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Aggro Effect
Pator Tech School Minmatar Republic
0
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Posted - 2014.12.29 14:02:36 -
[1] - Quote
POS Bashing sucks. Takes a long time to actual take down a POS which is just crazy.
So I was thinking, any POS with out a force field is vulnerable to attacks.
So since CCP have introduced their little mini games then a suggestion would be.
Shoot at POS until Shield reaches 75%, Then minigame can be used to hack into POS.
Each time mini game is succesful shield is reduced by 10%. At 75% mark the game can be attempted 3 times only.
Shoot POS until 50% again mini game which if succesful reduced by 15% (more vulnerable) Again can only be attempted 3 times.
Then hit 25% (if Stront) then POS goes in re-inforcement. If not then keep shooting.
Then rinse and repeat for the armour and hull.
% of reduction is just an example and may not be a true reflection of what CCP may consider if they even consider fixing POS bashing at all anytime soon.
Cheers
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afkalt
Republic Military School Minmatar Republic
617
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Posted - 2014.12.29 14:20:48 -
[2] - Quote
Well not that crazy, gives the owners time to respond. Larges take a while, granted but not that long. Takes maybe half an hour or so with a dozen battleships in the main. It's not that bad.
Plus there's the obligatory mention that whipping dreads into it ends that real fast. |
Gawain Edmond
Angry Mustellid The Periphery
160
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Posted - 2014.12.29 17:00:47 -
[3] - Quote
i take it you're killing high sec pos that are offline so just get into a oracle start shooting and go to the pub when you come back you find a dead pos! |
Danika Princip
GoonWaffe Goonswarm Federation
3101
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Posted - 2014.12.29 18:14:11 -
[4] - Quote
There are 500 people shooting a max hardened large POS somewhere in null.
Who gets the minigame? |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1025
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Posted - 2014.12.29 18:50:45 -
[5] - Quote
While grinding POSes and structures is a drag and CCP has stated that POS mechanics are up for review at some point "soon", I don't think this is a good idea. It's too contrived and adds complexity where none is needed.
And I say this as someone who's corp bashes offline POSes for pay.
Gawain Edmond wrote:i take it you're killing high sec pos that are offline so just get into a oracle start shooting and go to the pub when you come back you find a dead pos! Laser 'Geddons do it better. Nearly 1200 DPS in AFK mode, just a hair over 1400 if I'm at the keyboard.
Danika Princip wrote:There are 500 people shooting a max hardened large POS somewhere in null.
Who gets the minigame? OP's idea only applies to offline POSes, but you do raise an interesting point. Who gets to do the minigame, and do their hacking skills apply?
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Foxicity
Red Federation RvB - RED Federation
72
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Posted - 2014.12.29 19:22:32 -
[6] - Quote
Danika Princip wrote:
Who gets the minigame?
My alt, who trololos in, fails it 3 times in a row, explodes, and makes everyone rage that they still have to grind the shield. |
Leah Agenon
Federal Navy Academy Gallente Federation
0
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Posted - 2014.12.29 21:44:00 -
[7] - Quote
POS bashing is fine, nice balance for now. what needs a revisit is the gun and defense. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
194
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Posted - 2014.12.30 00:27:28 -
[8] - Quote
Redundant post, and of course it takes a long time... (as mentioned earlier) it gives the owner a chance to respond to the attack of his PoS.
It's a station for crying out loud... Would you expect something like that blowing up after a few shots from a BB sizable gun? |
Aggro Effect
Pator Tech School Minmatar Republic
0
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Posted - 2014.12.30 02:42:38 -
[9] - Quote
Thanks for the comments/trolls
The whole idea is just to reduce the grind aspect of POS bashing. It goes without saying the more makes ahave in fleet and ship type etc makes a dull job quicker.
So who gets to do the mini game. Perhaps have it as a fleet roll like booster/boss. Or maybe a Wing or Squad commander can be responsible.
Yes hacking skills should effect it. Also maybe have to have a module fitted.
