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Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.12 20:38:25 -
[1] - Quote
So my main character (not this one) is now living in nullsec with a corp/alliance that has a lot of enemies, making navigating empire space a dangerous and not very feasible idea. So, in order to sell all the goodies I'm gathering down there at a decent price, I'm looking to create an alt to transport and sell my goods for me (also to buy some stuff I can't find down in null and transport that back to where I can pick it up safely). Yes I have considered courier services but most seem to want to avoid Sov Null space, so if I'm going to have to transport my goods somewhere to be picked up, I might as well pick them up myself with an alt rather than try to contract that out. I don't mind travelling a bit to move stuff.
Basically I wonder if there's a training plan for that specific scenario that I might refer to, so as to get my trade alt up to snuff without wasting time on unnecessary skills. I don't intend to do anything but transport and sell my own goods, not looking to dominate a market or spend hours on buy orders or anything of the sort. I simply want to get the best price for what I'm selling. What skills do I need to focus on for that?
Thanks for any help or even a nudge in the right direction. Googling has mostly given me results for people looking to focus heavily on market and price control etc. I just want to sell stuff at a decent price and be able to move it around as well. |
Ertur Adestur
Hek Xplo Ltd
37
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Posted - 2014.12.12 20:52:17 -
[2] - Quote
Looks like you mainly want to focus on the transport bit. Basic ships skills, of course, and aiming for T2 transport ships. Jump freighter and perhaps carrier as long term goals.
For trade, Trade to 4, Accounting to reduce taxes, Broker Relations to reduce fees, Retail to increase your number of orders. How far you want to train these is up to you, but as someone said, if it's worth training, it's usually worth training to 4. |
Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.12 21:03:39 -
[3] - Quote
Thank you! |
J'Poll
CDG Playgrounds
4982
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Posted - 2014.12.12 21:25:32 -
[4] - Quote
Uhm...
Good luck with that alt.
Courier services don't do SOV, cause they can't dock there. The same will be the case with an out of corp alt.
Use a courier alt or service to get it to your alliance pick up system and then let alliance logistics do the rest (your alliance does have a logistics service right??)
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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voetius
Quiet Days in Clichy
318
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Posted - 2014.12.12 21:53:37 -
[5] - Quote
Another approach would be to park a trade alt in a nearby hub with some basic skills as Ertur listed and ask in corp and alliance or see who is stocking up the stations in your area. There is a reasonable chance that they will be going back to Empire empty or with spare capacity so see if they will take a courier contract for you.
You should pay them something for their time and trouble and it's normal for these sort of contracts to be no collateral as they are taking a risk running around in jump freighters etc so that isn't an immediate warning sign, just try and be sensible and don't put all your life savings into one contract, spread the risk over several contracts.
But it's really up to you, if you are happy taking the risks moving stuff yourself and you have time then fine. |
Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.12 22:14:28 -
[6] - Quote
J'Poll wrote:Uhm...
Good luck with that alt.
Courier services don't do SOV, cause they can't dock there. The same will be the case with an out of corp alt.
Use a courier alt or service to get it to your alliance pick up system and then let alliance logistics do the rest (your alliance does have a logistics service right??)
I have no intention of bringing my alt into null, it'd get blown up one jump in. Yes, I could have a corp or alliance mate move it for me, there are such people, and simply park my alt in a hub and never leave, but I'm a control freak and would rather do it myself if possible. I have it figured out to very minimal risk, I'm just looking for the skills required to get the best price for what I'll be selling. That's all. |
Memphis Baas
2
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Posted - 2014.12.12 22:44:34 -
[7] - Quote
You'll need the skills in the Trade category, especially the ones that let you set up and change orders from far away, so that you can just pop into the first system that belongs to the region where your market is, and manage your trades while cloaked at a safespot. You have to go all the way to the market outpost the first time, to unload your goods, but after that being able to change your orders remotely is quite useful.
You'll need the transport ship skills for one race; however high up you want to get. Industrials are basic, transports allow you to move under covert ops cloak, and then freighters are high-sec but a jump freighter may be useful. However, as it's been mentioned above, your alt will need to be part of the alliance otherwise it won't be able to use their jump system or be allowed to dock.
