.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
J'Poll
CDG Playgrounds
5040
|
Posted - 2014.12.18 21:25:28 -
[57] - Quote
Nevil Oscillator wrote:Paul Panala wrote:FW is normal low-sec space, anyone can go there. Looking for kills at the sites is not breaking any kind of rule, in fact, it is by design. FW is meant to be a hybrid of PvE and PvP. The gates at the sites are there to help keep the playing field somewhat fair. You don't have to worry about a T3 or a command ship warping in on you if you are at a small site.
You don't lose faction standings for killing someone in FW, you only lose standings with that FW NPC corp, meaning you would have trouble if you ever wanted to join Faction War Yes every man and his dog take advantage of the FW plexes to use as a rally point to get fights. FW militia are not actually there to get fights with every man and his dog though. Enemy militia are visible to each other and they lose no sec status for shooting each other in low sec or high sec, they do lose sec status for shooting a neutral that has not got a suspect or criminal tag.
Uhm
FW players are there for the PvP. You are mistaking FW-farmers for FW players...huge difference.
Also, any proper player will understand that if there is a neutral in a site (you do know you can see that in advance?) that he is there waiting to shoot you...
Only stupid people walk into an ambush that obvious.
And it is low-sec...what did you expect...that is was all fluffy and arena style?
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Nat Silverguard
Aideron Robotics
69
|
Posted - 2014.12.19 02:53:40 -
[58] - Quote
Nevil Oscillator wrote:
Yes every man and his dog take advantage of the FW plexes to use as a rally point to get fights. FW militia are not actually there to get fights with every man and his dog though. Enemy militia are visible to each other and they lose no sec status for shooting each other in low sec or high sec, they do lose sec status for shooting a neutral that has not got a suspect or criminal tag.
are you kidding me? in FW, we get our fights most of the time at (com)plexes. in fact we prefer to slug it out in there. my corp doctrine is designed to fight in plexes and really suck at gate/station games
get your facts straight dude.
and if you are in FW, you don't care about sec status.
Just Add Water
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Nevil Oscillator
97
|
Posted - 2014.12.19 11:57:40 -
[59] - Quote
I understand how FW plexes work perfectly well, I have nothing to add to what I have already said. Visible NPC corp standings are viable both as a game concept and a negligible additional load for Eve clusters to cope with.
C++ = D
|
J'Poll
CDG Playgrounds
5048
|
Posted - 2014.12.19 12:29:41 -
[60] - Quote
Nevil Oscillator wrote:Nat Silverguard wrote:seriously dude, i still can't understand your statement, mind explaining it? Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players. If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.
Uhm, doesn't the usual...heh, he is neutral give it away in local.
Or maybe that PvP ship on D-scan
Or his killboard.
Or the fact he is likely -5 or lower already and thus flashing in local.
OOh, wait, you mean NPC corp members work together..whahahahahahaha, what drugs are you on, I want some.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
|
J'Poll
CDG Playgrounds
5048
|
Posted - 2014.12.19 12:32:37 -
[61] - Quote
Nevil Oscillator wrote:I understand how FW plexes work perfectly well, I have nothing to add to what I have already said. Visible NPC corp standings are viable both as a game concept and a negligible additional load for Eve clusters to cope with.
No they are not viable.
And proclaiming they are without any proof they work / are requested or needed doesn't change that.
As with all your previous "ideas" they make totally no sense to persons who understand game mechanics.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Nevil Oscillator
97
|
Posted - 2014.12.19 12:39:29 -
[62] - Quote
J'Poll wrote:
No they are not viable.
And proclaiming they are without any proof they work / are requested or needed doesn't change that.
As with all your previous "ideas" they make totally no sense to persons who understand game mechanics.
You're entitled to your opinion even if it is hypocritical given that it is nothing more than subjective itself.
C++ = D
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Nevil Oscillator
104
|
Posted - 2014.12.19 15:34:32 -
[63] - Quote
J'Poll wrote:
My god...are you just stupid, or very good at pretending?
Yes, let's add a function so you can see any standigns by any other person/corp/alliance to a certain someone...this would totally not flood the servers with all the standing-spider-webs that exist in EVE.