I don't think it would make it too complex as these components already exist in game.
Just a method to reduce the bashing time it takes to kill POS.
But hey probably already been said before. CCP really read and consider suggestions anyway right .... |
Jenshae Chiroptera
The Volition Cult
675
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Posted - 2014.12.30 02:56:31 -
[10] - Quote
I would like to see the shield drop when you knock it down after RF is over.
The timers are required because of time zone holes in corps and alliances.
The POS is very squishy. I would lean more toward giving it more effective upgrades for hardeners, shield extenders, etc
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Aggro Effect
Pator Tech School Minmatar Republic
0
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Posted - 2014.12.30 07:50:23 -
[11] - Quote
So this is made a little clearer because some read more into a block of text than others let me throw some numbers...
Amarr Medium POS HP:
Shield - 20 000 000 Armour - 5 000 000 Hull - 4 000 000
So a fleet finds POS, look it is offline and there is no force field, lets start killing to see who comes and play. So the blaps away until the shield HP is reduce by 25% of the 20 000 000 HP which = 15 000 000 HP.
So at this point Mini Game booster in fleet gets to start hacking away. If unsuccessful after three attempts they declare they suck at mini games and fleet continues to shoot slowly taking reducing the 15 000 000 HP to get to 50% where they can try again.
If they are a hacking genius the shield gets reduced by 10% 15 000 000 - 10% (1 500 000) = 13 500 000 HP still to go and lets keep on shooting
So fleet continues to pew pew a stick until now the shield is reduced to 50% of its original 20 000 000 HP = 10 000 000.
Again the hacker starts to hack away. If they screw up after three attempts, sorry lets keep shooting.
If they are successful the shield is reduced by a further 15%. Therefore 10 000 000 - 15% (1 500 000) = 8 500 000 HP so just keep on shooting.
The shooting at an object that doesnt move continues until shield reaches its normal 25% of original 20 000 000 HP to see if it gets reinforced.
If strontium is available POS goes into reinforcement. Normal situation, just smile and way boys come back tomorrow when stront runs out and maybe we will get a fight.
If however is the POS has no Strontium then guess what you just keep shooting.
Once the shield HP is all done (that is 0%) the above logic then gets applied to the armour HP. Guess what, you guessed it when the armour HP is reduces to 0%, then apply again to hull.
However if POS is strontium feed then wait until reinforcement runs out then continue process as described.
OK TL:DR - talking about something that is not even going to get a look in.
Percentages would be as CCP determines to be best. It will be a balance with a fleet, is it quicker to just keep on shooting or play mini game to quickly knock out HP.
May find after three attempts it might have been just quicker to shoot.
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Amak Boma
Dragon Factory
53
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Posted - 2014.12.30 17:26:29 -
[12] - Quote
i suggest better way
hack offline pos you will have nullsec class data or relic minigame with so many traps but if you succefully hack the pos , you are controlling it . you can fail hacking only twice per day. if you fail 3th time your ship go boom |
Joe Risalo
State War Academy Caldari State
753
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Posted - 2014.12.30 17:37:40 -
[13] - Quote
I would just like to see a class of ship introduced that's designed to bash POSes.
Basically t2 version of tier 3 ships that use Bastion.
Very high DPS and tank. Ewar immune while in bastion.
Very poor tracking/ exp velocity in exchange for significant range.
Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.
Edit.... This of them as sub-cap dreads. |
FT Diomedes
The Graduates Forged of Fire
765
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Posted - 2014.12.30 18:35:43 -
[14] - Quote
Joe Risalo wrote:I would just like to see a class of ship introduced that's designed to bash POSes.
Basically t2 version of tier 3 ships that use Bastion.
Very high DPS and tank. Ewar immune while in bastion.
Very poor tracking/ exp velocity in exchange for significant range.
Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.
Edit.... This of them as sub-cap dreads.
You have just described a dreadnought.
If you don't like shooting POS's in high sec, then get out of high sec where you can use proper tools for the job.
The Greatest Ship Ever. Credit to Shahfluffers.