And finally, in addition to the transport skills you will also need enough support skills to properly fit your transport ships. Shield resistances, hull upgrades, afterburner/microwarp drive, cloaking device (covert ops cloak if you're flying T2 transports), electronics, engineering, navigation, etc. Rigs too; often the cost of your cargo will be higher than the cost of rigs on your ship.
And, not something you can train, but you'll need scouts or solid intel about what's ahead (from the intel voice channels?), and you'll need to practice how to react to and/or avoid gate camps, as well as how to avoid falling into bubble traps. |
J'Poll
CDG Playgrounds
4985
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Posted - 2014.12.12 23:19:59 -
[8] - Quote
Tyler Hail wrote:J'Poll wrote:Uhm...
Good luck with that alt.
Courier services don't do SOV, cause they can't dock there. The same will be the case with an out of corp alt.
Use a courier alt or service to get it to your alliance pick up system and then let alliance logistics do the rest (your alliance does have a logistics service right??) I have no intention of bringing my alt into null, it'd get blown up one jump in. Yes, I could have a corp or alliance mate move it for me, there are such people, and simply park my alt in a hub and never leave, but I'm a control freak and would rather do it myself if possible. I have it figured out to very minimal risk, I'm just looking for the skills required to get the best price for what I'll be selling. That's all.
In that case:
Trading skills T2 Industrials (Blockade runner) / (jump) freighter
Or let a courier service dump it to your pick up point in low-sec / border high-sec or NPC null-sec.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Marsan
249
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Posted - 2014.12.13 01:36:37 -
[9] - Quote
I'm wondering what is wrong with your copr/alliance??? Where is their Jump Freighter service? Why aren't they stocking the market?
Former forum cheerleader CCP, now just a grumpy small portion of the community.
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Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.13 02:49:00 -
[10] - Quote
Marsan wrote:I'm wondering what is wrong with your copr/alliance??? Where is their Jump Freighter service? Why aren't they stocking the market?
I don't know what you mean? There's nothing wrong. I'll be using my alliance's network of jump bridges to safely get my main where I need to go to drop my stuff off for my alt to pick up safely and move to a nearby hub. As for the markets down here, they're fine for buying most everything, it's the selling of loot that is the issue. What I'm trying to sell is common down here so the prices are low. So I'm moving it where it sells for a great deal more. What's wrong with that? There are a few specialized things I want that are rare to find for sale down here, so I'll be having my alt bring some back for me occasionally. People do that all the time, it's hardly unusual and hardly an indication anything is wrong with my corp or alliance. Maybe you could specify why you think me wanting to move stuff from null to a hi sec hub to sell is so strange? Pretty much everyone I've met in EVE has a trade hub alt for just that purpose... |
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Memphis Baas
9
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Posted - 2014.12.13 08:43:39 -
[11] - Quote
Your original post sounds as if you were trying to supply the market for your alliance in their home system, which is a big logistics job that's better handled by a whole team of specialized jump freighter people. That's what was confusing.
You've clarified your intent in your last post above: moving personal loot to Empire space to sell for maximum profits. That's normal, and you can certainly take care of that personally, without involving the alliance. The typical advice is to train transport skills on your main, but with the war situation that you've described an alt may work.
It's just, your "neutral" alt would get shot by the alliance (defending their space from intruders), AND by your war enemies (free killmail). So how is that better than using your main, who only gets hunted by war enemies? Also, it will take you several months to train the transport and trade skills on your alt. It will take your enemies all of 10 seconds to figure out whose alt it is, set it to red standings, and attack it / suicide gank it for the juicy loot inside your transport's cargo hold. And anyway, will the war even last that long? |
Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.13 09:30:30 -
[12] - Quote
Memphis Baas wrote:Your original post sounds as if you were trying to supply the market for your alliance in their home system, which is a big logistics job that's better handled by a whole team of specialized jump freighter people. That's what was confusing.
You've clarified your intent in your last post above: moving personal loot to Empire space to sell for maximum profits. That's normal, and you can certainly take care of that personally, without involving the alliance. The typical advice is to train transport skills on your main, but with the war situation that you've described an alt may work.
It's just, your "neutral" alt would get shot by the alliance (defending their space from intruders), AND by your war enemies (free killmail). So how is that better than using your main, who only gets hunted by war enemies? Also, it will take you several months to train the transport and trade skills on your alt. It will take your enemies all of 10 seconds to figure out whose alt it is, set it to red standings, and attack it / suicide gank it for the juicy loot inside your transport's cargo hold. And anyway, will the war even last that long?