.
I think you are full of spiderwebs and the servers are just fine
C++ = D
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7589
|
Posted - 2014.12.19 15:40:28 -
[64] - Quote
Hi nevil.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Sibyyl
Gallente Federation
20179
|
Posted - 2014.12.19 15:44:12 -
[65] - Quote
Nevil how come you reply twice to someone's post?
Also for some reason you strike me as a non-bittervet version of Rain, like a cloning experiment gone awry..
Friendship is the best ship.
Sabriz for CSM go go go
|
Sol Project
I'm So Meta Even This Acronym
402
|
Posted - 2014.12.19 15:54:39 -
[66] - Quote
Sibyyl wrote:Nevil how come you reply twice to someone's post?
Also for some reason you strike me as a non-bittervet version of Rain, like a cloning experiment gone awry.. He's a troll playing stupid and feeding off of people who post, no matter what.
The whole point of his doings is to keep people posting.
For this person people are nothing more than an amusement. |
Nevil Oscillator
104
|
Posted - 2014.12.19 15:55:52 -
[67] - Quote
Sibyyl wrote:Nevil how come you reply twice to someone's post?
Also for some reason you strike me as a non-bittervet version of Rain, like a cloning experiment gone awry..
I could copy and paste the quote to make it one post like this
Ralph King-Griffin wrote:Hi nevil.
Hi Ralph
Or I could just do a string of blurting 'You know nothing, all your posts are stupid, I know everything about eve, plexing is far too complicated for you mortals to understand' replies, like J'poll does.
Which I have got an answer to but I can't be bothered to tell you
C++ = D
|
Sibyyl
Gallente Federation
20180
|
Posted - 2014.12.19 16:01:55 -
[68] - Quote
Nevil we are nice people here. You don't need to be in "knives out" mode you know?
Friendship is the best ship.
Sabriz for CSM go go go
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7592
|
Posted - 2014.12.19 16:09:50 -
[69] - Quote
Sibyyl wrote: Nevil we are nice people here. You don't need to be in "knives out" mode you know?
This is true
Do bring one though, just keep it in your pocket (or up your sleeve)
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Sol Project
I'm So Meta Even This Acronym
402
|
Posted - 2014.12.19 16:13:11 -
[70] - Quote
Ralph King-Griffin wrote:Sibyyl wrote: Nevil we are nice people here. You don't need to be in "knives out" mode you know?
This is true Do bring one though, just keep it in your pocket (or up your sleeve) lol
He brings a knive ... ... everyone else brings 1400s! |
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
7592
|
Posted - 2014.12.19 16:17:10 -
[71] - Quote
Sol Project wrote:Ralph King-Griffin wrote:Sibyyl wrote: Nevil we are nice people here. You don't need to be in "knives out" mode you know?
This is true Do bring one though, just keep it in your pocket (or up your sleeve) lol He brings a knive ... ... everyone else brings 1400s! i was going to say that you're never going to conceal 1400's but then this thought happened "Soo is that artillery in your pocket or are you just happy to see me?"
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Sol Project
I'm So Meta Even This Acronym
403
|
Posted - 2014.12.19 16:24:55 -
[72] - Quote
Ralph King-Griffin wrote:Sol Project wrote:Ralph King-Griffin wrote:Sibyyl wrote: Nevil we are nice people here. You don't need to be in "knives out" mode you know?
This is true Do bring one though, just keep it in your pocket (or up your sleeve) lol He brings a knive ... ... everyone else brings 1400s! i was going to say that you're never going to conceal 1400's but then this thought happened "Soo is that artillery in your pocket or are you just happy to see me?" Funny... I posted this line with a Rokh in the EVE pocket thread.
Two in a day... now we overused it.
Oh and yeah, sorry for the bulge. ;) |
Nevil Oscillator
113
|
Posted - 2014.12.21 02:04:59 -
[73] - Quote
Sibyyl wrote: Nevil we are nice people here. You don't need to be in "knives out" mode you know?
?