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Joe Risalo
State War Academy Caldari State
753
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Posted - 2014.12.30 18:41:25 -
[15] - Quote
FT Diomedes wrote:Joe Risalo wrote:I would just like to see a class of ship introduced that's designed to bash POSes.
Basically t2 version of tier 3 ships that use Bastion.
Very high DPS and tank. Ewar immune while in bastion.
Very poor tracking/ exp velocity in exchange for significant range.
Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.
Edit.... This of them as sub-cap dreads. You have just described a dreadnought. If you don't like shooting POS's in high sec, then get out of high sec where you can use proper tools for the job.
Sooo, your strategy for dealing with POSes in high sec, is ignoring them and allowing them to freely produce whatever they want, unrestricted?
Hmm... |
FT Diomedes
The Graduates Forged of Fire
767
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Posted - 2014.12.30 21:17:08 -
[16] - Quote
Joe Risalo wrote:
Sooo, your strategy for dealing with POSes in high sec, is ignoring them and allowing them to freely produce whatever they want, unrestricted?
Hmm...
That is another matter completely - it does not require a new class of ships to accomplish that. If I really wanted to stop someone from "freely producing what they want, unrestricted" I'd declare war on them. If my threat was credible, I could shut them down. They cannot hide in NPC corps and continue to produce goods in a POS.
What you seem to want is a weapon of great power that you can use with small numbers to attack hardened high sec targets, when what you really need are a few more friends or a bit more time.
Also, I am curious why Marauders don't work for your purpose? You want something that does more DPS in a Marauder, with more tank, but worse damage application? And don't see how that can be repurposed to be a really, horrribly overpowered ship in the right circumstances?
The Greatest Ship Ever. Credit to Shahfluffers.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1042
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Posted - 2014.12.30 21:34:01 -
[17] - Quote
Joe Risalo wrote:I would just like to see a class of ship introduced that's designed to bash POSes.
Basically t2 version of tier 3 ships that use Bastion.
Very high DPS and tank. Ewar immune while in bastion.
Very poor tracking/ exp velocity in exchange for significant range.
Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.
Edit.... This of them as sub-cap dreads. You want a T2 battleship equivalent of a dreadnaught. I think you're more likely to see CCP allow dreads in hisec than release a subcap hull that makes dreads obsolete.
POSes in hisec are supposed to enjoy a certain amount of security. Large ones in particular should not be trivial affairs to assault. The tools already exist to take down large, well-defended, hisec POSes: grab a dozen friends in marauders or spider-tanking battleships and go to town.
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Hopelesshobo
Tactical Nuclear Penguin's
382
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Posted - 2014.12.30 21:50:31 -
[18] - Quote
Danika Princip wrote:There are 500 people shooting a max hardened large POS somewhere in null.
Who gets the minigame?
The person's alt who owns the POS who uncloaks, and quickly fails the hack 3 times before he gets locked up and blapped.
Lowering the average to make you look better since 2012.
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Joe Risalo
State War Academy Caldari State
753
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Posted - 2014.12.30 22:09:41 -
[19] - Quote
Bronson Hughes wrote:Joe Risalo wrote:I would just like to see a class of ship introduced that's designed to bash POSes.
Basically t2 version of tier 3 ships that use Bastion.
Very high DPS and tank. Ewar immune while in bastion.
Very poor tracking/ exp velocity in exchange for significant range.
Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.
Edit.... This of them as sub-cap dreads. You want a T2 battleship equivalent of a dreadnaught. I think you're more likely to see CCP allow dreads in hisec than release a subcap hull that makes dreads obsolete. POSes in hisec are supposed to enjoy a certain amount of security. Large ones in particular should not be trivial affairs to assault. The tools already exist to take down large, well-defended, hisec POSes: grab a dozen friends in marauders or spider-tanking battleships and go to town.
Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets. |
Zan Shiro
Alternative Enterprises
563
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Posted - 2014.12.30 22:24:32 -
[20] - Quote
Joe Risalo wrote:FT Diomedes wrote:Joe Risalo wrote:I would just like to see a class of ship introduced that's designed to bash POSes.
