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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Derath Ellecon
Washburne Holdings Situation: Normal
2352
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Posted - 2014.12.03 14:13:07 -
[1] - Quote
Gwenvahar wrote:As a fundamental mechanic for what motivated players to play better, I dont see this as a great change. No death penalty takes a great deal of sting out of EvE.
In every MMO I ever 'loved' it was the little irritations which define the character of the game. Tinker with them at your peril DEVs.
As an after thought I see Pay to Win, direct skill point injections on the horizon in the micro transaction cash shop. Not to mention why even have 'pods' anymore.
There is still a penalty to death. You lose any implants you CHOSE to install. You get wiped off the field, possibly far away to the station you CHOSE to put your clone at.
Yea there is a reason I'm highlighting choice. To steal a CCP quote from another thread, which personally I think sums up the whole clone cost issue best:
CCP Darwin wrote:The fundamental issue is that clone grades don't add a choice. When you are pod killed, you aren't presented with an interesting question -- "Should I upgrade my pod? How much should I upgrade it?"
Instead, you either upgrade, and protect your skill points against an inevitable further pod kill, or you don't, and suffer. One choice is so incredibly better than the other that you'll always pick it, unless you happen to forget.
Good game design isn't about punishing mere forgetfulness. It should be about presenting a meaningful choice to a player and letting them pick which way to go, with benefits to offset risk. Clone upgrade costs just don't do that -- they present a choice for which there's only one right answer. |
Derath Ellecon
Washburne Holdings Situation: Normal
2352
|
Posted - 2014.12.03 15:17:35 -
[2] - Quote
Syn Shi wrote:So they removed the risk for vets.............removed the risk.......so now its only reward.
Interesting.
I think its more they removed the penalty for playing and training for a long time.
I'm still not getting the sky is falling BS. I know I will still be spamming warp to save my pods. |
Derath Ellecon
Washburne Holdings Situation: Normal
2352
|
Posted - 2014.12.03 16:43:40 -
[3] - Quote
Etara Silverblade wrote:Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.
You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.
No implants are fine as is. Implants are a perfect example of the EVE adage of risk/reward choices. |
Derath Ellecon
Washburne Holdings Situation: Normal
2353
|
Posted - 2014.12.03 16:56:00 -
[4] - Quote
Primary This Rifter wrote:Derath Ellecon wrote:Etara Silverblade wrote:Here's an idea that could go along with the clone grade removal, how about insuring implants? So that when we are podded, if we have them insured, we would wake up with them again.
You could create implant insurance levels similar to clone grades so that the more expensive implants or better ones cost more, or pay per slot, or something like that. But it would be a good sink and since it's not a loss of time just isk not everyone would have to do it.
No implants are fine as is. Implants are a perfect example of the EVE adage of risk/reward choices. I'd agree with you on the condition that two changes are made. First, allow multiple jump clones per station. Second, allow for switching between jump clones at the same station without a cooldown, or with the cooldown greatly reduced.
Nope. What clone/implants I bring to a station is as important of a choice of what ships I choose to stock for battle. I cannot simply wish a different ship into existence if I forgot it, especially if the market has nothing local.
Similar I have to make that choice when it comes to implants. I see no need to change this. (I have lived in WH space since 2009 so I have always had to balance my implant choices with my pilots. It isn't always easy or optimal, but that is EVE). |
Derath Ellecon
Washburne Holdings Situation: Normal
2353
|
Posted - 2014.12.03 17:14:11 -
[5] - Quote
Primary This Rifter wrote:Uhhh, what are you talking about?
You can put more than one ship in a station. All I'm saying is that you should be able to put more than one clone in a station. Nobody's talking about wishing things into existence.
Geez really? It's not that hard.
Unlike ships, its not like you need that many clone options. Being able to say put all of your JC's in the same station and swap at will pretty much negates the point of the risk/reward choice. |
Derath Ellecon
Washburne Holdings Situation: Normal
2353
|
Posted - 2014.12.03 18:39:43 -
[6] - Quote
Primary This Rifter wrote:Derath Ellecon wrote:Primary This Rifter wrote:Uhhh, what are you talking about?
You can put more than one ship in a station. All I'm saying is that you should be able to put more than one clone in a station. Nobody's talking about wishing things into existence. Geez really? It's not that hard. Unlike ships, its not like you need that many clone options. Being able to say put all of your JC's in the same station and swap at will pretty much negates the point of the risk/reward choice. No it doesn't. You still only get ten at the maximum, and when you get podded you still lose all of the implants that you had in that pod. This would just allow you to choose which implants to risk.
Exactly, it is a CHOICE. That is why I personally don't have an issue with the way jump clones and implants work. Implants are a 100% voluntary choice. There is no implant which is REQUIRED to play EVE. I'd bet there are plenty of players in EVE who enjoy this game and almost never use any implants.
So given that fact, I have no issue with players being able to make informed risk/reward choices about their clone's implants based on the games current mechanics. |
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