C++ = D
|
Nevil Oscillator
167
|
Posted - 2015.01.03 19:21:10 -
[74] - Quote
Should enemy FW not be able to dock in stations in enemy homeland seeing as they are unable to dock in the warzone controlled stations ?
Yes yes the severs would be overloaded
|
Captain Riley
Aideron Robotics
3
|
Posted - 2015.01.04 05:14:35 -
[75] - Quote
Yes. Not all of the stations in high-sec are Cal/Gal/Min/Amarr stations. Flavor still applies, since as a FEDEF guy, you can't openly fire on someone in Caldari Navy NPC corp (just the State Prot), and can't dock in State Prot stations.
If you are interested in the mechanics, there are plenty in FW that can help show you the ropes.
If you are looking for a nice safe place...this ain't it, brother. And everyone in FW either knows that going in, or learns it real quick. |
Captain Riley
Aideron Robotics
3
|
Posted - 2015.01.04 05:21:18 -
[76] - Quote
Also, just a lesson in intel (which you learn to do on the fly very quickly in FW):
See you have been in the game since 2013. You lost this to a Manticore on 01 September of this year: ZKillboard/ You have 585 posts beginning 9 days after that, mostly with questions or comments about safety mechanics in the game (when the game shoots bad ppl, when, and where)
That took longer to write than it did to look up, and it took less time to look up than it would for you to get from gate to gate in most FW systems. Not everything in this game is mechanics...most of it is soft skills that make your gameplay unique to you.
From that little intel...I have determined you are not currently any threat to me. :) |
Nevil Oscillator
167
|
Posted - 2015.01.04 19:34:37 -
[77] - Quote
Captain Riley wrote:
From that little intel...I have determined you are not currently any threat to me. :)
I don't post here from a personal perspective, it's more a discussion of the game than about my character in the game. I have what people refer to as Alts engaged in FW though this character is not involved and did lose a precious mobile depot on that date which for some reason is counted as a ship on killboard. The stations in the war zone are also NPC corporation owned stations so it is just the consistency of the logic that I am questioning. Given that you are attacked by faction navy in high sec but no such response occurs in the war zone.
Yes yes the severs would be overloaded
|
Captain Riley
Aideron Robotics
3
|
Posted - 2015.01.04 21:01:48 -
[78] - Quote
Come out to Black Rise and try it. You will understand. |
Captain Riley
Aideron Robotics
3
|
Posted - 2015.01.04 21:03:35 -
[79] - Quote
Also, something that you are not getting (this is in both real world and game). Militia != Regular Army. FW is Militia. |
Nevil Oscillator
167
|
Posted - 2015.01.05 21:14:09 -
[80] - Quote
Captain Riley wrote:Come out to Black Rise and try it. You will understand.
I will be sending someone to Black Rise thanks
My forum input is not about Eve errors, it is more about compromises that have been made.
That might be productive to have another look at.
Yes yes the severs would be overloaded
|
|
Cancel Align NOW
Imperial Shipment Amarr Empire
378
|
Posted - 2015.01.05 21:45:38 -
[81] - Quote
Nevil Oscillator wrote:Nat Silverguard wrote:seriously dude, i still can't understand your statement, mind explaining it? Militia are a Military Corp - They operate together to achieve a goal, they are not at war with neutral players. If neutral players persist in attacking them the FW Corp should recognize this the same way any player corporation involved in a war would.
Militia are not a military corp - they are a group of corps, both player run and NPC, who operate with a common cause - to kill off the opposing militia.
Player corporations involved in FW are free to recognize the threat imposed by others through standing mechanics. This is done manually by human beings with roles inside those player corps.
NPC corporations have no human beings with the roles to set standings. Even if they did have humans with the correct roles - NOC corporations are full of alts and spies who would deliberately abuse their standings to mislead less experienced human beings.
|
Nevil Oscillator
167
|
Posted - 2015.01.06 05:24:31 -
[82] - Quote
Cancel Align NOW wrote:
Militia are not a military corp - they are a group of corps, both player run and NPC, who operate with a common cause - to kill off the opposing militia.