Basically t2 version of tier 3 ships that use Bastion.
Very high DPS and tank. Ewar immune while in bastion.
Very poor tracking/ exp velocity in exchange for significant range.
Basically, high damage at max range, ewar immune, and tanky. Designed for hammering structures and capitals, but very weak against sub-cap ships, thus requiring a support fleet of sub-caps for security reasons.
Edit.... This of them as sub-cap dreads. You have just described a dreadnought. If you don't like shooting POS's in high sec, then get out of high sec where you can use proper tools for the job. Sooo, your strategy for dealing with POSes in high sec, is ignoring them and allowing them to freely produce whatever they want, unrestricted? Hmm...
sub cap pos bashes while not a quick process are very doable. I was in space poor 0.0 crews and did this a few times when not enough cap pilots (I am the 3rd shift of eve, oceanic timezone) around or we had no certified cap FC's online (as you don't want to be the newb fc who gets tons of caps killed to inexperience and not being approved by the powers that be).
Secret is to play eve in windows mode and have something to do in an alternate window lol.
By and large empire pos owners do only 1 thing to make this hard. They run large pos' with lots of hardeners. In looking for a moon in the past I saw lots of these. Very few attempts at deathstars or FU pos' (lots of jam, lots of scram...they annoy you to death lol).
Fun fact: I was on an op where there was some miscommunication and a very large bomber crew was well into pos bash by the time the bs' were launched to assist. We launched late waiting for leadership command to fly and lacking titan support slow boated many many many jumps.
You get a large group of bombers on an undefended pos its gonna feel it. I mention this as it can be a very cheap bash option if you have the bomber pilots a plenty. I'd recommend torp spec bombers for this (as I am of the classic mindset you spec for either bombs or torp and avoid trying for both and usually sucking at both in some way).
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Danika Princip
GoonWaffe Goonswarm Federation
3111
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Posted - 2014.12.30 22:57:40 -
[21] - Quote
Joe Risalo wrote:
Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
You can easily clear 1500 DPS with battleships that already exist, with tanks and decent damage application. I'm looking at a rattlesnake with 1600 DPS and 120k+ EHP, for less than the hull price of a marauder. And that's without even trying. |
Joe Risalo
State War Academy Caldari State
753
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Posted - 2014.12.30 23:00:20 -
[22] - Quote
Danika Princip wrote:Joe Risalo wrote:
Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
You can easily clear 1500 DPS with battleships that already exist, with tanks and decent damage application. I'm looking at a rattlesnake with 1600 DPS and 120k+ EHP, for less than the hull price of a marauder. And that's without even trying.
Point is, a sub-cap ship to make structure bashing a bit more tolerable, and effective against capitals. |
Danika Princip
GoonWaffe Goonswarm Federation
3111
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Posted - 2014.12.30 23:51:49 -
[23] - Quote
Joe Risalo wrote:Danika Princip wrote:Joe Risalo wrote:
Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
You can easily clear 1500 DPS with battleships that already exist, with tanks and decent damage application. I'm looking at a rattlesnake with 1600 DPS and 120k+ EHP, for less than the hull price of a marauder. And that's without even trying. Point is, a sub-cap ship to make structure bashing a bit more tolerable, and effective against capitals.
But you already have multiple options for that, why would a new t2 one be needed? |
Zan Shiro
Alternative Enterprises
563
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Posted - 2014.12.31 00:02:46 -
[24] - Quote
Joe Risalo wrote:Danika Princip wrote:Joe Risalo wrote:
Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
You can easily clear 1500 DPS with battleships that already exist, with tanks and decent damage application. I'm looking at a rattlesnake with 1600 DPS and 120k+ EHP, for less than the hull price of a marauder. And that's without even trying. Point is, a sub-cap ship to make structure bashing a bit more tolerable, and effective against capitals.