I apologize that I was unclear, I wasn't aware it was sounding that way.
As for the alt...how would anyone know that was my main's alt? Not being snarky here, I'm genuinely curious, because if there's some way that I'm unaware of I would certainly like to know before I devote any time or money into this alt. If it's an entirely different account, and the only contact my alt and my main have are private contracts once or twice a month and the alt is never even seen in our sov space (I have a plan to keep the alt in hi-sec only, never setting foot in low or null)...short of a spy looking at my corp API and connecting the dots, how would anyone know from the enemy camp? |
Ertur Adestur
Hek Xplo Ltd
37
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Posted - 2014.12.13 10:42:28 -
[13] - Quote
Contracts are public information.
On Show Info on a character, there's a menu-icon in the top left corner (three horisontal lines). Click it, and "View contracts" is an available option. |
Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.13 11:03:56 -
[14] - Quote
Ertur Adestur wrote:Contracts are public information.
On Show Info on a character, there's a menu-icon in the top left corner (three horisontal lines). Click it, and "View contracts" is an available option.
All contracts? Well, that's bothersome. I guess I'll just take my chances. If someone wants to take the time to hunt me down so bad that they not only connect my alt to my main but also somehow figure out which one or two times per month I'll be making my little runs, well, four for them, I suppose. :) They'll probably laugh at what they get, as it's a lot to me being new but probably pocket change to them. *shrug* |
Elena Thiesant
Sun Micro Systems
1563
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Posted - 2014.12.13 16:03:21 -
[15] - Quote
Tyler Hail wrote:Ertur Adestur wrote:Contracts are public information.
On Show Info on a character, there's a menu-icon in the top left corner (three horisontal lines). Click it, and "View contracts" is an available option. All contracts?
No, just public ones. If you check this character's contracts, you won't see any of the (many) private courier contracts to red Frog Freight, just the contracts I issued publicly.
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Tyler Hail
University of Caille Gallente Federation
5
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Posted - 2014.12.13 19:52:52 -
[16] - Quote
Elena Thiesant wrote:Tyler Hail wrote:Ertur Adestur wrote:Contracts are public information.
On Show Info on a character, there's a menu-icon in the top left corner (three horisontal lines). Click it, and "View contracts" is an available option. All contracts? No, just public ones. If you check this character's contracts, you won't see any of the (many) private courier contracts to red Frog Freight, just the contracts I issued publicly.
It also doesn't seem to show item exchanges between characters or isk transfers. A friend gave me a couple ships a few days ago but when I checked his info there was no record of it visible publicly. Also, even if the private contracts do end up showing, I do lots of blueprints trading in contracts so the occasional contract with my alt would get lost in the shuffle of all the other very mundane contracts.
I think I'll be fine. Thanks everyone for the help. :) |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4078
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Posted - 2014.12.13 20:16:31 -
[17] - Quote
Do your goodies (mostly) fit into Interceptors, or interdiction nullified strategic cruisers?
If so, train for those *on your main*
If not, train for a jump freighter on an alt and *get it into your alliance*, or outsource both the risk and the reward.
Don't use 0 collateral contracts but do pay well. While your alliance is doing well 0 collateral contracts are often safe, but at the first sign of trouble, they will allow a disgruntled JF pilot to steal hundreds of millions from each of dozens of player. When TEST alliance started failscading, a resourceful JF pilot stole more than a quarter of a trillion from them by intentionally failing courier contracts.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Cara Forelli
Green Skull LLC
779
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Posted - 2014.12.14 17:25:49 -
[18] - Quote
Relevant trade skills:
-Trade -Retail -Contracting -Accounting -Broker Relations
Adventures
New player with questions? Join my public channel in game: House Forelli
GSLLC is recruiting
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McChicken Combo HalfMayo
The Happy Meal
112
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Posted - 2014.12.14 22:08:07 -
[19] - Quote
I wouldn't train the hauling skills on the same character as the trading skills. One day you might find you are commonly transporting expensive goods, and you don't want that associated with the same character that sells them. In most cases this is needlessly paranoid admittedly, but better safe than sorry.
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