Player corporations involved in FW are free to recognize the threat imposed by others through standing mechanics. This is done manually by human beings with roles inside those player corps.
NPC corporations have no human beings with the roles to set standings. Even if they did have humans with the correct roles - NOC corporations are full of alts and spies who would deliberately abuse their standings to mislead less experienced human beings.
No that is completely and absolutely wrong, they have a number of objectives besides killing the enemy Blah Blah Blah not that it matters
You might see why I am wondering if the way to resolve all that is to have standings invisible ?
Yes yes the severs would be overloaded
|
Valkin Mordirc
519
|
Posted - 2015.01.06 05:53:05 -
[83] - Quote
So I've haven't read this tread all the way through, but what the bleeding hell Nevil.
What are you on, where can I find it, and how much? O.o
#DeleteTheWeak
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Nevil Oscillator
167
|
Posted - 2015.01.06 07:13:24 -
[84] - Quote
Valkin Mordirc wrote: So I've haven't read this tread all the way through, but what the bleeding hell Nevil.
What are you on, where can I find it, and how much? O.o
You can probably still get it though I wouldn't go out my way to recommend it, because it is probably a bit passe these days
Traveller
Yes yes the severs would be overloaded
|
Nat Silverguard
Aideron Robotics
76
|
Posted - 2015.01.06 16:03:15 -
[85] - Quote
Nevil Oscillator wrote:Valkin Mordirc wrote: So I've haven't read this tread all the way through, but what the bleeding hell Nevil.
What are you on, where can I find it, and how much? O.o You can probably still get it though I wouldn't go out my way to recommend it, because it is probably a bit passe these days Traveller
The f*ck...are you for real?
He's accusing you of being high you dork.
Just Add Water
|
Captain Riley
Aideron Robotics
3
|
Posted - 2015.01.06 17:04:49 -
[86] - Quote
Ah, I just figured it out (and am kinda embarrassed it took this long)...
Troll poster is troll. Ignoring this thread. kthxbai |
Nevil Oscillator
167
|
Posted - 2015.01.06 17:36:08 -
[87] - Quote
Nat Silverguard wrote:
The f*ck...are you for real?
He's accusing you of being high you dork.
And I need to respond to that for what reason ? because you have made such clever comments that everybody need to pay attention to ?
Yes yes the severs would be overloaded
|
Nevil Oscillator
167
|
Posted - 2015.01.06 18:00:22 -
[88] - Quote
Is it true that most of the people on this forum that go on about trolls are just copying what other people have called them ?
Like it is just a password to win any dispute.
Yes yes the severs would be overloaded
|
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
25
|
Posted - 2015.01.06 18:06:45 -
[89] - Quote
I'm not seeing the issue
If your in fw, and a ship comes in and is t blue (in the same faction as you) shoot it! As questions later
If he's not with you he is against you |
Nevil Oscillator
167
|
Posted - 2015.01.06 18:19:57 -
[90] - Quote
Darth Terona wrote:I'm not seeing the issue
If your in fw, and a ship comes in and is t blue (in the same faction as you) shoot it! As questions later
If he's not with you he is against you
The problem is that there is more than one way to play this game and it is meant to be that way.
Yes yes the severs would be overloaded
|
|
Nevil Oscillator
167
|
Posted - 2015.01.06 19:15:00 -
[91] - Quote
Nat Silverguard wrote:dork.
So I did gravity calculations when I was young and you stuck star wars action figures up your ass, how was I to know that nothing has changed ?
Yes yes the severs would be overloaded
|
Scipio Artelius
The Vendunari End of Life
29332
|
Posted - 2015.01.06 20:28:27 -
[92] - Quote
Nevil Oscillator wrote:The problem is that there is more than one way to play this game and it is meant to be that way.
The safe and default position should always be that every neutral in system is going to attempt to kill you if you are in a plex. The more neutrals in system, the greater the danger, just as it would be for opposing militia.
If they are there just to transit, deliver logistic needs or run missions, then that's good for you; but their standing isn't going to affect that anyway.