Caps kill caps. BS's can as well with proper support (dic and hic pressure, throw in liberal use of energy vampire systems for added spice) with some added grind time.
Your cap killing (easier) bs has issues. It would potentially smack around vanilla BS'. CCP tried tracking limitations on dreads. It didn't work. Players said let me try this, that, and the other thing and blap dreads were born.
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Lienzo
Amanuensis
6
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Posted - 2014.12.31 01:09:43 -
[25] - Quote
Ideally, Player Owned Complexes (POCs) should have layers, or better, be divided into components that are in different "rooms."
The most peripheral rooms would be vulnerable to solo players with hacking equipment, be worth defending economically, and have an important long term impact on network vulnerability from sustained harassment. These would contain no automated defenses beyond a data console lock.
Example contents: Spawn containers for jump fatigue reduction consumables. Refinery/Assembler/Research/Invention efficiency consoles. There could also be spawn containers which mine materials essential for keeping POS online, or operating cyno/jump equipment. (Divert ice mining to nanite paste, capacitor injector charges build requirements, any other charges or anything PVE related.)
Middling rooms could be vulnerable to a range of sub capital gangs and have more valuable assets within them.
Example contents: These could be silos for raw or reacted materials. There could be consoles here which can terminate subcapital object builds. Assets for cyno logistics, cyno jammers, or anything of a tactical nature could be in here. There could be offensive batteries here which would be extremely hard for a solo player to defeat.
Innermost rooms could be shielded by walls that can only be knocked down by large battering rams, like caps or supers -- or a sustained campaign of harassment of undefended maintenance satellite rooms by subcaps.
CCP can ameliorate the "bring more friends" problem of POS HP balance by disallowing spawning of cynos directly next to targets. This adds a minimum operation time by obliging players to slowboat to objectives. This creates more engagement opportunities and makes for better player-made cinematics. That's worth it all by itself.
10 minute reinforcement timer delays between successive, thin layers of POS shielding would allow for response fleet formups, and allow even smaller groups to recover and redeploy between layers. How many layers of reinforceable inner shields such an asset could have could be dependent upon sov level, and how much maintenance inputs the group is willing to commit to it. There would need to be fractionally exponentially cost progression per reinforceable layer. Ideally, there would be slowboat traveling between each layer.
Any other cyno exclusion mechanics could serve to reinforce subcap dependence for engagement possibilities, and reinforce the notion of capitals as fleet flagships with fewer invulnerabilities and more interdependencies. Extended access range fleet hangars would be handy for this, but I digress. |
Krops Vont
Genii Federation
31
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Posted - 2014.12.31 01:21:02 -
[26] - Quote
Takes an hour + to set up. Should take an hour + to take down. Seems fair.
As with any human, we must map out everything for the sake of living. So what happens when you put the same aspect in a game with random events? They go nuts trying to figure out how to predict and map out everything.
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Lienzo
Amanuensis
7
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Posted - 2014.12.31 01:27:10 -
[27] - Quote
Krops Vont wrote:Takes an hour + to set up. Should take an hour + to take down. Seems fair.
*Agchem* I thought they added Polarized weps. 2k dps on a bomber no?
Couldn't we look for ways to remove the tedium though?
I'd really like deployed assets to be worth something. I think if I build an ammo building array somewhere vulnerable, then I should get an extra assembly line for building ammo, at least in that locale. An arbitrary global limit per player fails to reward any risk-taking decisions or investments. |
Lugh Crow-Slave
373
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Posted - 2014.12.31 05:28:23 -
[28] - Quote
Joe Risalo wrote: Nowhere near the equivalent of a dread. I was just using that as an example, as they would be like a mini-dread.