The safest way to think of neutrals in FW is to think of them as a third militia that is not aligned to either FW militia. They are just as much a threat to you as the opposing militia is, they just aren't there to flip or protect a system.
Having NPC Corp standings towards those players wouldn't change anything.
You gain a lot more useful intel from other sources, especially a killboard, than standings will give you.
Come Win At Eve - Join The Vendunari
|
ISD Ezwal
ISD Community Communications Liaisons
3391
|
Posted - 2015.01.06 21:18:21 -
[93] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8319
|
Posted - 2015.01.06 21:24:48 -
[94] - Quote
Oh ffs nevil , are you still prattling on about standings!?
Why (in plain terms) does this matter so much to you ?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Nevil Oscillator
167
|
Posted - 2015.01.06 22:29:01 -
[95] - Quote
Scipio Artelius wrote:Nevil Oscillator wrote:The problem is that there is more than one way to play this game and it is meant to be that way.
The default position should always be that every neutral in system is going to attempt to kill you if you are in a plex. The more neutrals in system, the greater the danger, just as it would be for opposing militia. If they are there just to transit, deliver logistic needs or run missions, then that's good for you; but their standing isn't going to affect that anyway. The safest approach to neutrals is to think of them as a third, non-aligned militia. They are just as much a threat to you as the opposing militia is, they just aren't there to flip or protect a system. Having NPC Corp standings towards those players wouldn't change anything. You gain a lot more useful intel from other sources, especially a killboard, than standings will give you.
Yes all this is true but you are merely sating what the current system is and how it ends up affecting the game. I was questioning if it might be a little better than that with some tweeking ?
Yes yes the severs would be overloaded
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45thtiger 0109
AL3XAND3R.
145
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Posted - 2015.01.06 22:55:59 -
[96] - Quote
Ralph King-Griffin wrote:Oh ffs nevil , are you still prattling on about standings!?
Why (in plain terms) does this matter so much to you ?
I can see where this thread is going into the trash can IBTL
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
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Scipio Artelius
The Vendunari End of Life
29333
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Posted - 2015.01.06 22:57:31 -
[97] - Quote
Nevil Oscillator wrote:Yes all this is true but you are merely sating what the current system is and how it ends up affecting the game. I was questioning if it might be a little better than that with some tweeking ? The answer is no, it would be worse.
The standings would be misleading for 2 reasons:
1. easily manipulated with alts 2. they may have no bearing to current activity or intent of a player
Like many other tools, at best the standings provide you with an indication of hazard, but an extremely poor one. Better tools exist and the best tool you have is your ability to observe what is going on in system.
Come Win At Eve - Join The Vendunari
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Nevil Oscillator
167
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Posted - 2015.01.06 23:22:50 -
[98] - Quote
Scipio Artelius wrote:Nevil Oscillator wrote:Yes all this is true but you are merely sating what the current system is and how it ends up affecting the game. I was questioning if it might be a little better than that with some tweeking ? The answer is no, it would be worse. The standings would be misleading for 2 reasons: 1. easily manipulated with alts 2. they may have no bearing to current activity or intent of a player Like many other tools, at best the standings provide you with an indication of hazard, but an extremely poor one. Better tools exist and the best tool you have is your ability to observe what is going on in system.
I think your logic is like saying you have a damaged knee so it is better not to have any legs.
Yes yes the severs would be overloaded
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Scipio Artelius
The Vendunari End of Life
29333
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Posted - 2015.01.06 23:27:57 -
[99] - Quote
Nevil Oscillator wrote:I think your logic is like saying you have a damaged knee so it is better not to have any legs. haha lol.
Care to throw up an explanation of how an easily manipulated value provides you with the intel you seek and does it better than the tools already available.
If you're worried about players that have 2000 kills against your NPC Corp (the example you provided earlier), look at their sec status. Non-militia players with that level of pvp activity are -10.
Because so far in the thread, there isn't a single reason posted why it is a good idea.
Come Win At Eve - Join The Vendunari
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3868
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Posted - 2015.01.06 23:31:12 -
[100] - Quote
Since the question has been answered and devolved into off topic posts, I will now be closing it.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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