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
Drop the tank idea and you have something going.
oh wait we have this now use a naga or a talos you can get 2.2k+ dps out of them |
Aggro Effect
Pator Tech School Minmatar Republic
0
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Posted - 2014.12.31 08:18:40 -
[29] - Quote
Nice discussion. Good to see topic has been hijacked and has started to discuss what ship to use. Topic can be locked. Nothing further to see here.... |
Donnachadh
United Allegiance of Undesirables
84
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Posted - 2015.01.01 17:58:41 -
[30] - Quote
Aggro Effect wrote:Nice discussion. Good to see topic has been hijacked and has started to discuss what ship to use. Topic can be locked. Nothing further to see here.... You asked for a ship type that given the lovely twisted minds in this game would quickly become incredibly broken and used for many more things than you anticipate. The folks here have explained that and are giving you the reasons why your idea is not so good. Being the kind and ever helpful sort that they are they have given you many of the options currently available that can serve the same purpose. It seems to me that there is a lot of information here and there is much to see. |
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Aggro Effect
Pator Tech School Minmatar Republic
0
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Posted - 2015.01.02 11:18:58 -
[31] - Quote
Another example of trolling which why this topic can be closed. Where in my posts have I asked for suggestions of ships to kill a POS.
I provide an idea that could reduce the grind of killing a POS.
Yes EVE players have twisted minds... |
Serendipity Lost
Repo Industries
754
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Posted - 2015.01.02 12:10:43 -
[32] - Quote
I was plaing kickball in the back yard. My team started to lose. I took the ball and went home. |
Aggro Effect
Pator Tech School Minmatar Republic
0
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Posted - 2015.01.02 20:20:32 -
[33] - Quote
Serendipity Lost wrote:I was plaing kickball in the back yard. My team started to lose. I took the ball and went home.
I was once a stand up comedian, found out I suck at being funny, decided to play EVE... |
Eldwinn
SomeWhat SophiSticateD Shadow Cartel
238
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Posted - 2015.01.02 20:25:04 -
[34] - Quote
Small and Medium towers for the average size group should be able to one cycle or two cycle the tower. Meaning you have 10minutes before the owner shows up. With phobe aswell a lot of groups response time is a lot slower. I see no problem with how it works at this moment. |
James Baboli
Ferrous Infernum
460
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Posted - 2015.01.02 20:38:01 -
[35] - Quote
Joe Risalo wrote:
Maybe 2k damage, long range, tanky, but terrible application, at least on mobile targets.
So, a max damage fit, shield tanked Kronos or paladin, but with more damage and less application? Cause I can pull 1.5k out of either fairly easily (t2 fits) and run a tank strong enough to tank most POS setups until they would switch if not being manned
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Donnachadh
United Allegiance of Undesirables
84
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Posted - 2015.01.03 02:39:48 -
[36] - Quote
Aggro Effect wrote:Another example of trolling which why this topic can be closed. Where in my posts have I asked for suggestions of ships to kill a POS. I provide an idea that could reduce the grind of killing a POS. Yes EVE players have twisted minds... You never did ask, and I was not implying that you did. See that is the funny part about these forums you post your ideas and others step in a tell you why they think it is bad, and how you should do whatever instead.
If you are so sensitive to this type of comments then I have 2 suggestions. 1. do not post new ideas.
2. grow a little and understand that these forums are about discussions of an idea and a large part of those discussions is exactly the type of exchange that has gone on here. |
Ms Forum Alt
Royal Amarr Institute Amarr Empire
61
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Posted - 2015.01.03 02:46:39 -
[37] - Quote
Here's an idea: The more people you get to shoot a POS, the quicker the POS dies. The minigame is to manage and organise X people to go and shoot it. The rate of shield or structure depletion is directly proportional to the score you get in this game. |
Corraidhin Farsaidh
Farsaidh's Freeborn
882
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Posted - 2015.01.03 14:06:22 -
[38] - Quote
Aggro Effect wrote:Another example of trolling which why this topic can be closed. Where in my posts have I asked for suggestions of ships to kill a POS. I provide an idea that could reduce the grind of killing a POS. Yes EVE players have twisted minds...
At least Eve keeps us safely inside away from the public...
In terms of POS bashing they are meant to be a corp and therefore group owned asset. They are also expensive. It should take a group a reasonable amount of effort to destroy one. If you aren't willing to do it pay someone who is. |
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